#include "StdMeshers_Deflection1D.hxx"#include "utilities.h"#include "SMESH_Mesh.hxx"#include "SMESH_Algo.hxx"#include <BRep_Tool.hxx>#include <GeomAdaptor_Curve.hxx>#include <Geom_Curve.hxx>#include <TopExp.hxx>#include <TopLoc_Location.hxx>#include <TopTools_IndexedMapOfShape.hxx>#include <TopoDS.hxx>#include <TopoDS_Edge.hxx>#include <gp_Lin.hxx>#include <gp_Pnt.hxx>
Go to the source code of this file.
Functions | |
| ostream & | operator<< (ostream &save, StdMeshers_Deflection1D &hyp) |
| istream & | operator>> (istream &load, StdMeshers_Deflection1D &hyp) |
| static double | deflection (const GeomAdaptor_Curve &theCurve, double theU1, double theU2) |
| Evaluate curve deflection between two points. | |
| static double deflection | ( | const GeomAdaptor_Curve & | theCurve, |
| double | theU1, | ||
| double | theU2 | ||
| ) | [static] |
Evaluate curve deflection between two points.
| theCurve | - the curve |
| theU1 | - the parameter of the first point |
| theU2 | - the parameter of the second point |
| double | - deflection value |
Definition at line 159 of file StdMeshers_Deflection1D.cxx.
References Max(), PAL_MESH_041_mesh.p1, and PAL_MESH_041_mesh.p2.
Referenced by SMESH.TShapeDisplayer.checkTriangulation().
{
if ( theCurve.GetType() == GeomAbs_Line )
return 0;
// line between theU1 and theU2
gp_Pnt p1 = theCurve.Value( theU1 ), p2 = theCurve.Value( theU2 );
gp_Lin segment( p1, gp_Vec( p1, p2 ));
// evaluate square distance of theCurve from the segment
Standard_Real dist2 = 0;
const int nbPnt = 7;
const double step = ( theU2 - theU1 ) / nbPnt;
while (( theU1 += step ) < theU2 )
dist2 = Max( dist2, segment.SquareDistance( theCurve.Value( theU1 )));
return sqrt( dist2 );
}
| ostream& operator<< | ( | std::ostream & | save, |
| StdMeshers_Deflection1D & | hyp | ||
| ) |
Definition at line 134 of file StdMeshers_Deflection1D.cxx.
{
return hyp.SaveTo( save );
}
| istream& operator>> | ( | std::istream & | load, |
| StdMeshers_Deflection1D & | hyp | ||
| ) |
Definition at line 145 of file StdMeshers_Deflection1D.cxx.
{
return hyp.LoadFrom( load );
}