Functions | |
| def | MoveClosestNodeToPoint |
| Finds the node closest to a point and moves it to a point location. | |
| def | FindNodeClosestTo |
| Finds the node closest to a point. | |
| def | FindElementsByPoint |
| Finds the elements where a point lays IN or ON. | |
| def | MeshToPassThroughAPoint |
| Finds the node closest to a point and moves it to a point location. | |
| def MoveClosestNodeToPoint | ( | self, | |
| x, | |||
| y, | |||
| z, | |||
| NodeID | |||
| ) | [inherited] |
Finds the node closest to a point and moves it to a point location.
| x | the X coordinate of a point |
| y | the Y coordinate of a point |
| z | the Z coordinate of a point |
| NodeID | if specified (>0), the node with this ID is moved, otherwise, the node closest to point (x,y,z) is moved |
| def FindNodeClosestTo | ( | self, | |
| x, | |||
| y, | |||
| z | |||
| ) | [inherited] |
Finds the node closest to a point.
| x | the X coordinate of a point |
| y | the Y coordinate of a point |
| z | the Z coordinate of a point |
| def FindElementsByPoint | ( | self, | |
| x, | |||
| y, | |||
| z, | |||
elementType = SMESH.ALL |
|||
| ) | [inherited] |
Finds the elements where a point lays IN or ON.
| x | the X coordinate of a point |
| y | the Y coordinate of a point |
| z | the Z coordinate of a point |
| elementType | type of elements to find (SMESH.ALL type means elements of any type excluding nodes and 0D elements) |
| def MeshToPassThroughAPoint | ( | self, | |
| x, | |||
| y, | |||
| z | |||
| ) | [inherited] |
Finds the node closest to a point and moves it to a point location.
| x | the X coordinate of a point |
| y | the Y coordinate of a point |
| z | the Z coordinate of a point |