Version: 6.3.1

src/GLViewer/GLViewer_Geom.h

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00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 //  Author : OPEN CASCADE
00024 // File:      GLViewer_Geom.h
00025 // Created:   November, 2004
00026 //
00027 #ifndef GLVIEWER_GEOM_H
00028 #define GLVIEWER_GEOM_H
00029 
00030 #include "GLViewer.h"
00031 
00032 #include <QRect>
00033 #include <QtOpenGL>
00034 #include <math.h>
00035 
00036 //using namespace QGL;
00037 
00038 #ifdef WIN32
00039 #pragma warning( disable:4251 )
00040 #endif
00041 
00046 struct GLVIEWER_API GLViewer_Pnt
00047 {
00048 public:
00049   GLViewer_Pnt() : myX( 0. ), myY( 0. ) {};
00050   GLViewer_Pnt( GLfloat theX, GLfloat theY ) : myX( theX ), myY( theY ) {}
00051   
00052   GLfloat x() const { return myX; }
00053   GLfloat y() const { return myY; }
00054   void    setX( GLfloat theX ) { myX = theX; }
00055   void    setY( GLfloat theY ) { myY = theY; }
00056   void    setXY( GLfloat theX, GLfloat theY ) { myX = theX; myY = theY; }
00057   void    move( GLfloat theDX, GLfloat theDY ) { myX += theDX; myY += theDY; }
00058   
00059 private:
00060   GLfloat myX;
00061   GLfloat myY;
00062 };
00063 
00064 typedef QList<GLViewer_Pnt> GLViewer_PntList;
00065 
00070 class GLVIEWER_API GLViewer_Rect
00071 {
00072 public:
00073   GLViewer_Rect(): myLeft(0.0), myRight(0.0), myTop(0.0), myBottom(0.0){}
00074   GLViewer_Rect( float theLeft, float theRight, float theTop, float theBottom )
00075     : myLeft(theLeft), myRight(theRight), myTop(theTop), myBottom(theBottom) {}
00076   GLViewer_Rect( QRect theRect ) {
00077     myLeft = ( float )theRect.left(); myRight = ( float )theRect.right();
00078     myTop = ( float )theRect.top(); myBottom = ( float )theRect.bottom(); }
00079   
00080   float       left() const { return myLeft; }
00081   float       right() const { return myRight; }
00082   float       top() const { return myTop; }
00083   float       bottom() const { return myBottom; }
00084 
00085   float       width() const { return fabs( myRight - myLeft ); }
00086   float       height() const { return fabs( myTop - myBottom ); }
00087   
00088   void        setLeft( float theLeft ) { myLeft = theLeft; }
00089   void        setRight( float theRight ) { myRight = theRight; }
00090   void        setTop( float theTop ) { myTop = theTop; }
00091   void        setBottom( float theBottom ) { myBottom = theBottom; }
00092   
00093   void        setCoords( float theLeft, float theRight, float theBottom, float theTop )
00094   { myLeft = theLeft; myRight = theRight; myBottom = theBottom; myTop = theTop; }
00095   
00097   QRect       toQRect() { return QRect( ( int )myLeft, ( int )myBottom,
00098                                         ( int )( myRight - myLeft ),
00099                                         ( int )( myTop - myBottom ) ); }
00100 
00102   void        setIsEmpty( bool on ) { myIsEmpty = on; }
00104   bool        isEmpty() const { return myIsEmpty; }
00105 
00107   bool        isNull() const { return myLeft == 0.0 && myRight == 0.0 && myBottom == 0.0 && myTop == 0.0; }
00109   bool        isValid() const { return ( myLeft < myRight && myBottom < myTop ); }
00110 
00112   bool        contains( GLViewer_Pnt pnt ) { return ( pnt.x() > left() &&
00113                                                       pnt.x() < right() &&
00114                                                       pnt.y() > bottom() &&
00115                                                       pnt.y() < top() ); }
00116   
00117   void        move( const float x, const float y )
00118                   {
00119                     myLeft   += x;
00120                     myRight  += x;
00121                     myTop    += y;
00122                     myBottom += y;
00123                   }
00124 
00125 protected:
00126   float       myLeft;
00127   float       myRight;
00128   float       myTop;
00129   float       myBottom;
00130 
00131   bool        myIsEmpty;
00132 };
00133 
00138 class GLVIEWER_API GLViewer_Segment
00139 {
00140 public:
00141   GLViewer_Segment( const GLViewer_Pnt& thePnt1, 
00142                     const GLViewer_Pnt& thePnt2 );
00143   
00145 
00147   GLViewer_Segment( const GLViewer_Pnt& thePnt, 
00148                     const GLfloat theA, 
00149                     const GLfloat theB,
00150                     const GLfloat theC );
00151   ~GLViewer_Segment();
00152 
00153   bool              HasIntersection( const GLViewer_Segment& theOther ) const;
00154   // Detects intersection with another segment or ray
00155 
00156 private:
00157   GLViewer_Pnt      myPnt1;
00158   GLViewer_Pnt      myPnt2;
00159   GLfloat           myA;
00160   GLfloat           myB;
00161   GLfloat           myC;
00162 };
00163 
00168 class GLVIEWER_API GLViewer_Poly 
00169 {
00170 public:
00171   GLViewer_Poly( const GLViewer_PntList* thePoints );
00172   virtual ~GLViewer_Poly();
00173 
00175   void              AddPoint( GLViewer_Pnt& pnt ) { myPoints->append( pnt ); }
00176 
00178   int               Count() const { return myPoints->count(); }
00179 
00181   virtual bool      IsIn( const GLViewer_Pnt& thePnt ) const;
00182 
00184   virtual bool      IsCovers( const GLViewer_Poly& thePoly ) const;
00185 
00187   virtual bool      IsCovers( const GLViewer_Rect& theRect ) const;
00188   
00189   // Returns true if intersection of this polygon with a segment or a ray not empty
00190   virtual bool      HasIntersection( const GLViewer_Segment& theSegment ) const;
00191 
00192 private:
00193   GLViewer_PntList* myPoints;
00194 };
00195 
00196 #ifdef WIN32
00197 #pragma warning ( default:4251 )
00198 #endif
00199 
00200 #endif
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS