table Directory Reference


Files

file  animcursors.h [code]
 This file defines all the the animated cursors.
file  autorail.h [code]
 Highlight/sprite information for autorail.
file  bridge_land.h [code]
 This file contains all the sprites for bridges It consists of a number of arrays.
file  build_industry.h [code]
 Tables with default industry layouts and behaviours.
file  cargo_const.h [code]
 Table of all default cargo types.
file  clear_land.h [code]
 Tables with sprites for clear land and fences.
file  control_codes.h [code]
 Control codes that are embedded in the translation strings.
file  elrail_data.h [code]
 Stores all the data for overhead wire and pylon drawing.
file  engines.h [code]
 This file contains all the data for vehicles.
file  files.h [code]
 MD5 checksum information and names of the original and extra data files.
file  genland.h [code]
 Table used to generate deserts and/or rain forests.
file  industry_land.h [code]
 Information about the behaviour of the default industry tiles.
file  landscape_sprite.h [code]
 Offsets of sprites to replace for non-temperate landscapes.
file  namegen.h [code]
 Namepart tables for the town name generator.
file  palette_convert.h [code]
 Translation tables from one GRF to another GRF.
file  palettes.h [code]
 The colour translation of the GRF palettes.
file  railtypes.h [code]
 All the railtype-specific information is stored here.
file  road_land.h [code]
 Sprite constructs for road depots.
file  roadveh_movement.h [code]
 Data about how a road vehicle must drive on a tile.
file  sprites.h [code]
 This file contails all sprite-related enums and defines.
file  station_land.h [code]
 Sprites to use and how to display them for station tiles.
file  town_land.h [code]
 Sprites to use and how to display them for town tiles.
file  track_land.h [code]
 Sprites to use and how to display them for train depot/waypoint tiles.
file  train_cmd.h [code]
 Sprites to use for trains.
file  tree_land.h [code]
 Sprites to use and how to display them for tree tiles.
file  unicode.h [code]
 Character mapping for using Unicode characters in OTTD.
file  unmovable_land.h [code]
 Sprites to use and how to display them for unmovable tiles.
file  water_land.h [code]
 Sprites to use and how to display them for water tiles (depots/shiplifts).

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