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00002
00035 #ifndef GFX_FUNC_H
00036 #define GFX_FUNC_H
00037
00038 #include "gfx_type.h"
00039 #include "strings_type.h"
00040
00041 void GameLoop();
00042
00043 void CreateConsole();
00044
00045 extern byte _dirkeys;
00046 extern bool _fullscreen;
00047 extern CursorVars _cursor;
00048 extern bool _ctrl_pressed;
00049 extern bool _shift_pressed;
00050 extern byte _fast_forward;
00051
00052 extern bool _left_button_down;
00053 extern bool _left_button_clicked;
00054 extern bool _right_button_down;
00055 extern bool _right_button_clicked;
00056
00057 extern DrawPixelInfo _screen;
00058 extern bool _screen_disable_anim;
00059
00060 extern int _pal_first_dirty;
00061 extern int _pal_count_dirty;
00062 extern int _num_resolutions;
00063 extern Dimension _resolutions[32];
00064 extern Dimension _cur_resolution;
00065 extern Colour _cur_palette[256];
00066
00067 void HandleKeypress(uint32 key);
00068 void HandleCtrlChanged();
00069 void HandleMouseEvents();
00070 void CSleep(int milliseconds);
00071 void UpdateWindows();
00072
00073 void DrawMouseCursor();
00074 void ScreenSizeChanged();
00075 void GameSizeChanged();
00076 void UndrawMouseCursor();
00077
00078 enum {
00079
00080 DRAW_STRING_BUFFER = 2048,
00081 };
00082
00083 void RedrawScreenRect(int left, int top, int right, int bottom);
00084 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
00085
00086 void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
00087
00088 int DrawStringCentered(int x, int y, StringID str, TextColour colour);
00089 int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, TextColour colour);
00090 int DoDrawStringCentered(int x, int y, const char *str, TextColour colour);
00091
00092 int DrawString(int x, int y, StringID str, TextColour colour);
00093 int DrawStringTruncated(int x, int y, StringID str, TextColour colour, uint maxw);
00094
00095 int DoDrawString(const char *string, int x, int y, TextColour colour, bool parse_string_also_when_clipped = false);
00096 int DoDrawStringTruncated(const char *str, int x, int y, TextColour colour, uint maxw);
00097
00098 void DrawStringCenterUnderline(int x, int y, StringID str, TextColour colour);
00099 void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, TextColour colour);
00100
00101 int DrawStringRightAligned(int x, int y, StringID str, TextColour colour);
00102 void DrawStringRightAlignedTruncated(int x, int y, StringID str, TextColour colour, uint maxw);
00103 void DrawStringRightAlignedUnderline(int x, int y, StringID str, TextColour colour);
00104
00105 void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
00106
00107 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
00108 void GfxDrawLine(int left, int top, int right, int bottom, int colour);
00109 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
00110
00111 Dimension GetStringBoundingBox(const char *str);
00112 uint32 FormatStringLinebreaks(char *str, int maxw);
00113 int GetStringHeight(StringID str, int maxw);
00114 void LoadStringWidthTable();
00115 void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
00116 uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1);
00117
00123 void DrawDirtyBlocks();
00124
00130 void SetDirtyBlocks(int left, int top, int right, int bottom);
00131
00137 void MarkWholeScreenDirty();
00138
00139 void GfxInitPalettes();
00140
00141 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
00142
00143
00144 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
00145
00146 void SetMouseCursor(SpriteID sprite, SpriteID pal);
00147 void SetAnimatedMouseCursor(const AnimCursor *table);
00148 void CursorTick();
00149 bool ChangeResInGame(int w, int h);
00150 void SortResolutions(int count);
00151 bool ToggleFullScreen(bool fs);
00152
00153
00154 #define ASCII_LETTERSTART 32
00155 extern FontSize _cur_fontsize;
00156
00157 byte GetCharacterWidth(FontSize size, uint32 key);
00158
00164 static inline byte GetCharacterHeight(FontSize size)
00165 {
00166 switch (size) {
00167 default: NOT_REACHED();
00168 case FS_NORMAL: return 10;
00169 case FS_SMALL: return 6;
00170 case FS_LARGE: return 18;
00171 }
00172 }
00173
00174 extern DrawPixelInfo *_cur_dpi;
00175
00180 extern byte _colour_gradient[COLOUR_END][8];
00181
00182 extern PaletteType _use_palette;
00183 extern bool _palette_remap_grf[];
00184 extern const byte *_palette_remap;
00185 extern const byte *_palette_reverse_remap;
00186
00187 #endif