14 #include "../stdafx.h"
15 #include "../video/video_driver.hpp"
16 #include "../table/sprites.h"
17 #include "32bpp_anim_sse4.hpp"
20 #include "../safeguards.h"
23 static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
32 IGNORE_UNINITIALIZED_WARNING_START
33 template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last,
bool translucent,
bool animated>
36 const byte *
const remap = bp->
remap;
38 assert(_screen.pitch == this->anim_buf_pitch);
39 uint16 *anim_line = this->anim_buf + ((uint32 *)bp->
dst - (uint32 *)_screen.dst_ptr) + bp->
top * this->anim_buf_pitch + bp->
left;
40 int effective_width = bp->
width;
43 const Blitter_32bppSSE_Base::SpriteData *
const sd = (
const Blitter_32bppSSE_Base::SpriteData *) bp->
sprite;
44 const SpriteInfo *
const si = &sd->infos[zoom];
45 const MapValue *src_mv_line = (
const MapValue *) &sd->data[si->mv_offset] + bp->
skip_top * si->sprite_width;
46 const Colour *src_rgba_line = (
const Colour *) ((
const byte *) &sd->data[si->sprite_offset] + bp->
skip_top * si->sprite_line_size);
48 if (read_mode != RM_WITH_MARGIN) {
52 const MapValue *src_mv = src_mv_line;
55 const __m128i a_cm = ALPHA_CONTROL_MASK;
56 const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
57 const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
59 for (
int y = bp->
height; y != 0; y--) {
61 const Colour *src = src_rgba_line + META_LENGTH;
63 uint16 *anim = anim_line;
65 if (read_mode == RM_WITH_MARGIN) {
66 assert(bt_last == BT_NONE);
67 anim += src_rgba_line[0].data;
68 src += src_rgba_line[0].
data;
69 dst += src_rgba_line[0].
data;
71 const int width_diff = si->sprite_width - bp->
width;
72 effective_width = bp->
width - (int) src_rgba_line[0].data;
73 const int delta_diff = (int) src_rgba_line[1].data - width_diff;
74 const int new_width = effective_width - delta_diff;
75 effective_width = delta_diff > 0 ? new_width : effective_width;
76 if (effective_width <= 0)
goto next_line;
82 for (uint x = (uint) effective_width; x > 0; x--) {
85 *anim = *(
const uint16*) src_mv;
86 *dst = (src_mv->m >=
PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->
data;
92 if (animated) src_mv++;
100 for (uint x = (uint) effective_width/2; x != 0; x--) {
101 uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
102 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
103 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
107 const byte m0 = mvX2;
109 const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
110 InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
112 const byte m1 = mvX2 >> 16;
114 const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
115 InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
119 const byte a0 = src[0].
a;
120 const byte a1 = src[1].
a;
124 *(uint32*) anim = mvX2;
125 goto bmno_full_opacity;
127 anim01 = (uint16) mvX2;
128 }
else if (a0 == 0) {
130 goto bmno_full_transparency;
132 if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
133 goto bmno_alpha_blend;
137 if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
138 *(uint32*) anim = anim01;
140 anim[0] = (uint16) anim01;
143 if (src[0].a) anim[0] = 0;
144 if (src[1].a) anim[1] = 0;
149 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
151 _mm_storel_epi64((__m128i *) dst, srcABCD);
152 bmno_full_transparency:
159 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
161 }
else if (src->
a == 255) {
162 *anim = *(
const uint16*) src_mv;
163 *dst = (src_mv->m >=
PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
167 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
169 Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
171 srcABCD = _mm_cvtsi32_si128(colour.
data);
173 srcABCD = _mm_cvtsi32_si128(src->
data);
175 dst->
data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
181 for (uint x = (uint) effective_width / 2; x != 0; x--) {
182 uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
183 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
184 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
187 const uint m0 = (byte) mvX2;
188 const uint r0 = remap[m0];
189 const uint m1 = (byte) (mvX2 >> 16);
190 const uint r1 = remap[m1];
191 if (mvX2 & 0x00FF00FF) {
192 #define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
194 Colour m_colour = m_colour_init; \
196 const Colour srcm = (Colour) (m_src); \
197 const uint m = (byte) (m_m); \
198 const uint r = remap[m]; \
199 const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
200 m_colour = r == 0 ? m_colour : cmap; \
201 m_colour = m != 0 ? m_colour : srcm; \
204 uint64 srcs = _mm_cvtsi128_si64(srcABCD);
206 if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
207 uint64 remapped_src = 0;
208 CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
209 remapped_src = c0.
data;
210 CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
211 remapped_src |= (uint64) c1.
data << 32;
212 srcABCD = _mm_cvtsi64_si128(remapped_src);
215 CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
216 remapped_src[0] = c0.
data;
217 CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
218 remapped_src[1] = c1.
data;
219 srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
222 if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
227 const byte a0 = src[0].
a;
228 const byte a1 = src[1].
a;
229 uint32 anim01 = mvX2 & 0xFF00FF00;
233 *(uint32*) anim = anim01 | (r1 << 16);
234 goto bmcr_full_opacity;
236 }
else if (a0 == 0) {
238 goto bmcr_full_transparency;
241 anim[1] = r1 | (anim01 >> 16);
243 goto bmcr_alpha_blend;
247 if (a1 == 255) anim01 |= r1 << 16;
248 *(uint32*) anim = anim01;
250 anim[0] = (uint16) anim01;
253 if (src[0].a) anim[0] = 0;
254 if (src[1].a) anim[1] = 0;
259 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
261 _mm_storel_epi64((__m128i *) dst, srcABCD);
262 bmcr_full_transparency:
269 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
272 if (src->
a == 0)
break;
274 const uint r = remap[src_mv->m];
275 *anim = (animated && src->
a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
277 Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
279 *dst = remapped_colour;
281 remapped_colour.
a = src->
a;
282 srcABCD = _mm_cvtsi32_si128(remapped_colour.
data);
283 goto bmcr_alpha_blend_single;
288 srcABCD = _mm_cvtsi32_si128(src->
data);
290 bmcr_alpha_blend_single:
291 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
292 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
294 dst->
data = _mm_cvtsi128_si32(srcABCD);
301 for (uint x = (uint) bp->
width / 2; x > 0; x--) {
302 __m128i srcABCD = _mm_loadl_epi64((
const __m128i*) src);
303 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
304 _mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
308 if (src[-2].a) anim[-2] = 0;
309 if (src[-1].a) anim[-1] = 0;
312 if ((bt_last == BT_NONE && bp->
width & 1) || bt_last == BT_ODD) {
313 __m128i srcABCD = _mm_cvtsi32_si128(src->
data);
314 __m128i dstABCD = _mm_cvtsi32_si128(dst->
data);
315 dst->
data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
316 if (src[0].a) anim[0] = 0;
321 for (uint x = (uint) bp->
width; x > 0; x--) {
322 if (src_mv->m == 0) {
324 uint8 g = MakeDark(src->r, src->g, src->b);
325 *dst = ComposeColourRGBA(g, g, g, src->
a, *dst);
329 uint r = remap[src_mv->m];
330 if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->
a, *dst);
340 for (uint x = (uint) bp->
width; x > 0; x--) {
355 src_rgba_line = (
const Colour*) ((
const byte*) src_rgba_line + si->sprite_line_size);
356 dst_line += bp->
pitch;
357 anim_line += this->anim_buf_pitch;
360 IGNORE_UNINITIALIZED_WARNING_STOP
371 const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((
const Blitter_32bppSSE_Base::SpriteData *) bp->
sprite)->flags;
376 const BlockType bt_last = (BlockType) (bp->
width & 1);
377 if (bt_last == BT_EVEN) {
378 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
379 else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
381 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
382 else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
386 if (sprite_flags & SF_TRANSLUCENT) {
387 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
388 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
390 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
391 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
394 if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
395 else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
401 if (sprite_flags & SF_NO_REMAP)
goto bm_normal;
403 if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
404 else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
406 if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
407 else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
410 case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
411 case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;
412 case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom);
return;