Version: 6.3.1

src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx

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00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 // File   : SMESHGUI_MakeNodeAtPointDlg.cxx
00024 // Author : Edward AGAPOV, Open CASCADE S.A.S.
00025 // SMESH includes
00026 //
00027 #include "SMESHGUI_MakeNodeAtPointDlg.h"
00028 
00029 #include "SMESHGUI.h"
00030 #include "SMESHGUI_IdValidator.h"
00031 #include "SMESHGUI_MeshUtils.h"
00032 #include "SMESHGUI_VTKUtils.h"
00033 #include "SMESHGUI_SpinBox.h"
00034 #include "SMESHGUI_MeshEditPreview.h"
00035 
00036 #include <SMDS_Mesh.hxx>
00037 #include <SMESH_Actor.h>
00038 #include <SMESH_ActorUtils.h>
00039 #include <SMESH_NumberFilter.hxx>
00040 #include <SMESH_LogicalFilter.hxx>
00041 
00042 // SALOME GEOM includes
00043 #include <GEOMBase.h>
00044 
00045 // SALOME GUI includes
00046 #include <LightApp_SelectionMgr.h>
00047 #include <SALOME_ListIO.hxx>
00048 #include <SUIT_Desktop.h>
00049 #include <SVTK_ViewModel.h>
00050 #include <SalomeApp_Tools.h>
00051 #include <SalomeApp_TypeFilter.h>
00052 #include <SUIT_ResourceMgr.h>
00053 #include <SUIT_OverrideCursor.h>
00054 #include <SUIT_MessageBox.h>
00055 
00056 // OCCT includes
00057 #include <TColStd_MapOfInteger.hxx>
00058 #include <TopoDS_Vertex.hxx>
00059 #include <BRep_Tool.hxx>
00060 #include <gp_Pnt.hxx>
00061 
00062 // Qt includes
00063 #include <QGroupBox>
00064 #include <QGridLayout>
00065 #include <QHBoxLayout>
00066 #include <QVBoxLayout>
00067 #include <QLineEdit>
00068 #include <QPushButton>
00069 #include <QLabel>
00070 #include <QRadioButton>
00071 #include <QCheckBox>
00072 #include <QButtonGroup>
00073 
00074 // VTK includes
00075 #include <vtkProperty.h>
00076 
00077 // IDL includes
00078 #include <SALOMEconfig.h>
00079 #include CORBA_SERVER_HEADER(SMESH_Mesh)
00080 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
00081 
00082 #define SPACING 6
00083 #define MARGIN  11
00084 
00089 SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
00090   : SMESHGUI_Dialog( 0, false, true )
00091 {
00092   setWindowTitle(tr("CAPTION"));
00093 
00094   QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
00095   aDlgLay->setMargin(0);
00096   aDlgLay->setSpacing(SPACING);
00097 
00098   QWidget* aMainFrame = createMainFrame  (mainFrame());
00099 
00100   aDlgLay->addWidget(aMainFrame);
00101 
00102   aDlgLay->setStretchFactor(aMainFrame, 1);
00103 }
00104 
00105 //=======================================================================
00106 // function : createMainFrame()
00107 // purpose  : Create frame containing dialog's input fields
00108 //=======================================================================
00109 QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
00110 {
00111   QWidget* aFrame = new QWidget(theParent);
00112 
00113   SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
00114   QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
00115   QPixmap iconSelect   (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
00116 
00117   // constructor
00118 
00119   QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame);
00120   QButtonGroup* aBtnGrp = new QButtonGroup(this);
00121   QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
00122   aPixGrpLayout->setMargin(MARGIN);
00123   aPixGrpLayout->setSpacing(SPACING);
00124 
00125   QRadioButton* aRBut = new QRadioButton(aPixGrp);
00126   aRBut->setIcon(iconMoveNode);
00127   aRBut->setChecked(true);
00128   aPixGrpLayout->addWidget(aRBut);
00129   aBtnGrp->addButton(aRBut, 0);
00130 
00131   // coordinates
00132 
00133   QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame);
00134   QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
00135   aCoordGrpLayout->setMargin(MARGIN);
00136   aCoordGrpLayout->setSpacing(SPACING);
00137 
00138   myCoordBtn = new QPushButton(aCoordGrp);
00139   myCoordBtn->setIcon(iconSelect);
00140   myCoordBtn->setCheckable(true);
00141 
00142   QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
00143   myX = new SMESHGUI_SpinBox(aCoordGrp);
00144 
00145   QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
00146   myY = new SMESHGUI_SpinBox(aCoordGrp);
00147 
00148   QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
00149   myZ = new SMESHGUI_SpinBox(aCoordGrp);
00150 
00151   myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00152   myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00153   myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00154 
00155   aCoordGrpLayout->addWidget(myCoordBtn);
00156   aCoordGrpLayout->addWidget(aXLabel);
00157   aCoordGrpLayout->addWidget(myX);
00158   aCoordGrpLayout->addWidget(aYLabel);
00159   aCoordGrpLayout->addWidget(myY);
00160   aCoordGrpLayout->addWidget(aZLabel);
00161   aCoordGrpLayout->addWidget(myZ);
00162   aCoordGrpLayout->setStretchFactor(myX, 1);
00163   aCoordGrpLayout->setStretchFactor(myY, 1);
00164   aCoordGrpLayout->setStretchFactor(myZ, 1);
00165 
00166   // node ID
00167 
00168   myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
00169 
00170   QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
00171   myIdBtn = new QPushButton(myNodeToMoveGrp);
00172   myIdBtn->setIcon(iconSelect);
00173   myIdBtn->setCheckable(true);
00174   myId = new QLineEdit(myNodeToMoveGrp);
00175   myId->setValidator(new SMESHGUI_IdValidator(this, 1));
00176 
00177   QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
00178 
00179   QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
00180   myCurrentX = new SMESHGUI_SpinBox(aCoordWidget);
00181   myCurrentX->setButtonSymbols(QAbstractSpinBox::NoButtons);
00182   myCurrentX->setReadOnly(true);
00183 
00184   QLabel* aCurrentYLabel = new QLabel(tr("SMESH_Y"), aCoordWidget);
00185   myCurrentY = new SMESHGUI_SpinBox(aCoordWidget);
00186   myCurrentY->setButtonSymbols(QAbstractSpinBox::NoButtons);
00187   myCurrentY->setReadOnly(true);
00188 
00189   QLabel* aCurrentZLabel = new QLabel(tr("SMESH_Z"), aCoordWidget);
00190   myCurrentZ = new SMESHGUI_SpinBox(aCoordWidget);
00191   myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
00192   myCurrentZ->setReadOnly(true);
00193 
00194   QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget);
00195   myDX = new SMESHGUI_SpinBox(aCoordWidget);
00196   myDX->setButtonSymbols(QAbstractSpinBox::NoButtons);
00197   myDX->setReadOnly(true);
00198 
00199   QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget);
00200   myDY = new SMESHGUI_SpinBox(aCoordWidget);
00201   myDY->setButtonSymbols(QAbstractSpinBox::NoButtons);
00202   myDY->setReadOnly(true);
00203 
00204   QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget);
00205   myDZ = new SMESHGUI_SpinBox(aCoordWidget);
00206   myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
00207   myDZ->setReadOnly(true);
00208 
00209   myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00210   myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00211   myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00212   myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00213   myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00214   myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00215 
00216   QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
00217   aCoordLayout->setMargin(0);
00218   aCoordLayout->setSpacing(SPACING);
00219   aCoordLayout->addWidget(aCurrentXLabel, 0, 0);
00220   aCoordLayout->addWidget(myCurrentX,     0, 1);
00221   aCoordLayout->addWidget(aCurrentYLabel, 0, 2);
00222   aCoordLayout->addWidget(myCurrentY,     0, 3);
00223   aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
00224   aCoordLayout->addWidget(myCurrentZ,     0, 5);
00225   aCoordLayout->addWidget(aDXLabel,       1, 0);
00226   aCoordLayout->addWidget(myDX,           1, 1);
00227   aCoordLayout->addWidget(aDYLabel,       1, 2);
00228   aCoordLayout->addWidget(myDY,           1, 3);
00229   aCoordLayout->addWidget(aDZLabel,       1, 4);
00230   aCoordLayout->addWidget(myDZ,           1, 5);
00231   aCoordLayout->setColumnStretch(1, 1);
00232   aCoordLayout->setColumnStretch(3, 1);
00233   aCoordLayout->setColumnStretch(5, 1);
00234 
00235   myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
00236   myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
00237 
00238   QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
00239   myNodeToMoveGrpLayout->setSpacing(SPACING);
00240   myNodeToMoveGrpLayout->setMargin(MARGIN);
00241 
00242   myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
00243   myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
00244   myNodeToMoveGrpLayout->addWidget( myId,    0, 2 );
00245   myNodeToMoveGrpLayout->addWidget( aCoordWidget,       1, 0, 1, 3 );
00246   myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 3 );
00247   myNodeToMoveGrpLayout->addWidget( myPreviewChkBox,    3, 0, 1, 3 );
00248 
00249   QVBoxLayout* aLay = new QVBoxLayout(aFrame);
00250   aLay->addWidget(aPixGrp);
00251   aLay->addWidget(aCoordGrp);
00252   aLay->addWidget(myNodeToMoveGrp);
00253 
00254   connect(myCoordBtn,         SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
00255   connect(myIdBtn,            SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
00256   connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
00257 
00258   myIdBtn->setChecked(true);
00259   myAutoSearchChkBox->setChecked(true);
00260 
00261   return aFrame;
00262 }
00263 
00264 //================================================================================
00269 //================================================================================
00270 
00271 void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
00272 {
00273   const QObject* aSender = sender();
00274   if ( on ) {
00275     if ( aSender == myCoordBtn ) // button to set coord by node selection
00276     {
00277       if ( myIdBtn->isEnabled() )
00278         myIdBtn->setChecked( !on );
00279     }
00280     else if ( aSender == myIdBtn ) // button to select a node to move
00281     {
00282       myCoordBtn->setChecked( !on );
00283     }
00284   }      
00285   if ( aSender == myAutoSearchChkBox ) // automatic node search
00286   {
00287     if ( on ) {
00288       myCurrentX->SetValue(0);
00289       myCurrentY->SetValue(0);
00290       myCurrentZ->SetValue(0);
00291       myDX->SetValue(0);
00292       myDY->SetValue(0);
00293       myDZ->SetValue(0);
00294       myId->setText("");
00295       myId->setReadOnly ( true );
00296       myIdBtn->setChecked( false );
00297       myIdBtn->setEnabled( false );
00298       myCoordBtn->setChecked( true );
00299     }
00300     else {
00301       myId->setReadOnly ( false );
00302       myIdBtn->setEnabled( true );
00303     }
00304   }
00305 }
00306 
00307 //================================================================================
00311 //================================================================================
00312 
00313 SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
00314 {
00315   mySimulation = 0;
00316   myDlg = new SMESHGUI_MakeNodeAtPointDlg;
00317   myFilter = 0;
00318   myHelpFileName = "mesh_through_point_page.html";
00319 
00320   // connect signals and slots
00321   connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
00322   connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
00323   connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
00324   connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
00325   connect(myDlg->myPreviewChkBox,   SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
00326   connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
00327 }
00328 
00329 //=======================================================================
00330 // function : startOperation()
00331 // purpose  : Init dialog fields, connect signals and slots, show dialog
00332 //=======================================================================
00333 void SMESHGUI_MakeNodeAtPointOp::startOperation()
00334 {
00335   myNoPreview = false;
00336   myMeshActor = 0;
00337 
00338   // init simulation with a current View
00339   if ( mySimulation ) delete mySimulation;
00340   mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
00341   vtkProperty* aProp = vtkProperty::New();
00342   aProp->SetRepresentationToWireframe();
00343   aProp->SetColor(250, 0, 250);
00344   aProp->SetPointSize(5);
00345   aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
00346   mySimulation->GetActor()->SetProperty(aProp);
00347   aProp->Delete();
00348 
00349   // SalomeApp_TypeFilter depends on a current study
00350   if ( myFilter ) delete myFilter;
00351   QList<SUIT_SelectionFilter*> filters;
00352   filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
00353   TColStd_MapOfInteger vertexType;
00354   vertexType.Add( TopAbs_VERTEX );
00355   filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
00356   myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
00357 
00358   // IPAL19360
00359   SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
00360   //activateSelection(); // set filters   // called inside of previous statement
00361 
00362   myDlg->myX->SetValue(0);
00363   myDlg->myY->SetValue(0);
00364   myDlg->myZ->SetValue(0);
00365   myDlg->myCurrentX->SetValue(0);
00366   myDlg->myCurrentY->SetValue(0);
00367   myDlg->myCurrentZ->SetValue(0);
00368   myDlg->myDX->SetValue(0);
00369   myDlg->myDY->SetValue(0);
00370   myDlg->myDZ->SetValue(0);
00371   myDlg->myId->setText("");
00372   myDlg->show();
00373 
00374   onSelectionDone(); // init myMeshActor
00375 
00376   if ( myMeshActor ) {
00377 //     myMeshOldDisplayMode = myMeshActor->GetRepresentation();
00378 //     myMeshActor->SetRepresentation( VTK_WIREFRAME );
00379     myMeshActor->SetPointRepresentation(true);
00380     SMESH::RepaintCurrentView();
00381     redisplayPreview();
00382   }
00383 }
00384 
00385 //================================================================================
00389 //================================================================================
00390 
00391 void SMESHGUI_MakeNodeAtPointOp::stopOperation()
00392 {
00393   myNoPreview = true;
00394   mySimulation->SetVisibility(false);
00395   if ( myMeshActor ) {
00396 //     myMeshActor->SetRepresentation( myMeshOldDisplayMode );
00397     myMeshActor->SetPointRepresentation(false);
00398     SMESH::RepaintCurrentView();
00399     myMeshActor = 0;
00400   }
00401   selectionMgr()->removeFilter( myFilter );
00402   SMESHGUI_SelectionOp::stopOperation();
00403 }
00404 
00405 //================================================================================
00409 //================================================================================
00410 
00411 bool SMESHGUI_MakeNodeAtPointOp::onApply()
00412 {
00413   if( isStudyLocked() )
00414     return false;
00415 
00416   if ( !myMeshActor ) {
00417     SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
00418                               tr("INVALID_MESH") );
00419     dlg()->show();
00420     return false;
00421   }
00422 
00423   QString msg;
00424   if ( !isValid( msg ) ) { // node id is invalid
00425     if( !msg.isEmpty() )
00426       SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
00427                                 tr("INVALID_ID") );
00428     dlg()->show();
00429     return false;
00430   }
00431 
00432 
00433   try {
00434     SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
00435     if (aMesh->_is_nil()) {
00436       SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
00437                                    tr("SMESHG_NO_MESH") );
00438       return true;
00439     }
00440     SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
00441     if (aMeshEditor->_is_nil())
00442       return true;
00443 
00444     bool ok;
00445     int anId = myDlg->myId->text().toInt( &ok );
00446     if( !ok || anId < 1 )
00447       anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(),
00448                                             myDlg->myY->GetValue(),
00449                                             myDlg->myZ->GetValue());
00450 
00451     int aResult = aMeshEditor->MoveNode(anId,
00452                                         myDlg->myX->GetValue(),
00453                                         myDlg->myY->GetValue(),
00454                                         myDlg->myZ->GetValue() );
00455 
00456     if (aResult)
00457     {
00458       QStringList aParameters;
00459       aParameters << myDlg->myX->text();
00460       aParameters << myDlg->myY->text();
00461       aParameters << myDlg->myZ->text();
00462       aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
00463 
00464       myDlg->myCurrentX->SetValue(0);
00465       myDlg->myCurrentY->SetValue(0);
00466       myDlg->myCurrentZ->SetValue(0);
00467       myDlg->myDX->SetValue(0);
00468       myDlg->myDY->SetValue(0);
00469       myDlg->myDZ->SetValue(0);
00470       myDlg->myId->setText("");
00471 
00472       SALOME_ListIO aList;
00473       selectionMgr()->setSelectedObjects(aList,false);
00474       aList.Append(myMeshActor->getIO());
00475       selectionMgr()->setSelectedObjects(aList,false);
00476       SMESH::UpdateView();
00477       SMESHGUI::Modified();
00478     }
00479   }
00480   catch (const SALOME::SALOME_Exception& S_ex) {
00481     SalomeApp_Tools::QtCatchCorbaException(S_ex);
00482   }
00483   catch (...) {
00484   }
00485 
00486   return true;
00487 }
00488 
00489 //================================================================================
00493 //================================================================================
00494 
00495 bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
00496 {
00497   bool ok = true;
00498   if ( myMeshActor &&
00499        !myDlg->myAutoSearchChkBox->isChecked() )
00500   {
00501     ok = false;
00502     int id = myDlg->myId->text().toInt();
00503     if ( id > 0 )
00504       if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
00505         ok = aMesh->FindNode( id );
00506     if( !ok )
00507       msg += tr("INVALID_ID") + "\n";
00508   }
00509 
00510   ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
00511   ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
00512   ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
00513 
00514   return ok;
00515 }
00516 
00517 //================================================================================
00521 //================================================================================
00522 
00523 void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
00524 {
00525   if ( !myDlg->isVisible() || !myDlg->isEnabled() )
00526     return;
00527   try {
00528     SALOME_ListIO aList;
00529     selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
00530     if (aList.Extent() != 1)
00531       return;
00532     Handle(SALOME_InteractiveObject) anIO = aList.First();
00533     SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
00534 
00535     if (!aMeshActor) { // coord by geom
00536       if ( myDlg->myCoordBtn->isChecked() ) {
00537         GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
00538         if ( !geom->_is_nil() ) {
00539           TopoDS_Vertex aShape;
00540           if ( GEOMBase::GetShape(geom, aShape) &&
00541                aShape.ShapeType() == TopAbs_VERTEX ) {
00542             gp_Pnt P = BRep_Tool::Pnt(aShape);
00543             myNoPreview = true;
00544             myDlg->myX->SetValue(P.X());
00545             myDlg->myY->SetValue(P.Y());
00546             myDlg->myZ->SetValue(P.Z());
00547             myNoPreview = false;
00548             redisplayPreview();
00549           }
00550         }
00551         return;
00552       }
00553     }
00554 
00555     if ( !myMeshActor )
00556       myMeshActor = aMeshActor;
00557 
00558     QString aString;
00559     int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
00560     if (nbElems == 1) {
00561       if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
00562         if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
00563           myNoPreview = true;
00564           if ( myDlg->myCoordBtn->isChecked() ) { // set coord
00565             myDlg->myX->SetValue(aNode->X());
00566             myDlg->myY->SetValue(aNode->Y());
00567             myDlg->myZ->SetValue(aNode->Z());
00568             myNoPreview = false;
00569             redisplayPreview();
00570           }
00571           else if ( myDlg->myIdBtn->isChecked() &&
00572                     myDlg->myIdBtn->isEnabled() ) { // set node to move
00573             myDlg->myId->setText(aString);
00574             myNoPreview = false;
00575             redisplayPreview();
00576           }
00577 
00578           if (const SMDS_MeshNode* aCurrentNode = aMesh->FindNode(myDlg->myId->text().toInt())) {
00579             double x = aCurrentNode->X();
00580             double y = aCurrentNode->Y();
00581             double z = aCurrentNode->Z();
00582             double dx = myDlg->myX->GetValue() - x;
00583             double dy = myDlg->myY->GetValue() - y;
00584             double dz = myDlg->myZ->GetValue() - z;
00585             myDlg->myCurrentX->SetValue(x);
00586             myDlg->myCurrentY->SetValue(y);
00587             myDlg->myCurrentZ->SetValue(z);
00588             myDlg->myDX->SetValue(dx);
00589             myDlg->myDY->SetValue(dy);
00590             myDlg->myDZ->SetValue(dz);
00591           }
00592         }
00593       }
00594     }
00595   } catch (...) {
00596   }
00597 }
00598 
00599 //================================================================================
00603 //================================================================================
00604 
00605 void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
00606 {
00607   if ( myNoPreview )
00608     return;
00609   myNoPreview = true;
00610 
00611   SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
00612 
00613   bool moveShown = false;
00614   if ( myMeshActor)
00615   {
00616     const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
00617     const bool preview    = myDlg->myPreviewChkBox->isChecked();
00618     if ( autoSearch )
00619     {
00620       myDlg->myCurrentX->SetValue(0);
00621       myDlg->myCurrentY->SetValue(0);
00622       myDlg->myCurrentZ->SetValue(0);
00623       myDlg->myDX->SetValue(0);
00624       myDlg->myDY->SetValue(0);
00625       myDlg->myDZ->SetValue(0);
00626       myDlg->myId->setText("");
00627     }
00628     QString msg;
00629     if ( autoSearch || isValid( msg ) )
00630     {
00631       try {
00632         SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
00633         if (!aMesh->_is_nil()) {
00634           SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
00635           if (!aPreviewer->_is_nil())
00636           {
00637             SUIT_OverrideCursor aWaitCursor;
00638 
00639             int anId = 0;
00640             if ( autoSearch )
00641               anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
00642                                                    myDlg->myY->GetValue(),
00643                                                    myDlg->myZ->GetValue());
00644             else
00645               anId = myDlg->myId->text().toInt();
00646 
00647             // find id and/or just compute preview
00648             aPreviewer->MoveNode(anId,
00649                                  myDlg->myX->GetValue(),
00650                                  myDlg->myY->GetValue(),
00651                                  myDlg->myZ->GetValue());
00652             if ( autoSearch ) { // set found id
00653               QString idTxt("%1");
00654               if ( anId > 0 )
00655                 idTxt = idTxt.arg( anId );
00656               else
00657                 idTxt = "";
00658               myDlg->myId->setText( idTxt );
00659             }
00660 
00661             SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
00662             if( aXYZ && aXYZ->length() >= 3 )
00663             {
00664               double x = aXYZ->operator[](0);
00665               double y = aXYZ->operator[](1);
00666               double z = aXYZ->operator[](2);
00667               double dx = myDlg->myX->GetValue() - x;
00668               double dy = myDlg->myY->GetValue() - y;
00669               double dz = myDlg->myZ->GetValue() - z;
00670               myDlg->myCurrentX->SetValue(x);
00671               myDlg->myCurrentY->SetValue(y);
00672               myDlg->myCurrentZ->SetValue(z);
00673               myDlg->myDX->SetValue(dx);
00674               myDlg->myDY->SetValue(dy);
00675               myDlg->myDZ->SetValue(dz);
00676             }
00677 
00678             if ( preview ) { // fill preview data
00679               aMeshPreviewStruct = aPreviewer->GetPreviewData();
00680               moveShown = ( anId > 0 );
00681             }
00682           }
00683         }
00684       }catch (...) {
00685       }
00686     }
00687   }
00688 
00689   if ( !moveShown )
00690   {
00691     aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
00692 
00693     aMeshPreviewStruct->nodesXYZ.length(1);
00694     aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
00695     aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
00696     aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
00697 
00698     aMeshPreviewStruct->elementTypes.length(1);
00699     aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
00700     aMeshPreviewStruct->elementTypes[0].isPoly = false;
00701     aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
00702 
00703     aMeshPreviewStruct->elementConnectivities.length(1);
00704     aMeshPreviewStruct->elementConnectivities[0] = 0;
00705   }
00706 
00707   // display data
00708   if ( aMeshPreviewStruct.operator->() )
00709   {
00710     mySimulation->SetData(aMeshPreviewStruct._retn());
00711   }
00712   else
00713 {
00714     mySimulation->SetVisibility(false);
00715   }
00716 
00717   myNoPreview = false;
00718 }
00719 
00720 //================================================================================
00724 //================================================================================
00725 
00726 void SMESHGUI_MakeNodeAtPointOp::activateSelection()
00727 {
00728   selectionMgr()->clearFilters();
00729   SMESH::SetPointRepresentation(false);
00730   selectionMgr()->installFilter( myFilter );
00731   setSelectionMode( NodeSelection );
00732 }
00733 
00734 //================================================================================
00738 //================================================================================
00739 
00740 SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
00741 {
00742   if ( myDlg )        delete myDlg;
00743   if ( mySimulation ) delete mySimulation;
00744   if ( myFilter )     delete myFilter;
00745 }
00746 
00747 //================================================================================
00752 //================================================================================
00753 
00754 LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
00755 {
00756   return myDlg;
00757 }
00758 
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS