00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "currency.h"
00008 #include "gui.h"
00009 #include "window_gui.h"
00010 #include "textbuf_gui.h"
00011 #include "command_func.h"
00012 #include "engine_func.h"
00013 #include "screenshot.h"
00014 #include "network/network.h"
00015 #include "town.h"
00016 #include "variables.h"
00017 #include "settings_internal.h"
00018 #include "newgrf_townname.h"
00019 #include "strings_func.h"
00020 #include "window_func.h"
00021 #include "string_func.h"
00022 #include "gfx_func.h"
00023 #include "waypoint.h"
00024 #include "widgets/dropdown_type.h"
00025 #include "widgets/dropdown_func.h"
00026 #include "station_func.h"
00027 #include "highscore.h"
00028 #include "gfxinit.h"
00029 #include <map>
00030
00031 #include "table/sprites.h"
00032 #include "table/strings.h"
00033
00034 static const StringID _units_dropdown[] = {
00035 STR_UNITS_IMPERIAL,
00036 STR_UNITS_METRIC,
00037 STR_UNITS_SI,
00038 INVALID_STRING_ID
00039 };
00040
00041 static const StringID _driveside_dropdown[] = {
00042 STR_02E9_DRIVE_ON_LEFT,
00043 STR_02EA_DRIVE_ON_RIGHT,
00044 INVALID_STRING_ID
00045 };
00046
00047 static const StringID _autosave_dropdown[] = {
00048 STR_02F7_OFF,
00049 STR_AUTOSAVE_1_MONTH,
00050 STR_02F8_EVERY_3_MONTHS,
00051 STR_02F9_EVERY_6_MONTHS,
00052 STR_02FA_EVERY_12_MONTHS,
00053 INVALID_STRING_ID,
00054 };
00055
00056 static StringID *BuildDynamicDropdown(StringID base, int num)
00057 {
00058 static StringID buf[32 + 1];
00059 StringID *p = buf;
00060 while (--num >= 0) *p++ = base++;
00061 *p = INVALID_STRING_ID;
00062 return buf;
00063 }
00064
00065 int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
00066 static StringID *_grf_names = NULL;
00067 static int _nb_grf_names = 0;
00068
00069 void InitGRFTownGeneratorNames()
00070 {
00071 free(_grf_names);
00072 _grf_names = GetGRFTownNameList();
00073 _nb_grf_names = 0;
00074 for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
00075 }
00076
00077 static inline StringID TownName(int town_name)
00078 {
00079 if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
00080 town_name -= _nb_orig_names;
00081 if (town_name < _nb_grf_names) return _grf_names[town_name];
00082 return STR_UNDEFINED;
00083 }
00084
00085 static int GetCurRes()
00086 {
00087 int i;
00088
00089 for (i = 0; i != _num_resolutions; i++) {
00090 if (_resolutions[i].width == _screen.width &&
00091 _resolutions[i].height == _screen.height) {
00092 break;
00093 }
00094 }
00095 return i;
00096 }
00097
00098 enum GameOptionsWidgets {
00099 GAMEOPT_CURRENCY_BTN = 4,
00100 GAMEOPT_DISTANCE_BTN = 6,
00101 GAMEOPT_ROADSIDE_BTN = 8,
00102 GAMEOPT_TOWNNAME_BTN = 10,
00103 GAMEOPT_AUTOSAVE_BTN = 12,
00104 GAMEOPT_LANG_BTN = 14,
00105 GAMEOPT_RESOLUTION_BTN = 16,
00106 GAMEOPT_FULLSCREEN,
00107 GAMEOPT_SCREENSHOT_BTN = 19,
00108 GAMEOPT_BASE_GRF_BTN = 21,
00109 };
00110
00116 static void ShowTownnameDropdown(Window *w, int sel)
00117 {
00118 typedef std::map<StringID, int, StringIDCompare> TownList;
00119 TownList townnames;
00120
00121
00122 for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i;
00123
00124
00125 for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i;
00126
00127 DropDownList *list = new DropDownList();
00128 for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) {
00129 list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel)));
00130 }
00131
00132 ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
00133 }
00134
00135 static void ShowCustCurrency();
00136
00137 static void ShowGraphicsSetMenu(Window *w)
00138 {
00139 int n = GetNumGraphicsSets();
00140 int current = GetIndexOfCurrentGraphicsSet();
00141
00142 DropDownList *list = new DropDownList();
00143 for (int i = 0; i < n; i++) {
00144 list->push_back(new DropDownListCharStringItem(GetGraphicsSetName(i), i, (_game_mode == GM_MENU) ? false : (current != i)));
00145 }
00146
00147 ShowDropDownList(w, list, current, GAMEOPT_BASE_GRF_BTN);
00148 }
00149
00150 struct GameOptionsWindow : Window {
00151 GameSettings *opt;
00152 bool reload;
00153
00154 GameOptionsWindow(const WindowDesc *desc) : Window(desc)
00155 {
00156 this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
00157 this->reload = false;
00158 this->FindWindowPlacementAndResize(desc);
00159 }
00160
00161 ~GameOptionsWindow()
00162 {
00163 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
00164 if (this->reload) _switch_mode = SM_MENU;
00165 }
00166
00167 virtual void OnPaint()
00168 {
00169 SetDParam(1, _currency_specs[this->opt->locale.currency].name);
00170 SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units);
00171 SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side);
00172 SetDParam(4, TownName(this->opt->game_creation.town_name));
00173 SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]);
00174 SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
00175 int i = GetCurRes();
00176 SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
00177 SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
00178 this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
00179 SetDParamStr(9, GetGraphicsSetName(GetIndexOfCurrentGraphicsSet()));
00180
00181 this->DrawWidgets();
00182 DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING);
00183 }
00184
00185 virtual void OnClick(Point pt, int widget)
00186 {
00187 switch (widget) {
00188 case GAMEOPT_CURRENCY_BTN:
00189 ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
00190 break;
00191
00192 case GAMEOPT_DISTANCE_BTN:
00193 ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0);
00194 break;
00195
00196 case GAMEOPT_ROADSIDE_BTN: {
00197 int i = 0;
00198 extern bool RoadVehiclesAreBuilt();
00199
00200
00201
00202 if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
00203 i = (-1) ^ (1 << this->opt->vehicle.road_side);
00204 }
00205
00206 ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
00207 } break;
00208
00209 case GAMEOPT_TOWNNAME_BTN:
00210 ShowTownnameDropdown(this, this->opt->game_creation.town_name);
00211 break;
00212
00213 case GAMEOPT_AUTOSAVE_BTN:
00214 ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
00215 break;
00216
00217 case GAMEOPT_LANG_BTN: {
00218 typedef std::map<StringID, int, StringIDCompare> LangList;
00219
00220
00221 LangList langs;
00222 for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
00223
00224 DropDownList *list = new DropDownList();
00225 for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
00226 list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
00227 }
00228
00229 ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
00230 } break;
00231
00232 case GAMEOPT_RESOLUTION_BTN:
00233 ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
00234 break;
00235
00236 case GAMEOPT_FULLSCREEN:
00237
00238 if (!ToggleFullScreen(!_fullscreen)) {
00239 ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
00240 }
00241 this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
00242 this->SetDirty();
00243 break;
00244
00245 case GAMEOPT_SCREENSHOT_BTN:
00246 ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
00247 break;
00248
00249 case GAMEOPT_BASE_GRF_BTN:
00250 ShowGraphicsSetMenu(this);
00251 break;
00252 }
00253 }
00254
00255 virtual void OnDropdownSelect(int widget, int index)
00256 {
00257 switch (widget) {
00258 case GAMEOPT_CURRENCY_BTN:
00259 if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
00260 this->opt->locale.currency = index;
00261 MarkWholeScreenDirty();
00262 break;
00263
00264 case GAMEOPT_DISTANCE_BTN:
00265 this->opt->locale.units = index;
00266 MarkWholeScreenDirty();
00267 break;
00268
00269 case GAMEOPT_ROADSIDE_BTN:
00270 if (this->opt->vehicle.road_side != index) {
00271 uint i;
00272 if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
00273 SetSettingValue(i, index);
00274 MarkWholeScreenDirty();
00275 }
00276 break;
00277
00278 case GAMEOPT_TOWNNAME_BTN:
00279 if (_game_mode == GM_MENU || GetNumTowns() == 0) {
00280 this->opt->game_creation.town_name = index;
00281 InvalidateWindow(WC_GAME_OPTIONS, 0);
00282 }
00283 break;
00284
00285 case GAMEOPT_AUTOSAVE_BTN:
00286 _settings_client.gui.autosave = index;
00287 this->SetDirty();
00288 break;
00289
00290 case GAMEOPT_LANG_BTN:
00291 ReadLanguagePack(index);
00292 CheckForMissingGlyphsInLoadedLanguagePack();
00293 UpdateAllStationVirtCoord();
00294 UpdateAllWaypointSigns();
00295 MarkWholeScreenDirty();
00296 break;
00297
00298 case GAMEOPT_RESOLUTION_BTN:
00299 if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
00300 this->SetDirty();
00301 }
00302 break;
00303
00304 case GAMEOPT_SCREENSHOT_BTN:
00305 SetScreenshotFormat(index);
00306 this->SetDirty();
00307 break;
00308
00309 case GAMEOPT_BASE_GRF_BTN:
00310 if (_game_mode == GM_MENU) {
00311 const char *name = GetGraphicsSetName(index);
00312
00313 free(_ini_graphics_set);
00314 _ini_graphics_set = strdup(name);
00315
00316 SetGraphicsSet(name);
00317 this->reload = true;
00318 }
00319 break;
00320 }
00321 }
00322 };
00323
00324 static const Widget _game_options_widgets[] = {
00325 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00326 { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
00327 { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 242, 0x0, STR_NULL},
00328 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL},
00329 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
00330 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL},
00331 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION},
00332 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL},
00333 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
00334 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL},
00335 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
00336 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL},
00337 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
00338
00339 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL},
00340 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
00341
00342 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL},
00343 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
00344 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP},
00345
00346 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL},
00347 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
00348
00349 { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 197, 232, STR_OPTIONS_BASE_GRF, STR_NULL},
00350 { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 211, 222, STR_OPTIONS_BASE_GRF_CBO, STR_OPTIONS_BASE_GRF_TIP},
00351
00352 { WIDGETS_END},
00353 };
00354
00355 static const WindowDesc _game_options_desc(
00356 WDP_CENTER, WDP_CENTER, 370, 243, 370, 243,
00357 WC_GAME_OPTIONS, WC_NONE,
00358 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00359 _game_options_widgets
00360 );
00361
00362
00363 void ShowGameOptions()
00364 {
00365 DeleteWindowById(WC_GAME_OPTIONS, 0);
00366 new GameOptionsWindow(&_game_options_desc);
00367 }
00368
00369 extern void StartupEconomy();
00370
00371
00372 static const Widget _game_difficulty_widgets[] = {
00373 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00374 { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
00375 { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL},
00376 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_6801_EASY, STR_NULL},
00377 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL},
00378 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_6803_HARD, STR_NULL},
00379 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL},
00380 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL},
00381 { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL},
00382 { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL},
00383 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL},
00384 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL},
00385 { WIDGETS_END},
00386 };
00387
00388
00389 static const WindowDesc _game_difficulty_desc(
00390 WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
00391 WC_GAME_OPTIONS, WC_NONE,
00392 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
00393 _game_difficulty_widgets
00394 );
00395
00396 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00397
00398 struct GameDifficultyWindow : public Window {
00399 private:
00400 static const uint GAME_DIFFICULTY_NUM = 18;
00401 bool clicked_increase;
00402 uint8 clicked_button;
00403 uint8 timeout;
00404
00405
00406 GameSettings opt_mod_temp;
00407
00408 enum {
00409 GAMEDIFF_WND_TOP_OFFSET = 45,
00410 GAMEDIFF_WND_ROWSIZE = 9,
00411 NO_SETTINGS_BUTTON = 0xFF,
00412 };
00413
00414
00415 enum GameDifficultyWidgets {
00416 GDW_CLOSEBOX = 0,
00417 GDW_CAPTION,
00418 GDW_UPPER_BG,
00419 GDW_LVL_EASY,
00420 GDW_LVL_MEDIUM,
00421 GDW_LVL_HARD,
00422 GDW_LVL_CUSTOM,
00423 GDW_HIGHSCORE,
00424 GDW_SETTING_BG,
00425 GDW_LOWER_BG,
00426 GDW_ACCEPT,
00427 GDW_CANCEL,
00428 };
00429
00430 public:
00431 GameDifficultyWindow() : Window(&_game_difficulty_desc)
00432 {
00433
00434
00435 this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
00436 this->clicked_increase = false;
00437 this->clicked_button = NO_SETTINGS_BUTTON;
00438 this->timeout = 0;
00439
00440 this->HideWidget(GDW_CLOSEBOX);
00441 this->widget[GDW_CAPTION].left = 0;
00442
00443
00444 this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
00445 GDW_LVL_EASY,
00446 GDW_LVL_MEDIUM,
00447 GDW_LVL_HARD,
00448 GDW_LVL_CUSTOM,
00449 WIDGET_LIST_END);
00450 this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking);
00451 this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server);
00452 this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
00453 this->FindWindowPlacementAndResize(&_game_difficulty_desc);
00454 }
00455
00456 virtual void OnPaint()
00457 {
00458 this->DrawWidgets();
00459
00460 uint i;
00461 const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
00462 int y = GAMEDIFF_WND_TOP_OFFSET;
00463 StringID str = STR_6805_MAXIMUM_NO_COMPETITORS;
00464 for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
00465 const SettingDescBase *sdb = &sd->desc;
00466
00467 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
00468 int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
00469 bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
00470
00471 DrawArrowButtons(5, y, COLOUR_YELLOW,
00472 (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0,
00473 editable && sdb->min != value,
00474 editable && sdb->max != value);
00475
00476 value += sdb->str;
00477 SetDParam(0, value);
00478 DrawString(30, y, str, TC_FROMSTRING);
00479
00480 y += GAMEDIFF_WND_ROWSIZE + 2;
00481 str++;
00482 }
00483 }
00484
00485 virtual void OnClick(Point pt, int widget)
00486 {
00487 switch (widget) {
00488 case GDW_SETTING_BG: {
00489
00490 if (_networking && !_network_server) return;
00491
00492 const int x = pt.x - 5;
00493 if (!IsInsideMM(x, 0, 21)) return;
00494
00495 const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET;
00496 if (y < 0) return;
00497
00498
00499 uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
00500 if (btn >= 1) btn++;
00501 if (btn >= 8) btn++;
00502 if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return;
00503
00504 uint i;
00505 const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + btn;
00506 const SettingDescBase *sdb = &sd->desc;
00507
00508
00509 bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
00510 if (!editable) return;
00511
00512 this->timeout = 5;
00513 int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
00514
00515 if (x >= 10) {
00516
00517 val = min(val + sdb->interval, sdb->max);
00518 this->clicked_increase = true;
00519 } else {
00520
00521 val -= sdb->interval;
00522 val = max(val, sdb->min);
00523 this->clicked_increase = false;
00524 }
00525 this->clicked_button = btn;
00526
00527
00528 WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
00529 this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
00530 SetDifficultyLevel(3, &this->opt_mod_temp.difficulty);
00531 this->LowerWidget(GDW_LVL_CUSTOM);
00532 this->SetDirty();
00533 } break;
00534
00535 case GDW_LVL_EASY:
00536 case GDW_LVL_MEDIUM:
00537 case GDW_LVL_HARD:
00538 case GDW_LVL_CUSTOM:
00539
00540 this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
00541 SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty);
00542 this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
00543 this->SetDirty();
00544 break;
00545
00546 case GDW_HIGHSCORE:
00547 ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
00548 break;
00549
00550 case GDW_ACCEPT: {
00551 GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
00552
00553 uint i;
00554 GetSettingFromName("difficulty.diff_level", &i);
00555 DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
00556
00557 const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
00558 for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
00559 int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
00560 int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
00561
00562 if (new_val != cur_val) {
00563 DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
00564 }
00565 }
00566 delete this;
00567
00568
00569
00570 if (_game_mode == GM_EDITOR) StartupEconomy();
00571 break;
00572 }
00573
00574 case GDW_CANCEL:
00575 delete this;
00576 break;
00577 }
00578 }
00579
00580 virtual void OnTick()
00581 {
00582 if (this->timeout != 0) {
00583 this->timeout--;
00584 if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON;
00585 this->SetDirty();
00586 }
00587 }
00588 };
00589
00590 void ShowGameDifficulty()
00591 {
00592 DeleteWindowById(WC_GAME_OPTIONS, 0);
00593 new GameDifficultyWindow();
00594 }
00595
00596 static const int SETTING_HEIGHT = 11;
00597 static const int LEVEL_WIDTH = 15;
00598
00603 enum SettingEntryFlags {
00604 SEF_LEFT_DEPRESSED = 0x01,
00605 SEF_RIGHT_DEPRESSED = 0x02,
00606 SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED),
00607
00608 SEF_LAST_FIELD = 0x04,
00609
00610
00611 SEF_SETTING_KIND = 0x10,
00612 SEF_SUBTREE_KIND = 0x20,
00613 SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND),
00614 };
00615
00616 struct SettingsPage;
00617
00619 struct SettingEntrySubtree {
00620 SettingsPage *page;
00621 bool folded;
00622 StringID title;
00623 };
00624
00626 struct SettingEntrySetting {
00627 const char *name;
00628 const SettingDesc *setting;
00629 uint index;
00630 };
00631
00633 struct SettingEntry {
00634 byte flags;
00635 byte level;
00636 union {
00637 SettingEntrySetting entry;
00638 SettingEntrySubtree sub;
00639 } d;
00640
00641 SettingEntry(const char *nm);
00642 SettingEntry(SettingsPage *sub, StringID title);
00643
00644 void Init(byte level, bool last_field);
00645 void FoldAll();
00646 void SetButtons(byte new_val);
00647
00648 uint Length() const;
00649 SettingEntry *FindEntry(uint row, uint *cur_row);
00650
00651 uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
00652
00653 private:
00654 void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
00655 };
00656
00658 struct SettingsPage {
00659 SettingEntry *entries;
00660 byte num;
00661
00662 void Init(byte level = 0);
00663 void FoldAll();
00664
00665 uint Length() const;
00666 SettingEntry *FindEntry(uint row, uint *cur_row) const;
00667
00668 uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
00669 };
00670
00671
00672
00673
00678 SettingEntry::SettingEntry(const char *nm)
00679 {
00680 this->flags = SEF_SETTING_KIND;
00681 this->level = 0;
00682 this->d.entry.name = nm;
00683 this->d.entry.setting = NULL;
00684 this->d.entry.index = 0;
00685 }
00686
00692 SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
00693 {
00694 this->flags = SEF_SUBTREE_KIND;
00695 this->level = 0;
00696 this->d.sub.page = sub;
00697 this->d.sub.folded = true;
00698 this->d.sub.title = title;
00699 }
00700
00706 void SettingEntry::Init(byte level, bool last_field)
00707 {
00708 this->level = level;
00709 if (last_field) this->flags |= SEF_LAST_FIELD;
00710
00711 switch (this->flags & SEF_KIND_MASK) {
00712 case SEF_SETTING_KIND:
00713 this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
00714 assert(this->d.entry.setting != NULL);
00715 break;
00716 case SEF_SUBTREE_KIND:
00717 this->d.sub.page->Init(level + 1);
00718 break;
00719 default: NOT_REACHED();
00720 }
00721 }
00722
00724 void SettingEntry::FoldAll()
00725 {
00726 switch(this->flags & SEF_KIND_MASK) {
00727 case SEF_SETTING_KIND:
00728 break;
00729
00730 case SEF_SUBTREE_KIND:
00731 this->d.sub.folded = true;
00732 this->d.sub.page->FoldAll();
00733 break;
00734
00735 default: NOT_REACHED();
00736 }
00737 }
00738
00739
00745 void SettingEntry::SetButtons(byte new_val)
00746 {
00747 assert((new_val & ~SEF_BUTTONS_MASK) == 0);
00748 this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
00749 }
00750
00752 uint SettingEntry::Length() const
00753 {
00754 switch (this->flags & SEF_KIND_MASK) {
00755 case SEF_SETTING_KIND:
00756 return 1;
00757 case SEF_SUBTREE_KIND:
00758 if (this->d.sub.folded) return 1;
00759
00760 return 1 + this->d.sub.page->Length();
00761 default: NOT_REACHED();
00762 }
00763 }
00764
00771 SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
00772 {
00773 if (row_num == *cur_row) return this;
00774
00775 switch (this->flags & SEF_KIND_MASK) {
00776 case SEF_SETTING_KIND:
00777 (*cur_row)++;
00778 break;
00779 case SEF_SUBTREE_KIND:
00780 (*cur_row)++;
00781 if (this->d.sub.folded) {
00782 break;
00783 }
00784
00785
00786 return this->d.sub.page->FindEntry(row_num, cur_row);
00787 default: NOT_REACHED();
00788 }
00789 return NULL;
00790 }
00791
00818 uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
00819 {
00820 if (cur_row >= max_row) return cur_row;
00821
00822 int x = base_x;
00823 int y = base_y;
00824 if (cur_row >= first_row) {
00825 int colour = _colour_gradient[COLOUR_ORANGE][4];
00826 y = base_y + (cur_row - first_row) * SETTING_HEIGHT;
00827
00828
00829 for (uint lvl = 0; lvl < this->level; lvl++) {
00830 if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
00831 x += LEVEL_WIDTH;
00832 }
00833
00834 int halfway_y = y + SETTING_HEIGHT / 2;
00835 int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
00836 GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
00837
00838 GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
00839 x += LEVEL_WIDTH;
00840 }
00841
00842 switch(this->flags & SEF_KIND_MASK) {
00843 case SEF_SETTING_KIND:
00844 if (cur_row >= first_row) {
00845 DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
00846 }
00847 cur_row++;
00848 break;
00849 case SEF_SUBTREE_KIND:
00850 if (cur_row >= first_row) {
00851 DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
00852 DrawStringTruncated(x + 12, y, this->d.sub.title, TC_FROMSTRING, max_x - x - 12);
00853 }
00854 cur_row++;
00855 if (!this->d.sub.folded) {
00856 if (this->flags & SEF_LAST_FIELD) {
00857 assert(this->level < sizeof(parent_last));
00858 SetBit(parent_last, this->level);
00859 }
00860
00861 cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
00862 }
00863 break;
00864 default: NOT_REACHED();
00865 }
00866 return cur_row;
00867 }
00868
00878 void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
00879 {
00880 const SettingDescBase *sdb = &sd->desc;
00881 const void *var = GetVariableAddress(settings_ptr, &sd->save);
00882 bool editable = true;
00883 bool disabled = false;
00884
00885
00886 if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
00887 if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
00888 if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
00889
00890 if (sdb->cmd == SDT_BOOLX) {
00891 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
00892
00893 bool on = (*(bool*)var);
00894
00895 DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
00896 SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
00897 } else {
00898 int32 value;
00899
00900 value = (int32)ReadValue(var, sd->save.conv);
00901
00902
00903 DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && value != sdb->max);
00904
00905 disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
00906 if (disabled) {
00907 SetDParam(0, STR_CONFIG_SETTING_DISABLED);
00908 } else {
00909 if (sdb->flags & SGF_CURRENCY) {
00910 SetDParam(0, STR_CONFIG_SETTING_CURRENCY);
00911 } else if (sdb->flags & SGF_MULTISTRING) {
00912 SetDParam(0, sdb->str + value + 1);
00913 } else {
00914 SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_SETTING_INT32 : STR_7024);
00915 }
00916 SetDParam(1, value);
00917 }
00918 }
00919 DrawStringTruncated(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING, max_x - x - 25);
00920 }
00921
00922
00923
00924
00929 void SettingsPage::Init(byte level)
00930 {
00931 for (uint field = 0; field < this->num; field++) {
00932 this->entries[field].Init(level, field + 1 == num);
00933 }
00934 }
00935
00937 void SettingsPage::FoldAll()
00938 {
00939 for (uint field = 0; field < this->num; field++) {
00940 this->entries[field].FoldAll();
00941 }
00942 }
00943
00945 uint SettingsPage::Length() const
00946 {
00947 uint length = 0;
00948 for (uint field = 0; field < this->num; field++) {
00949 length += this->entries[field].Length();
00950 }
00951 return length;
00952 }
00953
00960 SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
00961 {
00962 SettingEntry *pe = NULL;
00963
00964 for (uint field = 0; field < this->num; field++) {
00965 pe = this->entries[field].FindEntry(row_num, cur_row);
00966 if (pe != NULL) {
00967 break;
00968 }
00969 }
00970 return pe;
00971 }
00972
00990 uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
00991 {
00992 if (cur_row >= max_row) return cur_row;
00993
00994 for (uint i = 0; i < this->num; i++) {
00995 cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
00996 if (cur_row >= max_row) {
00997 break;
00998 }
00999 }
01000 return cur_row;
01001 }
01002
01003
01004 static SettingEntry _settings_ui_display[] = {
01005 SettingEntry("gui.vehicle_speed"),
01006 SettingEntry("gui.status_long_date"),
01007 SettingEntry("gui.date_format_in_default_names"),
01008 SettingEntry("gui.population_in_label"),
01009 SettingEntry("gui.measure_tooltip"),
01010 SettingEntry("gui.loading_indicators"),
01011 SettingEntry("gui.liveries"),
01012 SettingEntry("gui.show_track_reservation"),
01013 SettingEntry("gui.expenses_layout"),
01014 };
01016 static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
01017
01018 static SettingEntry _settings_ui_interaction[] = {
01019 SettingEntry("gui.window_snap_radius"),
01020 SettingEntry("gui.window_soft_limit"),
01021 SettingEntry("gui.link_terraform_toolbar"),
01022 SettingEntry("gui.prefer_teamchat"),
01023 SettingEntry("gui.autoscroll"),
01024 SettingEntry("gui.reverse_scroll"),
01025 SettingEntry("gui.smooth_scroll"),
01026 SettingEntry("gui.left_mouse_btn_scrolling"),
01027
01028
01029
01030 SettingEntry("gui.scrollwheel_scrolling"),
01031 SettingEntry("gui.scrollwheel_multiplier"),
01032 #ifdef __APPLE__
01033
01034 SettingEntry("gui.right_mouse_btn_emulation"),
01035 #endif
01036 };
01038 static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
01039
01040 static SettingEntry _settings_ui[] = {
01041 SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
01042 SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
01043 SettingEntry("gui.show_finances"),
01044 SettingEntry("gui.errmsg_duration"),
01045 SettingEntry("gui.toolbar_pos"),
01046 SettingEntry("gui.pause_on_newgame"),
01047 SettingEntry("gui.advanced_vehicle_list"),
01048 SettingEntry("gui.timetable_in_ticks"),
01049 SettingEntry("gui.quick_goto"),
01050 SettingEntry("gui.default_rail_type"),
01051 SettingEntry("gui.always_build_infrastructure"),
01052 SettingEntry("gui.persistent_buildingtools"),
01053 SettingEntry("gui.coloured_news_year"),
01054 };
01056 static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
01057
01058 static SettingEntry _settings_construction_signals[] = {
01059 SettingEntry("construction.signal_side"),
01060 SettingEntry("gui.enable_signal_gui"),
01061 SettingEntry("gui.drag_signals_density"),
01062 SettingEntry("gui.semaphore_build_before"),
01063 SettingEntry("gui.default_signal_type"),
01064 SettingEntry("gui.cycle_signal_types"),
01065 };
01067 static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
01068
01069 static SettingEntry _settings_construction[] = {
01070 SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
01071 SettingEntry("construction.build_on_slopes"),
01072 SettingEntry("construction.autoslope"),
01073 SettingEntry("construction.extra_dynamite"),
01074 SettingEntry("construction.longbridges"),
01075 SettingEntry("station.always_small_airport"),
01076 SettingEntry("construction.freeform_edges"),
01077 };
01079 static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
01080
01081 static SettingEntry _settings_stations_cargo[] = {
01082 SettingEntry("order.improved_load"),
01083 SettingEntry("order.gradual_loading"),
01084 SettingEntry("order.selectgoods"),
01085 };
01087 static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
01088
01089 static SettingEntry _settings_stations[] = {
01090 SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
01091 SettingEntry("station.join_stations"),
01092 SettingEntry("station.nonuniform_stations"),
01093 SettingEntry("station.adjacent_stations"),
01094 SettingEntry("station.distant_join_stations"),
01095 SettingEntry("station.station_spread"),
01096 SettingEntry("economy.station_noise_level"),
01097 SettingEntry("station.modified_catchment"),
01098 SettingEntry("construction.road_stop_on_town_road"),
01099 SettingEntry("construction.road_stop_on_competitor_road"),
01100 };
01102 static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
01103
01104 static SettingEntry _settings_economy_towns[] = {
01105 SettingEntry("economy.bribe"),
01106 SettingEntry("economy.exclusive_rights"),
01107 SettingEntry("economy.town_layout"),
01108 SettingEntry("economy.allow_town_roads"),
01109 SettingEntry("economy.mod_road_rebuild"),
01110 SettingEntry("economy.town_growth_rate"),
01111 SettingEntry("economy.larger_towns"),
01112 SettingEntry("economy.initial_city_size"),
01113 };
01115 static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
01116
01117 static SettingEntry _settings_economy_industries[] = {
01118 SettingEntry("construction.raw_industry_construction"),
01119 SettingEntry("economy.multiple_industry_per_town"),
01120 SettingEntry("economy.same_industry_close"),
01121 SettingEntry("game_creation.oil_refinery_limit"),
01122 };
01124 static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
01125
01126 static SettingEntry _settings_economy[] = {
01127 SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
01128 SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
01129 SettingEntry("economy.inflation"),
01130 SettingEntry("economy.smooth_economy"),
01131 };
01133 static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
01134
01135 static SettingEntry _settings_ai_npc[] = {
01136 SettingEntry("ai.ai_in_multiplayer"),
01137 SettingEntry("ai.ai_disable_veh_train"),
01138 SettingEntry("ai.ai_disable_veh_roadveh"),
01139 SettingEntry("ai.ai_disable_veh_aircraft"),
01140 SettingEntry("ai.ai_disable_veh_ship"),
01141 SettingEntry("ai.ai_max_opcode_till_suspend"),
01142 };
01144 static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
01145
01146 static SettingEntry _settings_ai[] = {
01147 SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
01148 SettingEntry("economy.give_money"),
01149 SettingEntry("economy.allow_shares"),
01150 };
01152 static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
01153
01154 static SettingEntry _settings_vehicles_routing[] = {
01155 SettingEntry("pf.pathfinder_for_trains"),
01156 SettingEntry("pf.forbid_90_deg"),
01157 SettingEntry("pf.pathfinder_for_roadvehs"),
01158 SettingEntry("pf.roadveh_queue"),
01159 SettingEntry("pf.pathfinder_for_ships"),
01160 };
01162 static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
01163
01164 static SettingEntry _settings_vehicles_autorenew[] = {
01165 SettingEntry("gui.autorenew"),
01166 SettingEntry("gui.autorenew_months"),
01167 SettingEntry("gui.autorenew_money"),
01168 };
01170 static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
01171
01172 static SettingEntry _settings_vehicles_servicing[] = {
01173 SettingEntry("vehicle.servint_ispercent"),
01174 SettingEntry("vehicle.servint_trains"),
01175 SettingEntry("vehicle.servint_roadveh"),
01176 SettingEntry("vehicle.servint_ships"),
01177 SettingEntry("vehicle.servint_aircraft"),
01178 SettingEntry("order.no_servicing_if_no_breakdowns"),
01179 SettingEntry("order.serviceathelipad"),
01180 };
01182 static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
01183
01184 static SettingEntry _settings_vehicles_trains[] = {
01185 SettingEntry("vehicle.train_acceleration_model"),
01186 SettingEntry("vehicle.mammoth_trains"),
01187 SettingEntry("gui.lost_train_warn"),
01188 SettingEntry("vehicle.wagon_speed_limits"),
01189 SettingEntry("vehicle.disable_elrails"),
01190 SettingEntry("vehicle.freight_trains"),
01191 };
01193 static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
01194
01195 static SettingEntry _settings_vehicles[] = {
01196 SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
01197 SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
01198 SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
01199 SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
01200 SettingEntry("order.gotodepot"),
01201 SettingEntry("gui.new_nonstop"),
01202 SettingEntry("gui.order_review_system"),
01203 SettingEntry("gui.vehicle_income_warn"),
01204 SettingEntry("vehicle.never_expire_vehicles"),
01205 SettingEntry("vehicle.max_trains"),
01206 SettingEntry("vehicle.max_roadveh"),
01207 SettingEntry("vehicle.max_aircraft"),
01208 SettingEntry("vehicle.max_ships"),
01209 SettingEntry("vehicle.plane_speed"),
01210 SettingEntry("order.timetabling"),
01211 SettingEntry("vehicle.dynamic_engines"),
01212 };
01214 static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
01215
01216 static SettingEntry _settings_main[] = {
01217 SettingEntry(&_settings_ui_page, STR_CONFIG_SETTING_GUI),
01218 SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
01219 SettingEntry(&_settings_vehicles_page, STR_CONFIG_SETTING_VEHICLES),
01220 SettingEntry(&_settings_stations_page, STR_CONFIG_SETTING_STATIONS),
01221 SettingEntry(&_settings_economy_page, STR_CONFIG_SETTING_ECONOMY),
01222 SettingEntry(&_settings_ai_page, STR_CONFIG_SETTING_AI),
01223 };
01224
01226 static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
01227
01229 enum GameSettingsWidgets {
01230 SETTINGSEL_OPTIONSPANEL = 2,
01231 SETTINGSEL_SCROLLBAR,
01232 SETTINGSEL_RESIZE,
01233 };
01234
01235 struct GameSettingsWindow : Window {
01236 static const int SETTINGTREE_LEFT_OFFSET;
01237 static const int SETTINGTREE_TOP_OFFSET;
01238
01239 static GameSettings *settings_ptr;
01240
01241 SettingEntry *valuewindow_entry;
01242 SettingEntry *clicked_entry;
01243
01244 GameSettingsWindow(const WindowDesc *desc) : Window(desc)
01245 {
01246
01247
01248
01249
01250 assert(this->widget[SETTINGSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET);
01251 assert(this->widget[SETTINGSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET);
01252
01253 static bool first_time = true;
01254
01255 settings_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01256
01257
01258 if (first_time) {
01259 _settings_main_page.Init();
01260 first_time = false;
01261 } else {
01262 _settings_main_page.FoldAll();
01263 }
01264
01265 this->valuewindow_entry = NULL;
01266 this->clicked_entry = NULL;
01267 this->vscroll.pos = 0;
01268 this->vscroll.cap = (this->widget[SETTINGSEL_OPTIONSPANEL].bottom - this->widget[SETTINGSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT;
01269 SetVScrollCount(this, _settings_main_page.Length());
01270
01271 this->resize.step_height = SETTING_HEIGHT;
01272 this->resize.height = this->height;
01273 this->resize.step_width = 1;
01274 this->resize.width = this->width;
01275
01276 this->FindWindowPlacementAndResize(desc);
01277 }
01278
01279 virtual void OnPaint()
01280 {
01281 this->DrawWidgets();
01282 _settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
01283 this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
01284 }
01285
01286 virtual void OnClick(Point pt, int widget)
01287 {
01288 if (widget != SETTINGSEL_OPTIONSPANEL) return;
01289
01290 int y = pt.y - SETTINGTREE_TOP_OFFSET;
01291 if (y < 0) return;
01292
01293 byte btn = this->vscroll.pos + y / SETTING_HEIGHT;
01294 if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return;
01295
01296 uint cur_row = 0;
01297 SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
01298
01299 if (pe == NULL) return;
01300
01301 int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH;
01302 if (x < 0) return;
01303
01304 if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
01305 pe->d.sub.folded = !pe->d.sub.folded;
01306
01307 SetVScrollCount(this, _settings_main_page.Length());
01308 this->SetDirty();
01309 return;
01310 }
01311
01312 assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
01313 const SettingDesc *sd = pe->d.entry.setting;
01314
01315
01316 if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
01317 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
01318 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
01319
01320 void *var = GetVariableAddress(settings_ptr, &sd->save);
01321 int32 value = (int32)ReadValue(var, sd->save.conv);
01322
01323
01324 if (x < 21) {
01325 const SettingDescBase *sdb = &sd->desc;
01326 int32 oldvalue = value;
01327
01328 switch (sdb->cmd) {
01329 case SDT_BOOLX: value ^= 1; break;
01330 case SDT_ONEOFMANY:
01331 case SDT_NUMX: {
01332
01333
01334
01335
01336 uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
01337 if (step == 0) step = 1;
01338
01339
01340 if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) {
01341 _left_button_clicked = false;
01342 return;
01343 }
01344
01345
01346 if (x >= 10) {
01347 value += step;
01348 if (value > sdb->max) value = sdb->max;
01349 if (value < sdb->min) value = sdb->min;
01350 } else {
01351 value -= step;
01352 if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
01353 }
01354
01355
01356 if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
01357 if (this->clicked_entry != NULL) {
01358 this->clicked_entry->SetButtons(0);
01359 }
01360 this->clicked_entry = pe;
01361 this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
01362 this->flags4 |= WF_TIMEOUT_BEGIN;
01363 _left_button_clicked = false;
01364 }
01365 } break;
01366
01367 default: NOT_REACHED();
01368 }
01369
01370 if (value != oldvalue) {
01371 SetSettingValue(pe->d.entry.index, value);
01372 this->SetDirty();
01373 }
01374 } else {
01375
01376 if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
01377
01378 if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
01379
01380 this->valuewindow_entry = pe;
01381 SetDParam(0, value);
01382 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
01383 }
01384 }
01385 }
01386
01387 virtual void OnTimeout()
01388 {
01389 if (this->clicked_entry != NULL) {
01390 this->clicked_entry->SetButtons(0);
01391 this->clicked_entry = NULL;
01392 this->SetDirty();
01393 }
01394 }
01395
01396 virtual void OnQueryTextFinished(char *str)
01397 {
01398 if (!StrEmpty(str)) {
01399 assert(this->valuewindow_entry != NULL);
01400 assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
01401 const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
01402 int32 value = atoi(str);
01403
01404
01405 if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
01406
01407 SetSettingValue(this->valuewindow_entry->d.entry.index, value);
01408 this->SetDirty();
01409 }
01410 }
01411
01412 virtual void OnResize(Point new_size, Point delta)
01413 {
01414 this->vscroll.cap += delta.y / SETTING_HEIGHT;
01415 SetVScrollCount(this, _settings_main_page.Length());
01416 }
01417 };
01418
01419 GameSettings *GameSettingsWindow::settings_ptr = NULL;
01420 const int GameSettingsWindow::SETTINGTREE_LEFT_OFFSET = 5;
01421 const int GameSettingsWindow::SETTINGTREE_TOP_OFFSET = 19;
01422
01423 static const Widget _settings_selection_widgets[] = {
01424 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
01425 { WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 411, 0, 13, STR_CONFIG_SETTING_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
01426 { WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 399, 14, 187, 0x0, STR_NULL},
01427 { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 400, 411, 14, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
01428 { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 400, 411, 176, 187, 0x0, STR_RESIZE_BUTTON},
01429 { WIDGETS_END},
01430 };
01431
01432 static const WindowDesc _settings_selection_desc(
01433 WDP_CENTER, WDP_CENTER, 412, 188, 450, 397,
01434 WC_GAME_OPTIONS, WC_NONE,
01435 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
01436 _settings_selection_widgets
01437 );
01438
01439 void ShowGameSettings()
01440 {
01441 DeleteWindowById(WC_GAME_OPTIONS, 0);
01442 new GameSettingsWindow(&_settings_selection_desc);
01443 }
01444
01445
01455 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
01456 {
01457 int colour = _colour_gradient[button_colour][2];
01458
01459 DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
01460 DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
01461 DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING);
01462 DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING);
01463
01464
01465 if (!clickable_left) {
01466 GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
01467 }
01468 if (!clickable_right) {
01469 GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
01470 }
01471 }
01472
01476 enum CustomCurrenciesWidgets {
01477 CUSTCURR_EXCHANGERATE = 0,
01478 CUSTCURR_SEPARATOR,
01479 CUSTCURR_PREFIX,
01480 CUSTCURR_SUFFIX,
01481 CUSTCURR_TO_EURO,
01482 };
01483
01484 struct CustomCurrencyWindow : Window {
01485 char separator[2];
01486 int click;
01487 int query_widget;
01488
01489 CustomCurrencyWindow(const WindowDesc *desc) : Window(desc)
01490 {
01491 this->separator[0] = _custom_currency.separator;
01492 this->separator[1] = '\0';
01493 this->FindWindowPlacementAndResize(desc);
01494 }
01495
01496 virtual void OnPaint()
01497 {
01498 int x;
01499 int y = 20;
01500 this->DrawWidgets();
01501
01502
01503 DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 0, 2), true, true);
01504 SetDParam(0, 1);
01505 SetDParam(1, 1);
01506 DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING);
01507 y += 12;
01508
01509
01510 DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE);
01511 x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING);
01512 DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE);
01513 y += 12;
01514
01515
01516 DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE);
01517 x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING);
01518 DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE);
01519 y += 12;
01520
01521
01522 DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE);
01523 x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING);
01524 DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE);
01525 y += 12;
01526
01527
01528 DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 8, 2), true, true);
01529 SetDParam(0, _custom_currency.to_euro);
01530 DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING);
01531 y += 12;
01532
01533
01534 y += 12;
01535 SetDParam(0, 10000);
01536 DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING);
01537 }
01538
01539 virtual void OnClick(Point pt, int widget)
01540 {
01541 int line = (pt.y - 20) / 12;
01542 int len = 0;
01543 int x = pt.x;
01544 StringID str = 0;
01545 CharSetFilter afilter = CS_ALPHANUMERAL;
01546
01547 switch (line) {
01548 case CUSTCURR_EXCHANGERATE:
01549 if (IsInsideMM(x, 10, 30)) {
01550 if (x < 20) {
01551 if (_custom_currency.rate > 1) _custom_currency.rate--;
01552 this->click = 1 << (line * 2 + 0);
01553 } else {
01554 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
01555 this->click = 1 << (line * 2 + 1);
01556 }
01557 } else {
01558 SetDParam(0, _custom_currency.rate);
01559 str = STR_CONFIG_SETTING_INT32;
01560 len = 5;
01561 afilter = CS_NUMERAL;
01562 }
01563 break;
01564
01565 case CUSTCURR_SEPARATOR:
01566 if (IsInsideMM(x, 10, 30)) {
01567 this->click = 1 << (line * 2 + 1);
01568 }
01569 SetDParamStr(0, this->separator);
01570 str = STR_JUST_RAW_STRING;
01571 len = 1;
01572 break;
01573
01574 case CUSTCURR_PREFIX:
01575 if (IsInsideMM(x, 10, 30)) {
01576 this->click = 1 << (line * 2 + 1);
01577 }
01578 SetDParamStr(0, _custom_currency.prefix);
01579 str = STR_JUST_RAW_STRING;
01580 len = 12;
01581 break;
01582
01583 case CUSTCURR_SUFFIX:
01584 if (IsInsideMM(x, 10, 30)) {
01585 this->click = 1 << (line * 2 + 1);
01586 }
01587 SetDParamStr(0, _custom_currency.suffix);
01588 str = STR_JUST_RAW_STRING;
01589 len = 12;
01590 break;
01591
01592 case CUSTCURR_TO_EURO:
01593 if (IsInsideMM(x, 10, 30)) {
01594 if (x < 20) {
01595 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
01596 this->click = 1 << (line * 2 + 0);
01597 } else {
01598 _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
01599 this->click = 1 << (line * 2 + 1);
01600 }
01601 } else {
01602 SetDParam(0, _custom_currency.to_euro);
01603 str = STR_CONFIG_SETTING_INT32;
01604 len = 7;
01605 afilter = CS_NUMERAL;
01606 }
01607 break;
01608 }
01609
01610 if (len != 0) {
01611 this->query_widget = line;
01612 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE);
01613 }
01614
01615 this->flags4 |= WF_TIMEOUT_BEGIN;
01616 this->SetDirty();
01617 }
01618
01619 virtual void OnQueryTextFinished(char *str)
01620 {
01621 if (str == NULL) return;
01622
01623 switch (this->query_widget) {
01624 case CUSTCURR_EXCHANGERATE:
01625 _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
01626 break;
01627
01628 case CUSTCURR_SEPARATOR:
01629 _custom_currency.separator = StrEmpty(str) ? ' ' : str[0];
01630 strecpy(this->separator, str, lastof(this->separator));
01631 break;
01632
01633 case CUSTCURR_PREFIX:
01634 strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
01635 break;
01636
01637 case CUSTCURR_SUFFIX:
01638 strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
01639 break;
01640
01641 case CUSTCURR_TO_EURO: {
01642 int val = atoi(str);
01643
01644 _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
01645 break;
01646 }
01647 }
01648 MarkWholeScreenDirty();
01649 }
01650
01651 virtual void OnTimeout()
01652 {
01653 this->click = 0;
01654 this->SetDirty();
01655 }
01656 };
01657
01658 static const Widget _cust_currency_widgets[] = {
01659 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
01660 { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS},
01661 { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 229, 14, 119, 0x0, STR_NULL},
01662 { WIDGETS_END},
01663 };
01664
01665 static const WindowDesc _cust_currency_desc(
01666 WDP_CENTER, WDP_CENTER, 230, 120, 230, 120,
01667 WC_CUSTOM_CURRENCY, WC_NONE,
01668 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
01669 _cust_currency_widgets
01670 );
01671
01672 static void ShowCustCurrency()
01673 {
01674 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
01675 new CustomCurrencyWindow(&_cust_currency_desc);
01676 }