OpenTTD
depot_gui.cpp
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1 /* $Id: depot_gui.cpp 27899 2017-08-26 12:12:59Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
31 
32 #include "widgets/depot_widget.h"
33 
34 #include "table/strings.h"
35 
36 #include "safeguards.h"
37 
38 /*
39  * Since all depot window sizes aren't the same, we need to modify sizes a little.
40  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42  */
43 
47  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
48  NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
49  NWidget(WWT_SHADEBOX, COLOUR_GREY),
50  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
51  NWidget(WWT_STICKYBOX, COLOUR_GREY),
52  EndContainer(),
56  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
57  NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
58  EndContainer(),
59  EndContainer(),
61  NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
63  NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
64  EndContainer(),
65  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
66  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
67  EndContainer(),
68  NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
69  EndContainer(),
71  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
73  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
75  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
76  EndContainer(),
77  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
78  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
79  NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
80  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
81  EndContainer(),
82 };
83 
84 static WindowDesc _train_depot_desc(
85  WDP_AUTO, "depot_train", 362, 123,
87  0,
88  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
89 );
90 
91 static WindowDesc _road_depot_desc(
92  WDP_AUTO, "depot_roadveh", 316, 97,
94  0,
95  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
96 );
97 
98 static WindowDesc _ship_depot_desc(
99  WDP_AUTO, "depot_ship", 306, 99,
101  0,
102  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
103 );
104 
105 static WindowDesc _aircraft_depot_desc(
106  WDP_AUTO, "depot_aircraft", 332, 99,
108  0,
109  _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
110 );
111 
112 extern void DepotSortList(VehicleList *list);
113 
121 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
122 {
123  if (result.Failed()) return;
124 
125  const Vehicle *v = Vehicle::Get(_new_vehicle_id);
126 
128 }
129 
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
131 {
132  const Vehicle *v = Vehicle::Get(sel);
133 
134  if (v == wagon) return;
135 
136  if (wagon == NULL) {
137  if (head != NULL) wagon = head->Last();
138  } else {
139  wagon = wagon->Previous();
140  if (wagon == NULL) return;
141  }
142 
143  if (wagon == v) return;
144 
145  DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
146 }
147 
151 
160 {
161  switch (image_type) {
162  case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
163  case EIT_PURCHASE: return _base_block_sizes_purchase[type];
164  default: NOT_REACHED();
165  }
166 }
167 
168 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
169 {
170  int max_extend_left = 0;
171  int max_extend_right = 0;
172  uint max_height = 0;
173 
174  const Engine *e;
175  FOR_ALL_ENGINES_OF_TYPE(e, type) {
176  if (!e->IsEnabled()) continue;
177 
178  EngineID eid = e->index;
179  uint x, y;
180  int x_offs, y_offs;
181 
182  switch (type) {
183  default: NOT_REACHED();
184  case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185  case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186  case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
187  case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
188  }
189  if (y > max_height) max_height = y;
190  if (-x_offs > max_extend_left) max_extend_left = -x_offs;
191  if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
192  }
193 
194  int min_extend = ScaleGUITrad(16);
195  int max_extend = ScaleGUITrad(98);
196 
197  switch (image_type) {
198  case EIT_IN_DEPOT:
199  _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
200  _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
201  _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
202  break;
203  case EIT_PURCHASE:
204  _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
205  _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
206  _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
207  break;
208 
209  default: NOT_REACHED();
210  }
211 }
212 
218 {
219  for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
220  InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
221  InitBlocksizeForVehicles(vt, EIT_PURCHASE);
222  }
223 
224  _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
225  bool first = true;
226  const Engine *e;
227  FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
228  if (!e->IsEnabled()) continue;
229 
230  uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
231  if (e->GetGRF() != NULL && is_custom_sprite(e->u.rail.image_index)) {
233  if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
234  /* Hopeless.
235  * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
236  * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
237  */
238  _consistent_train_width = 0;
239  break;
240  }
241  }
242 
243  if (first) {
244  _consistent_train_width = w;
245  first = false;
246  } else if (w != _consistent_train_width) {
247  _consistent_train_width = 0;
248  break;
249  }
250  }
251 }
252 
253 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
254 const Sprite *GetAircraftSprite(EngineID engine);
255 
256 struct DepotWindow : Window {
257  VehicleID sel;
259  VehicleType type;
260  bool generate_list;
262  VehicleList vehicle_list;
263  VehicleList wagon_list;
264  uint unitnumber_digits;
265  uint num_columns;
267  Scrollbar *vscroll;
268 
269  DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
270  {
271  assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
272 
273  this->sel = INVALID_VEHICLE;
275  this->generate_list = true;
276  this->hovered_widget = -1;
277  this->type = type;
278  this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
279  this->unitnumber_digits = 2;
280 
281  this->CreateNestedTree();
282  this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
283  this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
284  /* Don't show 'rename button' of aircraft hangar */
285  this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
286  /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
287  if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
288  this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
289  this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
290  this->SetupWidgetData(type);
291  this->FinishInitNested(tile);
292 
293  this->owner = GetTileOwner(tile);
295  }
296 
297  ~DepotWindow()
298  {
301  }
302 
310  void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
311  {
312  bool free_wagon = false;
313  int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
314 
315  bool rtl = _current_text_dir == TD_RTL;
316  int image_left = rtl ? left + this->count_width : left + this->header_width;
317  int image_right = rtl ? right - this->header_width : right - this->count_width;
318 
319  switch (v->type) {
320  case VEH_TRAIN: {
321  const Train *u = Train::From(v);
322  free_wagon = u->IsFreeWagon();
323 
324  uint x_space = free_wagon ?
325  ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
326  0;
327 
328  DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
329  this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
330 
331  /* Length of consist in tiles with 1 fractional digit (rounded up) */
333  SetDParam(1, 1);
334  DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
335  break;
336  }
337 
338  case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
339  case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
340  case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
341  default: NOT_REACHED();
342  }
343 
344  uint diff_x, diff_y;
345  if (v->IsGroundVehicle()) {
346  /* Arrange unitnumber and flag horizontally */
347  diff_x = this->flag_width + WD_FRAMERECT_LEFT;
348  diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
349  } else {
350  /* Arrange unitnumber and flag vertically */
351  diff_x = WD_FRAMERECT_LEFT;
353  }
354  int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
355  int text_right = rtl ? right - diff_x : left + this->header_width - 1;
356 
357  if (free_wagon) {
358  DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
359  } else {
360  DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
361 
362  SetDParam(0, v->unitnumber);
363  DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
364  }
365  }
366 
367  void DrawWidget(const Rect &r, int widget) const
368  {
369  if (widget != WID_D_MATRIX) return;
370 
371  bool rtl = _current_text_dir == TD_RTL;
372 
373  /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
374  const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
375 
376  /* Draw vertical separators at whole tiles.
377  * This only works in two cases:
378  * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
379  * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
380  */
381  if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
382  int w = ScaleGUITrad(2 * _consistent_train_width);
383  int col = _colour_gradient[wid->colour][4];
384  int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
385  int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
386  if (rtl) {
387  for (int x = image_right - w; x > image_left; x -= w) {
388  GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
389  }
390  } else {
391  for (int x = image_left + w; x < image_right; x += w) {
392  GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
393  }
394  }
395  }
396 
397  uint16 rows_in_display = wid->current_y / wid->resize_y;
398 
399  uint16 num = this->vscroll->GetPosition() * this->num_columns;
400  int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
401  int y;
402  for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
403  for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
404  /* Draw all vehicles in the current row */
405  const Vehicle *v = this->vehicle_list[num];
406  if (this->num_columns == 1) {
407  this->DrawVehicleInDepot(v, r.left, r.right, y);
408  } else {
409  int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
410  this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
411  }
412  }
413  }
414 
415  maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
416 
417  /* Draw the train wagons without an engine in front. */
418  for (; num < maxval; num++, y += this->resize.step_height) {
419  const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
420  this->DrawVehicleInDepot(v, r.left, r.right, y);
421  }
422  }
423 
424  void SetStringParameters(int widget) const
425  {
426  if (widget != WID_D_CAPTION) return;
427 
428  /* locate the depot struct */
429  TileIndex tile = this->window_number;
430  SetDParam(0, this->type);
431  SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
432  }
433 
435  const Vehicle *head;
436  const Vehicle *wagon;
437  };
438 
439  enum DepotGUIAction {
440  MODE_ERROR,
441  MODE_DRAG_VEHICLE,
442  MODE_SHOW_VEHICLE,
443  MODE_START_STOP,
444  };
445 
446  DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
447  {
448  const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
449  /* In case of RTL the widgets are swapped as a whole */
450  if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
451 
452  uint xt = 0, xm = 0, ym = 0;
453  if (this->type == VEH_TRAIN) {
454  xm = x;
455  } else {
456  xt = x / this->resize.step_width;
457  xm = x % this->resize.step_width;
458  if (xt >= this->num_columns) return MODE_ERROR;
459  }
460  ym = y % this->resize.step_height;
461 
462  uint row = y / this->resize.step_height;
463  if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
464 
465  uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
466 
467  if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
468  /* Clicking on 'line' / 'block' without a vehicle */
469  if (this->type == VEH_TRAIN) {
470  /* End the dragging */
471  d->head = NULL;
472  d->wagon = NULL;
473  return MODE_DRAG_VEHICLE;
474  } else {
475  return MODE_ERROR; // empty block, so no vehicle is selected
476  }
477  }
478 
479  bool wagon = false;
480  if (this->vehicle_list.Length() > pos) {
481  *veh = this->vehicle_list[pos];
482  /* Skip vehicles that are scrolled off the list */
483  if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
484  } else {
485  pos -= this->vehicle_list.Length();
486  *veh = this->wagon_list[pos];
487  /* free wagons don't have an initial loco. */
488  x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
489  wagon = true;
490  }
491 
492  const Train *v = NULL;
493  if (this->type == VEH_TRAIN) {
494  v = Train::From(*veh);
495  d->head = d->wagon = v;
496  }
497 
498  if (xm <= this->header_width) {
499  switch (this->type) {
500  case VEH_TRAIN:
501  if (wagon) return MODE_ERROR;
502  FALLTHROUGH;
503 
504  case VEH_ROAD:
505  if (xm <= this->flag_width) return MODE_START_STOP;
506  break;
507 
508  case VEH_SHIP:
509  case VEH_AIRCRAFT:
510  if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
511  break;
512 
513  default: NOT_REACHED();
514  }
515  return MODE_SHOW_VEHICLE;
516  }
517 
518  if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
519 
520  /* Clicking on the counter */
521  if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
522 
523  /* Account for the header */
524  x -= this->header_width;
525 
526  /* find the vehicle in this row that was clicked */
527  for (; v != NULL; v = v->Next()) {
528  x -= v->GetDisplayImageWidth();
529  if (x < 0) break;
530  }
531 
532  d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
533 
534  return MODE_DRAG_VEHICLE;
535  }
536 
542  void DepotClick(int x, int y)
543  {
544  GetDepotVehiclePtData gdvp = { NULL, NULL };
545  const Vehicle *v = NULL;
546  DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
547 
548  if (this->type == VEH_TRAIN) v = gdvp.wagon;
549 
550  switch (mode) {
551  case MODE_ERROR: // invalid
552  return;
553 
554  case MODE_DRAG_VEHICLE: { // start dragging of vehicle
555  if (v != NULL && VehicleClicked(v)) return;
556 
557  VehicleID sel = this->sel;
558 
559  if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
560  this->sel = INVALID_VEHICLE;
561  TrainDepotMoveVehicle(v, sel, gdvp.head);
562  } else if (v != NULL) {
563  SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
565  _cursor.vehchain = _ctrl_pressed;
566 
567  this->sel = v->index;
568  this->SetDirty();
569  }
570  break;
571  }
572 
573  case MODE_SHOW_VEHICLE: // show info window
575  break;
576 
577  case MODE_START_STOP: // click start/stop flag
578  StartStopVehicle(v, false);
579  break;
580 
581  default: NOT_REACHED();
582  }
583  }
584 
592  {
593  this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
594  this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
595  this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
596  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
597 
598  this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
599  this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
600 
601  this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
602  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
603  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
604  this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
605 
606  switch (type) {
607  default: NOT_REACHED();
608 
609  case VEH_TRAIN:
610  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
611 
612  /* Sprites */
613  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
614  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
615  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
616  break;
617 
618  case VEH_ROAD:
619  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
620 
621  /* Sprites */
622  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
623  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
624  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
625  break;
626 
627  case VEH_SHIP:
628  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
629 
630  /* Sprites */
631  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
632  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
633  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
634  break;
635 
636  case VEH_AIRCRAFT:
637  this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
638 
639  /* Sprites */
640  this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
641  this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
642  this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
643  break;
644  }
645  }
646 
647  uint count_width;
648  uint header_width;
649  uint flag_width;
650  uint flag_height;
651 
652  virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
653  {
654  switch (widget) {
655  case WID_D_MATRIX: {
656  uint min_height = 0;
657 
658  if (this->type == VEH_TRAIN) {
659  SetDParamMaxValue(0, 1000, 0, FS_SMALL);
660  SetDParam(1, 1);
661  this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
662  } else {
663  this->count_width = 0;
664  }
665 
666  SetDParamMaxDigits(0, this->unitnumber_digits);
667  Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
668  const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
669  this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
670  this->flag_height = UnScaleGUI(spr->height);
671 
672  if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
673  min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
674  this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
675  } else {
676  min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
677  this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
678  }
679  int base_width = this->count_width + this->header_width;
680 
681  resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
682  if (this->type == VEH_TRAIN) {
683  resize->width = 1;
684  size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
685  size->height = resize->height * 6;
686  } else {
687  resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
688  size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
689  size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
690  }
691  fill->width = resize->width;
692  fill->height = resize->height;
693  break;
694  }
695  }
696  }
697 
703  virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
704  {
705  this->generate_list = true;
706  }
707 
708  virtual void OnPaint()
709  {
710  if (this->generate_list) {
711  /* Generate the vehicle list
712  * It's ok to use the wagon pointers for non-trains as they will be ignored */
713  BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
714  this->generate_list = false;
715  DepotSortList(&this->vehicle_list);
716 
717  uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
718  /* Only increase the size; do not decrease to prevent constant changes */
719  if (this->unitnumber_digits < new_unitnumber_digits) {
720  this->unitnumber_digits = new_unitnumber_digits;
721  this->ReInit();
722  }
723  }
724 
725  /* determine amount of items for scroller */
726  if (this->type == VEH_TRAIN) {
727  uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
728  for (uint num = 0; num < this->vehicle_list.Length(); num++) {
729  uint width = 0;
730  for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
731  width += v->GetDisplayImageWidth();
732  }
733  max_width = max(max_width, width);
734  }
735  /* Always have 1 empty row, so people can change the setting of the train */
736  this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
737  this->hscroll->SetCount(max_width);
738  } else {
739  this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
740  }
741 
742  /* Setup disabled buttons. */
743  TileIndex tile = this->window_number;
747  WID_D_SELL,
750  WID_D_BUILD,
751  WID_D_CLONE,
752  WID_D_RENAME,
755 
756  this->DrawWidgets();
757  }
758 
759  virtual void OnClick(Point pt, int widget, int click_count)
760  {
761  switch (widget) {
762  case WID_D_MATRIX: { // List
763  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
764  this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
765  break;
766  }
767 
768  case WID_D_BUILD: // Build vehicle
770  ShowBuildVehicleWindow(this->window_number, this->type);
771  break;
772 
773  case WID_D_CLONE: // Clone button
776 
777  if (this->IsWidgetLowered(WID_D_CLONE)) {
778  static const CursorID clone_icons[] = {
779  SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
780  SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
781  };
782 
783  SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
784  } else {
786  }
787  break;
788 
789  case WID_D_LOCATION:
790  if (_ctrl_pressed) {
792  } else {
794  }
795  break;
796 
797  case WID_D_RENAME: // Rename button
798  SetDParam(0, this->type);
799  SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
800  ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
801  break;
802 
803  case WID_D_STOP_ALL:
804  case WID_D_START_ALL: {
805  VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
806  DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
807  break;
808  }
809 
810  case WID_D_SELL_ALL:
811  /* Only open the confirmation window if there are anything to sell */
812  if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
813  TileIndex tile = this->window_number;
814  byte vehtype = this->type;
815 
816  SetDParam(0, vehtype);
817  SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
818  ShowQuery(
819  STR_DEPOT_CAPTION,
820  STR_DEPOT_SELL_CONFIRMATION_TEXT,
821  this,
822  DepotSellAllConfirmationCallback
823  );
824  }
825  break;
826 
827  case WID_D_VEHICLE_LIST:
828  ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
829  break;
830 
831  case WID_D_AUTOREPLACE:
832  DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
833  break;
834 
835  }
836  }
837 
838  virtual void OnQueryTextFinished(char *str)
839  {
840  if (str == NULL) return;
841 
842  /* Do depot renaming */
843  DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
844  }
845 
846  virtual bool OnRightClick(Point pt, int widget)
847  {
848  if (widget != WID_D_MATRIX) return false;
849 
850  GetDepotVehiclePtData gdvp = { NULL, NULL };
851  const Vehicle *v = NULL;
852  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
853  DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
854 
855  if (this->type == VEH_TRAIN) v = gdvp.wagon;
856 
857  if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
858 
859  CargoArray capacity, loaded;
860 
861  /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
862  bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
863 
864  /* loop through vehicle chain and collect cargoes */
865  uint num = 0;
866  for (const Vehicle *w = v; w != NULL; w = w->Next()) {
867  if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
868  capacity[w->cargo_type] += w->cargo_cap;
869  loaded [w->cargo_type] += w->cargo.StoredCount();
870  }
871 
872  if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
873  num++;
874  if (!whole_chain) break;
875  }
876  }
877 
878  /* Build tooltipstring */
879  static char details[1024];
880  details[0] = '\0';
881  char *pos = details;
882 
883  for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
884  if (capacity[cargo_type] == 0) continue;
885 
886  SetDParam(0, cargo_type); // {CARGO} #1
887  SetDParam(1, loaded[cargo_type]); // {CARGO} #2
888  SetDParam(2, cargo_type); // {SHORTCARGO} #1
889  SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
890  pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
891  }
892 
893  /* Show tooltip window */
894  uint64 args[2];
895  args[0] = (whole_chain ? num : v->engine_type);
896  args[1] = (uint64)(size_t)details;
897  GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
898 
899  return true;
900  }
901 
907  virtual bool OnVehicleSelect(const Vehicle *v)
908  {
909  if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
911  }
912  return true;
913  }
914 
915  virtual void OnPlaceObjectAbort()
916  {
917  /* abort clone */
918  this->RaiseWidget(WID_D_CLONE);
920 
921  /* abort drag & drop */
922  this->sel = INVALID_VEHICLE;
925 
926  if (this->hovered_widget != -1) {
927  this->SetWidgetLoweredState(this->hovered_widget, false);
928  this->SetWidgetDirty(this->hovered_widget);
929  this->hovered_widget = -1;
930  }
931  }
932 
933  virtual void OnMouseDrag(Point pt, int widget)
934  {
935  if (this->sel == INVALID_VEHICLE) return;
936  if (widget != this->hovered_widget) {
937  if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
938  this->SetWidgetLoweredState(this->hovered_widget, false);
939  this->SetWidgetDirty(this->hovered_widget);
940  }
941  this->hovered_widget = widget;
942  if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
943  this->SetWidgetLoweredState(this->hovered_widget, true);
944  this->SetWidgetDirty(this->hovered_widget);
945  }
946  }
947  if (this->type != VEH_TRAIN) return;
948 
949  /* A rail vehicle is dragged.. */
950  if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
951  if (this->vehicle_over != INVALID_VEHICLE) {
954  }
955  return;
956  }
957 
958  NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
959  const Vehicle *v = NULL;
960  GetDepotVehiclePtData gdvp = {NULL, NULL};
961 
962  if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
963 
964  VehicleID new_vehicle_over = INVALID_VEHICLE;
965  if (gdvp.head != NULL) {
966  if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
967  /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
968  * destination inside a train. This head index is then used to indicate that a wagon is inserted at
969  * the end of the train.
970  */
971  new_vehicle_over = gdvp.head->index;
972  } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
973  gdvp.wagon->index != this->sel &&
974  gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
975  new_vehicle_over = gdvp.wagon->index;
976  }
977  }
978 
979  if (this->vehicle_over == new_vehicle_over) return;
980 
981  this->vehicle_over = new_vehicle_over;
982  this->SetWidgetDirty(widget);
983  }
984 
985  virtual void OnDragDrop(Point pt, int widget)
986  {
987  switch (widget) {
988  case WID_D_MATRIX: {
989  const Vehicle *v = NULL;
990  VehicleID sel = this->sel;
991 
992  this->sel = INVALID_VEHICLE;
993  this->SetDirty();
994 
995  NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
996  if (this->type == VEH_TRAIN) {
997  GetDepotVehiclePtData gdvp = { NULL, NULL };
998 
999  if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1000  if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
1001  DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
1002  CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
1003  } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
1004  this->vehicle_over = INVALID_VEHICLE;
1005  TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1006  } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
1007  ShowVehicleViewWindow(gdvp.head);
1008  }
1009  }
1010  } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
1012  }
1013  break;
1014  }
1015 
1016  case WID_D_SELL: case WID_D_SELL_CHAIN: {
1017  if (this->IsWidgetDisabled(widget)) return;
1018  if (this->sel == INVALID_VEHICLE) return;
1019 
1020  this->HandleButtonClick(widget);
1021 
1022  const Vehicle *v = Vehicle::Get(this->sel);
1023  this->sel = INVALID_VEHICLE;
1024  this->SetDirty();
1025 
1026  int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
1027  DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
1028  break;
1029  }
1030 
1031  default:
1032  this->sel = INVALID_VEHICLE;
1033  this->SetDirty();
1034  break;
1035  }
1036  this->hovered_widget = -1;
1037  _cursor.vehchain = false;
1038  }
1039 
1040  virtual void OnTimeout()
1041  {
1042  if (!this->IsWidgetDisabled(WID_D_SELL)) {
1043  this->RaiseWidget(WID_D_SELL);
1044  this->SetWidgetDirty(WID_D_SELL);
1045  }
1046  if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1049  }
1050  }
1051 
1052  virtual void OnResize()
1053  {
1054  this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1055  NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1056  if (this->type == VEH_TRAIN) {
1057  this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1058  } else {
1059  this->num_columns = nwi->current_x / nwi->resize_x;
1060  }
1061  }
1062 
1064  {
1065  if (this->sel != INVALID_VEHICLE) {
1066  _cursor.vehchain = _ctrl_pressed;
1068  return ES_HANDLED;
1069  }
1070 
1071  return ES_NOT_HANDLED;
1072  }
1073 };
1074 
1075 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1076 {
1077  if (confirmed) {
1078  DepotWindow *w = (DepotWindow*)win;
1079  TileIndex tile = w->window_number;
1080  byte vehtype = w->type;
1081  DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1082  }
1083 }
1084 
1091 {
1092  if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1093 
1094  WindowDesc *desc;
1095  switch (type) {
1096  default: NOT_REACHED();
1097  case VEH_TRAIN: desc = &_train_depot_desc; break;
1098  case VEH_ROAD: desc = &_road_depot_desc; break;
1099  case VEH_SHIP: desc = &_ship_depot_desc; break;
1100  case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1101  }
1102 
1103  new DepotWindow(desc, tile, type);
1104 }
1105 
1111 {
1112  DepotWindow *w;
1113 
1114  /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1115  * If that is the case, we can skip looping though the windows and save time
1116  */
1117  if (_special_mouse_mode != WSM_DRAGDROP) return;
1118 
1119  w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1120  if (w != NULL) {
1121  if (w->sel == v->index) ResetObjectToPlace();
1122  }
1123 }