#include <StdMeshers_Quadrangle_2D.hxx>

Public Member Functions | |
| StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen *gen) | |
| virtual | ~StdMeshers_Quadrangle_2D () |
| virtual bool | CheckHypothesis (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, SMESH_Hypothesis::Hypothesis_Status &aStatus) |
| Check hypothesis definition to mesh a shape. | |
| virtual bool | Compute (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape) |
| Computes mesh on a shape. | |
| virtual bool | Evaluate (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, MapShapeNbElems &aResMap) |
| Evaluate. | |
| FaceQuadStruct * | CheckAnd2Dcompute (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, const bool CreateQuadratic) |
| CheckAnd2Dcompute. | |
| FaceQuadStruct * | CheckNbEdges (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape) |
| int | NumberOfWires (const TopoDS_Shape &S) |
| int | NumberOfPoints (SMESH_Mesh &aMesh, const TopoDS_Wire &W) |
| virtual std::ostream & | SaveTo (std::ostream &save) |
| Saves nothing in a stream. | |
| virtual std::istream & | LoadFrom (std::istream &load) |
| Loads nothing from a stream. | |
| const std::vector< std::string > & | GetCompatibleHypothesis () |
| Returns all types of compatible hypotheses. | |
| virtual bool | Compute (SMESH_Mesh &aMesh, SMESH_MesherHelper *aHelper) |
| Computes mesh without geometry. | |
| virtual const std::list< const SMESHDS_Hypothesis * > & | GetUsedHypothesis (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, const bool ignoreAuxiliary=true) |
| Returns a list of compatible hypotheses used to mesh a shape. | |
| const list< const SMESHDS_Hypothesis * > & | GetAppliedHypothesis (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, const bool ignoreAuxiliary=true) |
| Returns a list of compatible hypotheses assigned to a shape in a mesh. | |
| bool | InitCompatibleHypoFilter (SMESH_HypoFilter &theFilter, const bool ignoreAuxiliary) const |
| Make the filter recognize only compatible hypotheses. | |
| virtual bool | SetParametersByMesh (const SMESH_Mesh *theMesh, const TopoDS_Shape &theShape) |
| Just return false as the algorithm does not hold parameters values. | |
| virtual bool | SetParametersByDefaults (const TDefaults &dflts, const SMESH_Mesh *theMesh=0) |
| SMESH_ComputeErrorPtr | GetComputeError () const |
| return compute error | |
| void | InitComputeError () |
| initialize compute error | |
| bool | OnlyUnaryInput () const |
| bool | NeedDescretBoundary () const |
| bool | NeedShape () const |
| bool | SupportSubmeshes () const |
| virtual void | SetEventListener (SMESH_subMesh *subMesh) |
| Sets event listener to submeshes if necessary. | |
| virtual void | SubmeshRestored (SMESH_subMesh *subMesh) |
| Allow algo to do something after persistent restoration. | |
Static Public Member Functions | |
| static bool | GetNodeParamOnEdge (const SMESHDS_Mesh *theMesh, const TopoDS_Edge &theEdge, std::vector< double > &theParams) |
| Fill vector of node parameters on geometrical edge, including vertex nodes. | |
| static bool | GetSortedNodesOnEdge (const SMESHDS_Mesh *theMesh, const TopoDS_Edge &theEdge, const bool ignoreMediumNodes, std::map< double, const SMDS_MeshNode * > &theNodes) |
| Fill map of node parameter on geometrical edge to node it-self. | |
| static bool | IsReversedSubMesh (const TopoDS_Face &theFace, SMESHDS_Mesh *theMeshDS) |
| Find out elements orientation on a geometrical face. | |
| static double | EdgeLength (const TopoDS_Edge &E) |
| Compute length of an edge. | |
| static bool | FaceNormal (const SMDS_MeshElement *F, gp_XYZ &normal, bool normalized=true) |
| Calculate normal of a mesh face. | |
| static GeomAbs_Shape | Continuity (TopoDS_Edge E1, TopoDS_Edge E2) |
| Return continuity of two edges. | |
| static bool | IsContinuous (const TopoDS_Edge &E1, const TopoDS_Edge &E2) |
| Return true if an edge can be considered as a continuation of another. | |
| static const SMDS_MeshNode * | VertexNode (const TopoDS_Vertex &V, const SMESHDS_Mesh *meshDS) |
| Return the node built on a vertex. | |
| static std::vector< const SMDS_MeshNode * > | GetCommonNodes (const SMDS_MeshElement *e1, const SMDS_MeshElement *e2) |
| Return nodes common to two elements. | |
Protected Member Functions | |
| bool | CheckNbEdgesForEvaluate (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, MapShapeNbElems &aResMap, std::vector< int > &aNbNodes, bool &IsQuadratic) |
| bool | SetNormalizedGrid (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, FaceQuadStruct *&quad) |
| void | SplitQuad (SMESHDS_Mesh *theMeshDS, const int theFaceID, const SMDS_MeshNode *theNode1, const SMDS_MeshNode *theNode2, const SMDS_MeshNode *theNode3, const SMDS_MeshNode *theNode4) |
| Split quadrangle in to 2 triangles by smallest diagonal. | |
| bool | ComputeQuadPref (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, FaceQuadStruct *quad) |
| Create only quandrangle faces. | |
| bool | EvaluateQuadPref (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, std::vector< int > &aNbNodes, MapShapeNbElems &aResMap, bool IsQuadratic) |
| Evaluate only quandrangle faces. | |
| bool | ComputeReduced (SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, FaceQuadStruct *quad) |
| Implementation of Reduced algorithm (meshing with quadrangles only) | |
| void | UpdateDegenUV (FaceQuadStruct *quad) |
| Set UV of nodes on degenerated VERTEXes in the middle of degenerated EDGE. | |
| void | Smooth (FaceQuadStruct *quad) |
| Perform smoothing of 2D elements on a FACE with ignored degenerated EDGE. | |
| bool | error (int error, const SMESH_Comment &comment="") |
| store error and comment and then return ( error == COMPERR_OK ) | |
| bool | error (const SMESH_Comment &comment="") |
| store COMPERR_ALGO_FAILED error and comment and then return false | |
| bool | error (SMESH_ComputeErrorPtr error) |
| store error and return error->IsOK() | |
| void | addBadInputElement (const SMDS_MeshElement *elem) |
| store a bad input element preventing computation, which may be a temporary one i.e. | |
Protected Attributes | |
| bool | myQuadranglePreference |
| bool | myTrianglePreference |
| int | myTriaVertexID |
| StdMeshers_QuadType | myQuadType |
| SMESH_MesherHelper * | myHelper |
| bool | myNeedSmooth |
| std::vector< std::string > | _compatibleHypothesis |
| std::list< const SMESHDS_Hypothesis * > | _appliedHypList |
| std::list< const SMESHDS_Hypothesis * > | _usedHypList |
| bool | _onlyUnaryInput |
| bool | _requireDescretBoundary |
| bool | _requireShape |
| bool | _supportSubmeshes |
| bool | _quadraticMesh |
| int | _error |
| SMESH_ComputeErrorName or anything algo specific. | |
| std::string | _comment |
| any text explaining what is wrong in Compute() | |
| std::list< const SMDS_MeshElement * > | _badInputElements |
| to explain COMPERR_BAD_INPUT_MESH | |
Definition at line 58 of file StdMeshers_Quadrangle_2D.hxx.
Definition at line 80 of file StdMeshers_Quadrangle_2D.cxx.
References SMESH_Algo._compatibleHypothesis, MESSAGE, and myHelper.
: SMESH_2D_Algo(hypId, studyId, gen) { MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D"); _name = "Quadrangle_2D"; _shapeType = (1 << TopAbs_FACE); _compatibleHypothesis.push_back("QuadrangleParams"); _compatibleHypothesis.push_back("QuadranglePreference"); _compatibleHypothesis.push_back("TrianglePreference"); myHelper = 0; }
| StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D | ( | ) | [virtual] |
Definition at line 99 of file StdMeshers_Quadrangle_2D.cxx.
References MESSAGE.
{
MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
}
| void SMESH_Algo::addBadInputElement | ( | const SMDS_MeshElement * | elem | ) | [protected, inherited] |
store a bad input element preventing computation, which may be a temporary one i.e.
not residing the mesh, then it will be deleted by InitComputeError()
Definition at line 674 of file SMESH_Algo.cxx.
{
if ( elem )
_badInputElements.push_back( elem );
}
| FaceQuadStruct * StdMeshers_Quadrangle_2D::CheckAnd2Dcompute | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| const bool | CreateQuadratic | ||
| ) |
CheckAnd2Dcompute.
Definition at line 1158 of file StdMeshers_Quadrangle_2D.cxx.
{
_quadraticMesh = CreateQuadratic;
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
if (!quad) return 0;
// set normalized grid on unit square in parametric domain
bool stat = SetNormalizedGrid(aMesh, aShape, quad);
if (!stat) {
if (quad) delete quad;
quad = 0;
}
return quad;
}
| bool StdMeshers_Quadrangle_2D::CheckHypothesis | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| SMESH_Hypothesis::Hypothesis_Status & | aStatus | ||
| ) | [virtual] |
Check hypothesis definition to mesh a shape.
| aMesh | - the mesh |
| aShape | - the shape |
| aStatus | - check result |
| bool | - true if hypothesis is well defined |
Implements SMESH_Algo.
Definition at line 111 of file StdMeshers_Quadrangle_2D.cxx.
References SMESHDS_Hypothesis.GetName(), SMESH.HYP_OK, QUAD_QUADRANGLE_PREF, QUAD_QUADRANGLE_PREF_REVERSED, QUAD_STANDARD, and QUAD_TRIANGLE_PREF.
{
bool isOk = true;
aStatus = SMESH_Hypothesis::HYP_OK;
const list <const SMESHDS_Hypothesis * >& hyps =
GetUsedHypothesis(aMesh, aShape, false);
const SMESHDS_Hypothesis * aHyp = 0;
myTriaVertexID = -1;
myQuadType = QUAD_STANDARD;
myQuadranglePreference = false;
myTrianglePreference = false;
bool isFirstParams = true;
// First assigned hypothesis (if any) is processed now
if (hyps.size() > 0) {
aHyp = hyps.front();
if (strcmp("QuadrangleParams", aHyp->GetName()) == 0) {
const StdMeshers_QuadrangleParams* aHyp1 =
(const StdMeshers_QuadrangleParams*)aHyp;
myTriaVertexID = aHyp1->GetTriaVertex();
myQuadType = aHyp1->GetQuadType();
if (myQuadType == QUAD_QUADRANGLE_PREF ||
myQuadType == QUAD_QUADRANGLE_PREF_REVERSED)
myQuadranglePreference = true;
else if (myQuadType == QUAD_TRIANGLE_PREF)
myTrianglePreference = true;
}
else if (strcmp("QuadranglePreference", aHyp->GetName()) == 0) {
isFirstParams = false;
myQuadranglePreference = true;
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
isFirstParams = false;
myTrianglePreference = true;
}
else {
isFirstParams = false;
}
}
// Second(last) assigned hypothesis (if any) is processed now
if (hyps.size() > 1) {
aHyp = hyps.back();
if (isFirstParams) {
if (strcmp("QuadranglePreference", aHyp->GetName()) == 0) {
myQuadranglePreference = true;
myTrianglePreference = false;
myQuadType = QUAD_STANDARD;
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
myQuadranglePreference = false;
myTrianglePreference = true;
myQuadType = QUAD_STANDARD;
}
}
else {
const StdMeshers_QuadrangleParams* aHyp2 =
(const StdMeshers_QuadrangleParams*)aHyp;
myTriaVertexID = aHyp2->GetTriaVertex();
if (!myQuadranglePreference && !myTrianglePreference) { // priority of hypos
myQuadType = aHyp2->GetQuadType();
if (myQuadType == QUAD_QUADRANGLE_PREF ||
myQuadType == QUAD_QUADRANGLE_PREF_REVERSED)
myQuadranglePreference = true;
else if (myQuadType == QUAD_TRIANGLE_PREF)
myTrianglePreference = true;
}
}
}
return isOk;
}
| FaceQuadStruct * StdMeshers_Quadrangle_2D::CheckNbEdges | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape | ||
| ) |
Definition at line 784 of file StdMeshers_Quadrangle_2D.cxx.
References COMPERR_BAD_SHAPE, faceQuadStruct.face, SMESH_Block.GetOrderedEdges(), SMESHDS_Mesh.IndexToShape(), SMESH_Algo.IsContinuous(), MESSAGE, SMESHDS_Mesh.ShapeToIndex(), faceQuadStruct.side, TOP_SIDE, twoEdgesMeatAtVertex(), and faceQuadStruct.uv_grid.
{
TopoDS_Face F = TopoDS::Face(aShape);
if ( F.Orientation() >= TopAbs_INTERNAL ) F.Orientation( TopAbs_FORWARD );
const bool ignoreMediumNodes = _quadraticMesh;
// verify 1 wire only, with 4 edges
TopoDS_Vertex V;
list< TopoDS_Edge > edges;
list< int > nbEdgesInWire;
int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
if (nbWire != 1) {
error(COMPERR_BAD_SHAPE, TComm("Wrong number of wires: ") << nbWire);
return 0;
}
FaceQuadStruct* quad = new FaceQuadStruct;
quad->uv_grid = 0;
quad->side.reserve(nbEdgesInWire.front());
quad->face = F;
int nbSides = 0;
list< TopoDS_Edge >::iterator edgeIt = edges.begin();
if (nbEdgesInWire.front() == 3) // exactly 3 edges
{
SMESH_Comment comment;
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
if (myTriaVertexID == -1)
{
comment << "No Base vertex parameter provided for a trilateral geometrical face";
}
else
{
TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID));
if (!V.IsNull()) {
TopoDS_Edge E1,E2,E3;
for (; edgeIt != edges.end(); ++edgeIt) {
TopoDS_Edge E = *edgeIt;
TopoDS_Vertex VF, VL;
TopExp::Vertices(E, VF, VL, true);
if (VF.IsSame(V))
E1 = E;
else if (VL.IsSame(V))
E3 = E;
else
E2 = E;
}
if (!E1.IsNull() && !E2.IsNull() && !E3.IsNull())
{
quad->side.push_back(new StdMeshers_FaceSide(F, E1, &aMesh, true, ignoreMediumNodes));
quad->side.push_back(new StdMeshers_FaceSide(F, E2, &aMesh, true, ignoreMediumNodes));
quad->side.push_back(new StdMeshers_FaceSide(F, E3, &aMesh, false,ignoreMediumNodes));
const vector<UVPtStruct>& UVPSleft = quad->side[0]->GetUVPtStruct(true,0);
/* vector<UVPtStruct>& UVPStop = */quad->side[1]->GetUVPtStruct(false,1);
/* vector<UVPtStruct>& UVPSright = */quad->side[2]->GetUVPtStruct(true,1);
const SMDS_MeshNode* aNode = UVPSleft[0].node;
gp_Pnt2d aPnt2d(UVPSleft[0].u, UVPSleft[0].v);
quad->side.push_back(new StdMeshers_FaceSide(aNode, aPnt2d, quad->side[1]));
return quad;
}
}
comment << "Invalid Base vertex parameter: " << myTriaVertexID << " is not among [";
TopTools_MapOfShape vMap;
for (TopExp_Explorer v(aShape, TopAbs_VERTEX); v.More(); v.Next())
if (vMap.Add(v.Current()))
comment << meshDS->ShapeToIndex(v.Current()) << (vMap.Extent()==3 ? "]" : ", ");
}
error(comment);
delete quad;
return quad = 0;
}
else if (nbEdgesInWire.front() == 4) // exactly 4 edges
{
for (; edgeIt != edges.end(); ++edgeIt, nbSides++)
quad->side.push_back(new StdMeshers_FaceSide(F, *edgeIt, &aMesh,
nbSides<TOP_SIDE, ignoreMediumNodes));
}
else if (nbEdgesInWire.front() > 4) // more than 4 edges - try to unite some
{
list< TopoDS_Edge > sideEdges;
vector< int > degenSides;
while (!edges.empty()) {
sideEdges.clear();
sideEdges.splice(sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
bool sameSide = true;
while (!edges.empty() && sameSide) {
sameSide = SMESH_Algo::IsContinuous(sideEdges.back(), edges.front());
if (sameSide)
sideEdges.splice(sideEdges.end(), edges, edges.begin());
}
if (nbSides == 0) { // go backward from the first edge
sameSide = true;
while (!edges.empty() && sameSide) {
sameSide = SMESH_Algo::IsContinuous(sideEdges.front(), edges.back());
if (sameSide)
sideEdges.splice(sideEdges.begin(), edges, --edges.end());
}
}
if ( sideEdges.size() == 1 && BRep_Tool::Degenerated( sideEdges.front() ))
degenSides.push_back( nbSides );
quad->side.push_back(new StdMeshers_FaceSide(F, sideEdges, &aMesh,
nbSides<TOP_SIDE, ignoreMediumNodes));
++nbSides;
}
if ( !degenSides.empty() && nbSides - degenSides.size() == 4 )
{
myNeedSmooth = true;
for ( unsigned i = TOP_SIDE; i < quad->side.size(); ++i )
quad->side[i]->Reverse();
for ( int i = degenSides.size()-1; i > -1; --i )
{
StdMeshers_FaceSide * & degenSide = quad->side[ degenSides[ i ]];
delete degenSide;
quad->side.erase( vector<StdMeshers_FaceSide*>::iterator( & degenSide ));
}
for ( unsigned i = TOP_SIDE; i < quad->side.size(); ++i )
quad->side[i]->Reverse();
nbSides -= degenSides.size();
}
// issue 20222. Try to unite only edges shared by two same faces
if (nbSides < 4) {
// delete found sides
{ FaceQuadStruct cleaner(*quad); }
quad->side.clear();
quad->side.reserve(nbEdgesInWire.front());
nbSides = 0;
SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
while (!edges.empty()) {
sideEdges.clear();
sideEdges.splice(sideEdges.end(), edges, edges.begin());
bool sameSide = true;
while (!edges.empty() && sameSide) {
sameSide =
SMESH_Algo::IsContinuous(sideEdges.back(), edges.front()) &&
twoEdgesMeatAtVertex(sideEdges.back(), edges.front(), aMesh);
if (sameSide)
sideEdges.splice(sideEdges.end(), edges, edges.begin());
}
if (nbSides == 0) { // go backward from the first edge
sameSide = true;
while (!edges.empty() && sameSide) {
sameSide =
SMESH_Algo::IsContinuous(sideEdges.front(), edges.back()) &&
twoEdgesMeatAtVertex(sideEdges.front(), edges.back(), aMesh);
if (sameSide)
sideEdges.splice(sideEdges.begin(), edges, --edges.end());
}
}
quad->side.push_back(new StdMeshers_FaceSide(F, sideEdges, &aMesh,
nbSides<TOP_SIDE, ignoreMediumNodes));
++nbSides;
}
}
}
if (nbSides != 4) {
#ifdef _DEBUG_
MESSAGE ("StdMeshers_Quadrangle_2D. Edge IDs of " << nbSides << " sides:\n");
for (int i = 0; i < nbSides; ++i) {
MESSAGE (" (");
for (int e = 0; e < quad->side[i]->NbEdges(); ++e)
MESSAGE (myHelper->GetMeshDS()->ShapeToIndex(quad->side[i]->Edge(e)) << " ");
MESSAGE (")\n");
}
//cout << endl;
#endif
if (!nbSides)
nbSides = nbEdgesInWire.front();
error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
delete quad;
quad = 0;
}
return quad;
}
| bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| MapShapeNbElems & | aResMap, | ||
| std::vector< int > & | aNbNodes, | ||
| bool & | IsQuadratic | ||
| ) | [protected] |
Definition at line 971 of file StdMeshers_Quadrangle_2D.cxx.
References COMPERR_BAD_SHAPE, SMESH_Block.GetOrderedEdges(), SMESHDS_Mesh.IndexToShape(), SMESH_Algo.IsContinuous(), SMDSEntity_Edge, SMDSEntity_Node, SMDSEntity_Quad_Edge, and twoEdgesMeatAtVertex().
{
const TopoDS_Face & F = TopoDS::Face(aShape);
// verify 1 wire only, with 4 edges
TopoDS_Vertex V;
list< TopoDS_Edge > edges;
list< int > nbEdgesInWire;
int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
if (nbWire != 1) {
return false;
}
aNbNodes.resize(4);
int nbSides = 0;
list< TopoDS_Edge >::iterator edgeIt = edges.begin();
SMESH_subMesh * sm = aMesh.GetSubMesh(*edgeIt);
MapShapeNbElemsItr anIt = aResMap.find(sm);
if (anIt==aResMap.end()) {
return false;
}
std::vector<int> aVec = (*anIt).second;
IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]);
if (nbEdgesInWire.front() == 3) { // exactly 3 edges
if (myTriaVertexID>0) {
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID));
if (!V.IsNull()) {
TopoDS_Edge E1,E2,E3;
for (; edgeIt != edges.end(); ++edgeIt) {
TopoDS_Edge E = TopoDS::Edge(*edgeIt);
TopoDS_Vertex VF, VL;
TopExp::Vertices(E, VF, VL, true);
if (VF.IsSame(V))
E1 = E;
else if (VL.IsSame(V))
E3 = E;
else
E2 = E;
}
SMESH_subMesh * sm = aMesh.GetSubMesh(E1);
MapShapeNbElemsItr anIt = aResMap.find(sm);
if (anIt==aResMap.end()) return false;
std::vector<int> aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[0] = (aVec[SMDSEntity_Node]-1)/2 + 2;
else
aNbNodes[0] = aVec[SMDSEntity_Node] + 2;
sm = aMesh.GetSubMesh(E2);
anIt = aResMap.find(sm);
if (anIt==aResMap.end()) return false;
aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[1] = (aVec[SMDSEntity_Node]-1)/2 + 2;
else
aNbNodes[1] = aVec[SMDSEntity_Node] + 2;
sm = aMesh.GetSubMesh(E3);
anIt = aResMap.find(sm);
if (anIt==aResMap.end()) return false;
aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[2] = (aVec[SMDSEntity_Node]-1)/2 + 2;
else
aNbNodes[2] = aVec[SMDSEntity_Node] + 2;
aNbNodes[3] = aNbNodes[1];
aNbNodes.resize(5);
nbSides = 4;
}
}
}
if (nbEdgesInWire.front() == 4) { // exactly 4 edges
for (; edgeIt != edges.end(); edgeIt++) {
SMESH_subMesh * sm = aMesh.GetSubMesh(*edgeIt);
MapShapeNbElemsItr anIt = aResMap.find(sm);
if (anIt==aResMap.end()) {
return false;
}
std::vector<int> aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[nbSides] = (aVec[SMDSEntity_Node]-1)/2 + 2;
else
aNbNodes[nbSides] = aVec[SMDSEntity_Node] + 2;
nbSides++;
}
}
else if (nbEdgesInWire.front() > 4) { // more than 4 edges - try to unite some
list< TopoDS_Edge > sideEdges;
while (!edges.empty()) {
sideEdges.clear();
sideEdges.splice(sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
bool sameSide = true;
while (!edges.empty() && sameSide) {
sameSide = SMESH_Algo::IsContinuous(sideEdges.back(), edges.front());
if (sameSide)
sideEdges.splice(sideEdges.end(), edges, edges.begin());
}
if (nbSides == 0) { // go backward from the first edge
sameSide = true;
while (!edges.empty() && sameSide) {
sameSide = SMESH_Algo::IsContinuous(sideEdges.front(), edges.back());
if (sameSide)
sideEdges.splice(sideEdges.begin(), edges, --edges.end());
}
}
list<TopoDS_Edge>::iterator ite = sideEdges.begin();
aNbNodes[nbSides] = 1;
for (; ite!=sideEdges.end(); ite++) {
SMESH_subMesh * sm = aMesh.GetSubMesh(*ite);
MapShapeNbElemsItr anIt = aResMap.find(sm);
if (anIt==aResMap.end()) {
return false;
}
std::vector<int> aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1;
else
aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1;
}
++nbSides;
}
// issue 20222. Try to unite only edges shared by two same faces
if (nbSides < 4) {
nbSides = 0;
SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
while (!edges.empty()) {
sideEdges.clear();
sideEdges.splice(sideEdges.end(), edges, edges.begin());
bool sameSide = true;
while (!edges.empty() && sameSide) {
sameSide =
SMESH_Algo::IsContinuous(sideEdges.back(), edges.front()) &&
twoEdgesMeatAtVertex(sideEdges.back(), edges.front(), aMesh);
if (sameSide)
sideEdges.splice(sideEdges.end(), edges, edges.begin());
}
if (nbSides == 0) { // go backward from the first edge
sameSide = true;
while (!edges.empty() && sameSide) {
sameSide =
SMESH_Algo::IsContinuous(sideEdges.front(), edges.back()) &&
twoEdgesMeatAtVertex(sideEdges.front(), edges.back(), aMesh);
if (sameSide)
sideEdges.splice(sideEdges.begin(), edges, --edges.end());
}
}
list<TopoDS_Edge>::iterator ite = sideEdges.begin();
aNbNodes[nbSides] = 1;
for (; ite!=sideEdges.end(); ite++) {
SMESH_subMesh * sm = aMesh.GetSubMesh(*ite);
MapShapeNbElemsItr anIt = aResMap.find(sm);
if (anIt==aResMap.end()) {
return false;
}
std::vector<int> aVec = (*anIt).second;
if (IsQuadratic)
aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1;
else
aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1;
}
++nbSides;
}
}
}
if (nbSides != 4) {
if (!nbSides)
nbSides = nbEdgesInWire.front();
error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
return false;
}
return true;
}
| bool StdMeshers_Quadrangle_2D::Compute | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape | ||
| ) | [virtual] |
Computes mesh on a shape.
| aMesh | - the mesh |
| aShape | - the shape |
| bool | - is a success |
Algorithms that !NeedDescretBoundary() || !OnlyUnaryInput() are to set SMESH_ComputeError returned by SMESH_submesh.GetComputeError() to report problematic subshapes
Implements SMESH_Algo.
Definition at line 196 of file StdMeshers_Quadrangle_2D.cxx.
References SMESH_demo_hexa2_upd.a, SMESHDS_Mesh.AddNode(), COMPERR_BAD_INPUT_MESH, ex13_hole1partial.d, PAL_MESH_043_3D.face, Handle(), faceQuadStruct.isEdgeOut, SMESH_MesherHelper.IsQuadraticSubMesh(), Min(), SMESH_AdvancedEditor.n1, SMESH_AdvancedEditor.n2, SMESH_AdvancedEditor.n3, SMESH_AdvancedEditor.n4, uvPtStruct.node, ex29_refine.node(), QUAD_REDUCED, SMESHDS_Mesh.SetMeshElementOnShape(), SMESHDS_Mesh.SetNodeOnFace(), SMESHDS_Mesh.ShapeToIndex(), faceQuadStruct.side, uvPtStruct.u, faceQuadStruct.uv_grid, uvPtStruct.v, SMDS_MeshNode.X(), SMDS_MeshNode.Y(), and SMDS_MeshNode.Z().
{
// PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside
//Unexpect aCatchSalomeException);
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
aMesh.GetSubMesh(aShape);
SMESH_MesherHelper helper (aMesh);
myHelper = &helper;
_quadraticMesh = myHelper->IsQuadraticSubMesh(aShape);
myNeedSmooth = false;
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
std::auto_ptr<FaceQuadStruct> quadDeleter (quad); // to delete quad at exit from Compute()
if (!quad)
return false;
if (myQuadranglePreference) {
int n1 = quad->side[0]->NbPoints();
int n2 = quad->side[1]->NbPoints();
int n3 = quad->side[2]->NbPoints();
int n4 = quad->side[3]->NbPoints();
int nfull = n1+n2+n3+n4;
int ntmp = nfull/2;
ntmp = ntmp*2;
if (nfull == ntmp && ((n1 != n3) || (n2 != n4))) {
// special path for using only quandrangle faces
bool ok = ComputeQuadPref(aMesh, aShape, quad);
if ( ok && myNeedSmooth )
Smooth( quad );
return ok;
}
}
else if (myQuadType == QUAD_REDUCED) {
int n1 = quad->side[0]->NbPoints();
int n2 = quad->side[1]->NbPoints();
int n3 = quad->side[2]->NbPoints();
int n4 = quad->side[3]->NbPoints();
int n13 = n1 - n3;
int n24 = n2 - n4;
int n13tmp = n13/2; n13tmp = n13tmp*2;
int n24tmp = n24/2; n24tmp = n24tmp*2;
if ((n1 == n3 && n2 != n4 && n24tmp == n24) ||
(n2 == n4 && n1 != n3 && n13tmp == n13)) {
bool ok = ComputeReduced(aMesh, aShape, quad);
if ( ok && myNeedSmooth )
Smooth( quad );
return ok;
}
}
// set normalized grid on unit square in parametric domain
if (!SetNormalizedGrid(aMesh, aShape, quad))
return false;
// --- compute 3D values on points, store points & quadrangles
int nbdown = quad->side[0]->NbPoints();
int nbup = quad->side[2]->NbPoints();
int nbright = quad->side[1]->NbPoints();
int nbleft = quad->side[3]->NbPoints();
int nbhoriz = Min(nbdown, nbup);
int nbvertic = Min(nbright, nbleft);
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
// internal mesh nodes
int i, j, geomFaceID = meshDS->ShapeToIndex(F);
for (i = 1; i < nbhoriz - 1; i++) {
for (j = 1; j < nbvertic - 1; j++) {
int ij = j * nbhoriz + i;
double u = quad->uv_grid[ij].u;
double v = quad->uv_grid[ij].v;
gp_Pnt P = S->Value(u, v);
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(node, geomFaceID, u, v);
quad->uv_grid[ij].node = node;
}
}
// mesh faces
// [2]
// --.--.--.--.--.-- nbvertic
// | | ^
// | | ^
// [3] | | ^ j [1]
// | | ^
// | | ^
// ---.----.----.--- 0
// 0 > > > > > > > > nbhoriz
// i
// [0]
i = 0;
int ilow = 0;
int iup = nbhoriz - 1;
if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
int jlow = 0;
int jup = nbvertic - 1;
if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
// regular quadrangles
for (i = ilow; i < iup; i++) {
for (j = jlow; j < jup; j++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = quad->uv_grid[j * nbhoriz + i].node;
b = quad->uv_grid[j * nbhoriz + i + 1].node;
c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) {
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
}
const vector<UVPtStruct>& uv_e0 = quad->side[0]->GetUVPtStruct(true,0);
const vector<UVPtStruct>& uv_e1 = quad->side[1]->GetUVPtStruct(false,1);
const vector<UVPtStruct>& uv_e2 = quad->side[2]->GetUVPtStruct(true,1);
const vector<UVPtStruct>& uv_e3 = quad->side[3]->GetUVPtStruct(false,0);
if (uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty())
return error(COMPERR_BAD_INPUT_MESH);
double eps = Precision::Confusion();
// Boundary quadrangles
if (quad->isEdgeOut[0]) {
// Down edge is out
//
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___| __ first row of the regular grid
// . . . . . . . . . __ down edge nodes
//
// >->->->->->->->->->->->-> -- direction of processing
int g = 0; // number of last processed node in the regular grid
// number of last node of the down edge to be processed
int stop = nbdown - 1;
// if right edge is out, we will stop at a node, previous to the last one
if (quad->isEdgeOut[1]) stop--;
// for each node of the down edge find nearest node
// in the first row of the regular grid and link them
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e0[i].node;
b = uv_e0[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the regular grid, which will be linked with node b
int near = g;
if (i == stop - 1) {
// right bound reached, link with the rightmost node
near = iup;
c = quad->uv_grid[nbhoriz + iup].node;
}
else {
// find in the grid node c, nearest to the b
double mind = RealLast();
for (int k = g; k <= iup; k++) {
const SMDS_MeshNode *nk;
if (k < ilow) // this can be, if left edge is out
nk = uv_e3[1].node; // get node from the left edge
else
nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else { // make quadrangle
if (near - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + near - 1].node;
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else {
SplitQuad(meshDS, geomFaceID, a, b, c, d);
}
// if node d is not at position g - make additional triangles
if (near - 1 > g) {
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz + k].node;
if (k - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + k - 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[2]) {
// Up edge is out
//
// <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
//
// . . . . . . . . . __ up edge nodes
// ___ ___ ___ ___ ___ ___ __ first row of the regular grid
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
// |___|___|___|___|___|___|
// | | | | | | |
int g = nbhoriz - 1; // last processed node in the regular grid
int stop = 0;
// if left edge is out, we will stop at a second node
if (quad->isEdgeOut[3]) stop++;
// for each node of the up edge find nearest node
// in the first row of the regular grid and link them
for (i = nbup - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e2[i].node;
b = uv_e2[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, which will be linked with node b
int near = g;
if (i == stop + 1) { // left bound reached, link with the leftmost node
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
near = ilow;
} else {
// find node c in the grid, nearest to the b
double mind = RealLast();
for (int k = g; k >= ilow; k--) {
const SMDS_MeshNode *nk;
if (k > iup)
nk = uv_e1[nbright - 2].node;
else
nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else { // make quadrangle
if (near + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else {
SplitQuad(meshDS, geomFaceID, a, b, c, d);
}
if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
if (k + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
g = near;
}
}
}
}
// right or left boundary quadrangles
if (quad->isEdgeOut[1]) {
// MESSAGE("right edge is out");
int g = 0; // last processed node in the grid
int stop = nbright - 1;
if (quad->isEdgeOut[2]) stop--;
for (i = 0; i < stop; i++) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e1[i].node;
b = uv_e1[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop - 1) { // up bondary reached
c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
near = jup;
} else {
double mind = RealLast();
for (int k = g; k <= jup; k++) {
const SMDS_MeshNode *nk;
if (k < jlow)
nk = uv_e0[nbdown - 2].node;
else
nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else { // make quadrangle
if (near - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*near - 2].node;
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else {
SplitQuad(meshDS, geomFaceID, a, b, c, d);
}
if (near - 1 > g) { // if d not is at g - make additional triangles
for (int k = near - 1; k > g; k--) {
c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
if (k - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*k - 2].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
g = near;
}
}
} else {
if (quad->isEdgeOut[3]) {
// MESSAGE("left edge is out");
int g = nbvertic - 1; // last processed node in the grid
int stop = 0;
if (quad->isEdgeOut[0]) stop++;
for (i = nbleft - 1; i > stop; i--) {
const SMDS_MeshNode *a, *b, *c, *d;
a = uv_e3[i].node;
b = uv_e3[i - 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
// find node c in the grid, nearest to the b
int near = g;
if (i == stop + 1) { // down bondary reached
c = quad->uv_grid[nbhoriz*jlow + 1].node;
near = jlow;
} else {
double mind = RealLast();
for (int k = g; k >= jlow; k--) {
const SMDS_MeshNode *nk;
if (k > jup)
nk = uv_e2[1].node;
else
nk = quad->uv_grid[nbhoriz*k + 1].node;
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
near = k;
mind = dist;
} else {
break;
}
}
}
if (near == g) { // make triangle
SMDS_MeshFace* face = myHelper->AddFace(a, b, c);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else { // make quadrangle
if (near + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
if (!myTrianglePreference){
SMDS_MeshFace* face = myHelper->AddFace(a, b, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
else {
SplitQuad(meshDS, geomFaceID, a, b, c, d);
}
if (near + 1 < g) { // if d not is at g - make additional triangles
for (int k = near + 1; k < g; k++) {
c = quad->uv_grid[nbhoriz*k + 1].node;
if (k + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
SMDS_MeshFace* face = myHelper->AddFace(a, c, d);
if (face) meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
g = near;
}
}
}
}
if ( myNeedSmooth )
Smooth( quad );
bool isOk = true;
return isOk;
}
| virtual bool SMESH_Algo.Compute | ( | SMESH_Mesh & | aMesh, |
| SMESH_MesherHelper * | aHelper | ||
| ) | [virtual, inherited] |
Computes mesh without geometry.
| aMesh | - the mesh |
| aHelper | - helper that must be used for adding elements to |
| bool | - is a success |
The method is called if ( !aMesh->HasShapeToMesh() )
Reimplemented in StdMeshers_Hexa_3D, and StdMeshers_HexaFromSkin_3D.
| bool StdMeshers_Quadrangle_2D::ComputeQuadPref | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| FaceQuadStruct * | quad | ||
| ) | [protected] |
Create only quandrangle faces.
Definition at line 1427 of file StdMeshers_Quadrangle_2D.cxx.
References SMESHDS_Mesh.AddNode(), CalcUV(), CalcUV2(), COMPERR_BAD_INPUT_MESH, Handle(), Max(), Min(), SMESH_AdvancedEditor.n1, SMESH_AdvancedEditor.n2, ex29_refine.node(), SMESH_fixation.p0, QUAD_QUADRANGLE_PREF_REVERSED, SMESHDS_Mesh.SetMeshElementOnShape(), SMESHDS_Mesh.SetNodeOnFace(), SMESHDS_Mesh.ShapeToIndex(), ShiftQuad(), faceQuadStruct.side, ex13_hole1partial.x, ex29_refine.x0, ex29_refine.x1, SMESH_fixation.y0, and SMESH_fixation.y1.
{
// Auxilary key in order to keep old variant
// of meshing after implementation new variant
// for bug 0016220 from Mantis.
bool OldVersion = false;
if (myQuadType == QUAD_QUADRANGLE_PREF_REVERSED)
OldVersion = true;
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
bool WisF = true;
int i,j,geomFaceID = meshDS->ShapeToIndex(F);
int nb = quad->side[0]->NbPoints();
int nr = quad->side[1]->NbPoints();
int nt = quad->side[2]->NbPoints();
int nl = quad->side[3]->NbPoints();
int dh = abs(nb-nt);
int dv = abs(nr-nl);
if (dh>=dv) {
if (nt>nb) {
// it is a base case => not shift quad but me be replacement is need
ShiftQuad(quad,0,WisF);
}
else {
// we have to shift quad on 2
ShiftQuad(quad,2,WisF);
}
}
else {
if (nr>nl) {
// we have to shift quad on 1
ShiftQuad(quad,1,WisF);
}
else {
// we have to shift quad on 3
ShiftQuad(quad,3,WisF);
}
}
nb = quad->side[0]->NbPoints();
nr = quad->side[1]->NbPoints();
nt = quad->side[2]->NbPoints();
nl = quad->side[3]->NbPoints();
dh = abs(nb-nt);
dv = abs(nr-nl);
int nbh = Max(nb,nt);
int nbv = Max(nr,nl);
int addh = 0;
int addv = 0;
// ----------- Old version ---------------
// orientation of face and 3 main domain for future faces
// 0 top 1
// 1------------1
// | | | |
// | | | |
// | L | | R |
// left | | | | rigth
// | / \ |
// | / C \ |
// |/ \|
// 0------------0
// 0 bottom 1
// ----------- New version ---------------
// orientation of face and 3 main domain for future faces
// 0 top 1
// 1------------1
// | |____| |
// | / \ |
// | / C \ |
// left |/________\| rigth
// | |
// | |
// | |
// 0------------0
// 0 bottom 1
if (dh>dv) {
addv = (dh-dv)/2;
nbv = nbv + addv;
}
else { // dv>=dh
addh = (dv-dh)/2;
nbh = nbh + addh;
}
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0);
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1);
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
if (uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl)
return error(COMPERR_BAD_INPUT_MESH);
if ( myNeedSmooth )
UpdateDegenUV( quad );
// arrays for normalized params
//cout<<"Dump B:"<<endl;
TColStd_SequenceOfReal npb, npr, npt, npl;
for (i=0; i<nb; i++) {
npb.Append(uv_eb[i].normParam);
//cout<<"i="<<i<<" par="<<uv_eb[i].normParam<<" npar="<<uv_eb[i].normParam;
//const SMDS_MeshNode* N = uv_eb[i].node;
//cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
}
for (i=0; i<nr; i++) {
npr.Append(uv_er[i].normParam);
}
for (i=0; i<nt; i++) {
npt.Append(uv_et[i].normParam);
}
for (i=0; i<nl; i++) {
npl.Append(uv_el[i].normParam);
}
int dl,dr;
if (OldVersion) {
// add some params to right and left after the first param
// insert to right
dr = nbv - nr;
double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
for (i=1; i<=dr; i++) {
npr.InsertAfter(1,npr.Value(2)-dpr);
}
// insert to left
dl = nbv - nl;
dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
for (i=1; i<=dl; i++) {
npl.InsertAfter(1,npl.Value(2)-dpr);
}
}
//cout<<"npb:";
//for (i=1; i<=npb.Length(); i++) {
// cout<<" "<<npb.Value(i);
//}
//cout<<endl;
gp_XY a0(uv_eb.front().u, uv_eb.front().v);
gp_XY a1(uv_eb.back().u, uv_eb.back().v);
gp_XY a2(uv_et.back().u, uv_et.back().v);
gp_XY a3(uv_et.front().u, uv_et.front().v);
//cout<<" a0("<<a0.X()<<","<<a0.Y()<<")"<<" a1("<<a1.X()<<","<<a1.Y()<<")"
// <<" a2("<<a2.X()<<","<<a2.Y()<<")"<<" a3("<<a3.X()<<","<<a3.Y()<<")"<<endl;
int nnn = Min(nr,nl);
// auxilary sequence of XY for creation nodes
// in the bottom part of central domain
// Length of UVL and UVR must be == nbv-nnn
TColgp_SequenceOfXY UVL, UVR, UVT;
if (OldVersion) {
// step1: create faces for left domain
StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
// add left nodes
for (j=1; j<=nl; j++)
NodesL.SetValue(1,j,uv_el[j-1].node);
if (dl>0) {
// add top nodes
for (i=1; i<=dl; i++)
NodesL.SetValue(i+1,nl,uv_et[i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for (i=1; i<=dl; i++) {
double x0 = npt.Value(i+1);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,1,N);
if (UVL.Length()<nbv-nnn) UVL.Append(UV);
// internal nodes
for (j=2; j<nl; j++) {
double y0 = npl.Value(dl+j);
double y1 = npr.Value(dl+j);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,j,N);
if (i==dl) UVtmp.Append(UV);
}
}
for (i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn; i++) {
UVL.Append(UVtmp.Value(i));
}
//cout<<"Dump NodesL:"<<endl;
//for (i=1; i<=dl+1; i++) {
// cout<<"i="<<i;
// for (j=1; j<=nl; j++) {
// cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
// }
// cout<<endl;
//}
// create faces
for (i=1; i<=dl; i++) {
for (j=1; j<nl; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
}
else {
// fill UVL using c2d
for (i=1; i<npl.Length() && UVL.Length()<nbv-nnn; i++) {
UVL.Append(gp_UV (uv_el[i].u, uv_el[i].v));
}
}
// step2: create faces for right domain
StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
// add right nodes
for (j=1; j<=nr; j++)
NodesR.SetValue(1,j,uv_er[nr-j].node);
if (dr>0) {
// add top nodes
for (i=1; i<=dr; i++)
NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for (i=1; i<=dr; i++) {
double x0 = npt.Value(nt-i);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,nr,N);
if (UVR.Length()<nbv-nnn) UVR.Append(UV);
// internal nodes
for (j=2; j<nr; j++) {
double y0 = npl.Value(nbv-j+1);
double y1 = npr.Value(nbv-j+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,j,N);
if (i==dr) UVtmp.Prepend(UV);
}
}
for (i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn; i++) {
UVR.Append(UVtmp.Value(i));
}
// create faces
for (i=1; i<=dr; i++) {
for (j=1; j<nr; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
}
else {
// fill UVR using c2d
for (i=1; i<npr.Length() && UVR.Length()<nbv-nnn; i++) {
UVR.Append(gp_UV(uv_er[i].u, uv_er[i].v));
}
}
// step3: create faces for central domain
StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
// add first line using NodesL
for (i=1; i<=dl+1; i++)
NodesC.SetValue(1,i,NodesL(i,1));
for (i=2; i<=nl; i++)
NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
// add last line using NodesR
for (i=1; i<=dr+1; i++)
NodesC.SetValue(nb,i,NodesR(i,nr));
for (i=1; i<nr; i++)
NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
// add top nodes (last columns)
for (i=dl+2; i<nbh-dr; i++)
NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
// add bottom nodes (first columns)
for (i=2; i<nb; i++)
NodesC.SetValue(i,1,uv_eb[i-1].node);
// create and add needed nodes
// add linear layers
for (i=2; i<nb; i++) {
double x0 = npt.Value(dl+i);
double x1 = x0;
for (j=1; j<nnn; j++) {
double y0 = npl.Value(nbv-nnn+j);
double y1 = npr.Value(nbv-nnn+j);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(i,nbv-nnn+j,N);
if ( j==1 )
UVT.Append( UV );
}
}
// add diagonal layers
//cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
//cout<<"Dump UVL:"<<endl;
//for (i=1; i<=UVL.Length(); i++) {
// cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
//}
//cout<<endl;
gp_UV A2 = UVR.Value(nbv-nnn);
gp_UV A3 = UVL.Value(nbv-nnn);
for (i=1; i<nbv-nnn; i++) {
gp_UV p1 = UVR.Value(i);
gp_UV p3 = UVL.Value(i);
double y = i / double(nbv-nnn);
for (j=2; j<nb; j++) {
double x = npb.Value(j);
gp_UV p0( uv_eb[j-1].u, uv_eb[j-1].v );
gp_UV p2 = UVT.Value( j-1 );
gp_UV UV = CalcUV(x, y, a0, a1, A2, A3, p0,p1,p2,p3 );
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(),UV.Y());
NodesC.SetValue(j,i+1,N);
}
}
// create faces
for (i=1; i<nb; i++) {
for (j=1; j<nbv; j++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
}
else { // New version (!OldVersion)
// step1: create faces for bottom rectangle domain
StdMeshers_Array2OfNode NodesBRD(1,nb,1,nnn-1);
// fill UVL and UVR using c2d
for (j=0; j<nb; j++) {
NodesBRD.SetValue(j+1,1,uv_eb[j].node);
}
for (i=1; i<nnn-1; i++) {
NodesBRD.SetValue(1,i+1,uv_el[i].node);
NodesBRD.SetValue(nb,i+1,uv_er[i].node);
for (j=2; j<nb; j++) {
double x = npb.Value(j);
double y = (1-x) * npl.Value(i+1) + x * npr.Value(i+1);
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(),UV.Y());
NodesBRD.SetValue(j,i+1,N);
}
}
for (j=1; j<nnn-1; j++) {
for (i=1; i<nb; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j),
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i,j+1),
NodesBRD.Value(i+1,j+1), NodesBRD.Value(i+1,j));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
int drl = abs(nr-nl);
// create faces for region C
StdMeshers_Array2OfNode NodesC(1,nb,1,drl+1+addv);
// add nodes from previous region
for (j=1; j<=nb; j++) {
NodesC.SetValue(j,1,NodesBRD.Value(j,nnn-1));
}
if ((drl+addv) > 0) {
int n1,n2;
if (nr>nl) {
n1 = 1;
n2 = drl + 1;
TColgp_SequenceOfXY UVtmp;
double drparam = npr.Value(nr) - npr.Value(nnn-1);
double dlparam = npl.Value(nnn) - npl.Value(nnn-1);
double y0,y1;
for (i=1; i<=drl; i++) {
// add existed nodes from right edge
NodesC.SetValue(nb,i+1,uv_er[nnn+i-2].node);
//double dtparam = npt.Value(i+1);
y1 = npr.Value(nnn+i-1); // param on right edge
double dpar = (y1 - npr.Value(nnn-1))/drparam;
y0 = npl.Value(nnn-1) + dpar*dlparam; // param on left edge
double dy = y1 - y0;
for (j=1; j<nb; j++) {
double x = npt.Value(i+1) + npb.Value(j)*(1-npt.Value(i+1));
double y = y0 + dy*x;
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(j,i+1,N);
}
}
double dy0 = (1-y0)/(addv+1);
double dy1 = (1-y1)/(addv+1);
for (i=1; i<=addv; i++) {
double yy0 = y0 + dy0*i;
double yy1 = y1 + dy1*i;
double dyy = yy1 - yy0;
for (j=1; j<=nb; j++) {
double x = npt.Value(i+1+drl) +
npb.Value(j) * (npt.Value(nt-i) - npt.Value(i+1+drl));
double y = yy0 + dyy*x;
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(j,i+drl+1,N);
}
}
}
else { // nr<nl
n2 = 1;
n1 = drl + 1;
TColgp_SequenceOfXY UVtmp;
double dlparam = npl.Value(nl) - npl.Value(nnn-1);
double drparam = npr.Value(nnn) - npr.Value(nnn-1);
double y0 = npl.Value(nnn-1);
double y1 = npr.Value(nnn-1);
for (i=1; i<=drl; i++) {
// add existed nodes from right edge
NodesC.SetValue(1,i+1,uv_el[nnn+i-2].node);
y0 = npl.Value(nnn+i-1); // param on left edge
double dpar = (y0 - npl.Value(nnn-1))/dlparam;
y1 = npr.Value(nnn-1) + dpar*drparam; // param on right edge
double dy = y1 - y0;
for (j=2; j<=nb; j++) {
double x = npb.Value(j)*npt.Value(nt-i);
double y = y0 + dy*x;
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(j,i+1,N);
}
}
double dy0 = (1-y0)/(addv+1);
double dy1 = (1-y1)/(addv+1);
for (i=1; i<=addv; i++) {
double yy0 = y0 + dy0*i;
double yy1 = y1 + dy1*i;
double dyy = yy1 - yy0;
for (j=1; j<=nb; j++) {
double x = npt.Value(i+1) +
npb.Value(j) * (npt.Value(nt-i-drl) - npt.Value(i+1));
double y = yy0 + dyy*x;
gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(j,i+drl+1,N);
}
}
}
// create faces
for (j=1; j<=drl+addv; j++) {
for (i=1; i<nb; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
} // end nr<nl
StdMeshers_Array2OfNode NodesLast(1,nt,1,2);
for (i=1; i<=nt; i++) {
NodesLast.SetValue(i,2,uv_et[i-1].node);
}
int nnn=0;
for (i=n1; i<drl+addv+1; i++) {
nnn++;
NodesLast.SetValue(nnn,1,NodesC.Value(1,i));
}
for (i=1; i<=nb; i++) {
nnn++;
NodesLast.SetValue(nnn,1,NodesC.Value(i,drl+addv+1));
}
for (i=drl+addv; i>=n2; i--) {
nnn++;
NodesLast.SetValue(nnn,1,NodesC.Value(nb,i));
}
for (i=1; i<nt; i++) {
if (WisF) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1),
NodesLast.Value(i+1,2), NodesLast.Value(i,2));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
myHelper->AddFace(NodesLast.Value(i,1), NodesLast.Value(i,2),
NodesLast.Value(i+1,2), NodesLast.Value(i+1,2));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
} // if ((drl+addv) > 0)
} // end new version implementation
bool isOk = true;
return isOk;
}
| bool StdMeshers_Quadrangle_2D::ComputeReduced | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| FaceQuadStruct * | quad | ||
| ) | [protected] |
Implementation of Reduced algorithm (meshing with quadrangles only)
Definition at line 2160 of file StdMeshers_Quadrangle_2D.cxx.
References SMESHDS_Mesh.AddNode(), CalcUV(), COMPERR_BAD_INPUT_MESH, Handle(), SMESH_box2_tetra.log, Max(), Min(), ex29_refine.node(), SMESHDS_Mesh.SetMeshElementOnShape(), SMESHDS_Mesh.SetNodeOnFace(), SMESHDS_Mesh.ShapeToIndex(), ShiftQuad(), faceQuadStruct.side, uvPtStruct.u, faceQuadStruct.uv_grid, uvPtStruct.v, ex29_refine.x0, ex29_refine.x1, SMESH_fixation.y0, and SMESH_fixation.y1.
{
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
int i,j,geomFaceID = meshDS->ShapeToIndex(F);
int nb = quad->side[0]->NbPoints();
int nr = quad->side[1]->NbPoints();
int nt = quad->side[2]->NbPoints();
int nl = quad->side[3]->NbPoints();
// Simple Reduce 8->6->4->2 (3 steps) Multiple Reduce 8->2 (1 step)
//
// .-----.-----.-----.-----. .-----.-----.-----.-----.
// | / \ | / \ | | / \ | / \ |
// | / .--.--. \ | | / \ | / \ |
// | / / | \ \ | | / .----.----. \ |
// .---.---.---.---.---.---. | / / \ | / \ \ |
// | / / \ | / \ \ | | / / \ | / \ \ |
// | / / .-.-. \ \ | | / / .---.---. \ \ |
// | / / / | \ \ \ | | / / / \ | / \ \ \ |
// .--.--.--.--.--.--.--.--. | / / / \ | / \ \ \ |
// | / / / \ | / \ \ \ | | / / / .-.-. \ \ \ |
// | / / / .-.-. \ \ \ | | / / / / | \ \ \ \ |
// | / / / / | \ \ \ \ | | / / / / | \ \ \ \ |
// .-.-.-.--.--.--.--.-.-.-. .-.-.-.--.--.--.--.-.-.-.
bool MultipleReduce = false;
{
int nb1 = nb;
int nr1 = nr;
int nt1 = nt;
if (nr == nl) {
if (nb < nt) {
nt1 = nb;
nb1 = nt;
}
}
else if (nb == nt) {
nr1 = nb; // and == nt
if (nl < nr) {
nt1 = nl;
nb1 = nr;
}
else {
nt1 = nr;
nb1 = nl;
}
}
else {
return false;
}
// number of rows and columns
int nrows = nr1 - 1;
int ncol_top = nt1 - 1;
int ncol_bot = nb1 - 1;
// number of rows needed to reduce ncol_bot to ncol_top using simple 3->1 "tree" (see below)
int nrows_tree31 = int( log( ncol_bot / ncol_top ) / log( 3 )); // = log x base 3
if ( nrows < nrows_tree31 )
MultipleReduce = true;
}
if (MultipleReduce) { // == ComputeQuadPref QUAD_QUADRANGLE_PREF_REVERSED
//==================================================
int dh = abs(nb-nt);
int dv = abs(nr-nl);
if (dh >= dv) {
if (nt > nb) {
// it is a base case => not shift quad but may be replacement is need
ShiftQuad(quad,0,true);
}
else {
// we have to shift quad on 2
ShiftQuad(quad,2,true);
}
}
else {
if (nr > nl) {
// we have to shift quad on 1
ShiftQuad(quad,1,true);
}
else {
// we have to shift quad on 3
ShiftQuad(quad,3,true);
}
}
nb = quad->side[0]->NbPoints();
nr = quad->side[1]->NbPoints();
nt = quad->side[2]->NbPoints();
nl = quad->side[3]->NbPoints();
dh = abs(nb-nt);
dv = abs(nr-nl);
int nbh = Max(nb,nt);
int nbv = Max(nr,nl);
int addh = 0;
int addv = 0;
if (dh>dv) {
addv = (dh-dv)/2;
nbv = nbv + addv;
}
else { // dv>=dh
addh = (dv-dh)/2;
nbh = nbh + addh;
}
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0);
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1);
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
if (uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl)
return error(COMPERR_BAD_INPUT_MESH);
if ( myNeedSmooth )
UpdateDegenUV( quad );
// arrays for normalized params
TColStd_SequenceOfReal npb, npr, npt, npl;
for (j = 0; j < nb; j++) {
npb.Append(uv_eb[j].normParam);
}
for (i = 0; i < nr; i++) {
npr.Append(uv_er[i].normParam);
}
for (j = 0; j < nt; j++) {
npt.Append(uv_et[j].normParam);
}
for (i = 0; i < nl; i++) {
npl.Append(uv_el[i].normParam);
}
int dl,dr;
// orientation of face and 3 main domain for future faces
// 0 top 1
// 1------------1
// | | | |
// | | | |
// | L | | R |
// left | | | | rigth
// | / \ |
// | / C \ |
// |/ \|
// 0------------0
// 0 bottom 1
// add some params to right and left after the first param
// insert to right
dr = nbv - nr;
double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
for (i=1; i<=dr; i++) {
npr.InsertAfter(1,npr.Value(2)-dpr);
}
// insert to left
dl = nbv - nl;
dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
for (i=1; i<=dl; i++) {
npl.InsertAfter(1,npl.Value(2)-dpr);
}
gp_XY a0 (uv_eb.front().u, uv_eb.front().v);
gp_XY a1 (uv_eb.back().u, uv_eb.back().v);
gp_XY a2 (uv_et.back().u, uv_et.back().v);
gp_XY a3 (uv_et.front().u, uv_et.front().v);
int nnn = Min(nr,nl);
// auxilary sequence of XY for creation nodes
// in the bottom part of central domain
// it's length must be == nbv-nnn-1
TColgp_SequenceOfXY UVL;
TColgp_SequenceOfXY UVR;
//==================================================
// step1: create faces for left domain
StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
// add left nodes
for (j=1; j<=nl; j++)
NodesL.SetValue(1,j,uv_el[j-1].node);
if (dl>0) {
// add top nodes
for (i=1; i<=dl; i++)
NodesL.SetValue(i+1,nl,uv_et[i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for (i=1; i<=dl; i++) {
double x0 = npt.Value(i+1);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,1,N);
if (UVL.Length()<nbv-nnn-1) UVL.Append(UV);
// internal nodes
for (j=2; j<nl; j++) {
double y0 = npl.Value(dl+j);
double y1 = npr.Value(dl+j);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesL.SetValue(i+1,j,N);
if (i==dl) UVtmp.Append(UV);
}
}
for (i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
UVL.Append(UVtmp.Value(i));
}
// create faces
for (i=1; i<=dl; i++) {
for (j=1; j<nl; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
else {
// fill UVL using c2d
for (i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
UVL.Append(gp_UV (uv_el[i].u, uv_el[i].v));
}
}
// step2: create faces for right domain
StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
// add right nodes
for (j=1; j<=nr; j++)
NodesR.SetValue(1,j,uv_er[nr-j].node);
if (dr>0) {
// add top nodes
for (i=1; i<=dr; i++)
NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
// create and add needed nodes
TColgp_SequenceOfXY UVtmp;
for (i=1; i<=dr; i++) {
double x0 = npt.Value(nt-i);
double x1 = x0;
// diagonal node
double y0 = npl.Value(i+1);
double y1 = npr.Value(i+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,nr,N);
if (UVR.Length()<nbv-nnn-1) UVR.Append(UV);
// internal nodes
for (j=2; j<nr; j++) {
double y0 = npl.Value(nbv-j+1);
double y1 = npr.Value(nbv-j+1);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesR.SetValue(i+1,j,N);
if (i==dr) UVtmp.Prepend(UV);
}
}
for (i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
UVR.Append(UVtmp.Value(i));
}
// create faces
for (i=1; i<=dr; i++) {
for (j=1; j<nr; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
}
else {
// fill UVR using c2d
for (i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
UVR.Append(gp_UV(uv_er[i].u, uv_er[i].v));
}
}
// step3: create faces for central domain
StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
// add first line using NodesL
for (i=1; i<=dl+1; i++)
NodesC.SetValue(1,i,NodesL(i,1));
for (i=2; i<=nl; i++)
NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
// add last line using NodesR
for (i=1; i<=dr+1; i++)
NodesC.SetValue(nb,i,NodesR(i,nr));
for (i=1; i<nr; i++)
NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
// add top nodes (last columns)
for (i=dl+2; i<nbh-dr; i++)
NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
// add bottom nodes (first columns)
for (i=2; i<nb; i++)
NodesC.SetValue(i,1,uv_eb[i-1].node);
// create and add needed nodes
// add linear layers
for (i=2; i<nb; i++) {
double x0 = npt.Value(dl+i);
double x1 = x0;
for (j=1; j<nnn; j++) {
double y0 = npl.Value(nbv-nnn+j);
double y1 = npr.Value(nbv-nnn+j);
gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
gp_Pnt P = S->Value(UV.X(),UV.Y());
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
NodesC.SetValue(i,nbv-nnn+j,N);
}
}
// add diagonal layers
for (i=1; i<nbv-nnn; i++) {
double du = UVR.Value(i).X() - UVL.Value(i).X();
double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
for (j=2; j<nb; j++) {
double u = UVL.Value(i).X() + du*npb.Value(j);
double v = UVL.Value(i).Y() + dv*npb.Value(j);
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(N, geomFaceID, u, v);
NodesC.SetValue(j,i+1,N);
}
}
// create faces
for (i=1; i<nb; i++) {
for (j=1; j<nbv; j++) {
SMDS_MeshFace* F =
myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
}
}
// TODO ???
} // end Multiple Reduce implementation
else { // Simple Reduce (!MultipleReduce)
//=========================================================
if (nr == nl) {
if (nt < nb) {
// it is a base case => not shift quad
//ShiftQuad(quad,0,true);
}
else {
// we have to shift quad on 2
ShiftQuad(quad,2,true);
}
}
else {
if (nl > nr) {
// we have to shift quad on 1
ShiftQuad(quad,1,true);
}
else {
// we have to shift quad on 3
ShiftQuad(quad,3,true);
}
}
nb = quad->side[0]->NbPoints();
nr = quad->side[1]->NbPoints();
nt = quad->side[2]->NbPoints();
nl = quad->side[3]->NbPoints();
// number of rows and columns
int nrows = nr - 1; // and also == nl - 1
int ncol_top = nt - 1;
int ncol_bot = nb - 1;
int npair_top = ncol_top / 2;
// maximum number of bottom elements for "linear" simple reduce 4->2
int max_lin = ncol_top + npair_top * 2 * nrows;
// maximum number of bottom elements for "linear" simple reduce 4->2
int max_lin31 = ncol_top + ncol_top * 2 * nrows;
// maximum number of bottom elements for "tree" simple reduce 4->2
int max_tree42 = 0;
// number of rows needed to reduce ncol_bot to ncol_top using simple 4->2 "tree"
int nrows_tree42 = int( log2( ncol_bot / ncol_top )); // needed to avoid overflow at pow(2)
if (ncol_top > npair_top * 2 && nrows_tree42 < nrows) {
max_tree42 = npair_top * pow(2.0, nrows + 1);
int delta = ncol_bot - int( max_tree42 );
for (int irow = 1; irow < nrows; irow++) {
int nfour = delta / 4;
delta -= nfour * 2;
}
if (delta <= (ncol_top - npair_top * 2))
max_tree42 = ncol_bot;
}
// maximum number of bottom elements for "tree" simple reduce 3->1
//int max_tree31 = ncol_top * pow(3.0, nrows);
bool is_lin_31 = false;
bool is_lin_42 = false;
bool is_tree_31 = false;
bool is_tree_42 = false;
if (ncol_bot > max_lin) {
if (ncol_bot <= max_lin31) {
is_lin_31 = true;
max_lin = max_lin31;
}
}
else {
// if ncol_bot is a 3*n or not 2*n
if ((ncol_bot/3)*3 == ncol_bot || (ncol_bot/2)*2 != ncol_bot) {
is_lin_31 = true;
max_lin = max_lin31;
}
else {
is_lin_42 = true;
}
}
if (ncol_bot > max_lin) { // not "linear"
is_tree_31 = (ncol_bot > max_tree42);
if (ncol_bot <= max_tree42) {
if ((ncol_bot/3)*3 == ncol_bot || (ncol_bot/2)*2 != ncol_bot) {
is_tree_31 = true;
}
else {
is_tree_42 = true;
}
}
}
const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0);
const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1);
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
if (uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl)
return error(COMPERR_BAD_INPUT_MESH);
// arrays for normalized params
TColStd_SequenceOfReal npb, npr, npt, npl;
for (j = 0; j < nb; j++) {
npb.Append(uv_eb[j].normParam);
}
for (i = 0; i < nr; i++) {
npr.Append(uv_er[i].normParam);
}
for (j = 0; j < nt; j++) {
npt.Append(uv_et[j].normParam);
}
for (i = 0; i < nl; i++) {
npl.Append(uv_el[i].normParam);
}
// We will ajust new points to this grid
if (!SetNormalizedGrid(aMesh, aShape, quad))
return false;
// TODO ???
gp_XY a0 (uv_eb.front().u, uv_eb.front().v);
gp_XY a1 (uv_eb.back().u, uv_eb.back().v);
gp_XY a2 (uv_et.back().u, uv_et.back().v);
gp_XY a3 (uv_et.front().u, uv_et.front().v);
//=========================================================
TColStd_SequenceOfInteger curr_base, next_base;
TColStd_SequenceOfReal curr_par_u, curr_par_v;
TColStd_SequenceOfReal next_par_u, next_par_v;
StdMeshers_Array2OfNode NodesBRD (1,nb, 1,nr);
for (j = 1; j <= nb; j++) {
NodesBRD.SetValue(j, 1, uv_eb[j - 1].node); // bottom
curr_base.Append(j);
next_base.Append(-1);
curr_par_u.Append(uv_eb[j-1].u);
curr_par_v.Append(uv_eb[j-1].v);
next_par_u.Append(0.);
next_par_v.Append(0.);
}
for (j = 1; j <= nt; j++) {
NodesBRD.SetValue(j, nr, uv_et[j - 1].node); // top
}
int curr_base_len = nb;
int next_base_len = 0;
if (is_tree_42) {
// "tree" simple reduce "42": 2->4->8->16->32->...
//
// .-------------------------------.-------------------------------. nr
// | \ | / |
// | \ .---------------.---------------. / |
// | | | | |
// .---------------.---------------.---------------.---------------.
// | \ | / | \ | / |
// | \ .-------.-------. / | \ .-------.-------. / |
// | | | | | | | | |
// .-------.-------.-------.-------.-------.-------.-------.-------. i
// |\ | /|\ | /|\ | /|\ | /|
// | \.---.---./ | \.---.---./ | \.---.---./ | \.---.---./ |
// | | | | | | | | | | | | | | | | |
// .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.
// |\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|
// | .-.-. | .-.-. | .-.-. | .-.-. | .-.-. | .-.-. | .-.-. | .-.-. |
// | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
// .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. 1
// 1 j nb
for (i = 1; i < nr; i++) { // layer by layer
// left
NodesBRD.SetValue(1, i+1, uv_el[i].node);
next_base.SetValue(++next_base_len, 1);
// right
NodesBRD.SetValue(nb, i+1, uv_er[i].node);
next_par_u.SetValue(next_base_len, uv_el[i].u);
next_par_v.SetValue(next_base_len, uv_el[i].v);
// to stop reducing, if number of nodes reaches nt
int delta = curr_base_len - nt;
//double du = uv_er[i].u - uv_el[i].u;
//double dv = uv_er[i].v - uv_el[i].v;
// to calculate normalized parameter, we must know number of points in next layer
int nb_four = (curr_base_len - 1) / 4;
int nb_next = nb_four*2 + (curr_base_len - nb_four*4);
if (nb_next < nt) nb_next = nt;
for (j = 1; j + 4 <= curr_base_len && delta > 0; j += 4, delta -= 2) {
// add one "HH": nodes a,b,c,d,e and faces 1,2,3,4,5,6
//
// .-----a-----b i + 1
// |\ 5 | 6 /|
// | \ | / |
// | c--d--e |
// |1 |2 |3 |4 |
// | | | | |
// .--.--.--.--. i
//
// j j+2 j+4
double u,v;
// a (i + 1, j + 2)
const SMDS_MeshNode* Na;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 2));
if (i + 1 == nr) { // top
Na = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Na);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else {
//double norm_par = double(next_base_len - 1)/double(nb_next - 1);
//u = uv_el[i].u + du * norm_par;
//v = uv_el[i].v + dv * norm_par;
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
//u = uv_el[i].u + du*npb.Value(curr_base.Value(j + 2));
//v = uv_el[i].v + dv*npb.Value(curr_base.Value(j + 2));
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Na1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Na1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Na1);
Na = Na1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// b (i + 1, j + 4)
const SMDS_MeshNode* Nb;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 4));
if (i + 1 == nr) { // top
Nb = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 4 == curr_base_len) { // right
Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
//double norm_par = double(next_base_len - 1)/double(nb_next - 1);
//u = uv_el[i].u + du * norm_par;
//v = uv_el[i].v + dv * norm_par;
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
//u = uv_el[i].u + du*npb.Value(curr_base.Value(j + 4));
//v = uv_el[i].v + dv*npb.Value(curr_base.Value(j + 4));
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
Nb = Nb1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// c
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len - 2)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len - 2)) / 2.0;
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
// d
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len - 1)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len - 1)) / 2.0;
P = S->Value(u,v);
SMDS_MeshNode* Nd = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nd, geomFaceID, u, v);
// e
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len)) / 2.0;
P = S->Value(u,v);
SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
// Faces
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
Nc,
NodesBRD.Value(next_base.Value(next_base_len - 2), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
SMDS_MeshFace* F2 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(curr_base.Value(j + 2), i),
Nd, Nc);
if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
SMDS_MeshFace* F3 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
NodesBRD.Value(curr_base.Value(j + 3), i),
Ne, Nd);
if (F3) meshDS->SetMeshElementOnShape(F3, geomFaceID);
SMDS_MeshFace* F4 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 3), i),
NodesBRD.Value(curr_base.Value(j + 4), i),
Nb, Ne);
if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
SMDS_MeshFace* F5 = myHelper->AddFace(Nc, Nd, Na,
NodesBRD.Value(next_base.Value(next_base_len - 2), i + 1));
if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
SMDS_MeshFace* F6 = myHelper->AddFace(Nd, Ne, Nb, Na);
if (F6) meshDS->SetMeshElementOnShape(F6, geomFaceID);
}
// not reduced side elements (if any)
for (; j < curr_base_len; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 1 == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
//double norm_par = double(next_base_len - 1)/double(nb_next - 1);
//u = uv_el[i].u + du * norm_par;
//v = uv_el[i].v + dv * norm_par;
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
//u = uv_el[i].u + du*npb.Value(curr_base.Value(j + 1));
//v = uv_el[i].v + dv*npb.Value(curr_base.Value(j + 1));
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
curr_base_len = next_base_len;
curr_base = next_base;
curr_par_u = next_par_u;
curr_par_v = next_par_v;
next_base_len = 0;
}
} // end "tree" simple reduce "42"
else if (is_tree_31) {
// "tree" simple reduce "31": 1->3->9->27->...
//
// .-----------------------------------------------------. nr
// | \ / |
// | .-----------------. |
// | | | |
// .-----------------.-----------------.-----------------.
// | \ / | \ / | \ / |
// | .-----. | .-----. | .-----. | i
// | | | | | | | | | |
// .-----.-----.-----.-----.-----.-----.-----.-----.-----.
// |\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|
// | .-. | .-. | .-. | .-. | .-. | .-. | .-. | .-. | .-. |
// | | | | | | | | | | | | | | | | | | | | | | | | | | | |
// .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. 1
// 1 j nb
for (i = 1; i < nr; i++) { // layer by layer
// left
NodesBRD.SetValue(1, i+1, uv_el[i].node);
next_base.SetValue(++next_base_len, 1);
// right
NodesBRD.SetValue(nb, i+1, uv_er[i].node);
next_par_u.SetValue(next_base_len, uv_el[i].u);
next_par_v.SetValue(next_base_len, uv_el[i].v);
// to stop reducing, if number of nodes reaches nt
int delta = curr_base_len - nt;
// to calculate normalized parameter, we must know number of points in next layer
int nb_three = (curr_base_len - 1) / 3;
int nb_next = nb_three + (curr_base_len - nb_three*3);
if (nb_next < nt) nb_next = nt;
for (j = 1; j + 3 <= curr_base_len && delta > 0; j += 3, delta -= 2) {
// add one "H": nodes b,c,e and faces 1,2,4,5
//
// .---------b i + 1
// |\ 5 /|
// | \ / |
// | c---e |
// |1 |2 |4 |
// | | | |
// .--.---.--. i
//
// j j+1 j+2 j+3
double u,v;
// b (i + 1, j + 3)
const SMDS_MeshNode* Nb;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 3));
if (i + 1 == nr) { // top
Nb = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 3 == curr_base_len) { // right
Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
Nb = Nb1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// c and e
double u1 = (curr_par_u.Value(j) + next_par_u.Value(next_base_len - 1)) / 2.0;
double u2 = (curr_par_u.Value(j + 3) + next_par_u.Value(next_base_len)) / 2.0;
double u3 = (u2 - u1) / 3.0;
double v1 = (curr_par_v.Value(j) + next_par_v.Value(next_base_len - 1)) / 2.0;
double v2 = (curr_par_v.Value(j + 3) + next_par_v.Value(next_base_len)) / 2.0;
double v3 = (v2 - v1) / 3.0;
// c
u = u1 + u3;
v = v1 + v3;
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
// e
u = u1 + u3 + u3;
v = v1 + v3 + v3;
P = S->Value(u,v);
SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
// Faces
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
Nc,
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
SMDS_MeshFace* F2 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(curr_base.Value(j + 2), i),
Ne, Nc);
if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
SMDS_MeshFace* F4 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
NodesBRD.Value(curr_base.Value(j + 3), i),
Nb, Ne);
if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
SMDS_MeshFace* F5 = myHelper->AddFace(Nc, Ne, Nb,
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
}
// not reduced side elements (if any)
for (; j < curr_base_len; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 1 == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
curr_base_len = next_base_len;
curr_base = next_base;
curr_par_u = next_par_u;
curr_par_v = next_par_v;
next_base_len = 0;
}
} // end "tree" simple reduce "31"
else if (is_lin_42) {
// "linear" simple reduce "42": 4->8->12->16
//
// .---------------.---------------.---------------.---------------. nr
// | \ | / | \ | / |
// | \ .-------.-------. / | \ .-------.-------. / |
// | | | | | | | | |
// .-------.-------.-------.-------.-------.-------.-------.-------.
// | / \ | / \ | / \ | / \ |
// | / \.----.----./ \ | / \.----.----./ \ | i
// | / | | | \ | / | | | \ |
// .-----.----.----.----.----.-----.-----.----.----.----.----.-----.
// | / / \ | / \ \ | / / \ | / \ \ |
// | / / .-.-. \ \ | / / .-.-. \ \ |
// | / / / | \ \ \ | / / / | \ \ \ |
// .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---. 1
// 1 j nb
// nt = 5, nb = 7, nr = 4
//int delta_all = 2;
//int delta_one_col = 6;
//int nb_col = 0;
//int remainder = 2;
//if (remainder > 0) nb_col++;
//nb_col = 1;
//int free_left = 1;
//free_left += 2;
//int free_middle = 4;
int delta_all = nb - nt;
int delta_one_col = (nr - 1) * 2;
int nb_col = delta_all / delta_one_col;
int remainder = delta_all - nb_col * delta_one_col;
if (remainder > 0) {
nb_col++;
}
int free_left = ((nt - 1) - nb_col * 2) / 2;
free_left += nr - 2;
int free_middle = (nr - 2) * 2;
if (remainder > 0 && nb_col == 1) {
int nb_rows_short_col = remainder / 2;
int nb_rows_thrown = (nr - 1) - nb_rows_short_col;
free_left -= nb_rows_thrown;
}
// nt = 5, nb = 17, nr = 4
//int delta_all = 12;
//int delta_one_col = 6;
//int nb_col = 2;
//int remainder = 0;
//int free_left = 2;
//int free_middle = 4;
for (i = 1; i < nr; i++, free_middle -= 2, free_left -= 1) { // layer by layer
// left
NodesBRD.SetValue(1, i+1, uv_el[i].node);
next_base.SetValue(++next_base_len, 1);
// right
NodesBRD.SetValue(nb, i+1, uv_er[i].node);
// left
next_par_u.SetValue(next_base_len, uv_el[i].u);
next_par_v.SetValue(next_base_len, uv_el[i].v);
// to calculate normalized parameter, we must know number of points in next layer
int nb_next = curr_base_len - nb_col * 2;
if (remainder > 0 && i > remainder / 2)
// take into account short "column"
nb_next += 2;
if (nb_next < nt) nb_next = nt;
// not reduced left elements
for (j = 1; j <= free_left; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
for (int icol = 1; icol <= nb_col; icol++) {
if (remainder > 0 && icol == nb_col && i > remainder / 2)
// stop short "column"
break;
// add one "HH": nodes a,b,c,d,e and faces 1,2,3,4,5,6
//
// .-----a-----b i + 1
// |\ 5 | 6 /|
// | \ | / |
// | c--d--e |
// |1 |2 |3 |4 |
// | | | | |
// .--.--.--.--. i
//
// j j+2 j+4
double u,v;
// a (i + 1, j + 2)
const SMDS_MeshNode* Na;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 2));
if (i + 1 == nr) { // top
Na = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Na);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Na1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Na1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Na1);
Na = Na1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// b (i + 1, j + 4)
const SMDS_MeshNode* Nb;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 4));
if (i + 1 == nr) { // top
Nb = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 4 == curr_base_len) { // right
Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
Nb = Nb1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// c
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len - 2)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len - 2)) / 2.0;
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
// d
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len - 1)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len - 1)) / 2.0;
P = S->Value(u,v);
SMDS_MeshNode* Nd = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nd, geomFaceID, u, v);
// e
u = (curr_par_u.Value(j + 2) + next_par_u.Value(next_base_len)) / 2.0;
v = (curr_par_v.Value(j + 2) + next_par_v.Value(next_base_len)) / 2.0;
P = S->Value(u,v);
SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
// Faces
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
Nc,
NodesBRD.Value(next_base.Value(next_base_len - 2), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
SMDS_MeshFace* F2 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(curr_base.Value(j + 2), i),
Nd, Nc);
if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
SMDS_MeshFace* F3 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
NodesBRD.Value(curr_base.Value(j + 3), i),
Ne, Nd);
if (F3) meshDS->SetMeshElementOnShape(F3, geomFaceID);
SMDS_MeshFace* F4 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 3), i),
NodesBRD.Value(curr_base.Value(j + 4), i),
Nb, Ne);
if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
SMDS_MeshFace* F5 = myHelper->AddFace(Nc, Nd, Na,
NodesBRD.Value(next_base.Value(next_base_len - 2), i + 1));
if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
SMDS_MeshFace* F6 = myHelper->AddFace(Nd, Ne, Nb, Na);
if (F6) meshDS->SetMeshElementOnShape(F6, geomFaceID);
j += 4;
// not reduced middle elements
if (icol < nb_col) {
if (remainder > 0 && icol == nb_col - 1 && i > remainder / 2)
// pass middle elements before stopped short "column"
break;
int free_add = free_middle;
if (remainder > 0 && icol == nb_col - 1)
// next "column" is short
free_add -= (nr - 1) - (remainder / 2);
for (int imiddle = 1; imiddle <= free_add; imiddle++) {
// f (i + 1, j + imiddle)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + imiddle));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + imiddle == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j - 1 + imiddle), i),
NodesBRD.Value(curr_base.Value(j + imiddle), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
j += free_add;
}
}
// not reduced right elements
for (; j < curr_base_len; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 1 == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
curr_base_len = next_base_len;
curr_base = next_base;
curr_par_u = next_par_u;
curr_par_v = next_par_v;
next_base_len = 0;
}
} // end "linear" simple reduce "42"
else if (is_lin_31) {
// "linear" simple reduce "31": 2->6->10->14
//
// .-----------------------------.-----------------------------. nr
// | \ / | \ / |
// | .---------. | .---------. |
// | | | | | | |
// .---------.---------.---------.---------.---------.---------.
// | / \ / \ | / \ / \ |
// | / .-----. \ | / .-----. \ | i
// | / | | \ | / | | \ |
// .-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
// | / / \ / \ \ | / / \ / \ \ |
// | / / .-. \ \ | / / .-. \ \ |
// | / / / \ \ \ | / / / \ \ \ |
// .--.----.---.-----.---.-----.-.--.----.---.-----.---.-----.-. 1
// 1 j nb
int delta_all = nb - nt;
int delta_one_col = (nr - 1) * 2;
int nb_col = delta_all / delta_one_col;
int remainder = delta_all - nb_col * delta_one_col;
if (remainder > 0) {
nb_col++;
}
int free_left = ((nt - 1) - nb_col) / 2;
free_left += nr - 2;
int free_middle = (nr - 2) * 2;
if (remainder > 0 && nb_col == 1) {
int nb_rows_short_col = remainder / 2;
int nb_rows_thrown = (nr - 1) - nb_rows_short_col;
free_left -= nb_rows_thrown;
}
for (i = 1; i < nr; i++, free_middle -= 2, free_left -= 1) { // layer by layer
// left
NodesBRD.SetValue(1, i+1, uv_el[i].node);
next_base.SetValue(++next_base_len, 1);
// right
NodesBRD.SetValue(nb, i+1, uv_er[i].node);
// left
next_par_u.SetValue(next_base_len, uv_el[i].u);
next_par_v.SetValue(next_base_len, uv_el[i].v);
// to calculate normalized parameter, we must know number of points in next layer
int nb_next = curr_base_len - nb_col * 2;
if (remainder > 0 && i > remainder / 2)
// take into account short "column"
nb_next += 2;
if (nb_next < nt) nb_next = nt;
// not reduced left elements
for (j = 1; j <= free_left; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
for (int icol = 1; icol <= nb_col; icol++) {
if (remainder > 0 && icol == nb_col && i > remainder / 2)
// stop short "column"
break;
// add one "H": nodes b,c,e and faces 1,2,4,5
//
// .---------b i + 1
// |\ 5 /|
// | \ / |
// | c---e |
// |1 |2 |4 |
// | | | |
// .--.---.--. i
//
// j j+1 j+2 j+3
double u,v;
// b (i + 1, j + 3)
const SMDS_MeshNode* Nb;
next_base_len++;
next_base.SetValue(next_base_len, curr_base.Value(j + 3));
if (i + 1 == nr) { // top
Nb = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 3 == curr_base_len) { // right
Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
Nb = Nb1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
// c and d
double u1 = (curr_par_u.Value(j) + next_par_u.Value(next_base_len - 1)) / 2.0;
double u2 = (curr_par_u.Value(j + 3) + next_par_u.Value(next_base_len)) / 2.0;
double u3 = (u2 - u1) / 3.0;
double v1 = (curr_par_v.Value(j) + next_par_v.Value(next_base_len - 1)) / 2.0;
double v2 = (curr_par_v.Value(j + 3) + next_par_v.Value(next_base_len)) / 2.0;
double v3 = (v2 - v1) / 3.0;
// c
u = u1 + u3;
v = v1 + v3;
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
// e
u = u1 + u3 + u3;
v = v1 + v3 + v3;
P = S->Value(u,v);
SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
// Faces
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
Nc,
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
SMDS_MeshFace* F2 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(curr_base.Value(j + 2), i),
Ne, Nc);
if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
SMDS_MeshFace* F4 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
NodesBRD.Value(curr_base.Value(j + 3), i),
Nb, Ne);
if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
SMDS_MeshFace* F5 = myHelper->AddFace(Nc, Ne, Nb,
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
j += 3;
// not reduced middle elements
if (icol < nb_col) {
if (remainder > 0 && icol == nb_col - 1 && i > remainder / 2)
// pass middle elements before stopped short "column"
break;
int free_add = free_middle;
if (remainder > 0 && icol == nb_col - 1)
// next "column" is short
free_add -= (nr - 1) - (remainder / 2);
for (int imiddle = 1; imiddle <= free_add; imiddle++) {
// f (i + 1, j + imiddle)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + imiddle));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + imiddle == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j - 1 + imiddle), i),
NodesBRD.Value(curr_base.Value(j + imiddle), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
j += free_add;
}
}
// not reduced right elements
for (; j < curr_base_len; j++) {
// f (i + 1, j + 1)
const SMDS_MeshNode* Nf;
double u,v;
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
if (i + 1 == nr) { // top
Nf = uv_et[next_base_len - 1].node;
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
u = uv_et[next_base_len - 1].u;
v = uv_et[next_base_len - 1].v;
}
else if (j + 1 == curr_base_len) { // right
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
u = uv_er[i].u;
v = uv_er[i].v;
}
else {
{
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
int nearest_node_j = (int)rel;
rel -= nearest_node_j;
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
double u1 = quad->uv_grid[ij].u;
double v1 = quad->uv_grid[ij].v;
double u2 = quad->uv_grid[ij + 1].u;
double v2 = quad->uv_grid[ij + 1].v;
double duj = (u2 - u1) * rel;
double dvj = (v2 - v1) * rel;
u = u1 + duj;
v = v1 + dvj;
}
gp_Pnt P = S->Value(u,v);
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
Nf = Nf1;
}
next_par_u.SetValue(next_base_len, u);
next_par_v.SetValue(next_base_len, v);
SMDS_MeshFace* F1 = myHelper->AddFace(NodesBRD.Value(curr_base.Value(j), i),
NodesBRD.Value(curr_base.Value(j + 1), i),
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
}
curr_base_len = next_base_len;
curr_base = next_base;
curr_par_u = next_par_u;
curr_par_v = next_par_v;
next_base_len = 0;
}
} // end "linear" simple reduce "31"
else {
}
} // end Simple Reduce implementation
bool isOk = true;
return isOk;
}
| GeomAbs_Shape SMESH_Algo::Continuity | ( | TopoDS_Edge | E1, |
| TopoDS_Edge | E2 | ||
| ) | [static, inherited] |
Return continuity of two edges.
| E1 | - the 1st edge |
| E2 | - the 2nd edge |
| GeomAbs_Shape | - regularity at the junction between E1 and E2 |
Definition at line 494 of file SMESH_Algo.cxx.
References SMESH_AdvancedEditor.tol.
{
//E1.Orientation(TopAbs_FORWARD), E2.Orientation(TopAbs_FORWARD); // avoid pb with internal edges
if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
E1.Orientation( TopAbs_FORWARD );
if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
E2.Orientation( TopAbs_FORWARD );
TopoDS_Vertex V = TopExp::LastVertex (E1, true);
if ( !V.IsSame( TopExp::FirstVertex(E2, true )))
if ( !TopExp::CommonVertex( E1, E2, V ))
return GeomAbs_C0;
Standard_Real u1 = BRep_Tool::Parameter( V, E1 );
Standard_Real u2 = BRep_Tool::Parameter( V, E2 );
BRepAdaptor_Curve C1( E1 ), C2( E2 );
Standard_Real tol = BRep_Tool::Tolerance( V );
Standard_Real angTol = 2e-3;
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
return BRepLProp::Continuity(C1, C2, u1, u2, tol, angTol);
}
catch (Standard_Failure) {
}
return GeomAbs_C0;
}
| double SMESH_Algo::EdgeLength | ( | const TopoDS_Edge & | E | ) | [static, inherited] |
Compute length of an edge.
| E | - the edge |
| double | - the length |
Definition at line 167 of file SMESH_Algo.cxx.
References Handle().
Referenced by StdMeshers_PrismAsBlock.Init().
{
double UMin = 0, UMax = 0;
if (BRep_Tool::Degenerated(E))
return 0;
TopLoc_Location L;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, L, UMin, UMax);
GeomAdaptor_Curve AdaptCurve(C, UMin, UMax); //range is important for periodic curves
double length = GCPnts_AbscissaPoint::Length(AdaptCurve, UMin, UMax);
return length;
}
| bool SMESH_Algo.error | ( | int | error, |
| const SMESH_Comment & | comment = "" |
||
| ) | [protected, inherited] |
store error and comment and then return ( error == COMPERR_OK )
Referenced by StdMeshers_Projection_3D.Compute(), StdMeshers_HexaFromSkin_3D.Compute(), StdMeshers_CompositeHexa_3D.Compute(), StdMeshers_Projection_3D.Evaluate(), and StdMeshers_HexaFromSkin_3D.Evaluate().
| bool SMESH_Algo.error | ( | const SMESH_Comment & | comment = "" | ) | [protected, inherited] |
store COMPERR_ALGO_FAILED error and comment and then return false
Definition at line 340 of file SMESH_Algo.hxx.
References COMPERR_ALGO_FAILED, and SMESH_Algo.error().
Referenced by SMESH_Algo.error().
{ return error(COMPERR_ALGO_FAILED, comment); }
| bool SMESH_Algo::error | ( | SMESH_ComputeErrorPtr | error | ) | [protected, inherited] |
store error and return error->IsOK()
store error and return ( error == COMPERR_OK )
Definition at line 623 of file SMESH_Algo.cxx.
| bool StdMeshers_Quadrangle_2D::Evaluate | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| MapShapeNbElems & | aResMap | ||
| ) | [virtual] |
Evaluate.
Implements SMESH_Algo.
Definition at line 669 of file StdMeshers_Quadrangle_2D.cxx.
References COMPERR_ALGO_FAILED, Max(), Min(), SMESH_AdvancedEditor.n1, SMESH_AdvancedEditor.n2, SMESH_AdvancedEditor.n3, SMESH_AdvancedEditor.n4, SMDSEntity_Last, SMDSEntity_Node, SMDSEntity_Quad_Quadrangle, SMDSEntity_Quad_Triangle, SMDSEntity_Quadrangle, and SMDSEntity_Triangle.
{
aMesh.GetSubMesh(aShape);
std::vector<int> aNbNodes(4);
bool IsQuadratic = false;
if (!CheckNbEdgesForEvaluate(aMesh, aShape, aResMap, aNbNodes, IsQuadratic)) {
std::vector<int> aResVec(SMDSEntity_Last);
for (int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
aResMap.insert(std::make_pair(sm,aResVec));
SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
smError.reset(new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
return false;
}
if (myQuadranglePreference) {
int n1 = aNbNodes[0];
int n2 = aNbNodes[1];
int n3 = aNbNodes[2];
int n4 = aNbNodes[3];
int nfull = n1+n2+n3+n4;
int ntmp = nfull/2;
ntmp = ntmp*2;
if (nfull==ntmp && ((n1!=n3) || (n2!=n4))) {
// special path for using only quandrangle faces
return EvaluateQuadPref(aMesh, aShape, aNbNodes, aResMap, IsQuadratic);
//return true;
}
}
int nbdown = aNbNodes[0];
int nbup = aNbNodes[2];
int nbright = aNbNodes[1];
int nbleft = aNbNodes[3];
int nbhoriz = Min(nbdown, nbup);
int nbvertic = Min(nbright, nbleft);
int dh = Max(nbdown, nbup) - nbhoriz;
int dv = Max(nbright, nbleft) - nbvertic;
//int kdh = 0;
//if (dh>0) kdh = 1;
//int kdv = 0;
//if (dv>0) kdv = 1;
int nbNodes = (nbhoriz-2)*(nbvertic-2);
//int nbFaces3 = dh + dv + kdh*(nbvertic-1)*2 + kdv*(nbhoriz-1)*2;
int nbFaces3 = dh + dv;
//if (kdh==1 && kdv==1) nbFaces3 -= 2;
//if (dh>0 && dv>0) nbFaces3 -= 2;
//int nbFaces4 = (nbhoriz-1-kdh)*(nbvertic-1-kdv);
int nbFaces4 = (nbhoriz-1)*(nbvertic-1);
std::vector<int> aVec(SMDSEntity_Last);
for (int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aVec[i] = 0;
if (IsQuadratic) {
aVec[SMDSEntity_Quad_Triangle] = nbFaces3;
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces4;
int nbbndedges = nbdown + nbup + nbright + nbleft -4;
int nbintedges = (nbFaces4*4 + nbFaces3*3 - nbbndedges) / 2;
aVec[SMDSEntity_Node] = nbNodes + nbintedges;
if (aNbNodes.size()==5) {
aVec[SMDSEntity_Quad_Triangle] = nbFaces3 + aNbNodes[3] -1;
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces4 - aNbNodes[3] +1;
}
}
else {
aVec[SMDSEntity_Node] = nbNodes;
aVec[SMDSEntity_Triangle] = nbFaces3;
aVec[SMDSEntity_Quadrangle] = nbFaces4;
if (aNbNodes.size()==5) {
aVec[SMDSEntity_Triangle] = nbFaces3 + aNbNodes[3] - 1;
aVec[SMDSEntity_Quadrangle] = nbFaces4 - aNbNodes[3] + 1;
}
}
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
aResMap.insert(std::make_pair(sm,aVec));
return true;
}
| bool StdMeshers_Quadrangle_2D::EvaluateQuadPref | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| std::vector< int > & | aNbNodes, | ||
| MapShapeNbElems & | aResMap, | ||
| bool | IsQuadratic | ||
| ) | [protected] |
Evaluate only quandrangle faces.
Definition at line 1994 of file StdMeshers_Quadrangle_2D.cxx.
References Handle(), Max(), Min(), QUAD_QUADRANGLE_PREF_REVERSED, SMDSEntity_Last, SMDSEntity_Node, SMDSEntity_Quad_Quadrangle, SMDSEntity_Quad_Triangle, SMDSEntity_Quadrangle, and SMDSEntity_Triangle.
{
// Auxilary key in order to keep old variant
// of meshing after implementation new variant
// for bug 0016220 from Mantis.
bool OldVersion = false;
if (myQuadType == QUAD_QUADRANGLE_PREF_REVERSED)
OldVersion = true;
const TopoDS_Face& F = TopoDS::Face(aShape);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
int nb = aNbNodes[0];
int nr = aNbNodes[1];
int nt = aNbNodes[2];
int nl = aNbNodes[3];
int dh = abs(nb-nt);
int dv = abs(nr-nl);
if (dh>=dv) {
if (nt>nb) {
// it is a base case => not shift
}
else {
// we have to shift on 2
nb = aNbNodes[2];
nr = aNbNodes[3];
nt = aNbNodes[0];
nl = aNbNodes[1];
}
}
else {
if (nr>nl) {
// we have to shift quad on 1
nb = aNbNodes[3];
nr = aNbNodes[0];
nt = aNbNodes[1];
nl = aNbNodes[2];
}
else {
// we have to shift quad on 3
nb = aNbNodes[1];
nr = aNbNodes[2];
nt = aNbNodes[3];
nl = aNbNodes[0];
}
}
dh = abs(nb-nt);
dv = abs(nr-nl);
int nbh = Max(nb,nt);
int nbv = Max(nr,nl);
int addh = 0;
int addv = 0;
if (dh>dv) {
addv = (dh-dv)/2;
nbv = nbv + addv;
}
else { // dv>=dh
addh = (dv-dh)/2;
nbh = nbh + addh;
}
int dl,dr;
if (OldVersion) {
// add some params to right and left after the first param
// insert to right
dr = nbv - nr;
// insert to left
dl = nbv - nl;
}
int nnn = Min(nr,nl);
int nbNodes = 0;
int nbFaces = 0;
if (OldVersion) {
// step1: create faces for left domain
if (dl>0) {
nbNodes += dl*(nl-1);
nbFaces += dl*(nl-1);
}
// step2: create faces for right domain
if (dr>0) {
nbNodes += dr*(nr-1);
nbFaces += dr*(nr-1);
}
// step3: create faces for central domain
nbNodes += (nb-2)*(nnn-1) + (nbv-nnn-1)*(nb-2);
nbFaces += (nb-1)*(nbv-1);
}
else { // New version (!OldVersion)
nbNodes += (nnn-2)*(nb-2);
nbFaces += (nnn-2)*(nb-1);
int drl = abs(nr-nl);
nbNodes += drl*(nb-1) + addv*nb;
nbFaces += (drl+addv)*(nb-1) + (nt-1);
} // end new version implementation
std::vector<int> aVec(SMDSEntity_Last);
for (int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aVec[i] = 0;
if (IsQuadratic) {
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces;
aVec[SMDSEntity_Node] = nbNodes + nbFaces*4;
if (aNbNodes.size()==5) {
aVec[SMDSEntity_Quad_Triangle] = aNbNodes[3] - 1;
aVec[SMDSEntity_Quad_Quadrangle] = nbFaces - aNbNodes[3] + 1;
}
}
else {
aVec[SMDSEntity_Node] = nbNodes;
aVec[SMDSEntity_Quadrangle] = nbFaces;
if (aNbNodes.size()==5) {
aVec[SMDSEntity_Triangle] = aNbNodes[3] - 1;
aVec[SMDSEntity_Quadrangle] = nbFaces - aNbNodes[3] + 1;
}
}
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
aResMap.insert(std::make_pair(sm,aVec));
return true;
}
| bool SMESH_Algo::FaceNormal | ( | const SMDS_MeshElement * | F, |
| gp_XYZ & | normal, | ||
| bool | normalized = true |
||
| ) | [static, inherited] |
Calculate normal of a mesh face.
Definition at line 185 of file SMESH_Algo.cxx.
References SMDS_MeshElement.GetNode(), SMDS_MeshElement.GetType(), SMDS_MeshElement.IsQuadratic(), SMDS_MeshElement.NbNodes(), ex29_refine.node(), SMDSAbs_Face, SMDS_MeshNode.X(), SMDS_MeshNode.Y(), and SMDS_MeshNode.Z().
Referenced by SMESH_ElementSearcherImpl.findOuterBoundary(), and SMESH_ElementSearcherImpl.GetPointState().
{
if ( !F || F->GetType() != SMDSAbs_Face )
return false;
normal.SetCoord(0,0,0);
int nbNodes = F->IsQuadratic() ? F->NbNodes()/2 : F->NbNodes();
for ( int i = 0; i < nbNodes-2; ++i )
{
gp_XYZ p[3];
for ( int n = 0; n < 3; ++n )
{
const SMDS_MeshNode* node = F->GetNode( i + n );
p[n].SetCoord( node->X(), node->Y(), node->Z() );
}
normal += ( p[2] - p[1] ) ^ ( p[0] - p[1] );
}
double size2 = normal.SquareModulus();
bool ok = ( size2 > numeric_limits<double>::min() * numeric_limits<double>::min());
if ( normalized && ok )
normal /= sqrt( size2 );
return ok;
}
| const list< const SMESHDS_Hypothesis * > & SMESH_Algo::GetAppliedHypothesis | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| const bool | ignoreAuxiliary = true |
||
| ) | [inherited] |
Returns a list of compatible hypotheses assigned to a shape in a mesh.
List the relevant hypothesis associated to the shape.
| aMesh | - the mesh |
| aShape | - the shape |
| ignoreAuxiliary | - do not include auxiliary hypotheses in the list |
| const | std.list <const SMESHDS_Hypothesis*> - hypotheses list |
List the relevant hypothesis associated to the shape. Relevant hypothesis have a name (type) listed in the algorithm. Hypothesis associated to father shape -are not- taken into account (see GetUsedHypothesis)
Relevant hypothesis have a name (type) listed in the algorithm. Hypothesis associated to father shape -are not- taken into account (see GetUsedHypothesis)
Definition at line 149 of file SMESH_Algo.cxx.
{
_appliedHypList.clear();
SMESH_HypoFilter filter;
if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
return _appliedHypList;
}
| vector< const SMDS_MeshNode * > SMESH_Algo::GetCommonNodes | ( | const SMDS_MeshElement * | e1, |
| const SMDS_MeshElement * | e2 | ||
| ) | [static, inherited] |
Return nodes common to two elements.
Definition at line 547 of file SMESH_Algo.cxx.
References SMDS_MeshElement.GetNode(), SMDS_MeshElement.GetNodeIndex(), and SMDS_MeshElement.NbNodes().
Referenced by StdMeshers_QuadToTriaAdaptor.Compute2ndPart(), SMESH_MeshEditor.ConvertFromQuadratic(), and SMESH_ElementSearcherImpl.GetPointState().
{
vector< const SMDS_MeshNode*> common;
for ( int i = 0 ; i < e1->NbNodes(); ++i )
if ( e2->GetNodeIndex( e1->GetNode( i )) >= 0 )
common.push_back( e1->GetNode( i ));
return common;
}
| const std::vector< std::string >& SMESH_Algo.GetCompatibleHypothesis | ( | ) | [inherited] |
Returns all types of compatible hypotheses.
| SMESH_ComputeErrorPtr SMESH_Algo.GetComputeError | ( | ) | const [inherited] |
return compute error
Referenced by StdMeshers_Hexa_3D.Compute().
| bool SMESH_Algo::GetNodeParamOnEdge | ( | const SMESHDS_Mesh * | theMesh, |
| const TopoDS_Edge & | theEdge, | ||
| std::vector< double > & | theParams | ||
| ) | [static, inherited] |
Fill vector of node parameters on geometrical edge, including vertex nodes.
| theMesh | - The mesh containing nodes |
| theEdge | - The geometrical edge of interest |
| theParams | - The resulting vector of sorted node parameters |
| bool | - false if not all parameters are OK |
Definition at line 343 of file SMESH_Algo.cxx.
References SMESHDS_SubMesh.GetElements(), SMESHDS_SubMesh.GetNodes(), SMDS_MeshNode.GetPosition(), SMDS_Position.GetTypeOfPosition(), SMDS_EdgePosition.GetUParameter(), SMESHDS_Mesh.MeshElements(), ex29_refine.node(), and SMDS_TOP_EDGE.
Referenced by StdMeshers_Arithmetic1D.SetParametersByMesh().
{
theParams.clear();
if ( !theMesh || theEdge.IsNull() )
return false;
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
if ( !eSubMesh || !eSubMesh->GetElements()->more() )
return false; // edge is not meshed
//int nbEdgeNodes = 0;
set < double > paramSet;
if ( eSubMesh )
{
// loop on nodes of an edge: sort them by param on edge
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* node = nIt->next();
const SMDS_PositionPtr& pos = node->GetPosition();
if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
return false;
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition());
if ( !paramSet.insert( epos->GetUParameter() ).second )
return false; // equal parameters
}
}
// add vertex nodes params
TopoDS_Vertex V1,V2;
TopExp::Vertices( theEdge, V1, V2);
if ( VertexNode( V1, theMesh ) &&
!paramSet.insert( BRep_Tool::Parameter(V1,theEdge) ).second )
return false; // there are equal parameters
if ( VertexNode( V2, theMesh ) &&
!paramSet.insert( BRep_Tool::Parameter(V2,theEdge) ).second )
return false; // there are equal parameters
// fill the vector
theParams.resize( paramSet.size() );
set < double >::iterator par = paramSet.begin();
vector< double >::iterator vecPar = theParams.begin();
for ( ; par != paramSet.end(); ++par, ++vecPar )
*vecPar = *par;
return theParams.size() > 1;
}
| bool SMESH_Algo::GetSortedNodesOnEdge | ( | const SMESHDS_Mesh * | theMesh, |
| const TopoDS_Edge & | theEdge, | ||
| const bool | ignoreMediumNodes, | ||
| std::map< double, const SMDS_MeshNode * > & | theNodes | ||
| ) | [static, inherited] |
Fill map of node parameter on geometrical edge to node it-self.
Fill vector of node parameters on geometrical edge, including vertex nodes.
| theMesh | - The mesh containing nodes |
| theEdge | - The geometrical edge of interest |
| theNodes | - The resulting map |
| ignoreMediumNodes | - to store medium nodes of quadratic elements or not |
| bool | - false if not all parameters are OK |
| theMesh | - The mesh containing nodes |
| theEdge | - The geometrical edge of interest |
| theParams | - The resulting vector of sorted node parameters |
| bool | - false if not all parameters are OK |
Definition at line 404 of file SMESH_Algo.cxx.
References SMESHDS_SubMesh.GetElements(), SMDS_MeshNode.GetInverseElementIterator(), SMESHDS_SubMesh.GetNodes(), SMDS_MeshNode.GetPosition(), SMDS_Position.GetTypeOfPosition(), SMDS_EdgePosition.GetUParameter(), SMESHDS_Mesh.MeshElements(), SMESH_AdvancedEditor.n1, SMESH_AdvancedEditor.n2, ex29_refine.node(), and SMDS_TOP_EDGE.
Referenced by VISCOUS._ViscousBuilder.addBoundaryElements(), SMESH_MesherHelper.LoadNodeColumns(), and _FaceSide.StoreNodes().
{
theNodes.clear();
if ( !theMesh || theEdge.IsNull() )
return false;
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
if ( !eSubMesh || !eSubMesh->GetElements()->more() )
return false; // edge is not meshed
int nbNodes = 0;
set < double > paramSet;
if ( eSubMesh )
{
// loop on nodes of an edge: sort them by param on edge
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* node = nIt->next();
if ( ignoreMediumNodes ) {
SMDS_ElemIteratorPtr elemIt = node->GetInverseElementIterator();
if ( elemIt->more() && elemIt->next()->IsMediumNode( node ))
continue;
}
const SMDS_PositionPtr& pos = node->GetPosition();
if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
return false;
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition());
theNodes.insert( make_pair( epos->GetUParameter(), node ));
//MESSAGE("U " << epos->GetUParameter() << " ID " << node->GetID());
++nbNodes;
}
}
// add vertex nodes
TopoDS_Vertex v1, v2;
TopExp::Vertices(theEdge, v1, v2);
const SMDS_MeshNode* n1 = VertexNode( v1, (SMESHDS_Mesh*) theMesh );
const SMDS_MeshNode* n2 = VertexNode( v2, (SMESHDS_Mesh*) theMesh );
//MESSAGE("Vertices ID " << n1->GetID() << " " << n2->GetID());
Standard_Real f, l;
BRep_Tool::Range(theEdge, f, l);
if ( v1.Orientation() != TopAbs_FORWARD )
std::swap( f, l );
if ( n1 && ++nbNodes )
theNodes.insert( make_pair( f, n1 ));
if ( n2 && ++nbNodes )
theNodes.insert( make_pair( l, n2 ));
return theNodes.size() == nbNodes;
}
| virtual const std::list<const SMESHDS_Hypothesis *>& SMESH_Algo.GetUsedHypothesis | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| const bool | ignoreAuxiliary = true |
||
| ) | [virtual, inherited] |
Returns a list of compatible hypotheses used to mesh a shape.
| aMesh | - the mesh |
| aShape | - the shape |
| ignoreAuxiliary | - do not include auxiliary hypotheses in the list |
| const | std.list <const SMESHDS_Hypothesis*> - hypotheses list |
List the hypothesis used by the algorithm associated to the shape. Hypothesis associated to father shape -are- taken into account (see GetAppliedHypothesis). Relevant hypothesis have a name (type) listed in the algorithm. This method could be surcharged by specific algorithms, in case of several hypothesis simultaneously applicable.
Reimplemented in StdMeshers_Regular_1D.
Referenced by StdMeshers_SegmentAroundVertex_0D.CheckHypothesis(), and StdMeshers_Projection_3D.CheckHypothesis().
| bool SMESH_Algo::InitCompatibleHypoFilter | ( | SMESH_HypoFilter & | theFilter, |
| const bool | ignoreAuxiliary | ||
| ) | const [inherited] |
Make the filter recognize only compatible hypotheses.
Make filter recognize only compatible hypotheses.
| theFilter | - the filter to initialize |
| ignoreAuxiliary | - make filter ignore compatible auxiliary hypotheses |
| bool | - true if the algo has compatible hypotheses |
| theFilter | - the filter to initialize |
| ignoreAuxiliary | - make filter ignore compatible auxiliary hypotheses |
Definition at line 468 of file SMESH_Algo.cxx.
References SMESH_HypoFilter.AndNot(), SMESH_HypoFilter.HasName(), SMESH_HypoFilter.Init(), SMESH_HypoFilter.IsAuxiliary(), and SMESH_HypoFilter.Or().
{
if ( !_compatibleHypothesis.empty() )
{
theFilter.Init( theFilter.HasName( _compatibleHypothesis[0] ));
for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
theFilter.Or( theFilter.HasName( _compatibleHypothesis[ i ] ));
if ( ignoreAuxiliary )
theFilter.AndNot( theFilter.IsAuxiliary() );
return true;
}
return false;
}
| void SMESH_Algo::InitComputeError | ( | ) | [inherited] |
initialize compute error
Definition at line 655 of file SMESH_Algo.cxx.
References COMPERR_OK.
Referenced by StdMeshers_Hexa_3D.Compute().
{
_error = COMPERR_OK;
_comment.clear();
list<const SMDS_MeshElement*>::iterator elem = _badInputElements.begin();
for ( ; elem != _badInputElements.end(); ++elem )
if ( (*elem)->GetID() < 1 )
delete *elem;
_badInputElements.clear();
}
| static bool SMESH_Algo.IsContinuous | ( | const TopoDS_Edge & | E1, |
| const TopoDS_Edge & | E2 | ||
| ) | [static, inherited] |
Return true if an edge can be considered as a continuation of another.
Definition at line 313 of file SMESH_Algo.hxx.
Referenced by CheckNbEdges(), CheckNbEdgesForEvaluate(), and _QuadFaceGrid.Init().
{
return ( Continuity( E1, E2 ) >= GeomAbs_G1 );
}
| bool SMESH_Algo::IsReversedSubMesh | ( | const TopoDS_Face & | theFace, |
| SMESHDS_Mesh * | theMeshDS | ||
| ) | [static, inherited] |
Find out elements orientation on a geometrical face.
| theFace | - The face correctly oriented in the shape being meshed |
| theMeshDS | - The mesh data structure |
| bool | - true if the face normal and the normal of first element in the correspoding submesh point in different directions |
Definition at line 220 of file SMESH_Algo.cxx.
References SMESHDS_SubMesh.GetElements(), SMDS_MeshNode.GetPosition(), SMDS_MeshElement.getshapeId(), SMDS_Position.GetTypeOfPosition(), SMDS_FacePosition.GetUParameter(), SMDS_FacePosition.GetVParameter(), Handle(), SMESHDS_Mesh.IndexToShape(), SMESHDS_Mesh.MeshElements(), SMDS_MeshElement.NbNodes(), ex29_refine.node(), SMDS_MeshElement.nodesIterator(), SMESHDS_Mesh.ShapeToIndex(), SMDS_TOP_FACE, SMDS_TOP_VERTEX, SMDS_MeshNode.X(), SMDS_MeshNode.Y(), and SMDS_MeshNode.Z().
Referenced by StdMeshers_QuadToTriaAdaptor.Compute(), and VISCOUS._ViscousBuilder.findFacesWithLayers().
{
if ( theFace.IsNull() || !theMeshDS )
return false;
// find out orientation of a meshed face
int faceID = theMeshDS->ShapeToIndex( theFace );
TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
if ( !aSubMeshDSFace )
return isReversed;
// find element with node located on face and get its normal
const SMDS_FacePosition* facePos = 0;
int vertexID = 0;
gp_Pnt nPnt[3];
gp_Vec Ne;
bool normalOK = false;
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
while ( iteratorElem->more() ) // loop on elements on theFace
{
const SMDS_MeshElement* elem = iteratorElem->next();
if ( elem && elem->NbNodes() > 2 ) {
SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
const SMDS_FacePosition* fPos = 0;
int i = 0, vID = 0;
while ( nodesIt->more() ) { // loop on nodes
const SMDS_MeshNode* node
= static_cast<const SMDS_MeshNode *>(nodesIt->next());
if ( i == 3 ) i = 2;
nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
// check position
const SMDS_PositionPtr& pos = node->GetPosition();
if ( !pos ) continue;
if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
fPos = dynamic_cast< const SMDS_FacePosition* >( pos );
}
else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
vID = node->getshapeId();
}
}
if ( fPos || ( !normalOK && vID )) {
// compute normal
gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
if ( v01.SquareMagnitude() > RealSmall() &&
v02.SquareMagnitude() > RealSmall() )
{
Ne = v01 ^ v02;
normalOK = ( Ne.SquareMagnitude() > RealSmall() );
}
// we need position on theFace or at least on vertex
if ( normalOK ) {
vertexID = vID;
if ((facePos = fPos))
break;
}
}
}
}
if ( !normalOK )
return isReversed;
// node position on face
double u,v;
if ( facePos ) {
u = facePos->GetUParameter();
v = facePos->GetVParameter();
}
else if ( vertexID ) {
TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
return isReversed;
gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
u = uv.X();
v = uv.Y();
}
else
{
return isReversed;
}
// face normal at node position
TopLoc_Location loc;
Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) return isReversed;
gp_Vec d1u, d1v;
surf->D1( u, v, nPnt[0], d1u, d1v );
gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
if ( theFace.Orientation() == TopAbs_REVERSED )
Nf.Reverse();
return Ne * Nf < 0.;
}
| virtual std::istream& SMESH_Algo.LoadFrom | ( | std::istream & | load | ) | [virtual, inherited] |
Loads nothing from a stream.
| load | - the stream |
| std.ostream | & - the stream |
| bool SMESH_Algo.NeedDescretBoundary | ( | ) | const [inherited] |
Definition at line 222 of file SMESH_Algo.hxx.
{ return _requireDescretBoundary; }
| bool SMESH_Algo.NeedShape | ( | ) | const [inherited] |
Definition at line 225 of file SMESH_Algo.hxx.
{ return _requireShape; }
| int SMESH_2D_Algo::NumberOfPoints | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Wire & | W | ||
| ) | [inherited] |
Definition at line 84 of file SMESH_2D_Algo.cxx.
{
int nbPoints = 0;
for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next()) {
const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if(_quadraticMesh)
nb = nb/2;
nbPoints += nb + 1; // internal points plus 1 vertex of 2 (last point ?)
}
return nbPoints;
}
| int SMESH_2D_Algo::NumberOfWires | ( | const TopoDS_Shape & | S | ) | [inherited] |
Definition at line 70 of file SMESH_2D_Algo.cxx.
{
int i = 0;
for (TopExp_Explorer exp(S,TopAbs_WIRE); exp.More(); exp.Next())
i++;
return i;
}
| bool SMESH_Algo.OnlyUnaryInput | ( | ) | const [inherited] |
Definition at line 214 of file SMESH_Algo.hxx.
{ return _onlyUnaryInput; }
| virtual std::ostream& SMESH_Algo.SaveTo | ( | std::ostream & | save | ) | [virtual, inherited] |
Saves nothing in a stream.
| save | - the stream |
| std.ostream | & - the stream |
| virtual void SMESH_Algo.SetEventListener | ( | SMESH_subMesh * | subMesh | ) | [virtual, inherited] |
Sets event listener to submeshes if necessary.
| subMesh | - submesh where algo is set |
This method is called when a submesh gets HYP_OK algo_state. After being set, event listener is notified on each event of a submesh. By default none listener is set
Reimplemented in StdMeshers_CompositeSegment_1D, StdMeshers_Import_1D, StdMeshers_Import_1D2D, StdMeshers_Projection_1D, StdMeshers_Projection_2D, StdMeshers_Projection_3D, and StdMeshers_Regular_1D.
| bool StdMeshers_Quadrangle_2D::SetNormalizedGrid | ( | SMESH_Mesh & | aMesh, |
| const TopoDS_Shape & | aShape, | ||
| FaceQuadStruct *& | quad | ||
| ) | [protected] |
Definition at line 1218 of file StdMeshers_Quadrangle_2D.cxx.
References CalcUV(), COMPERR_BAD_INPUT_MESH, faceQuadStruct.isEdgeOut, Min(), uvPtStruct.node, faceQuadStruct.side, uvPtStruct.u, faceQuadStruct.uv_grid, uvPtStruct.v, ex13_hole1partial.x, uvPtStruct.x, ex29_refine.x0, ex29_refine.x1, ex13_hole1partial.y, uvPtStruct.y, SMESH_fixation.y0, and SMESH_fixation.y1.
{
// Algorithme décrit dans "Génération automatique de maillages"
// P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
// traitement dans le domaine paramétrique 2d u,v
// transport - projection sur le carré unité
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
// const TopoDS_Face& F = TopoDS::Face(aShape);
// 1 --- find orientation of the 4 edges, by test on extrema
// max min 0 x1 1
// |<----north-2-------^ a3 -------------> a2
// | | ^1 1^
// west-3 east-1 =right | |
// | | ==> | |
// y0 | | y1 | |
// | | |0 0|
// v----south-0--------> a0 -------------> a1
// min max 0 x0 1
// =down
//
// 3 --- 2D normalized values on unit square [0..1][0..1]
int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints());
int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints());
quad->isEdgeOut[0] = (quad->side[0]->NbPoints() > quad->side[2]->NbPoints());
quad->isEdgeOut[1] = (quad->side[1]->NbPoints() > quad->side[3]->NbPoints());
quad->isEdgeOut[2] = (quad->side[2]->NbPoints() > quad->side[0]->NbPoints());
quad->isEdgeOut[3] = (quad->side[3]->NbPoints() > quad->side[1]->NbPoints());
UVPtStruct *uv_grid = quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
const vector<UVPtStruct>& uv_e0 = GetUVPtStructIn(quad, 0, nbhoriz - 1);
const vector<UVPtStruct>& uv_e1 = GetUVPtStructIn(quad, 1, nbvertic - 1);
const vector<UVPtStruct>& uv_e2 = GetUVPtStructIn(quad, 2, nbhoriz - 1);
const vector<UVPtStruct>& uv_e3 = GetUVPtStructIn(quad, 3, nbvertic - 1);
if (uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty())
//return error("Can't find nodes on sides");
return error(COMPERR_BAD_INPUT_MESH);
if ( myNeedSmooth )
UpdateDegenUV( quad );
// nodes Id on "in" edges
if (! quad->isEdgeOut[0]) {
int j = 0;
for (int i = 0; i < nbhoriz; i++) { // down
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e0[i].node;
}
}
if (! quad->isEdgeOut[1]) {
int i = nbhoriz - 1;
for (int j = 0; j < nbvertic; j++) { // right
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e1[j].node;
}
}
if (! quad->isEdgeOut[2]) {
int j = nbvertic - 1;
for (int i = 0; i < nbhoriz; i++) { // up
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e2[i].node;
}
}
if (! quad->isEdgeOut[3]) {
int i = 0;
for (int j = 0; j < nbvertic; j++) { // left
int ij = j * nbhoriz + i;
uv_grid[ij].node = uv_e3[j].node;
}
}
// normalized 2d values on grid
for (int i = 0; i < nbhoriz; i++) {
for (int j = 0; j < nbvertic; j++) {
int ij = j * nbhoriz + i;
// --- droite i cste : x = x0 + y(x1-x0)
double x0 = uv_e0[i].normParam; // bas - sud
double x1 = uv_e2[i].normParam; // haut - nord
// --- droite j cste : y = y0 + x(y1-y0)
double y0 = uv_e3[j].normParam; // gauche-ouest
double y1 = uv_e1[j].normParam; // droite - est
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
double y = y0 + x * (y1 - y0);
uv_grid[ij].x = x;
uv_grid[ij].y = y;
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
}
}
// 4 --- projection on 2d domain (u,v)
gp_UV a0(uv_e0.front().u, uv_e0.front().v);
gp_UV a1(uv_e0.back().u, uv_e0.back().v);
gp_UV a2(uv_e2.back().u, uv_e2.back().v);
gp_UV a3(uv_e2.front().u, uv_e2.front().v);
for (int i = 0; i < nbhoriz; i++) {
for (int j = 0; j < nbvertic; j++) {
int ij = j * nbhoriz + i;
double x = uv_grid[ij].x;
double y = uv_grid[ij].y;
double param_0 = uv_e0[0].normParam + x * (uv_e0.back().normParam - uv_e0[0].normParam); // sud
double param_2 = uv_e2[0].normParam + x * (uv_e2.back().normParam - uv_e2[0].normParam); // nord
double param_1 = uv_e1[0].normParam + y * (uv_e1.back().normParam - uv_e1[0].normParam); // est
double param_3 = uv_e3[0].normParam + y * (uv_e3.back().normParam - uv_e3[0].normParam); // ouest
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
gp_UV p0 = quad->side[0]->Value2d(param_0).XY();
gp_UV p1 = quad->side[1]->Value2d(param_1).XY();
gp_UV p2 = quad->side[2]->Value2d(param_2).XY();
gp_UV p3 = quad->side[3]->Value2d(param_3).XY();
gp_UV uv = CalcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3);
uv_grid[ij].u = uv.X();
uv_grid[ij].v = uv.Y();
}
}
return true;
}
| virtual bool SMESH_Algo.SetParametersByDefaults | ( | const TDefaults & | dflts, |
| const SMESH_Mesh * | theMesh = 0 |
||
| ) | [virtual, inherited] |
| virtual bool SMESH_Algo.SetParametersByMesh | ( | const SMESH_Mesh * | theMesh, |
| const TopoDS_Shape & | theShape | ||
| ) | [virtual, inherited] |
Just return false as the algorithm does not hold parameters values.
| void StdMeshers_Quadrangle_2D::Smooth | ( | FaceQuadStruct * | quad | ) | [protected] |
Perform smoothing of 2D elements on a FACE with ignored degenerated EDGE.
Definition at line 3869 of file StdMeshers_Quadrangle_2D.cxx.
References PAL_MESH_043_3D.face, SMDS_MeshNode.GetInverseElementIterator(), SMDS_MeshElement.GetNode(), SMDS_MeshElement.GetNodeIndex(), SMESHDS_SubMesh.GetNodes(), SMDS_MeshElement.getshapeId(), Handle(), SMDS_MeshElement.NbCornerNodes(), ex29_refine.node(), SMESH_TLink.node1(), SMESH_TLink.node2(), SMDS_MeshNode.SetPosition(), faceQuadStruct.side, SMDSAbs_Face, SMDS_MeshNode.X(), and SMESH_AdvancedEditor.xyz.
{
if ( !myNeedSmooth ) return;
// Get nodes to smooth
typedef map< const SMDS_MeshNode*, TSmoothNode, TIDCompare > TNo2SmooNoMap;
TNo2SmooNoMap smooNoMap;
const TopoDS_Face& geomFace = TopoDS::Face( myHelper->GetSubShape() );
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
SMESHDS_SubMesh* fSubMesh = meshDS->MeshElements( geomFace );
SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
while ( nIt->more() ) // loop on nodes bound to a FACE
{
const SMDS_MeshNode* node = nIt->next();
TSmoothNode & sNode = smooNoMap[ node ];
sNode._uv = myHelper->GetNodeUV( geomFace, node );
// set sNode._triangles
SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator( SMDSAbs_Face );
while ( fIt->more() )
{
const SMDS_MeshElement* face = fIt->next();
const int nbN = face->NbCornerNodes();
const int nInd = face->GetNodeIndex( node );
const int prevInd = myHelper->WrapIndex( nInd - 1, nbN );
const int nextInd = myHelper->WrapIndex( nInd + 1, nbN );
const SMDS_MeshNode* prevNode = face->GetNode( prevInd );
const SMDS_MeshNode* nextNode = face->GetNode( nextInd );
sNode._triangles.push_back( TTriangle( & smooNoMap[ prevNode ],
& smooNoMap[ nextNode ]));
}
}
// set _uv of smooth nodes on FACE boundary
for ( unsigned i = 0; i < quad->side.size(); ++i )
{
const vector<UVPtStruct>& uvVec = quad->side[i]->GetUVPtStruct();
for ( unsigned j = 0; j < uvVec.size(); ++j )
{
TSmoothNode & sNode = smooNoMap[ uvVec[j].node ];
sNode._uv.SetCoord( uvVec[j].u, uvVec[j].v );
}
}
// define refernce orientation in 2D
TNo2SmooNoMap::iterator n2sn = smooNoMap.begin();
for ( ; n2sn != smooNoMap.end(); ++n2sn )
if ( !n2sn->second._triangles.empty() )
break;
if ( n2sn == smooNoMap.end() ) return;
const TSmoothNode & sampleNode = n2sn->second;
const bool refForward = ( sampleNode._triangles[0].IsForward( sampleNode._uv ));
// Smoothing
for ( int iLoop = 0; iLoop < 5; ++iLoop )
{
for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
{
TSmoothNode& sNode = n2sn->second;
if ( sNode._triangles.empty() )
continue; // not movable node
// compute a new UV
gp_XY newUV (0,0);
for ( unsigned i = 0; i < sNode._triangles.size(); ++i )
newUV += sNode._triangles[i]._n1->_uv;
newUV /= sNode._triangles.size();
// check validity of the newUV
bool isValid = true;
for ( unsigned i = 0; i < sNode._triangles.size() && isValid; ++i )
isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
if ( isValid )
sNode._uv = newUV;
}
}
// Set new XYZ to the smoothed nodes
Handle(Geom_Surface) surface = BRep_Tool::Surface( geomFace );
for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
{
TSmoothNode& sNode = n2sn->second;
if ( sNode._triangles.empty() )
continue; // not movable node
SMDS_MeshNode* node = const_cast< SMDS_MeshNode*>( n2sn->first );
gp_Pnt xyz = surface->Value( sNode._uv.X(), sNode._uv.Y() );
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
// store the new UV
node->SetPosition( SMDS_PositionPtr( new SMDS_FacePosition( sNode._uv.X(), sNode._uv.Y() )));
}
// Move medium nodes in quadratic mesh
if ( _quadraticMesh )
{
const TLinkNodeMap& links = myHelper->GetTLinkNodeMap();
TLinkNodeMap::const_iterator linkIt = links.begin();
for ( ; linkIt != links.end(); ++linkIt )
{
const SMESH_TLink& link = linkIt->first;
SMDS_MeshNode* node = const_cast< SMDS_MeshNode*>( linkIt->second );
if ( node->getshapeId() != myHelper->GetSubShapeID() )
continue; // medium node is on EDGE or VERTEX
gp_XY uv1 = myHelper->GetNodeUV( geomFace, link.node1(), node );
gp_XY uv2 = myHelper->GetNodeUV( geomFace, link.node2(), node );
gp_XY uv = myHelper->GetMiddleUV( surface, uv1, uv2 );
node->SetPosition( SMDS_PositionPtr( new SMDS_FacePosition( uv.X(), uv.Y() )));
gp_Pnt xyz = surface->Value( uv.X(), uv.Y() );
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
}
}
}
| void StdMeshers_Quadrangle_2D::SplitQuad | ( | SMESHDS_Mesh * | theMeshDS, |
| const int | theFaceID, | ||
| const SMDS_MeshNode * | theNode1, | ||
| const SMDS_MeshNode * | theNode2, | ||
| const SMDS_MeshNode * | theNode3, | ||
| const SMDS_MeshNode * | theNode4 | ||
| ) | [protected] |
Split quadrangle in to 2 triangles by smallest diagonal.
Definition at line 2128 of file StdMeshers_Quadrangle_2D.cxx.
References SMESH_demo_hexa2_upd.a, ex13_hole1partial.d, PAL_MESH_043_3D.face, SMESHDS_Mesh.SetMeshElementOnShape(), SMDS_MeshNode.X(), SMDS_MeshNode.Y(), and SMDS_MeshNode.Z().
{
gp_Pnt a(theNode1->X(),theNode1->Y(),theNode1->Z());
gp_Pnt b(theNode2->X(),theNode2->Y(),theNode2->Z());
gp_Pnt c(theNode3->X(),theNode3->Y(),theNode3->Z());
gp_Pnt d(theNode4->X(),theNode4->Y(),theNode4->Z());
SMDS_MeshFace* face;
if (a.Distance(c) > b.Distance(d)){
face = myHelper->AddFace(theNode2, theNode4 , theNode1);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
face = myHelper->AddFace(theNode2, theNode3, theNode4);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
}
else{
face = myHelper->AddFace(theNode1, theNode2 ,theNode3);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
face = myHelper->AddFace(theNode1, theNode3, theNode4);
if (face) theMeshDS->SetMeshElementOnShape(face, theFaceID);
}
}
| virtual void SMESH_Algo.SubmeshRestored | ( | SMESH_subMesh * | subMesh | ) | [virtual, inherited] |
Allow algo to do something after persistent restoration.
| subMesh | - restored submesh |
This method is called only if a submesh has HYP_OK algo_state.
Reimplemented in StdMeshers_Import_1D, StdMeshers_Import_1D2D, StdMeshers_RadialQuadrangle_1D2D, and StdMeshers_Regular_1D.
| bool SMESH_Algo.SupportSubmeshes | ( | ) | const [inherited] |
Definition at line 228 of file SMESH_Algo.hxx.
{ return _supportSubmeshes; }
| void StdMeshers_Quadrangle_2D::UpdateDegenUV | ( | FaceQuadStruct * | quad | ) | [protected] |
Set UV of nodes on degenerated VERTEXes in the middle of degenerated EDGE.
WARNING: this method must be called AFTER retrieving UVPtStruct's from quad
Definition at line 3824 of file StdMeshers_Quadrangle_2D.cxx.
References StdMeshers_FaceSide.GetUVPtStruct(), SMESH_test.i2, ex29_refine.node(), faceQuadStruct.side, TOP_SIDE, uvPtStruct.u, and uvPtStruct.v.
{
for ( unsigned i = 0; i < quad->side.size(); ++i )
{
StdMeshers_FaceSide* side = quad->side[i];
const vector<UVPtStruct>& uvVec = side->GetUVPtStruct();
// find which end of the side is on degenerated shape
int degenInd = -1;
if ( myHelper->IsDegenShape( uvVec[0].node->getshapeId() ))
degenInd = 0;
else if ( myHelper->IsDegenShape( uvVec.back().node->getshapeId() ))
degenInd = uvVec.size() - 1;
else
continue;
// find another side sharing the degenerated shape
bool isPrev = ( degenInd == 0 );
if ( i >= TOP_SIDE )
isPrev = !isPrev;
int i2 = ( isPrev ? ( i + 3 ) : ( i + 1 )) % 4;
StdMeshers_FaceSide* side2 = quad->side[ i2 ];
const vector<UVPtStruct>& uvVec2 = side2->GetUVPtStruct();
int degenInd2 = -1;
if ( uvVec[ degenInd ].node == uvVec2[0].node )
degenInd2 = 0;
else if ( uvVec[ degenInd ].node == uvVec2.back().node )
degenInd2 = uvVec2.size() - 1;
else
throw SALOME_Exception( LOCALIZED( "Logical error" ));
// move UV in the middle
uvPtStruct& uv1 = const_cast<uvPtStruct&>( uvVec [ degenInd ]);
uvPtStruct& uv2 = const_cast<uvPtStruct&>( uvVec2[ degenInd2 ]);
uv1.u = uv2.u = 0.5 * ( uv1.u + uv2.u );
uv1.v = uv2.v = 0.5 * ( uv1.v + uv2.v );
}
}
| const SMDS_MeshNode * SMESH_Algo::VertexNode | ( | const TopoDS_Vertex & | V, |
| const SMESHDS_Mesh * | meshDS | ||
| ) | [static, inherited] |
Return the node built on a vertex.
| V | - the vertex |
| meshDS | - mesh |
| const | SMDS_MeshNode* - found node or NULL |
Definition at line 531 of file SMESH_Algo.cxx.
References SMESHDS_Mesh.MeshElements().
Referenced by SMESH.SMESH_Gen.Compute(), StdMeshers_ProjectionUtils.FindMatchingNodesOnFaces(), StdMeshers_FaceSide.GetFaceWires(), and StdMeshers_FaceSide.GetUVPtStruct().
{
if ( SMESHDS_SubMesh* sm = meshDS->MeshElements(V) ) {
SMDS_NodeIteratorPtr nIt= sm->GetNodes();
if (nIt->more())
return nIt->next();
}
return 0;
}
std::list<const SMESHDS_Hypothesis *> SMESH_Algo._appliedHypList [protected, inherited] |
Definition at line 356 of file SMESH_Algo.hxx.
std::list<const SMDS_MeshElement*> SMESH_Algo._badInputElements [protected, inherited] |
to explain COMPERR_BAD_INPUT_MESH
Definition at line 373 of file SMESH_Algo.hxx.
std::string SMESH_Algo._comment [protected, inherited] |
any text explaining what is wrong in Compute()
Definition at line 372 of file SMESH_Algo.hxx.
std::vector<std::string> SMESH_Algo._compatibleHypothesis [protected, inherited] |
Definition at line 355 of file SMESH_Algo.hxx.
Referenced by StdMeshers_Hexa_3D.StdMeshers_Hexa_3D(), StdMeshers_Import_1D.StdMeshers_Import_1D(), StdMeshers_Import_1D2D.StdMeshers_Import_1D2D(), StdMeshers_MEFISTO_2D.StdMeshers_MEFISTO_2D(), StdMeshers_Projection_1D.StdMeshers_Projection_1D(), StdMeshers_Projection_2D.StdMeshers_Projection_2D(), StdMeshers_Projection_3D.StdMeshers_Projection_3D(), StdMeshers_Quadrangle_2D(), StdMeshers_RadialPrism_3D.StdMeshers_RadialPrism_3D(), StdMeshers_RadialQuadrangle_1D2D.StdMeshers_RadialQuadrangle_1D2D(), and StdMeshers_Regular_1D.StdMeshers_Regular_1D().
int SMESH_Algo._error [protected, inherited] |
SMESH_ComputeErrorName or anything algo specific.
Definition at line 371 of file SMESH_Algo.hxx.
Referenced by SMESH_Algo.SMESH_Algo().
bool SMESH_Algo._onlyUnaryInput [protected, inherited] |
Definition at line 362 of file SMESH_Algo.hxx.
Referenced by SMESH_Algo.SMESH_Algo().
bool SMESH_Algo._quadraticMesh [protected, inherited] |
Definition at line 369 of file SMESH_Algo.hxx.
Referenced by StdMeshers_CompositeHexa_3D.Compute(), StdMeshers_CompositeHexa_3D.Evaluate(), and SMESH_Algo.SMESH_Algo().
bool SMESH_Algo._requireDescretBoundary [protected, inherited] |
Definition at line 363 of file SMESH_Algo.hxx.
Referenced by SMESH_Algo.SMESH_Algo(), StdMeshers_Import_1D2D.StdMeshers_Import_1D2D(), and StdMeshers_RadialQuadrangle_1D2D.StdMeshers_RadialQuadrangle_1D2D().
bool SMESH_Algo._requireShape [protected, inherited] |
Definition at line 364 of file SMESH_Algo.hxx.
Referenced by SMESH_Algo.SMESH_Algo(), and StdMeshers_Hexa_3D.StdMeshers_Hexa_3D().
bool SMESH_Algo._supportSubmeshes [protected, inherited] |
Definition at line 365 of file SMESH_Algo.hxx.
Referenced by SMESH_Algo.SMESH_Algo(), and StdMeshers_RadialQuadrangle_1D2D.StdMeshers_RadialQuadrangle_1D2D().
std::list<const SMESHDS_Hypothesis *> SMESH_Algo._usedHypList [protected, inherited] |
Definition at line 357 of file SMESH_Algo.hxx.
SMESH_MesherHelper* StdMeshers_Quadrangle_2D.myHelper [protected] |
Definition at line 131 of file StdMeshers_Quadrangle_2D.hxx.
Referenced by StdMeshers_Quadrangle_2D().
bool StdMeshers_Quadrangle_2D.myNeedSmooth [protected] |
Definition at line 133 of file StdMeshers_Quadrangle_2D.hxx.
bool StdMeshers_Quadrangle_2D.myQuadranglePreference [protected] |
Definition at line 123 of file StdMeshers_Quadrangle_2D.hxx.
Definition at line 129 of file StdMeshers_Quadrangle_2D.hxx.
bool StdMeshers_Quadrangle_2D.myTrianglePreference [protected] |
Definition at line 125 of file StdMeshers_Quadrangle_2D.hxx.
int StdMeshers_Quadrangle_2D.myTriaVertexID [protected] |
Definition at line 127 of file StdMeshers_Quadrangle_2D.hxx.