AITileList_IndustryAccepting Class Reference
[Classes that create a list of items.]

Creates a list of tiles that will accept cargo for the given industry. More...

#include <ai_tilelist.hpp>

Inheritance diagram for AITileList_IndustryAccepting:

AITileList AIAbstractList AIObject SimpleCountedObject

Public Member Functions

 AITileList_IndustryAccepting (IndustryID industry_id, int radius)

Static Public Member Functions

static const char * GetClassName ()

Detailed Description

Creates a list of tiles that will accept cargo for the given industry.

Note:
If a simular industry is close, it might happen that this industry receives the cargo.

Definition at line 67 of file ai_tilelist.hpp.


Constructor & Destructor Documentation

AITileList_IndustryAccepting::AITileList_IndustryAccepting ( IndustryID  industry_id,
int  radius 
)

Parameters:
industry_id The industry to create the AITileList around.
radius The radius of the station you will be using.
Precondition:
AIIndustry::IsValidIndustry(industry_id).

radius > 0.

Definition at line 71 of file ai_tilelist.cpp.

References _settings_game, Industry::accepts_cargo, AITileList::AddTile(), BEGIN_TILE_LOOP, CA_UNMODIFIED, END_TILE_LOOP, GetAcceptanceAroundTiles(), GetIndustryIndex(), Industry::height, IsTileType(), AIIndustry::IsValidIndustry(), IsValidTile(), lengthof, StationSettings::modified_catchment, MP_INDUSTRY, GameSettings::station, TileDiffXY(), Industry::width, and Industry::xy.


The documentation for this class was generated from the following files:

Generated on Thu Oct 1 11:03:42 2009 for OpenTTD by  doxygen 1.5.6