00001 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE 00002 // 00003 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, 00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 00005 // 00006 // This library is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU Lesser General Public 00008 // License as published by the Free Software Foundation; either 00009 // version 2.1 of the License. 00010 // 00011 // This library is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 // Lesser General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU Lesser General Public 00017 // License along with this library; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com 00021 // 00022 00023 // SALOME OCCViewer : build OCC Viewer into Salome desktop 00024 // File : SOCC_Prs.h 00025 // Author : Sergey ANIKIN 00026 // Module : SALOME 00027 // $Header: /home/server/cvs/GUI/GUI_SRC/src/SOCC/SOCC_Prs.h,v 1.4.22.1.12.1 2011-06-01 13:53:36 vsr Exp $ 00028 // 00029 #ifndef SOCC_Prs_H 00030 #define SOCC_Prs_H 00031 00032 #include "SOCC.h" 00033 00034 #include <SALOME_Prs.h> 00035 00036 #include <AIS_ListOfInteractive.hxx> 00037 00038 class Handle(AIS_InteractiveObject); 00039 00040 class SOCC_EXPORT SOCC_Prs : public SALOME_OCCPrs 00041 { 00042 public: 00043 SOCC_Prs(); 00044 // Default constructor 00045 SOCC_Prs( const Handle(AIS_InteractiveObject)& obj ); 00046 // Standard constructor 00047 ~SOCC_Prs(); 00048 // Destructor 00049 00050 void GetObjects( AIS_ListOfInteractive& list ) const; 00051 // Get interactive objects list 00052 void AddObject( const Handle(AIS_InteractiveObject)& obj ); 00053 // Add interactive object 00054 00055 void Clear(); 00056 // Remove all interactive objects 00057 00058 bool IsNull() const; 00059 // Reimplemented from SALOME_Prs 00060 00061 /* This method is used for activisation/deactivisation of 00062 objects in the moment of displaying */ 00063 void SetToActivate( const bool ); 00064 bool ToActivate() const; 00065 00066 private: 00067 AIS_ListOfInteractive myObjects; // list of interactive objects 00068 bool myToActivate; 00069 }; 00070 00071 #endif 00072 00073 00074 00075