Version: 6.3.1

src/SOCC/SOCC_Prs.h

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00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 //  SALOME OCCViewer : build OCC Viewer into Salome desktop
00024 //  File   : SOCC_Prs.h
00025 //  Author : Sergey ANIKIN
00026 //  Module : SALOME
00027 //  $Header: /home/server/cvs/GUI/GUI_SRC/src/SOCC/SOCC_Prs.h,v 1.4.22.1.12.1 2011-06-01 13:53:36 vsr Exp $
00028 //
00029 #ifndef SOCC_Prs_H
00030 #define SOCC_Prs_H
00031 
00032 #include "SOCC.h"
00033 
00034 #include <SALOME_Prs.h>
00035 
00036 #include <AIS_ListOfInteractive.hxx>
00037 
00038 class Handle(AIS_InteractiveObject);
00039 
00040 class SOCC_EXPORT SOCC_Prs : public SALOME_OCCPrs
00041 {
00042 public:
00043   SOCC_Prs();
00044   // Default constructor
00045   SOCC_Prs( const Handle(AIS_InteractiveObject)& obj );
00046   // Standard constructor
00047   ~SOCC_Prs();
00048   // Destructor
00049 
00050   void GetObjects( AIS_ListOfInteractive& list ) const;
00051   // Get interactive objects list
00052   void AddObject( const Handle(AIS_InteractiveObject)& obj );
00053   // Add interactive object
00054 
00055   void Clear();
00056   // Remove all interactive objects
00057 
00058   bool IsNull() const;
00059   // Reimplemented from SALOME_Prs
00060 
00061   /* This method is used for activisation/deactivisation of
00062      objects in the moment of displaying */
00063   void         SetToActivate( const bool );
00064   bool         ToActivate() const;
00065 
00066 private:
00067   AIS_ListOfInteractive myObjects;   // list of interactive objects
00068   bool                  myToActivate;
00069 };
00070 
00071 #endif
00072 
00073 
00074 
00075 
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS