Version: 6.3.1

src/OBJECT/VISU_ActorFactory.h

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00001 // Copyright (C) 2007-2011  CEA/DEN, EDF R&D, OPEN CASCADE
00002 //
00003 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
00004 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
00005 //
00006 // This library is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU Lesser General Public
00008 // License as published by the Free Software Foundation; either
00009 // version 2.1 of the License.
00010 //
00011 // This library is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014 // Lesser General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU Lesser General Public
00017 // License along with this library; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
00019 //
00020 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
00021 //
00022 
00023 //  VISU OBJECT : interactive object for VISU entities implementation
00024 //  File   : 
00025 //  Author : 
00026 //  Module : VISU
00027 //  $Header: /home/server/cvs/VISU/VISU_SRC/src/OBJECT/VISU_ActorFactory.h,v 1.6.16.1.8.1 2011-06-02 06:00:17 vsr Exp $
00028 //
00029 #ifndef VISU_ACTOR_FACTORY_H
00030 #define VISU_ACTOR_FACTORY_H
00031 
00032 #include "VISU_BoostSignals.h"
00033 #include "VISU_ActorBase.h"
00034 
00035 class VISU_ActorBase;
00036 
00037 //----------------------------------------------------------------------------
00038 namespace VISU 
00039 { 
00041 
00050   struct TActorFactory: public virtual boost::signalslib::trackable
00051   {
00053     virtual 
00054     ~TActorFactory()
00055     {}
00056 
00058     virtual
00059     bool 
00060     GetActiveState() = 0;
00061 
00063     virtual
00064     unsigned long int 
00065     GetMTime() = 0;
00066 
00068     virtual 
00069     void
00070     UpdateActor(VISU_ActorBase* theActor) = 0;
00071 
00073     virtual 
00074     void
00075     RemoveActor(VISU_ActorBase* theActor) = 0;
00076   };
00077 }
00078 
00079 #endif //VISU_ACTOR_FACTORY_H
Copyright © 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS