00001 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE 00002 // 00003 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, 00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 00005 // 00006 // This library is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU Lesser General Public 00008 // License as published by the Free Software Foundation; either 00009 // version 2.1 of the License. 00010 // 00011 // This library is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 // Lesser General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU Lesser General Public 00017 // License along with this library; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com 00021 // 00022 00023 // Author : OPEN CASCADE 00024 // File: GLViewer_Selector2d.h 00025 // Created: November, 2004 00026 // 00027 #ifndef GLVIEWER_SELECTOR2D_H 00028 #define GLVIEWER_SELECTOR2D_H 00029 00030 #ifdef WIN32 00031 #include "windows.h" 00032 #endif 00033 00034 #include "GLViewer_Selector.h" 00035 00036 #include <Quantity_NameOfColor.hxx> 00037 00038 class GLViewer_Viewer2d; 00039 class GLViewer_Context; 00040 00045 class GLVIEWER_API GLViewer_Selector2d : public GLViewer_Selector 00046 { 00047 Q_OBJECT 00048 00049 public: 00050 GLViewer_Selector2d( GLViewer_Viewer2d*, GLViewer_Context* ); 00051 ~GLViewer_Selector2d(); 00052 00053 public: 00055 void setContext( GLViewer_Context* glc ) { myGLContext = glc; } 00056 GLViewer_Context* getContext() const { return myGLContext; } 00057 00058 // Redefined methods 00059 virtual void setHilightColor( Quantity_NameOfColor ); 00060 virtual void setSelectColor( Quantity_NameOfColor ); 00061 00062 virtual void detect( int, int ); 00063 virtual void undetectAll(); 00064 00065 virtual void select( bool append = false ); 00066 virtual void select( const QRect&, bool append = false ); 00067 virtual void unselectAll(); 00068 virtual int numSelected() const; 00069 00070 virtual void checkSelection( int, bool, int ); 00071 00072 protected: 00073 GLViewer_Context* myGLContext; 00074 }; 00075 00076 #endif