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AlbumShaper
1.0a3
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Go to the source code of this file.
Classes | |
| class | DPoint |
Functions | |
| QRgb | interpolatedPixelValue (double xp, double yp, QImage *image) |
| QRgb | blendColors (QRgb color1, QRgb color2, double alpha) |
| DPoint | findTwoLineIntersection (DPoint p1, DPoint p2, DPoint p3, DPoint p4) |
| QRgb blendColors | ( | QRgb | color1, |
| QRgb | color2, | ||
| double | alpha | ||
| ) |
Definition at line 359 of file tilt.cpp.
Referenced by interpolatedPixelValue().
{
double alpha2 = 1.0-alpha;
return qRgb( (int) QMAX( QMIN( 255, alpha2*qRed (color1) + alpha*qRed(color2) ), 0 ),
(int) QMAX( QMIN( 255, alpha2*qGreen(color1) + alpha*qGreen(color2) ), 0 ),
(int) QMAX( QMIN( 255, alpha2*qBlue (color1) + alpha*qBlue(color2) ), 0 ) );
}
Definition at line 367 of file tilt.cpp.
References DPoint::x(), and DPoint::y().
Referenced by correctImageTilt().
{
//----------------------------------------------
//=== Case 1: neither line has a change in X ===
//----------------------------------------------
//If there is no change in x for both lines,
//either lines will NEVER or ALWAYS intersect.
if(p1.x() == p2.x() &&
p4.x() == p3.x())
{
//Ok, if their x values are equal, return
//intersection point as line A's point A.
//Yes, this is a little arbitratry. But
//theoreticaly this section of code will almost
//never be executed.
if( p1.x() == p3.x() )
{ return DPoint( p1.x(), p1.y() ); }
//Else lines will never intersect,
//return pair (-32000,-32000)
else
{ return DPoint( -32000, -32000 ); }
}
//----------------------------------------------
//Else, we know at least one of the lines
//does NOT have a slope of infinity!!!
//----------------------------------------------
//----------------------------------------------
//=== Case 2: line A has no change in X ===
//----------------------------------------------
//If line A has an infinite slope (no change in x)
//we know line B does not have an infinite slope...
else if( p1.x() == p2.x() )
{
double slopeB = ((double) (p4.y() - p3.y()) ) / (p4.x() - p3.x());
double yInterceptB = p3.y() - slopeB*p3.x();
//y = mx+b
return DPoint( p2.x(), slopeB*p2.x() + yInterceptB );
}
//----------------------------------------------
//=== Case 3: line B has no change in X ===
//----------------------------------------------
//If line B has an infinite slope (no change in x)
//we know line A does not have an infinite slope...
else if( p4.x() == p3.x() )
{
double slopeA = ((double) (p2.y() - p1.y()) ) / (p2.x() - p1.x());
double yInterceptA = p1.y() - slopeA*p1.x();
//y = mx+b
return DPoint( p4.x(), slopeA*p4.x() + yInterceptA );
}
//----------------------------------------------
//=== Case 4: both lines have non infinite slopes ===
//----------------------------------------------
else
{
double slopeA = ((double) (p2.y() - p1.y()) ) / (p2.x() - p1.x());
double slopeB = ((double) (p4.y() - p3.y()) ) / (p4.x() - p3.x());
double yInterceptA = p1.y() - slopeA*p1.x();
double yInterceptB = p3.y() - slopeB*p3.x();
//y1 = mx1+b
//y2 = nx2+c
//at intersection y1=y2 and x1 = x2 so...
//mx +b = nx + c
//x(m-n) = c-b
//x = (c-b)/(m-n)
//where m and n are slope and
//b and c are y-intercepts.
//x = (c-b)/(m-n)
double x = (yInterceptB - yInterceptA) / (slopeA - slopeB);
return DPoint( x, (slopeA * x) + yInterceptA );
}
}
| QRgb interpolatedPixelValue | ( | double | xp, |
| double | yp, | ||
| QImage * | image | ||
| ) |
Definition at line 312 of file tilt.cpp.
References blendColors(), height, and width.
Referenced by correctImageTilt().
{
//do boundary checking to
//ensure we don't read beyond image boundaries
if(xp < 0 || xp >= image->width() ||
yp < 0 || yp >= image->height() )
return qRgb( 0, 0, 0 );
//get four pixel colors,
int x = (int)xp;
int y = (int)yp;
uchar* scanLine1 = image->scanLine( y );
uchar* scanLine2;
if( y < image->height() - 1 )
scanLine2 = image->scanLine( y+1 );
else
scanLine2 = scanLine1;
QRgb p1,p2,p3,p4;
p1 = *((QRgb*)scanLine1+x);
p3 = *((QRgb*)scanLine2+x);
if( x < image->width() - 1)
{
p2 = *((QRgb*)scanLine1+x+1);
p4 = *((QRgb*)scanLine2+x+1);
}
else
{
p2 = p1;
p4 = p3;
}
//blend four colors
double alphaY = yp - y;
double alphaX = xp - x;
p1 = blendColors( p1, p2, alphaX );
p3 = blendColors( p3, p4, alphaX );
p1 = blendColors( p1, p3, alphaY );
return p1;
}
1.7.5.1