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ucommon
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The TCP session is used to primarily to represent a client connection that can be managed on a seperate thread. More...
#include <tcp.h>


Public Member Functions | |
| TCPSession (IPV4Host &host, tpport_t port, size_t size=536, int pri=0, size_t stack=0) | |
| Create a TCP socket that will be connected to a remote TCP server and that will execute under it's own thread. | |
| TCPSession (IPV6Host &host, tpport_t port, size_t size=536, int pri=0, size_t stack=0) | |
| TCPSession (TCPSocket &server, int pri=0, size_t stack=0) | |
| Create a TCP socket from a bound TCP server by accepting a pending connection from that server and execute a thread for the accepted connection. | |
| TCPSession (TCPV6Socket &server, int pri=0, size_t stack=0) | |
| virtual | ~TCPSession () |
| Make sure destruction happens through a virtual... | |
Protected Member Functions | |
| void | initial (void) |
| The initial method is used to esablish a connection when delayed completion is used. | |
| int | waitConnection (timeout_t timeout=ucommon::Timer::inf) |
| Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket. | |
The TCP session is used to primarily to represent a client connection that can be managed on a seperate thread.
The TCP session also supports a non-blocking connection scheme which prevents blocking during the constructor and moving the process of completing a connection into the thread that executes for the session.
| ost::TCPSession::TCPSession | ( | IPV4Host & | host, |
| tpport_t | port, | ||
| size_t | size = 536, |
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| int | pri = 0, |
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| size_t | stack = 0 |
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| ) |
Create a TCP socket that will be connected to a remote TCP server and that will execute under it's own thread.
| host | internet address of remote TCP server. |
| port | number of remote server. |
| size | of streaming buffer. |
| pri | execution priority relative to parent. |
| stack | allocation needed on some platforms. |
| ost::TCPSession::TCPSession | ( | TCPSocket & | server, |
| int | pri = 0, |
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| size_t | stack = 0 |
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| ) |
Create a TCP socket from a bound TCP server by accepting a pending connection from that server and execute a thread for the accepted connection.
| server | tcp socket to accept a connection from. |
| pri | execution priority relative to parent. |
| stack | allocation needed on some platforms. |
| void ost::TCPSession::initial | ( | void | ) | [protected] |
The initial method is used to esablish a connection when delayed completion is used.
This assures the constructor terminates without having to wait for a connection request to complete.
| int ost::TCPSession::waitConnection | ( | timeout_t | timeout = ucommon::Timer::inf | ) | [protected] |
Normally called during the thread Initial() method by default, this will wait for the socket connection to complete when connecting to a remote socket.
One might wish to use setCompletion() to change the socket back to blocking I/O calls after the connection completes. To implement the session one must create a derived class which implements run().
| timeout | to wait for completion in milliseconds. |
1.7.6.1