00001 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE 00002 // 00003 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, 00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 00005 // 00006 // This library is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU Lesser General Public 00008 // License as published by the Free Software Foundation; either 00009 // version 2.1 of the License. 00010 // 00011 // This library is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 // Lesser General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU Lesser General Public 00017 // License along with this library; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 // 00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com 00021 // 00022 // File : SMDS_MeshNodeIDFactory.cxx 00023 // Author : Jean-Michel BOULCOURT 00024 // Module : SMESH 00025 // 00026 #ifdef _MSC_VER 00027 #pragma warning(disable:4786) 00028 #endif 00029 00030 #include "SMDS_MeshNodeIDFactory.hxx" 00031 #include "SMDS_MeshElement.hxx" 00032 #include "SMDS_Mesh.hxx" 00033 00034 #include <vtkUnstructuredGrid.h> 00035 #include <vtkCellType.h> 00036 00037 using namespace std; 00038 00039 //======================================================================= 00040 //function : SMDS_MeshNodeIDFactory 00041 //purpose : 00042 //======================================================================= 00043 SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() : 00044 SMDS_MeshIDFactory(), myMin(0), myMax(0) 00045 { 00046 } 00047 00048 //======================================================================= 00049 //function : BindID 00050 //purpose : 00051 //======================================================================= 00052 bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem) 00053 { 00054 updateMinMax(ID); 00055 return true; 00056 } 00057 00058 //======================================================================= 00059 //function : MeshElement 00060 //purpose : 00061 //======================================================================= 00062 SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID) 00063 { 00064 // commented since myMax can be 0 after ReleaseID() 00065 // if ((ID < 1) || (ID > myMax)) 00066 // return NULL; 00067 const SMDS_MeshElement* elem = GetMesh()->FindNode(ID); 00068 return (SMDS_MeshElement*) (elem); 00069 } 00070 00071 //======================================================================= 00072 //function : GetFreeID 00073 //purpose : 00074 //======================================================================= 00075 int SMDS_MeshNodeIDFactory::GetFreeID() 00076 { 00077 int ID; 00078 do { 00079 ID = SMDS_MeshIDFactory::GetFreeID(); 00080 } while ( MeshElement( ID )); 00081 return ID; 00082 } 00083 00084 //======================================================================= 00085 //function : ReleaseID 00086 //purpose : 00087 //======================================================================= 00088 void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId) 00089 { 00090 SMDS_MeshIDFactory::ReleaseID(ID); 00091 myMesh->setMyModified(); 00092 if (ID == myMax) 00093 myMax = 0; // --- force updateMinMax 00094 if (ID == myMin) 00095 myMax = 0; // --- force updateMinMax 00096 } 00097 00098 //======================================================================= 00099 //function : GetMaxID 00100 //purpose : 00101 //======================================================================= 00102 00103 int SMDS_MeshNodeIDFactory::GetMaxID() const 00104 { 00105 if (myMax == 0) 00106 updateMinMax(); 00107 return myMax; 00108 } 00109 00110 //======================================================================= 00111 //function : GetMinID 00112 //purpose : 00113 //======================================================================= 00114 00115 int SMDS_MeshNodeIDFactory::GetMinID() const 00116 { 00117 if (myMax == 0) 00118 updateMinMax(); 00119 return myMin; 00120 } 00121 00122 //======================================================================= 00123 //function : updateMinMax 00124 //purpose : 00125 //======================================================================= 00126 00127 void SMDS_MeshNodeIDFactory::updateMinMax() const 00128 { 00129 myMesh->updateNodeMinMax(); 00130 myMin = myMesh->MinNodeID(); 00131 myMax = myMesh->MaxNodeID(); 00132 } 00133 00134 SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const 00135 { 00136 return myMesh->elementsIterator(SMDSAbs_Node); 00137 } 00138 00139 void SMDS_MeshNodeIDFactory::Clear() 00140 { 00141 myMin = myMax = 0; 00142 SMDS_MeshIDFactory::Clear(); 00143 } 00144 00145 void SMDS_MeshNodeIDFactory::emptyPool(int maxId) 00146 { 00147 SMDS_MeshIDFactory::emptyPool(maxId); 00148 myMax = maxId; 00149 }