OpenTTD
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Configuration options of the network stuff. More...
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Variables | |
static const char *const | NETWORK_MASTER_SERVER_HOST = "master.openttd.org" |
DNS hostname of the masterserver. | |
static const char *const | NETWORK_CONTENT_SERVER_HOST = "content.openttd.org" |
DNS hostname of the content server. | |
static const char *const | NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org" |
DNS hostname of the HTTP-content mirror server. | |
static const char *const | NETWORK_CONTENT_MIRROR_URL = "/bananas" |
URL of the HTTP mirror system. | |
static const char *const | NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister" |
Message sent to the masterserver to 'identify' this client as OpenTTD. | |
static const uint16 | NETWORK_MASTER_SERVER_PORT = 3978 |
The default port of the master server (UDP) | |
static const uint16 | NETWORK_CONTENT_SERVER_PORT = 3978 |
The default port of the content server (TCP) | |
static const uint16 | NETWORK_CONTENT_MIRROR_PORT = 80 |
The default port of the content mirror (TCP) | |
static const uint16 | NETWORK_DEFAULT_PORT = 3979 |
The default port of the game server (TCP & UDP) | |
static const uint16 | NETWORK_ADMIN_PORT = 3977 |
The default port for admin network. | |
static const uint16 | NETWORK_DEFAULT_DEBUGLOG_PORT = 3982 |
The default port debug-log is sent to (TCP) | |
static const uint16 | SEND_MTU = 1460 |
Number of bytes we can pack in a single packet. | |
static const byte | NETWORK_GAME_ADMIN_VERSION = 1 |
What version of the admin network do we use? | |
static const byte | NETWORK_GAME_INFO_VERSION = 4 |
What version of game-info do we use? | |
static const byte | NETWORK_COMPANY_INFO_VERSION = 6 |
What version of company info is this? | |
static const byte | NETWORK_MASTER_SERVER_VERSION = 2 |
What version of master-server-protocol do we use? | |
static const uint | NETWORK_NAME_LENGTH = 80 |
The maximum length of the server name and map name, in bytes including '\0'. | |
static const uint | NETWORK_COMPANY_NAME_LENGTH = 128 |
The maximum length of the company name, in bytes including '\0'. | |
static const uint | NETWORK_HOSTNAME_LENGTH = 80 |
The maximum length of the host name, in bytes including '\0'. | |
static const uint | NETWORK_SERVER_ID_LENGTH = 33 |
The maximum length of the network id of the servers, in bytes including '\0'. | |
static const uint | NETWORK_REVISION_LENGTH = 15 |
The maximum length of the revision, in bytes including '\0'. | |
static const uint | NETWORK_PASSWORD_LENGTH = 33 |
The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH) | |
static const uint | NETWORK_CLIENTS_LENGTH = 200 |
The maximum length for the list of clients that controls a company, in bytes including '\0'. | |
static const uint | NETWORK_CLIENT_NAME_LENGTH = 25 |
The maximum length of a client's name, in bytes including '\0'. | |
static const uint | NETWORK_RCONCOMMAND_LENGTH = 500 |
The maximum length of a rconsole command, in bytes including '\0'. | |
static const uint | NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3 |
The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes) | |
static const uint | NETWORK_CHAT_LENGTH = 900 |
The maximum length of a chat message, in bytes including '\0'. | |
static const uint | NETWORK_GRF_NAME_LENGTH = 80 |
Maximum length of the name of a GRF. | |
static const uint | NETWORK_MAX_GRF_COUNT = 62 |
Maximum number of GRFs that can be sent. | |
static const uint | NETWORK_NUM_LANGUAGES = 36 |
Number of known languages (to the network protocol) + 1 for 'any'. | |
static const uint | NETWORK_NUM_LANDSCAPES = 4 |
The number of landscapes in OpenTTD. |
Configuration options of the network stuff.
It is used even when compiling without network support.
Definition in file config.h.
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Maximum number of GRFs that can be sent.
This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes.
Definition at line 60 of file config.h.
Referenced by NewGRFWindow::AddGRFToActive(), LoadNewGRF(), ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(), ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(), ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(), and NetworkUDPSocketHandler::ReceiveNetworkGameInfo().
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The number of landscapes in OpenTTD.
This number must be equal to NUM_LANDSCAPE, but as this number is used within the network code and that the network code is shared with the masterserver/updater, it has to be declared in here too. In network.cpp there is a compile assertion to check that this NUM_LANDSCAPE is equal to NETWORK_NUM_LANDSCAPES.
Definition at line 72 of file config.h.
Referenced by NetworkUDPSocketHandler::ReceiveNetworkGameInfo().