Version: 6.3.1
Public Member Functions | Private Attributes

SMESH.TNodeSimulation Class Reference

Public Member Functions

 TNodeSimulation (SVTK_ViewWindow *theViewWindow)
void SetPosition (float x, float y, float z)
void SetVisibility (bool theVisibility)
 ~TNodeSimulation ()

Private Attributes

SVTK_ViewWindow * myViewWindow
SALOME_ActormyPreviewActor
vtkDataSetMapper * myMapper
vtkPoints * myPoints

Detailed Description

Definition at line 123 of file SMESHGUI_NodesDlg.cxx.


Constructor & Destructor Documentation

SMESH.TNodeSimulation.TNodeSimulation ( SVTK_ViewWindow *  theViewWindow)

Definition at line 132 of file SMESHGUI_NodesDlg.cxx.

References SMESH.GetColor(), SMESH.GetFloat(), SMESH.TNodeSimulation.myMapper, SMESH.TNodeSimulation.myPoints, SMESH.TNodeSimulation.myPreviewActor, and SMESH.TNodeSimulation.myViewWindow.

                                                     :
      myViewWindow( theViewWindow )
    {
      vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();

      // Create points
      myPoints = vtkPoints::New();
      myPoints->SetNumberOfPoints( 1 );
      myPoints->SetPoint( 0, 0.0, 0.0, 0.0 );

      // Create cells
      vtkIdList *anIdList = vtkIdList::New();
      anIdList->SetNumberOfIds( 1 );

      vtkCellArray *aCells = vtkCellArray::New();
      aCells->Allocate( 2, 0 );

      vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
      aCellTypesArray->SetNumberOfComponents( 1 );
      aCellTypesArray->Allocate( 1 );

      anIdList->SetId( 0, 0 );
      aCells->InsertNextCell( anIdList );
      aCellTypesArray->InsertNextValue( VTK_VERTEX );

      VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
      aCellLocationsArray->SetNumberOfComponents( 1 );
      aCellLocationsArray->SetNumberOfTuples( 1 );

      aCells->InitTraversal();
      vtkIdType npts = 0;
      aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );

      aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );

      aGrid->SetPoints( myPoints );
      aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
      aCellLocationsArray->Delete();
      aCellTypesArray->Delete();
      aCells->Delete();
      anIdList->Delete();

      // Create and display actor
      myMapper = vtkDataSetMapper::New();
      myMapper->SetInput( aGrid );
      aGrid->Delete();

      myPreviewActor = SALOME_Actor::New();
      myPreviewActor->SetInfinitive( true );
      myPreviewActor->VisibilityOff();
      myPreviewActor->PickableOff();
      myPreviewActor->SetMapper( myMapper );

      vtkProperty* aProp = vtkProperty::New();
      aProp->SetRepresentationToPoints();

      vtkFloatingPointType anRGB[3];
      GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
      aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );

      vtkFloatingPointType aPointSize = GetFloat( "SMESH:node_size", 3 );
      aProp->SetPointSize( aPointSize );

      myPreviewActor->SetProperty( aProp );
      aProp->Delete();

      myViewWindow->AddActor( myPreviewActor );
    }
SMESH.TNodeSimulation.~TNodeSimulation ( )

Member Function Documentation

void SMESH.TNodeSimulation.SetPosition ( float  x,
float  y,
float  z 
)
void SMESH.TNodeSimulation.SetVisibility ( bool  theVisibility)

Field Documentation

vtkDataSetMapper* SMESH.TNodeSimulation.myMapper [private]
vtkPoints* SMESH.TNodeSimulation.myPoints [private]
SVTK_ViewWindow* SMESH.TNodeSimulation.myViewWindow [private]
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS