This functor check, if the actor point to the same SALOME_InteractiveObject.
#include <SVTK_Functor.h>
Public Member Functions | |
| Handle (SALOME_InteractiveObject) myIObject | |
| TIsSameIObject (const Handle(SALOME_InteractiveObject)&theIObject) | |
| To construct the functor. | |
| bool | operator() (TActor *theActor) |
| To calculate the functor. | |
| SVTK.TIsSameIObject< TActor >.TIsSameIObject | ( | const Handle(SALOME_InteractiveObject)& | theIObject | ) |
| SVTK.TIsSameIObject< TActor >.Handle | ( | SALOME_InteractiveObject | ) |
| bool SVTK.TIsSameIObject< TActor >.operator() | ( | TActor * | theActor | ) |
References Handle().