Version: 6.3.1

src/SMESHGUI/SMESHGUI_TranslationDlg.cxx

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00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 //  File   : SMESHGUI_TranslationDlg.cxx
00023 //  Author : Michael ZORIN, Open CASCADE S.A.S.
00024 //  SMESH includes
00025 
00026 #include "SMESHGUI_TranslationDlg.h"
00027 
00028 #include "SMESHGUI.h"
00029 #include "SMESHGUI_SpinBox.h"
00030 #include "SMESHGUI_Utils.h"
00031 #include "SMESHGUI_VTKUtils.h"
00032 #include "SMESHGUI_MeshUtils.h"
00033 #include "SMESHGUI_IdValidator.h"
00034 #include "SMESHGUI_FilterDlg.h"
00035 #include "SMESHGUI_MeshEditPreview.h"
00036 
00037 #include <SMESH_Actor.h>
00038 #include <SMESH_TypeFilter.hxx>
00039 #include <SMESH_LogicalFilter.hxx>
00040 #include <SMDS_Mesh.hxx>
00041 
00042 // SALOME GUI includes
00043 #include <SUIT_Desktop.h>
00044 #include <SUIT_ResourceMgr.h>
00045 #include <SUIT_Session.h>
00046 #include <SUIT_MessageBox.h>
00047 #include <SUIT_OverrideCursor.h>
00048 
00049 #include <LightApp_Application.h>
00050 #include <LightApp_SelectionMgr.h>
00051 
00052 #include <SVTK_ViewModel.h>
00053 #include <SVTK_ViewWindow.h>
00054 #include <SALOME_ListIO.hxx>
00055 
00056 // SALOME KERNEL includes
00057 #include <SALOMEDSClient_SObject.hxx>
00058 
00059 // OCCT includes
00060 #include <TColStd_MapOfInteger.hxx>
00061 
00062 // Qt includes
00063 #include <QApplication>
00064 #include <QButtonGroup>
00065 #include <QGroupBox>
00066 #include <QLabel>
00067 #include <QLineEdit>
00068 #include <QPushButton>
00069 #include <QRadioButton>
00070 #include <QCheckBox>
00071 #include <QHBoxLayout>
00072 #include <QVBoxLayout>
00073 #include <QGridLayout>
00074 #include <QSpinBox>
00075 #include <QKeyEvent>
00076 
00077 // IDL includes
00078 #include <SALOMEconfig.h>
00079 #include CORBA_SERVER_HEADER(SMESH_Group)
00080 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
00081 
00082 enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; 
00083 
00090 class BusyLocker
00091 {
00092 public:
00094   BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
00096   ~BusyLocker() { myBusy = false; }
00097 private:
00098   bool& myBusy; 
00099 };
00100 
00101 #define SPACING 6
00102 #define MARGIN  11
00103 
00104 //To disable automatic genericobj management, the following line should be commented.
00105 //Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
00106 #define WITHGENERICOBJ
00107 
00108 //=================================================================================
00109 // class    : SMESHGUI_TranslationDlg()
00110 // purpose  :
00111 //=================================================================================
00112 SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : 
00113   SMESHGUI_PreviewDlg( theModule ),
00114   mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
00115   myFilterDlg(0),
00116   mySelectedObject(SMESH::SMESH_IDSource::_nil())
00117 {
00118   QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
00119   QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
00120   QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
00121 
00122   setModal(false);
00123   setAttribute(Qt::WA_DeleteOnClose, true);
00124   setWindowTitle(tr("SMESH_TRANSLATION"));
00125   setSizeGripEnabled(true);
00126 
00127   QVBoxLayout* SMESHGUI_TranslationDlgLayout = new QVBoxLayout(this);
00128   SMESHGUI_TranslationDlgLayout->setSpacing(SPACING);
00129   SMESHGUI_TranslationDlgLayout->setMargin(MARGIN);
00130 
00131   /***************************************************************/
00132   ConstructorsBox = new QGroupBox(tr("SMESH_TRANSLATION"), this);
00133   GroupConstructors = new QButtonGroup(this);
00134   QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
00135   ConstructorsBoxLayout->setSpacing(SPACING);
00136   ConstructorsBoxLayout->setMargin(MARGIN);
00137 
00138   RadioButton1= new QRadioButton(ConstructorsBox);
00139   RadioButton1->setIcon(image0);
00140   RadioButton2= new QRadioButton(ConstructorsBox);
00141   RadioButton2->setIcon(image1);
00142 
00143   ConstructorsBoxLayout->addWidget(RadioButton1);
00144   ConstructorsBoxLayout->addWidget(RadioButton2);
00145   GroupConstructors->addButton(RadioButton1, 0);
00146   GroupConstructors->addButton(RadioButton2, 1);
00147 
00148   /***************************************************************/
00149   GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
00150   QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
00151   GroupArgumentsLayout->setSpacing(SPACING);
00152   GroupArgumentsLayout->setMargin(MARGIN);
00153 
00154   myIdValidator = new SMESHGUI_IdValidator(this);
00155 
00156   // Controls for elements selection
00157   TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
00158   SelectElementsButton = new QPushButton(GroupArguments);
00159   SelectElementsButton->setIcon(image2);
00160   LineEditElements = new QLineEdit(GroupArguments);
00161   LineEditElements->setValidator(myIdValidator);
00162   LineEditElements->setMaxLength(-1);
00163   myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
00164   connect(myFilterBtn,   SIGNAL(clicked()), this, SLOT(setFilters()));
00165 
00166   // Control for the whole mesh selection
00167   CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
00168 
00169   // Controls for vector and points selection
00170   TextLabel1 = new QLabel(GroupArguments);
00171   SelectButton1 = new QPushButton(GroupArguments);
00172   SelectButton1->setIcon(image2);
00173 
00174   TextLabel1_1 = new QLabel(GroupArguments);
00175   SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments);
00176   TextLabel1_2 = new QLabel(GroupArguments);
00177   SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments);
00178   TextLabel1_3 = new QLabel(GroupArguments);
00179   SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments);
00180 
00181   TextLabel2 = new QLabel(tr("SMESH_POINT_2"), GroupArguments);
00182   SelectButton2  = new QPushButton(GroupArguments);
00183   SelectButton2->setIcon(image2);
00184 
00185   TextLabel2_1 = new QLabel(tr("SMESH_X"), GroupArguments);
00186   SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments);
00187   TextLabel2_2 = new QLabel(tr("SMESH_Y"), GroupArguments);
00188   SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments);
00189   TextLabel2_3 = new QLabel(tr("SMESH_Z"), GroupArguments);
00190   SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments);
00191 
00192   // switch of action type
00193   ActionBox = new QGroupBox(GroupArguments);
00194   ActionGroup = new QButtonGroup(GroupArguments);
00195   QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
00196   ActionBoxLayout->addSpacing(SPACING);
00197   ActionBoxLayout->setMargin(MARGIN);
00198 
00199   QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
00200   QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
00201   QRadioButton* aCreateMesh   = new QRadioButton(tr("SMESH_CREATE_MESH"),   ActionBox);
00202 
00203   ActionBoxLayout->addWidget(aMoveElements);
00204   ActionBoxLayout->addWidget(aCopyElements);
00205   ActionBoxLayout->addWidget(aCreateMesh);
00206   ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
00207   ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
00208   ActionGroup->addButton(aCreateMesh,   MAKE_MESH_BUTTON);
00209 
00210   // CheckBox for groups generation
00211   MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
00212   MakeGroupsCheck->setChecked(false);
00213 
00214   // Name of a mesh to create
00215   LineEditNewMesh = new QLineEdit(GroupArguments);
00216 
00217   //Preview check box
00218   myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
00219 
00220   // layout
00221   GroupArgumentsLayout->addWidget(TextLabelElements,    0, 0);
00222   GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
00223   GroupArgumentsLayout->addWidget(LineEditElements,     0, 2, 1, 5);
00224   GroupArgumentsLayout->addWidget(myFilterBtn,          0, 7);
00225   GroupArgumentsLayout->addWidget(CheckBoxMesh,         1, 0, 1, 8);
00226   GroupArgumentsLayout->addWidget(TextLabel1,           2, 0);
00227   GroupArgumentsLayout->addWidget(SelectButton1,        2, 1);
00228   GroupArgumentsLayout->addWidget(TextLabel1_1,         2, 2);
00229   GroupArgumentsLayout->addWidget(SpinBox1_1,           2, 3);
00230   GroupArgumentsLayout->addWidget(TextLabel1_2,         2, 4);
00231   GroupArgumentsLayout->addWidget(SpinBox1_2,           2, 5);
00232   GroupArgumentsLayout->addWidget(TextLabel1_3,         2, 6);
00233   GroupArgumentsLayout->addWidget(SpinBox1_3,           2, 7);
00234   GroupArgumentsLayout->addWidget(TextLabel2,           3, 0);
00235   GroupArgumentsLayout->addWidget(SelectButton2,        3, 1);
00236   GroupArgumentsLayout->addWidget(TextLabel2_1,         3, 2);
00237   GroupArgumentsLayout->addWidget(SpinBox2_1,           3, 3);
00238   GroupArgumentsLayout->addWidget(TextLabel2_2,         3, 4);
00239   GroupArgumentsLayout->addWidget(SpinBox2_2,           3, 5);
00240   GroupArgumentsLayout->addWidget(TextLabel2_3,         3, 6);
00241   GroupArgumentsLayout->addWidget(SpinBox2_3,           3, 7);
00242   GroupArgumentsLayout->addWidget(ActionBox,            4, 0, 3, 4);
00243   GroupArgumentsLayout->addWidget(MakeGroupsCheck,      5, 5, 1, 4);
00244   GroupArgumentsLayout->addWidget(LineEditNewMesh,      6, 5, 1, 4);
00245   GroupArgumentsLayout->addWidget(myPreviewCheckBox,    7, 0);
00246 
00247   /***************************************************************/
00248   GroupButtons = new QGroupBox(this);
00249   QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
00250   GroupButtonsLayout->setSpacing(SPACING);
00251   GroupButtonsLayout->setMargin(MARGIN);
00252 
00253   buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
00254   buttonOk->setAutoDefault(true);
00255   buttonOk->setDefault(true);
00256   buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
00257   buttonApply->setAutoDefault(true);
00258   buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
00259   buttonCancel->setAutoDefault(true);
00260   buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
00261   buttonHelp->setAutoDefault(true);
00262 
00263   GroupButtonsLayout->addWidget(buttonOk);
00264   GroupButtonsLayout->addSpacing(10);
00265   GroupButtonsLayout->addWidget(buttonApply);
00266   GroupButtonsLayout->addSpacing(10);
00267   GroupButtonsLayout->addStretch();
00268   GroupButtonsLayout->addWidget(buttonCancel);
00269   GroupButtonsLayout->addWidget(buttonHelp);
00270 
00271   /***************************************************************/
00272   SMESHGUI_TranslationDlgLayout->addWidget(ConstructorsBox);
00273   SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments);
00274   SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons);
00275 
00276   /* Initialisations */
00277   SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00278   SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00279   SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00280   SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00281   SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00282   SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
00283 
00284   RadioButton1->setChecked(true);
00285 
00286   mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
00287 
00288   mySMESHGUI->SetActiveDialogBox((QDialog*)this);
00289 
00290   // Costruction of the logical filter
00291   SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
00292   SMESH_TypeFilter* aSmeshGroupFilter    = new SMESH_TypeFilter (GROUP);
00293 
00294   QList<SUIT_SelectionFilter*> aListOfFilters;
00295   if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
00296   if (aSmeshGroupFilter)    aListOfFilters.append(aSmeshGroupFilter);
00297 
00298   myMeshOrSubMeshOrGroupFilter =
00299     new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
00300 
00301   myHelpFileName = "translation_page.html";
00302 
00303   Init();
00304 
00305   /* signals and slots connections */
00306   connect(buttonOk,     SIGNAL(clicked()), this, SLOT(ClickOnOk()));
00307   connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
00308   connect(buttonApply,  SIGNAL(clicked()), this, SLOT(ClickOnApply()));
00309   connect(buttonHelp,   SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
00310   connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
00311 
00312   connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
00313   connect(SelectButton1,        SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
00314   connect(SelectButton2,        SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
00315 
00316   connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
00317   connect(mySelectionMgr, SIGNAL(currentSelectionChanged()),   this, SLOT(SelectionIntoArgument()));
00318   /* to close dialog if study change */
00319   connect(mySMESHGUI,       SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
00320   connect(LineEditElements, SIGNAL(textChanged(const QString&)),    SLOT(onTextChange(const QString&)));
00321   connect(CheckBoxMesh,     SIGNAL(toggled(bool)),                  SLOT(onSelectMesh(bool)));
00322   connect(ActionGroup,      SIGNAL(buttonClicked(int)),             SLOT(onActionClicked(int)));
00323 
00324   connect(SpinBox1_1,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00325   connect(SpinBox1_2,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00326   connect(SpinBox1_3,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00327 
00328   connect(SpinBox2_1,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00329   connect(SpinBox2_2,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00330   connect(SpinBox2_3,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00331   connect(SpinBox2_3,  SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
00332 
00333   
00334   //To Connect preview check box
00335   connectPreviewControl();
00336 
00337   ConstructorsClicked(0);
00338   SelectionIntoArgument();
00339   onActionClicked(MOVE_ELEMS_BUTTON);
00340 }
00341 
00342 //=================================================================================
00343 // function : ~SMESHGUI_TranslationDlg()
00344 // purpose  : Destroys the object and frees any allocated resources
00345 //=================================================================================
00346 SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
00347 {
00348   if ( myFilterDlg ) {
00349     myFilterDlg->setParent( 0 );
00350     delete myFilterDlg;
00351     myFilterDlg = 0;
00352   }
00353 }
00354 
00355 //=================================================================================
00356 // function : Init()
00357 // purpose  :
00358 //=================================================================================
00359 void SMESHGUI_TranslationDlg::Init (bool ResetControls)
00360 {
00361   myBusy = false;
00362 
00363   myEditCurrentArgument = 0;
00364   LineEditElements->clear();
00365   myElementsId = "";
00366   myNbOkElements = 0;
00367 
00368   buttonOk->setEnabled(false);
00369   buttonApply->setEnabled(false);
00370 
00371   myActor = 0;
00372   myMesh = SMESH::SMESH_Mesh::_nil();
00373 
00374   if (ResetControls) {
00375     SpinBox1_1->SetValue(0.0);
00376     SpinBox1_2->SetValue(0.0);
00377     SpinBox1_3->SetValue(0.0);
00378     SpinBox2_1->SetValue(0.0);
00379     SpinBox2_2->SetValue(0.0);
00380     SpinBox2_3->SetValue(0.0);
00381 
00382     ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
00383     CheckBoxMesh->setChecked(false);
00384 //     MakeGroupsCheck->setChecked(false);
00385 //     MakeGroupsCheck->setEnabled(false);
00386     myPreviewCheckBox->setChecked(false);
00387     onDisplaySimulation(false);
00388     onSelectMesh(false);
00389   }
00390 }
00391 
00392 //=================================================================================
00393 // function : ConstructorsClicked()
00394 // purpose  : Radio button management
00395 //=================================================================================
00396 void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId)
00397 {
00398   disconnect(mySelectionMgr, 0, this, 0);
00399 
00400   switch (constructorId) {
00401   case 0:
00402     {
00403       TextLabel1->setText(tr("SMESH_POINT_1"));
00404       TextLabel1_1->setText(tr("SMESH_X"));
00405       TextLabel1_2->setText(tr("SMESH_Y"));
00406       TextLabel1_3->setText(tr("SMESH_Z"));
00407 
00408       SelectButton1->show();
00409       TextLabel2->show();
00410       SelectButton2->show();
00411       TextLabel2_1->show();
00412       SpinBox2_1->show();
00413       TextLabel2_2->show();
00414       SpinBox2_2->show();
00415       TextLabel2_3->show();
00416       SpinBox2_3->show();
00417       break;
00418     }
00419   case 1:
00420     {
00421       TextLabel1->setText(tr("SMESH_VECTOR"));
00422       TextLabel1_1->setText(tr("SMESH_DX"));
00423       TextLabel1_2->setText(tr("SMESH_DY"));
00424       TextLabel1_3->setText(tr("SMESH_DZ"));
00425 
00426       SelectButton1->hide();
00427       TextLabel2->hide();
00428       SelectButton2->hide();
00429       TextLabel2_1->hide();
00430       SpinBox2_1->hide();
00431       TextLabel2_2->hide();
00432       SpinBox2_2->hide();
00433       TextLabel2_3->hide();
00434       SpinBox2_3->hide();
00435       break;
00436     }
00437   }
00438 
00439   if (myEditCurrentArgument != (QWidget*)LineEditElements) {
00440     SMESH::SetPointRepresentation(false);
00441     if (!CheckBoxMesh->isChecked())
00442       if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00443         aViewWindow->SetSelectionMode( CellSelection );
00444   }
00445 
00446   myEditCurrentArgument = (QWidget*)LineEditElements;
00447   LineEditElements->setFocus();
00448 
00449   if (CheckBoxMesh->isChecked())
00450     onSelectMesh(true);
00451 
00452   connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
00453 
00454   onDisplaySimulation(true);
00455 
00456   QApplication::instance()->processEvents();
00457   updateGeometry();
00458   resize(100,100);
00459 }
00460 
00461 //=================================================================================
00462 // function : ClickOnApply()
00463 // purpose  :
00464 //=================================================================================
00465 bool SMESHGUI_TranslationDlg::ClickOnApply()
00466 {
00467   if (mySMESHGUI->isActiveStudyLocked())
00468     return false;
00469 
00470   if( !isValid() )
00471     return false;
00472 
00473   if (myNbOkElements) {
00474     QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
00475 
00476     SMESH::long_array_var anElementsId = new SMESH::long_array;
00477 
00478     anElementsId->length(aListElementsId.count());
00479     for (int i = 0; i < aListElementsId.count(); i++)
00480       anElementsId[i] = aListElementsId[i].toInt();
00481 
00482     SMESH::DirStruct aVector;
00483     if (GetConstructorId() == 0) {
00484       aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
00485       aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
00486       aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
00487     } else if (GetConstructorId() == 1) {
00488       aVector.PS.x = SpinBox1_1->GetValue();
00489       aVector.PS.y = SpinBox1_2->GetValue();
00490       aVector.PS.z = SpinBox1_3->GetValue();
00491     }
00492 
00493     QStringList aParameters;
00494     aParameters << SpinBox1_1->text();
00495     if (GetConstructorId() == 0)
00496       aParameters << SpinBox2_1->text();
00497     aParameters << SpinBox1_2->text();
00498     if (GetConstructorId() == 0)
00499       aParameters << SpinBox2_2->text();
00500     aParameters << SpinBox1_3->text();
00501     if (GetConstructorId() == 0)
00502       aParameters << SpinBox2_3->text();
00503 
00504     int actionButton = ActionGroup->checkedId();
00505     bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
00506     QStringList anEntryList;
00507     try {
00508       SUIT_OverrideCursor aWaitCursor;
00509       SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
00510       switch ( actionButton ) {
00511       case MOVE_ELEMS_BUTTON:
00512         if(CheckBoxMesh->isChecked())
00513           aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
00514         else
00515           aMeshEditor->Translate(anElementsId, aVector, false);
00516         if( !myMesh->_is_nil())
00517           myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
00518         break;
00519       case COPY_ELEMS_BUTTON:
00520         if ( makeGroups ) {
00521           SMESH::ListOfGroups_var groups;
00522           if(CheckBoxMesh->isChecked())
00523             groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
00524           else
00525             groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
00526         }
00527         else {
00528           if(CheckBoxMesh->isChecked())
00529             aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
00530           else
00531             aMeshEditor->Translate(anElementsId, aVector, true);
00532         }
00533         if( !myMesh->_is_nil())
00534           myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
00535         break;
00536       case MAKE_MESH_BUTTON:
00537         SMESH::SMESH_Mesh_var mesh;
00538         if (CheckBoxMesh->isChecked())
00539           mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
00540                                                       LineEditNewMesh->text().toLatin1().data());
00541         else
00542           mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
00543                                                 LineEditNewMesh->text().toLatin1().data());
00544         if (!mesh->_is_nil()) {
00545           mesh->SetParameters(aParameters.join(":").toLatin1().constData());
00546           if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
00547             anEntryList.append( aSObject->GetID().c_str() );
00548 #ifdef WITHGENERICOBJ
00549           // obj has been published in study. Its refcount has been incremented.
00550           // It is safe to decrement its refcount
00551           // so that it will be destroyed when the entry in study will be removed
00552           mesh->UnRegister();
00553 #endif
00554         }
00555       }
00556     } catch (...) {
00557     }
00558 
00559     SMESH::UpdateView();
00560     if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
00561          actionButton == MAKE_MESH_BUTTON ) {
00562       mySMESHGUI->updateObjBrowser(true); // new groups may appear
00563       if( LightApp_Application* anApp =
00564           dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
00565         anApp->browseObjects( anEntryList, isApplyAndClose() );
00566     }
00567       
00568     Init(false);
00569     ConstructorsClicked(GetConstructorId());
00570     mySelectedObject = SMESH::SMESH_IDSource::_nil();
00571     SelectionIntoArgument();
00572 
00573     SMESHGUI::Modified();
00574   }
00575 
00576   return true;
00577 }
00578 
00579 //=================================================================================
00580 // function : ClickOnOk()
00581 // purpose  :
00582 //=================================================================================
00583 void SMESHGUI_TranslationDlg::ClickOnOk()
00584 {
00585   setIsApplyAndClose( true );
00586   if( ClickOnApply() )
00587     ClickOnCancel();
00588 }
00589 
00590 //=================================================================================
00591 // function : ClickOnCancel()
00592 // purpose  :
00593 //=================================================================================
00594 void SMESHGUI_TranslationDlg::ClickOnCancel()
00595 {
00596   disconnect(mySelectionMgr, 0, this, 0);
00597   mySelectionMgr->clearFilters();
00598   //mySelectionMgr->clearSelected();
00599   if (SMESH::GetCurrentVtkView()) {
00600     SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
00601     SMESH::SetPointRepresentation(false);
00602   }
00603   if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00604     aViewWindow->SetSelectionMode( ActorSelection );
00605   mySMESHGUI->ResetState();
00606   reject();
00607 }
00608 
00609 //=================================================================================
00610 // function : ClickOnHelp()
00611 // purpose  :
00612 //=================================================================================
00613 void SMESHGUI_TranslationDlg::ClickOnHelp()
00614 {
00615   LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
00616   if (app)
00617     app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
00618   else {
00619     QString platform;
00620 #ifdef WIN32
00621     platform = "winapplication";
00622 #else
00623     platform = "application";
00624 #endif
00625     SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
00626                              tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
00627                              arg(app->resourceMgr()->stringValue("ExternalBrowser",
00628                                                                  platform)).
00629                              arg(myHelpFileName));
00630   }
00631 }
00632 
00633 //=======================================================================
00634 // function : onTextChange()
00635 // purpose  :
00636 //=======================================================================
00637 void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText)
00638 {
00639   QLineEdit* send = (QLineEdit*)sender();
00640 
00641   if (myBusy) return;
00642   BusyLocker lock( myBusy );
00643 
00644   if (send == LineEditElements)
00645     myNbOkElements = 0;
00646 
00647   buttonOk->setEnabled(false);
00648   buttonApply->setEnabled(false);
00649 
00650   // hilight entered elements
00651   SMDS_Mesh* aMesh = 0;
00652   if (myActor)
00653     aMesh = myActor->GetObject()->GetMesh();
00654 
00655   if (aMesh) {
00656     Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
00657 
00658     TColStd_MapOfInteger newIndices;
00659 
00660     QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
00661 
00662     if (send == LineEditElements) {
00663       for (int i = 0; i < aListId.count(); i++) {
00664         const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
00665         if (e)
00666           newIndices.Add(e->GetID());
00667         myNbOkElements++;
00668       }
00669     }
00670 
00671     mySelector->AddOrRemoveIndex( anIO, newIndices, false );
00672     if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00673       aViewWindow->highlight( anIO, true, true );
00674 
00675     myElementsId = theNewText;
00676   }
00677 
00678   if (myNbOkElements) {
00679     buttonOk->setEnabled(true);
00680     buttonApply->setEnabled(true);
00681   }
00682 }
00683 
00684 //=================================================================================
00685 // function : SelectionIntoArgument()
00686 // purpose  : Called when selection as changed or other case
00687 //=================================================================================
00688 void SMESHGUI_TranslationDlg::SelectionIntoArgument()
00689 {
00690   if (myBusy) return;
00691   BusyLocker lock( myBusy );
00692   // clear
00693   myActor = 0;
00694   QString aString = "";
00695 
00696   if (myEditCurrentArgument == (QWidget*)LineEditElements) {
00697     LineEditElements->setText(aString);
00698     myNbOkElements = 0;
00699     buttonOk->setEnabled(false);
00700     buttonApply->setEnabled(false);
00701   }
00702 
00703   if (!GroupButtons->isEnabled()) // inactive
00704     return;
00705 
00706   // get selected mesh
00707   SALOME_ListIO aList;
00708   mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
00709 
00710   int nbSel = aList.Extent();
00711   if (nbSel != 1)
00712     return;
00713 
00714   Handle(SALOME_InteractiveObject) IO = aList.First();
00715   myMesh = SMESH::GetMeshByIO(IO);
00716   if (myMesh->_is_nil())
00717     return;
00718 
00719   myActor = SMESH::FindActorByObject(myMesh);
00720   if (!myActor)
00721     myActor = SMESH::FindActorByEntry(IO->getEntry());
00722 
00723   if (!myActor && !CheckBoxMesh->isChecked())
00724       return;
00725 
00726   int aNbUnits = 0;
00727 
00728   if (myEditCurrentArgument == (QWidget*)LineEditElements) {
00729     myElementsId = "";
00730 
00731     // MakeGroups is available if there are groups and "Copy"
00732     if ( myMesh->NbGroups() == 0 ) {
00733       MakeGroupsCheck->setChecked(false);
00734       MakeGroupsCheck->setEnabled(false);
00735     }
00736     else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
00737       MakeGroupsCheck->setEnabled(true);
00738     }
00739 
00740     if (CheckBoxMesh->isChecked()) {
00741       SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
00742 
00743       if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
00744         mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
00745       }
00746       else
00747         return;
00748         // get IDs from mesh
00749         /*
00750         SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
00751         if (!aSMDSMesh)
00752           return;
00753 
00754         for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
00755           const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
00756           if (e) {
00757             myElementsId += QString(" %1").arg(i);
00758             aNbUnits++;
00759           }
00760         }
00761       } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
00762         // get submesh
00763         SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
00764 
00765         // get IDs from submesh
00766         SMESH::long_array_var anElementsIds = new SMESH::long_array;
00767         anElementsIds = aSubMesh->GetElementsId();
00768         for (int i = 0; i < anElementsIds->length(); i++) {
00769           myElementsId += QString(" %1").arg(anElementsIds[i]);
00770         }
00771         aNbUnits = anElementsIds->length();
00772       } else { // GROUP
00773         // get smesh group
00774         SMESH::SMESH_GroupBase_var aGroup =
00775           SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
00776         if (aGroup->_is_nil())
00777           return;
00778 
00779         // get IDs from smesh group
00780         SMESH::long_array_var anElementsIds = new SMESH::long_array;
00781         anElementsIds = aGroup->GetListOfID();
00782         for (int i = 0; i < anElementsIds->length(); i++) {
00783           myElementsId += QString(" %1").arg(anElementsIds[i]);
00784         }
00785         aNbUnits = anElementsIds->length();
00786       }
00787         */
00788     } else {
00789       aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
00790       myElementsId = aString;
00791       if (aNbUnits < 1)
00792         return;
00793     }
00794 
00795     myNbOkElements = true;
00796   } else {
00797     aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
00798     if (aNbUnits != 1)
00799       return;
00800 
00801     SMDS_Mesh* aMesh =  myActor->GetObject()->GetMesh();
00802     if (!aMesh)
00803       return;
00804 
00805     const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
00806     if (!n)
00807       return;
00808 
00809     double x = n->X();
00810     double y = n->Y();
00811     double z = n->Z();
00812 
00813     if (myEditCurrentArgument == (QWidget*)SpinBox1_1) {
00814       SpinBox1_1->SetValue(x);
00815       SpinBox1_2->SetValue(y);
00816       SpinBox1_3->SetValue(z);
00817     } else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) {
00818       SpinBox2_1->SetValue(x);
00819       SpinBox2_2->SetValue(y);
00820       SpinBox2_3->SetValue(z);
00821     }
00822   }
00823 
00824   if (myEditCurrentArgument == (QWidget*)LineEditElements) {
00825     LineEditElements->setText(aString);
00826     LineEditElements->repaint();
00827     LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
00828     LineEditElements->setEnabled(true);
00829     setNewMeshName();
00830   }
00831 
00832   // OK
00833   if (myNbOkElements) {
00834     buttonOk->setEnabled(true);
00835     buttonApply->setEnabled(true);
00836   }
00837   onDisplaySimulation(true);
00838 }
00839 
00840 //=================================================================================
00841 // function : SetEditCurrentArgument()
00842 // purpose  :
00843 //=================================================================================
00844 void SMESHGUI_TranslationDlg::SetEditCurrentArgument()
00845 {
00846   QPushButton* send = (QPushButton*)sender();
00847 
00848   disconnect(mySelectionMgr, 0, this, 0);
00849   mySelectionMgr->clearSelected();
00850   mySelectionMgr->clearFilters();
00851   
00852   if (send == SelectElementsButton) {
00853     myEditCurrentArgument = (QWidget*)LineEditElements;
00854     SMESH::SetPointRepresentation(false);
00855     if (CheckBoxMesh->isChecked()) {
00856       if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00857         aViewWindow->SetSelectionMode( ActorSelection );
00858       mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
00859     } else {
00860 
00861       if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00862         aViewWindow->SetSelectionMode( CellSelection );
00863     }
00864   } else if (send == SelectButton1) {
00865     myEditCurrentArgument = (QWidget*)SpinBox1_1;
00866     SMESH::SetPointRepresentation(true);
00867 
00868     if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00869       aViewWindow->SetSelectionMode( NodeSelection );
00870   } else if (send == SelectButton2) {
00871     myEditCurrentArgument = (QWidget*)SpinBox2_1;
00872     SMESH::SetPointRepresentation(true);
00873 
00874     if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00875       aViewWindow->SetSelectionMode( NodeSelection );
00876   }
00877 
00878   myEditCurrentArgument->setFocus();
00879   connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
00880   SelectionIntoArgument();
00881 }
00882 
00883 //=================================================================================
00884 // function : DeactivateActiveDialog()
00885 // purpose  :
00886 //=================================================================================
00887 void SMESHGUI_TranslationDlg::DeactivateActiveDialog()
00888 {
00889   if (ConstructorsBox->isEnabled()) {
00890     ConstructorsBox->setEnabled(false);
00891     GroupArguments->setEnabled(false);
00892     GroupButtons->setEnabled(false);
00893     mySMESHGUI->ResetState();
00894     mySMESHGUI->SetActiveDialogBox(0);
00895   }
00896 }
00897 
00898 //=================================================================================
00899 // function : ActivateThisDialog()
00900 // purpose  :
00901 //=================================================================================
00902 void SMESHGUI_TranslationDlg::ActivateThisDialog()
00903 {
00904   /* Emit a signal to deactivate the active dialog */
00905   mySMESHGUI->EmitSignalDeactivateDialog();
00906   ConstructorsBox->setEnabled(true);
00907   GroupArguments->setEnabled(true);
00908   GroupButtons->setEnabled(true);
00909 
00910   mySMESHGUI->SetActiveDialogBox((QDialog*)this);
00911 
00912   if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00913     aViewWindow->SetSelectionMode( CellSelection );
00914 
00915   SelectionIntoArgument();
00916 }
00917 
00918 //=================================================================================
00919 // function : enterEvent()
00920 // purpose  :
00921 //=================================================================================
00922 void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
00923 {
00924   if (!ConstructorsBox->isEnabled())
00925     ActivateThisDialog();
00926 }
00927 
00928 //=================================================================================
00929 // function : closeEvent()
00930 // purpose  :
00931 //=================================================================================
00932 void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*)
00933 {
00934   /* same than click on cancel button */
00935   ClickOnCancel();
00936 }
00937 
00938 //=======================================================================
00939 //function : hideEvent
00940 //purpose  : caused by ESC key
00941 //=======================================================================
00942 void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*)
00943 {
00944   if (!isMinimized())
00945     ClickOnCancel();
00946 }
00947 
00948 //=======================================================================
00949 //function : onSelectMesh
00950 //purpose  :
00951 //=======================================================================
00952 void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
00953 {
00954   if (toSelectMesh)
00955     TextLabelElements->setText(tr("SMESH_NAME"));
00956   else
00957     TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
00958   myFilterBtn->setEnabled(!toSelectMesh);
00959 
00960   if (myEditCurrentArgument != LineEditElements) {
00961     LineEditElements->clear();
00962     return;
00963   }
00964 
00965   mySelectionMgr->clearFilters();
00966   SMESH::SetPointRepresentation(false);
00967 
00968   if (toSelectMesh) {
00969     if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00970       aViewWindow->SetSelectionMode( ActorSelection );
00971     mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
00972     LineEditElements->setReadOnly(true);
00973     LineEditElements->setValidator(0);
00974   } else {
00975     if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
00976       aViewWindow->SetSelectionMode( CellSelection );
00977     LineEditElements->setReadOnly(false);
00978     LineEditElements->setValidator(myIdValidator);
00979     onTextChange(LineEditElements->text());
00980     hidePreview();
00981   }
00982 
00983   SelectionIntoArgument();
00984 }
00985 
00986 //=======================================================================
00987 //function : onActionClicked
00988 //purpose  : slot called when an action type changed
00989 //=======================================================================
00990 
00991 void SMESHGUI_TranslationDlg::onActionClicked(int button)
00992 {
00993   switch ( button ) {
00994   case MOVE_ELEMS_BUTTON:
00995     MakeGroupsCheck->setEnabled(false);
00996     LineEditNewMesh->setEnabled(false);
00997     break;
00998   case COPY_ELEMS_BUTTON:
00999     LineEditNewMesh->setEnabled(false);
01000     MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
01001     if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
01002       MakeGroupsCheck->setEnabled(true);
01003     else
01004       MakeGroupsCheck->setEnabled(false);
01005     break;
01006   case MAKE_MESH_BUTTON:
01007     LineEditNewMesh->setEnabled(true);
01008     MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
01009     if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
01010       MakeGroupsCheck->setEnabled(true);
01011     else
01012       MakeGroupsCheck->setEnabled(false);
01013     break;
01014   }
01015   setNewMeshName();
01016   toDisplaySimulation();
01017 }
01018 
01019 //=======================================================================
01020 //function : setNewMeshName
01021 //purpose  : update contents of LineEditNewMesh
01022 //=======================================================================
01023 
01024 void SMESHGUI_TranslationDlg::setNewMeshName()
01025 {
01026   LineEditNewMesh->setText("");
01027   if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
01028     QString name;
01029     if ( CheckBoxMesh->isChecked() ) {
01030       name = LineEditElements->text();
01031     }
01032     else {
01033       _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
01034       name = meshSO->GetName().c_str();
01035     }
01036     if ( !name.isEmpty() )
01037       LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "translated"));
01038   }
01039 }
01040 
01041 //=================================================================================
01042 // function : GetConstructorId()
01043 // purpose  :
01044 //=================================================================================
01045 int SMESHGUI_TranslationDlg::GetConstructorId()
01046 {
01047   return GroupConstructors->checkedId();
01048 }
01049 
01050 //=================================================================================
01051 // function : keyPressEvent()
01052 // purpose  :
01053 //=================================================================================
01054 void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e )
01055 {
01056   QDialog::keyPressEvent( e );
01057   if ( e->isAccepted() )
01058     return;
01059 
01060   if ( e->key() == Qt::Key_F1 ) {
01061     e->accept();
01062     ClickOnHelp();
01063   }
01064 }
01065 
01066 //=================================================================================
01067 // function : setFilters()
01068 // purpose  : SLOT. Called when "Filter" button pressed.
01069 //=================================================================================
01070 void SMESHGUI_TranslationDlg::setFilters()
01071 {
01072   if(myMesh->_is_nil()) {
01073     SUIT_MessageBox::critical(this,
01074                               tr("SMESH_ERROR"),
01075                               tr("NO_MESH_SELECTED"));
01076    return;
01077   }
01078   if ( !myFilterDlg )
01079     myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
01080 
01081   myFilterDlg->SetSelection();
01082   myFilterDlg->SetMesh( myMesh );
01083   myFilterDlg->SetSourceWg( LineEditElements );
01084 
01085   myFilterDlg->show();
01086 }
01087 
01088 //=================================================================================
01089 // function : isValid
01090 // purpose  :
01091 //=================================================================================
01092 bool SMESHGUI_TranslationDlg::isValid()
01093 {
01094   bool ok = true;
01095   QString msg;
01096 
01097   ok = SpinBox1_1->isValid( msg, true ) && ok;
01098   ok = SpinBox1_2->isValid( msg, true ) && ok;
01099   ok = SpinBox1_3->isValid( msg, true ) && ok;
01100   if (GetConstructorId() == 0) {
01101     ok = SpinBox2_1->isValid( msg, true ) && ok;
01102     ok = SpinBox2_2->isValid( msg, true ) && ok;
01103     ok = SpinBox2_3->isValid( msg, true ) && ok;
01104   }
01105 
01106   if( !ok ) {
01107     QString str( tr( "SMESH_INCORRECT_INPUT" ) );
01108     if ( !msg.isEmpty() )
01109       str += "\n" + msg;
01110     SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
01111     return false;
01112   }
01113   return true;
01114 }
01115 
01116 //=================================================================================
01117 // function : onDisplaySimulation
01118 // purpose  : Show/Hide preview
01119 //=================================================================================
01120 void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
01121   if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
01122     
01123     if (isValid() && myNbOkElements) {
01124       QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
01125       
01126       SMESH::long_array_var anElementsId = new SMESH::long_array;
01127 
01128       anElementsId->length(aListElementsId.count());
01129       for (int i = 0; i < aListElementsId.count(); i++)
01130         anElementsId[i] = aListElementsId[i].toInt();
01131 
01132       SMESH::DirStruct aVector;
01133       if (GetConstructorId() == 0) {
01134         aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
01135         aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
01136         aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
01137       } else if (GetConstructorId() == 1) {
01138         aVector.PS.x = SpinBox1_1->GetValue();
01139         aVector.PS.y = SpinBox1_2->GetValue();
01140         aVector.PS.z = SpinBox1_3->GetValue();
01141       }
01142 
01143       try {
01144         bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
01145                       ActionGroup->checkedId() == MAKE_MESH_BUTTON );
01146         SUIT_OverrideCursor aWaitCursor;
01147         SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
01148         if(CheckBoxMesh->isChecked())
01149           aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
01150         else
01151           aMeshEditor->Translate(anElementsId, aVector, copy);
01152         
01153         SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
01154         mySimulation->SetData(aMeshPreviewStruct._retn());      
01155       } catch (...) {
01156         
01157       }
01158     }
01159     else {
01160       hidePreview();
01161     }
01162   } else {
01163     hidePreview();
01164   }
01165 }
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS