ship.h

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00001 /* $Id: ship.h 15308 2009-02-01 17:14:39Z frosch $ */
00002 
00005 #ifndef SHIP_H
00006 #define SHIP_H
00007 
00008 #include "vehicle_base.h"
00009 #include "engine_func.h"
00010 #include "engine_base.h"
00011 #include "economy_func.h"
00012 
00013 void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
00014 void RecalcShipStuff(Vehicle *v);
00015 void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
00016 
00025 struct Ship: public Vehicle {
00027   Ship() { this->type = VEH_SHIP; }
00028 
00030   virtual ~Ship() { this->PreDestructor(); }
00031 
00032   const char *GetTypeString() const { return "ship"; }
00033   void MarkDirty();
00034   void UpdateDeltaXY(Direction direction);
00035   ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
00036   void PlayLeaveStationSound() const;
00037   bool IsPrimaryVehicle() const { return true; }
00038   SpriteID GetImage(Direction direction) const;
00039   int GetDisplaySpeed() const { return this->cur_speed / 2; }
00040   int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
00041   Money GetRunningCost() const;
00042   bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
00043   void Tick();
00044   void OnNewDay();
00045   TileIndex GetOrderStationLocation(StationID station);
00046   bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
00047 };
00048 
00049 #endif /* SHIP_H */

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