Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025 #ifdef _MSC_VER
00026 #pragma warning(disable:4786)
00027 #endif
00028
00029 #include "SMDS_SetIterator.hxx"
00030 #include "SMDS_FaceOfNodes.hxx"
00031 #include "SMDS_IteratorOfElements.hxx"
00032 #include "SMDS_MeshNode.hxx"
00033 #include "SMDS_Mesh.hxx"
00034
00035 #include "utilities.h"
00036
00037 using namespace std;
00038
00039
00040
00041
00042
00043
00044 int SMDS_FaceOfNodes::NbEdges() const
00045 {
00046 return NbNodes();
00047 }
00048
00049 int SMDS_FaceOfNodes::NbFaces() const
00050 {
00051 return 1;
00052 }
00053
00054 int SMDS_FaceOfNodes::NbNodes() const
00055 {
00056 return myNbNodes;
00057 }
00058
00059
00060
00061
00062
00063
00064 void SMDS_FaceOfNodes::Print(ostream & OS) const
00065 {
00066 OS << "face <" << GetID() << " > : ";
00067 int i;
00068 for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
00069 OS << myNodes[i] << ") " << endl;
00070 }
00071
00072
00073
00074
00075
00076
00077 class SMDS_FaceOfNodes_MyIterator:public SMDS_NodeArrayElemIterator
00078 {
00079 public:
00080 SMDS_FaceOfNodes_MyIterator(const SMDS_MeshNode* const *s, int l):
00081 SMDS_NodeArrayElemIterator( s, & s[ l ] ) {}
00082 };
00083
00085
00088
00089
00090 class _MyEdgeIterator : public SMDS_ElemIterator
00091 {
00092 vector< const SMDS_MeshElement* > myElems;
00093 int myIndex;
00094 public:
00095 _MyEdgeIterator(const SMDS_FaceOfNodes* face):myIndex(0) {
00096 myElems.reserve( face->NbNodes() );
00097 for ( int i = 0; i < face->NbNodes(); ++i ) {
00098 const SMDS_MeshElement* edge =
00099 SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
00100 if ( edge )
00101 myElems.push_back( edge );
00102 }
00103 }
00105 virtual bool more() { return myIndex < myElems.size(); }
00106
00108 virtual const SMDS_MeshElement* next() { return myElems[ myIndex++ ]; }
00109 };
00110
00111 SMDS_ElemIteratorPtr SMDS_FaceOfNodes::elementsIterator
00112 (SMDSAbs_ElementType type) const
00113 {
00114 switch(type)
00115 {
00116 case SMDSAbs_Face:
00117 return SMDS_MeshElement::elementsIterator(SMDSAbs_Face);
00118 case SMDSAbs_Node:
00119 return SMDS_ElemIteratorPtr(new SMDS_FaceOfNodes_MyIterator(myNodes,myNbNodes));
00120 case SMDSAbs_Edge:
00121 return SMDS_ElemIteratorPtr(new _MyEdgeIterator( this ));
00122 break;
00123 default:
00124 return SMDS_ElemIteratorPtr
00125 (new SMDS_IteratorOfElements
00126 (this,type,SMDS_ElemIteratorPtr
00127 (new SMDS_FaceOfNodes_MyIterator(myNodes,myNbNodes))));
00128 }
00129 return SMDS_ElemIteratorPtr();
00130 }
00131
00132 SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
00133 const SMDS_MeshNode* node2,
00134 const SMDS_MeshNode* node3)
00135 {
00136
00137 myNbNodes = 3;
00138 myNodes[0]=node1;
00139 myNodes[1]=node2;
00140 myNodes[2]=node3;
00141 myNodes[3]=0;
00142 }
00143
00144 SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
00145 const SMDS_MeshNode* node2,
00146 const SMDS_MeshNode* node3,
00147 const SMDS_MeshNode* node4)
00148 {
00149
00150 myNbNodes = 4;
00151 myNodes[0]=node1;
00152 myNodes[1]=node2;
00153 myNodes[2]=node3;
00154 myNodes[3]=node4;
00155 }
00156 bool SMDS_FaceOfNodes::ChangeNodes(const SMDS_MeshNode* nodes[],
00157 const int nbNodes)
00158 {
00159 myNbNodes = nbNodes;
00160 myNodes[0]=nodes[0];
00161 myNodes[1]=nodes[1];
00162 myNodes[2]=nodes[2];
00163 if (nbNodes == 4)
00164 myNodes[3]=nodes[3];
00165 else if (nbNodes != 3)
00166 return false;
00167
00168 return true;
00169 }
00170
00176 const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
00177 {
00178 return myNodes[ ind ];
00179 }
00180
00181 SMDSAbs_EntityType SMDS_FaceOfNodes::GetEntityType() const
00182 {
00183 return myNbNodes == 3 ? SMDSEntity_Triangle : SMDSEntity_Quadrangle;
00184 }