Version: 6.3.1
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes

SALOME_Actor Class Reference

The class is a basic one for all SALOME VTK presentation. More...

#include <SALOME_Actor.h>

Inheritance diagram for SALOME_Actor:
Inheritance graph

Public Member Functions

 vtkTypeMacro (SALOME_Actor, VTKViewer_Actor)
virtual Standard_Boolean hasIO ()
 To check, if the SALOME_Actor has a reference to SALOME_InteractiveObject.
virtual const Handle (SALOME_InteractiveObject)&getIO()
 Get correspoinding reference to SALOME_InteractiveObject.
virtual void setIO (const Handle(SALOME_InteractiveObject)&theIO)
 Set reference to SALOME_InteractiveObject.
virtual void setName (const char *theName)
 Name the SALOME_Actor.
virtual void SetTransform (VTKViewer_Transform *theTransform)
 Apply view transformation.
virtual void SetPosition (vtkFloatingPointType _arg1, vtkFloatingPointType _arg2, vtkFloatingPointType _arg3)
 Apply additional position.
virtual void SetPosition (vtkFloatingPointType _arg[3])
 Apply additional position.
virtual void SetVisibility (int)
 Visibility management.
virtual bool ShouldBeDisplayed ()
 Gets know whether the actor should be displayed or not.
virtual void AddToRender (vtkRenderer *theRendere)
 To publish the actor an all its internal devices.
virtual void RemoveFromRender (vtkRenderer *theRendere)
 To remove the actor an all its internal devices.
vtkRenderer * GetRenderer ()
 Get reference on renderer where it is published.
virtual void SetInteractor (vtkRenderWindowInteractor *theInteractor)
 To set interactor in order to use vtkInteractorObserver devices.
virtual void Update ()
 Put a request to redraw the view.
virtual void SetSelector (SVTK_Selector *theSelector)
 Set selector in order to the actor at any time can restore current selection.
virtual void highlight (bool theHighlight)
 Just to update visibility of the highlight devices.
virtual void Highlight (bool theHighlight)
 To map current selection to VTK representation.
virtual bool PreHighlight (vtkInteractorStyle *theInteractorStyle, SVTK_SelectionEvent *theSelectionEvent, bool theIsHighlight)
 To process prehighlight (called from SVTK_InteractorStyle)
virtual bool Highlight (vtkInteractorStyle *theInteractorStyle, SVTK_SelectionEvent *theSelectionEvent, bool theIsHighlight)
 To process highlight (called from SVTK_InteractorStyle)
virtual bool IsDisplayNameActor () const
 To get flag of displaying of name actor.
virtual void SetIsDisplayNameActor (bool theIsDisplayNameActor)
 To set flag of displaying of name actor.
virtual void SetNameActorText (const char *theText)
 To set text of name actor.
virtual void SetNameActorOffset (int theOffset[2])
 To set offset of name actor.
virtual void GetNameActorSize (vtkRenderer *theRenderer, int theSize[2]) const
 To get size of name actor.
virtual void UpdateNameActors ()
 To update visibility of name actors.
virtual void SetMarkerStd (VTK::MarkerType, VTK::MarkerScale)
 Set standard point marker.
virtual void SetMarkerTexture (int, VTK::MarkerTexture)
 Set custom point marker.
virtual VTK::MarkerType GetMarkerType ()
 Get type of the point marker.
virtual VTK::MarkerScale GetMarkerScale ()
 Get scale of the point marker.
virtual int GetMarkerTexture ()
 Get texture identifier of the point marker.
void SetPointPicker (vtkPointPicker *thePointPicker)
 To set up a picker for nodal selection (initialized by #SVTK_Renderer::AddActor)
void SetCellPicker (vtkCellPicker *theCellPicker)
 To set up a picker for cell selection (initialized by #SVTK_Renderer::AddActor)
void SetPointRectPicker (SVTK_RectPicker *theRectPicker)
 To set up a picker for point rectangle selection (initialized by #SVTK_Renderer::AddActor)
void SetCellRectPicker (SVTK_RectPicker *theRectPicker)
 To set up a picker for cell rectangle selection (initialized by #SVTK_Renderer::AddActor)
void SetPreHighlightProperty (vtkProperty *theProperty)
 To set up a prehighlight property (initialized by #SVTK_Renderer::AddActor)
void SetHighlightProperty (vtkProperty *theProperty)
 To set up a highlight property (initialized by #SVTK_Renderer::AddActor)
 vtkTypeMacro (VTKViewer_Actor, vtkLODActor)
virtual const char * getName ()
 Get its name.
virtual void SetOpacity (vtkFloatingPointType theOpacity)
 Change opacity.
virtual vtkFloatingPointType GetOpacity ()
 Get current opacity.
virtual void SetColor (vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b)
 Change color.
virtual void SetColor (const vtkFloatingPointType theRGB[3])
 Change color.
virtual void GetColor (vtkFloatingPointType &r, vtkFloatingPointType &g, vtkFloatingPointType &b)
 Get current color.
virtual int GetNodeObjId (int theVtkID)
 Maps VTK index of a node to corresponding object index.
virtual vtkFloatingPointTypeGetNodeCoord (int theObjID)
 Get coordinates of a node for given object index.
virtual int GetElemObjId (int theVtkID)
 Maps VTK index of a cell to corresponding object index.
virtual vtkCell * GetElemCell (int theObjID)
 Get corresponding #vtkCell for given object index.
virtual int GetObjDimension (const int theObjId)
 Get dimension of corresponding mesh element.
virtual void SetMapper (vtkMapper *theMapper)
 To insert some additional filters and then sets the given #vtkMapper.
virtual vtkDataSet * GetInput ()
 Allows to get initial #vtkDataSet.
virtual unsigned long int GetMTime ()
 To calculatate last modified time.
virtual void SetRepresentation (int theMode)
 Set representation (VTK_SURFACE, VTK_POINTS, VTK_WIREFRAME and so on)
virtual int GetRepresentation ()
 Get current representation mode.
virtual int getDisplayMode ()
 Get current display mode (obsolete)
virtual void setDisplayMode (int theMode)
 Set display mode (obsolete)
void SetInfinitive (bool theIsInfinite)
 Set infinive flag.
virtual bool IsInfinitive ()
 Get infinive flag.
virtual vtkFloatingPointTypeGetBounds ()
 To calcualte current bounding box.
void GetBounds (vtkFloatingPointType bounds[6])
 To calcualte current bounding box.
virtual bool IsSetCamera () const
virtual bool IsResizable () const
virtual void SetSize (const vtkFloatingPointType)
virtual void SetCamera (vtkCamera *)
void SetResolveCoincidentTopology (bool theIsResolve)
 Set ResolveCoincidentTopology flag.
void SetPolygonOffsetParameters (vtkFloatingPointType factor, vtkFloatingPointType units)
 Set ResolveCoincidentTopology parameters.
void GetPolygonOffsetParameters (vtkFloatingPointType &factor, vtkFloatingPointType &units)
 Get current ResolveCoincidentTopology parameters.
virtual void Render (vtkRenderer *, vtkMapper *)
virtual vtkFloatingPointType GetShrinkFactor ()
 Get current shrink factor.
virtual bool IsShrunkable ()
 Is the actor is shrunkable.
virtual bool IsShrunk ()
 Is the actor is shrunk.
virtual void SetShrink ()
 Insert shrink filter into pipeline.
virtual void UnShrink ()
 Remove shrink filter from pipeline.
virtual void GetChildActors (vtkActorCollection *)
 Used to obtain all dependent actors.
virtual bool hasHighlight ()
 Ask, if the descendant of the VTKViewer_Actor will implement its own highlight or not.
virtual bool isHighlighted ()
 Ask, if the VTKViewer_Actor is already highlighted.
virtual bool isPreselected ()
 Ask, if the VTKViewer_Actor is already preselected.
virtual void SetPreSelected (bool thePreselect=false)
 Set preselection mode.
void SetPreviewProperty (vtkProperty *theProperty)
virtual void SetQuadraticArcMode (bool theFlag)
 Setting for displaying quadratic elements.
virtual bool GetQuadraticArcMode () const
virtual void SetQuadraticArcAngle (vtkFloatingPointType theMaxAngle)
virtual vtkFloatingPointType GetQuadraticArcAngle () const
virtual vtkDataSet * GetHighlightedDataSet ()
 Return pointer to the dataset, which used to calculation of the bounding box of the actor.

Static Public Member Functions

static SALOME_ActorNew ()

Protected Member Functions

 Handle (SALOME_InteractiveObject) myIO
 SALOME_Actor ()
 ~SALOME_Actor ()
void InitPipeLine (vtkMapper *theMapper)

Protected Attributes

vtkRenderWindowInteractormyInteractor
vtkRenderer * myRenderer
Selection_Mode mySelectionMode
vtkSmartPointer< SVTK_SelectormySelector
vtkSmartPointer< vtkPointPicker > myPointPicker
vtkSmartPointer< vtkCellPicker > myCellPicker
vtkSmartPointer< SVTK_RectPickermyPointRectPicker
vtkSmartPointer< SVTK_RectPickermyCellRectPicker
vtkSmartPointer< SVTK_ActormyPreHighlightActor
vtkSmartPointer< SVTK_ActormyHighlightActor
vtkSmartPointer< VTKViewer_ActormyOutlineActor
vtkSmartPointer< vtkOutlineSource > myOutline
bool myIsDisplayNameActor
vtkSmartPointer
< VTKViewer_FramedTextActor
myNameActor
bool myIsResolveCoincidentTopology
vtkFloatingPointType myPolygonOffsetFactor
vtkFloatingPointType myPolygonOffsetUnits
std::string myName
vtkFloatingPointType myOpacity
int myDisplayMode
bool myIsInfinite
bool myStoreMapping
VTKViewer_GeometryFiltermyGeomFilter
VTKViewer_TransformFiltermyTransformFilter
std::vector
< vtkPassThroughFilter * > 
myPassFilter
int myRepresentation
vtkProperty * myProperty
vtkProperty * PreviewProperty
bool myIsPreselected
bool myIsHighlighted

Detailed Description

Abstract class of SALOME Objects in VTK.

It provide highlight and prehighlight capabilites, common way to publish and remove VTK presentation, mapping of VTK and object IDs and so on.


Constructor & Destructor Documentation

SALOME_Actor::SALOME_Actor ( ) [protected]
SALOME_Actor::~SALOME_Actor ( ) [protected]

Destructor


Member Function Documentation

static SALOME_Actor* SALOME_Actor.New ( ) [static]

Reimplemented from VTKViewer_Actor.

SALOME_Actor.vtkTypeMacro ( SALOME_Actor  ,
VTKViewer_Actor   
)
Standard_Boolean SALOME_Actor::hasIO ( ) [virtual]
Returns:
true if the SALOME_Actor has a reference to SALOME_InteractiveObject
virtual const SALOME_Actor.Handle ( SALOME_InteractiveObject  ) [virtual]
void SALOME_Actor::setIO ( const Handle(SALOME_InteractiveObject)&  theIO) [virtual]

Sets reference to SALOME_InteractiveObject

Parameters:
theIO- new SALOME_InteractiveObject
void SALOME_Actor::setName ( const char *  theName) [virtual]

Sets name the SALOME_Actor

Parameters:
theName- new name

Reimplemented from VTKViewer_Actor.

void SALOME_Actor::SetTransform ( VTKViewer_Transform theTransform) [virtual]

Apply view transformation

Parameters:
theTransform- transformation

Reimplemented from VTKViewer_Actor.

void SALOME_Actor::SetPosition ( vtkFloatingPointType  _arg1,
vtkFloatingPointType  _arg2,
vtkFloatingPointType  _arg3 
) [virtual]

Apply additional position

void SALOME_Actor::SetPosition ( vtkFloatingPointType  _arg[3]) [virtual]

Apply additional position

void SALOME_Actor::SetVisibility ( int  theVisibility) [virtual]

Shows/hides actor

Parameters:
theVisibility- new visibility state

References ActorSelection.

bool SALOME_Actor::ShouldBeDisplayed ( ) [virtual]

Gets know whether the actor should be displayed or not

void SALOME_Actor::AddToRender ( vtkRenderer *  theRenderer) [virtual]

Publishes the actor in all its internal devices

Reimplemented from VTKViewer_Actor.

void SALOME_Actor::RemoveFromRender ( vtkRenderer *  theRenderer) [virtual]

Removes the actor from all its internal devices

Reimplemented from VTKViewer_Actor.

vtkRenderer * SALOME_Actor::GetRenderer ( )
Returns:
reference on renderer where it is published
void SALOME_Actor::SetInteractor ( vtkRenderWindowInteractor theInteractor) [virtual]

Sets interactor in order to use vtkInteractorObserver devices

Parameters:
theInteractor- new interactor
void SALOME_Actor::Update ( ) [virtual]

Put a request to redraw the view

void SALOME_Actor::SetSelector ( SVTK_Selector theSelector) [virtual]

Set selector in order to the actor at any time can restore current selection

Parameters:
theSelector- new selector
void SALOME_Actor::highlight ( bool  theIsHighlight) [virtual]

Updates visibility of the highlight devices

Reimplemented from VTKViewer_Actor.

void SALOME_Actor::Highlight ( bool  theIsHighlight) [virtual]

To map current selection to VTK representation

References ActorSelection, CellSelection, EdgeOfCellSelection, EdgeSelection, FaceSelection, NodeSelection, and VolumeSelection.

bool SALOME_Actor::PreHighlight ( vtkInteractorStyle theInteractorStyle,
SVTK_SelectionEvent theSelectionEvent,
bool  theIsHighlight 
) [virtual]
bool SALOME_Actor::Highlight ( vtkInteractorStyle theInteractorStyle,
SVTK_SelectionEvent theSelectionEvent,
bool  theIsHighlight 
) [virtual]
bool SALOME_Actor::IsDisplayNameActor ( ) const [virtual]

To get flag of displaying of name actor

Returns:
flag to display or not to display name actor
void SALOME_Actor::SetIsDisplayNameActor ( bool  theIsDisplayNameActor) [virtual]

To set flag of displaying of name actor

Parameters:
theIsDisplayNameActorflag to display or not to display name actor

References QtxResourceMgr.booleanValue(), SUIT_Session.resourceMgr(), and SUIT_Session.session().

void SALOME_Actor::SetNameActorText ( const char *  theText) [virtual]

To set text of name actor

Parameters:
theText- text of name actor
void SALOME_Actor::SetNameActorOffset ( int  theOffset[2]) [virtual]

To set offset of name actor

Parameters:
theOffset- offset of name actor
void SALOME_Actor::GetNameActorSize ( vtkRenderer *  theRenderer,
int  theSize[2] 
) const [virtual]

To get size of name actor

Parameters:
theRenderer- renderer
theSize- size of name actor
void SALOME_Actor::UpdateNameActors ( ) [virtual]

Update visibility of name actors

References VTK.ActorCollectionCopy.GetActors().

void SALOME_Actor::SetMarkerStd ( VTK::MarkerType  theMarkerType,
VTK::MarkerScale  theMarkerScale 
) [virtual]

Set standard point marker

Parameters:
theMarkerTypetype of the marker
theMarkerScalescale of the marker
void SALOME_Actor::SetMarkerTexture ( int  theMarkerId,
VTK::MarkerTexture  theMarkerTexture 
) [virtual]

Set custom point marker

Parameters:
theMarkerIdid of the marker texture
theMarkerTexturemarker texture
VTK::MarkerType SALOME_Actor::GetMarkerType ( ) [virtual]

Get type of the point marker

Returns:
type of the point marker
VTK::MarkerScale SALOME_Actor::GetMarkerScale ( ) [virtual]

Get scale of the point marker

Returns:
scale of the point marker
int SALOME_Actor::GetMarkerTexture ( ) [virtual]

Get texture identifier of the point marker

Returns:
texture identifier of the point marker
void SALOME_Actor::SetPointPicker ( vtkPointPicker *  thePointPicker)

To set up a picker for nodal selection (initialized by SVTK_Renderer.AddActor)

Parameters:
thePointPicker- new picker
void SALOME_Actor::SetCellPicker ( vtkCellPicker *  theCellPicker)

To set up a picker for cell selection (initialized by SVTK_Renderer.AddActor)

Parameters:
theCellPicker- new picker
void SALOME_Actor::SetPointRectPicker ( SVTK_RectPicker theRectPicker)

To set up a picker for point rectangle selection (initialized by SVTK_Renderer.AddActor)

Parameters:
theRectPicker- new picker
void SALOME_Actor::SetCellRectPicker ( SVTK_RectPicker theRectPicker)

To set up a picker for cell rectangle selection (initialized by SVTK_Renderer.AddActor)

Parameters:
theRectPicker- new picker
void SALOME_Actor::SetPreHighlightProperty ( vtkProperty *  theProperty)

To set up a prehighlight property (initialized by SVTK_Renderer.AddActor)

void SALOME_Actor::SetHighlightProperty ( vtkProperty *  theProperty)

To set up a highlight property (initialized by SVTK_Renderer.AddActor)

SALOME_Actor.Handle ( SALOME_InteractiveObject  ) [protected]
VTKViewer_Actor.vtkTypeMacro ( VTKViewer_Actor  ,
vtkLODActor   
) [inherited]
const char * VTKViewer_Actor::getName ( ) [virtual, inherited]
Returns:
name
void VTKViewer_Actor::SetOpacity ( vtkFloatingPointType  theOpacity) [virtual, inherited]
vtkFloatingPointType VTKViewer_Actor::GetOpacity ( ) [virtual, inherited]
void VTKViewer_Actor::SetColor ( vtkFloatingPointType  r,
vtkFloatingPointType  g,
vtkFloatingPointType  b 
) [virtual, inherited]

Change color

void VTKViewer_Actor::SetColor ( const vtkFloatingPointType  theRGB[3]) [virtual, inherited]

Change color

void VTKViewer_Actor::GetColor ( vtkFloatingPointType r,
vtkFloatingPointType g,
vtkFloatingPointType b 
) [virtual, inherited]

Get color

int VTKViewer_Actor::GetNodeObjId ( int  theVtkID) [virtual, inherited]

Maps VTK index of a node to corresponding object index

vtkFloatingPointType * VTKViewer_Actor::GetNodeCoord ( int  theObjID) [virtual, inherited]

Get coordinates of a node for given object index

int VTKViewer_Actor::GetElemObjId ( int  theVtkID) [virtual, inherited]

Maps VTK index of a cell to corresponding object index

vtkCell * VTKViewer_Actor::GetElemCell ( int  theObjID) [virtual, inherited]

Get corresponding #vtkCell for given object index

int VTKViewer_Actor::GetObjDimension ( const int  theObjId) [virtual, inherited]
Returns:
object dimension. Virtual method should be redifined by derived classes
void VTKViewer_Actor::SetMapper ( vtkMapper *  theMapper) [virtual, inherited]

To insert some additional filters and then sets the given #vtkMapper

vtkDataSet * VTKViewer_Actor::GetInput ( ) [virtual, inherited]

Allows to get initial #vtkDataSet

unsigned long int VTKViewer_Actor::GetMTime ( ) [virtual, inherited]

To calculatate last modified time

void VTKViewer_Actor::SetRepresentation ( int  theMode) [virtual, inherited]

Set representation (VTK_SURFACE, VTK_POINTS, VTK_WIREFRAME and so on) param theMode - new mode

References VTKViewer_POINT_SIZE.

int VTKViewer_Actor::GetRepresentation ( ) [virtual, inherited]
Returns:
current representation mode
int VTKViewer_Actor::getDisplayMode ( ) [virtual, inherited]
Returns:
display mode
void VTKViewer_Actor::setDisplayMode ( int  theMode) [virtual, inherited]

Change display mode

void VTKViewer_Actor::SetInfinitive ( bool  theIsInfinite) [inherited]

Infinitive means actor without size (point for example), which is not taken into account in calculation of boundaries of the scene

bool VTKViewer_Actor::IsInfinitive ( ) [virtual, inherited]
Returns:
infinive flag
vtkFloatingPointType * VTKViewer_Actor::GetBounds ( ) [virtual, inherited]
Returns:
current bounding box
void VTKViewer_Actor::GetBounds ( vtkFloatingPointType  theBounds[6]) [inherited]
Returns:
current bounding box
bool VTKViewer_Actor::IsSetCamera ( ) const [virtual, inherited]
bool VTKViewer_Actor::IsResizable ( ) const [virtual, inherited]
void VTKViewer_Actor::SetSize ( const vtkFloatingPointType  ) [virtual, inherited]
void VTKViewer_Actor::SetCamera ( vtkCamera *  ) [virtual, inherited]
void VTKViewer_Actor::SetResolveCoincidentTopology ( bool  theIsResolve) [inherited]

Set ResolveCoincidentTopology flag

Parameters:
theIsResolve- new flag value
void VTKViewer_Actor::SetPolygonOffsetParameters ( vtkFloatingPointType  factor,
vtkFloatingPointType  units 
) [inherited]

Set polygon offset parameters

Parameters:
factor,units- Opengl polygon offset parameters
void VTKViewer_Actor::GetPolygonOffsetParameters ( vtkFloatingPointType factor,
vtkFloatingPointType units 
) [inherited]

Get polygon offset parameters

Parameters:
factor,units- Opengl polygon offset parameters
void VTKViewer_Actor::Render ( vtkRenderer *  ren,
vtkMapper *  m 
) [virtual, inherited]

Renders actor

vtkFloatingPointType VTKViewer_Actor::GetShrinkFactor ( ) [virtual, inherited]
Returns:
shrink factor
bool VTKViewer_Actor::IsShrunkable ( ) [virtual, inherited]
Returns:
true if the actor is shrunkable
bool VTKViewer_Actor::IsShrunk ( ) [virtual, inherited]
Returns:
true if the actor is shrunk
void VTKViewer_Actor::SetShrink ( ) [virtual, inherited]

Insert shrink filter into pipeline

void VTKViewer_Actor::UnShrink ( ) [virtual, inherited]

Remove shrink filter from pipeline

void VTKViewer_Actor::GetChildActors ( vtkActorCollection *  ) [virtual, inherited]

Used to obtain all dependent actors

bool VTKViewer_Actor::hasHighlight ( ) [virtual, inherited]
Returns:
true if the descendant of the VTKViewer_Actor will implement its own highlight or not
bool VTKViewer_Actor::isHighlighted ( ) [virtual, inherited]
Returns:
true if the VTKViewer_Actor is already highlighted
bool VTKViewer_Actor::isPreselected ( ) [virtual, inherited]
Returns:
true if the VTKViewer_Actor is already preselected
void VTKViewer_Actor::SetPreSelected ( bool  thePreselect = false) [virtual, inherited]

Set preselection mode

void VTKViewer_Actor.SetPreviewProperty ( vtkProperty *  theProperty) [inherited]
void VTKViewer_Actor::SetQuadraticArcMode ( bool  theFlag) [virtual, inherited]

On/Off representation 2D quadratic element as arked polygon

bool VTKViewer_Actor::GetQuadraticArcMode ( ) const [virtual, inherited]

Return true if 2D quadratic element displayed as arked polygon

void VTKViewer_Actor::SetQuadraticArcAngle ( vtkFloatingPointType  theMaxAngle) [virtual, inherited]

Set Max angle for representation 2D quadratic element as arked polygon

vtkFloatingPointType VTKViewer_Actor::GetQuadraticArcAngle ( ) const [virtual, inherited]

Return Max angle of the representation 2D quadratic element as arked polygon

vtkDataSet * VTKViewer_Actor::GetHighlightedDataSet ( ) [virtual, inherited]

Return pointer to the dataset, which used to calculation of the bounding box of the actor. By default it is the input dataset.

void VTKViewer_Actor::InitPipeLine ( vtkMapper *  theMapper) [protected, inherited]

Initialization


Field Documentation

vtkRenderer* SALOME_Actor.myRenderer [protected]
vtkSmartPointer<SVTK_Selector> SALOME_Actor.mySelector [protected]
vtkSmartPointer<vtkPointPicker> SALOME_Actor.myPointPicker [protected]
vtkSmartPointer<vtkCellPicker> SALOME_Actor.myCellPicker [protected]
vtkSmartPointer<SVTK_RectPicker> SALOME_Actor.myPointRectPicker [protected]
vtkSmartPointer<SVTK_RectPicker> SALOME_Actor.myCellRectPicker [protected]
vtkSmartPointer<SVTK_Actor> SALOME_Actor.myPreHighlightActor [protected]
vtkSmartPointer<SVTK_Actor> SALOME_Actor.myHighlightActor [protected]
vtkSmartPointer<VTKViewer_Actor> SALOME_Actor.myOutlineActor [protected]
vtkSmartPointer<vtkOutlineSource> SALOME_Actor.myOutline [protected]
bool VTKViewer_Actor.myIsResolveCoincidentTopology [protected, inherited]
std::string VTKViewer_Actor.myName [protected, inherited]
int VTKViewer_Actor.myDisplayMode [protected, inherited]
bool VTKViewer_Actor.myIsInfinite [protected, inherited]
bool VTKViewer_Actor.myStoreMapping [protected, inherited]
std::vector<vtkPassThroughFilter*> VTKViewer_Actor.myPassFilter [protected, inherited]
int VTKViewer_Actor.myRepresentation [protected, inherited]
vtkProperty* VTKViewer_Actor.myProperty [protected, inherited]
vtkProperty* VTKViewer_Actor.PreviewProperty [protected, inherited]
bool VTKViewer_Actor.myIsPreselected [protected, inherited]
bool VTKViewer_Actor.myIsHighlighted [protected, inherited]
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