Version: 6.3.1

src/VTKViewer/VTKViewer_Functor.h

Go to the documentation of this file.
00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 //  SALOME VTKViewer : build VTK viewer into Salome desktop
00024 //  File   : VTKViewer_ViewFrame.h
00025 //  Author : Nicolas REJNERI
00026 //  Module : SALOME
00027 //  $Header: /home/server/cvs/GUI/GUI_SRC/src/VTKViewer/VTKViewer_Functor.h,v 1.4.2.1.8.1.12.1 2011-06-01 13:53:43 vsr Exp $
00028 //
00029 #ifndef VTKViewer_Functor_H
00030 #define VTKViewer_Functor_H
00031 
00032 #include <functional>
00033 
00034 #include <string>
00035 
00036 namespace VTK
00037 {
00038   template<class TActor, class TArg, class TStoreArg = TArg> struct TSetFunction
00039   {
00040     typedef void (TActor::* TAction)(TArg);
00041     TAction myAction;
00042     TStoreArg myArg;
00043     TSetFunction(TAction theAction, TArg theArg) : myAction(theAction), myArg(theArg)
00044     {}
00045     void operator()(TActor* theActor)
00046     {
00047             (theActor->*myAction)(myArg);
00048     }
00049   };
00050 
00051   template<class TActor, class TArg = int> struct TSetVisibility: TSetFunction<TActor,TArg>
00052   {
00053     TSetVisibility(TArg theArg): 
00054             TSetFunction<TActor,TArg>(&TActor::SetVisibility,theArg)
00055     {}
00056   };
00057 }
00058 
00059 #endif
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS