industry_gui.cpp

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00001 /* $Id: industry_gui.cpp 17234 2009-08-20 12:18:46Z rubidium $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "debug.h"
00008 #include "gui.h"
00009 #include "window_gui.h"
00010 #include "textbuf_gui.h"
00011 #include "command_func.h"
00012 #include "viewport_func.h"
00013 #include "gfx_func.h"
00014 #include "industry.h"
00015 #include "town.h"
00016 #include "variables.h"
00017 #include "cheat_type.h"
00018 #include "newgrf.h"
00019 #include "newgrf_industries.h"
00020 #include "newgrf_text.h"
00021 #include "strings_func.h"
00022 #include "map_func.h"
00023 #include "company_func.h"
00024 #include "tilehighlight_func.h"
00025 #include "string_func.h"
00026 #include "sortlist_type.h"
00027 #include "widgets/dropdown_func.h"
00028 #include "company_base.h"
00029 
00030 #include "table/strings.h"
00031 #include "table/sprites.h"
00032 
00033 bool _ignore_restrictions;
00034 
00035 enum CargoSuffixType {
00036   CST_FUND,
00037   CST_VIEW,
00038   CST_DIR,
00039 };
00040 
00055 static StringID GetCargoSuffix(uint cargo, CargoSuffixType cst, Industry *ind, IndustryType ind_type, const IndustrySpec *indspec)
00056 {
00057   if (HasBit(indspec->callback_flags, CBM_IND_CARGO_SUFFIX)) {
00058     uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, ind, ind_type, (cst != CST_FUND) ? ind->xy : INVALID_TILE);
00059     if (GB(callback, 0, 8) != 0xFF) return GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback);
00060   }
00061   return STR_EMPTY;
00062 }
00063 
00065 enum DynamicPlaceIndustriesWidgets {
00066   DPIW_CLOSEBOX = 0,
00067   DPIW_CAPTION,
00068   DPIW_MATRIX_WIDGET,
00069   DPIW_SCROLLBAR,
00070   DPIW_INFOPANEL,
00071   DPIW_FUND_WIDGET,
00072   DPIW_RESIZE_WIDGET,
00073 };
00074 
00076 static const Widget _build_industry_widgets[] = {
00077 {   WWT_CLOSEBOX,    RESIZE_NONE,  COLOUR_DARK_GREEN,     0,    10,     0,    13, STR_00C5,                       STR_018B_CLOSE_WINDOW},            // DPIW_CLOSEBOX
00078 {    WWT_CAPTION,   RESIZE_RIGHT,  COLOUR_DARK_GREEN,    11,   169,     0,    13, STR_0314_FUND_NEW_INDUSTRY,     STR_018C_WINDOW_TITLE_DRAG_THIS},  // DPIW_CAPTION
00079 {     WWT_MATRIX,      RESIZE_RB,  COLOUR_DARK_GREEN,     0,   157,    14,   118, 0x801,                          STR_INDUSTRY_SELECTION_HINT},      // DPIW_MATRIX_WIDGET
00080 {  WWT_SCROLLBAR,     RESIZE_LRB,  COLOUR_DARK_GREEN,   158,   169,    14,   118, 0x0,                            STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DPIW_SCROLLBAR
00081 {      WWT_PANEL,     RESIZE_RTB,  COLOUR_DARK_GREEN,     0,   169,   119,   199, 0x0,                            STR_NULL},                         // DPIW_INFOPANEL
00082 {    WWT_TEXTBTN,     RESIZE_RTB,  COLOUR_DARK_GREEN,     0,   157,   200,   211, STR_FUND_NEW_INDUSTRY,          STR_NULL},                         // DPIW_FUND_WIDGET
00083 {  WWT_RESIZEBOX,    RESIZE_LRTB,  COLOUR_DARK_GREEN,   158,   169,   200,   211, 0x0,                            STR_RESIZE_BUTTON},                // DPIW_RESIZE_WIDGET
00084 {   WIDGETS_END},
00085 };
00086 
00088 static const WindowDesc _build_industry_desc(
00089   WDP_AUTO, WDP_AUTO, 170, 212, 170, 212,
00090   WC_BUILD_INDUSTRY, WC_NONE,
00091   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE | WDF_CONSTRUCTION,
00092   _build_industry_widgets
00093 );
00094 
00095 class BuildIndustryWindow : public Window {
00096   int selected_index;                         
00097   IndustryType selected_type;                 
00098   uint16 callback_timer;                      
00099   bool timer_enabled;                         
00100   uint16 count;                               
00101   IndustryType index[NUM_INDUSTRYTYPES + 1];  
00102   StringID text[NUM_INDUSTRYTYPES + 1];       
00103   bool enabled[NUM_INDUSTRYTYPES + 1];        
00104 
00105   void SetupArrays()
00106   {
00107     IndustryType ind;
00108     const IndustrySpec *indsp;
00109 
00110     this->count = 0;
00111 
00112     for (uint i = 0; i < lengthof(this->index); i++) {
00113       this->index[i]   = INVALID_INDUSTRYTYPE;
00114       this->text[i]    = STR_NULL;
00115       this->enabled[i] = false;
00116     }
00117 
00118     if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
00119       this->index[this->count] = INVALID_INDUSTRYTYPE;
00120       this->count++;
00121       this->timer_enabled = false;
00122     }
00123     /* Fill the arrays with industries.
00124      * The tests performed after the enabled allow to load the industries
00125      * In the same way they are inserted by grf (if any)
00126      */
00127     for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
00128       indsp = GetIndustrySpec(ind);
00129       if (indsp->enabled){
00130         /* Rule is that editor mode loads all industries.
00131          * In game mode, all non raw industries are loaded too
00132          * and raw ones are loaded only when setting allows it */
00133         if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) {
00134           /* Unselect if the industry is no longer in the list */
00135           if (this->selected_type == ind) this->selected_index = -1;
00136           continue;
00137         }
00138         this->index[this->count] = ind;
00139         this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
00140         /* Keep the selection to the correct line */
00141         if (this->selected_type == ind) this->selected_index = this->count;
00142         this->count++;
00143       }
00144     }
00145 
00146     /* first indutry type is selected if the current selection is invalid.
00147      * I'll be damned if there are none available ;) */
00148     if (this->selected_index == -1) {
00149       this->selected_index = 0;
00150       this->selected_type = this->index[0];
00151     }
00152   }
00153 
00154 public:
00155   BuildIndustryWindow() : Window(&_build_industry_desc)
00156   {
00157     /* Shorten the window to the equivalant of the additionnal purchase
00158      * info coming from the callback.  SO it will only be available to its full
00159      * height when newindistries are loaded */
00160     if (!_loaded_newgrf_features.has_newindustries) {
00161       this->widget[DPIW_INFOPANEL].bottom -= 44;
00162       this->widget[DPIW_FUND_WIDGET].bottom -= 44;
00163       this->widget[DPIW_FUND_WIDGET].top -= 44;
00164       this->widget[DPIW_RESIZE_WIDGET].bottom -= 44;
00165       this->widget[DPIW_RESIZE_WIDGET].top -= 44;
00166       this->resize.height = this->height -= 44;
00167     }
00168 
00169     this->timer_enabled = _loaded_newgrf_features.has_newindustries;
00170 
00171     this->vscroll.cap = 8; // rows in grid, same in scroller
00172     this->resize.step_height = 13;
00173 
00174     this->selected_index = -1;
00175     this->selected_type = INVALID_INDUSTRYTYPE;
00176 
00177     /* Initialize arrays */
00178     this->SetupArrays();
00179 
00180     this->callback_timer = DAY_TICKS;
00181 
00182     this->FindWindowPlacementAndResize(&_build_industry_desc);
00183   }
00184 
00185   virtual void OnPaint()
00186   {
00187     const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
00188     int x_str = this->widget[DPIW_INFOPANEL].left + 3;
00189     int y_str = this->widget[DPIW_INFOPANEL].top + 3;
00190     const Widget *wi = &this->widget[DPIW_INFOPANEL];
00191     int max_width = wi->right - wi->left - 4;
00192 
00193     /* Raw industries might be prospected. Show this fact by changing the string
00194      * In Editor, you just build, while ingame, or you fund or you prospect */
00195     if (_game_mode == GM_EDITOR) {
00196       /* We've chosen many random industries but no industries have been specified */
00197       if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
00198       this->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
00199     } else {
00200       this->widget[DPIW_FUND_WIDGET].data = (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
00201     }
00202     this->SetWidgetDisabledState(DPIW_FUND_WIDGET, !this->enabled[this->selected_index]);
00203 
00204     SetVScrollCount(this, this->count);
00205 
00206     this->DrawWidgets();
00207 
00208     /* and now with the matrix painting */
00209     for (byte i = 0; i < this->vscroll.cap && ((i + this->vscroll.pos) < this->count); i++) {
00210       int offset = i * 13;
00211       int x = 3;
00212       int y = 16;
00213       bool selected = this->selected_index == i + this->vscroll.pos;
00214 
00215       if (this->index[i + this->vscroll.pos] == INVALID_INDUSTRYTYPE) {
00216         DrawStringTruncated(20, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
00217         continue;
00218       }
00219       const IndustrySpec *indsp = GetIndustrySpec(this->index[i + this->vscroll.pos]);
00220 
00221       /* Draw the name of the industry in white is selected, otherwise, in orange */
00222       DrawStringTruncated(20, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
00223       GfxFillRect(x,     y + 1 + offset,  x + 10, y + 7 + offset, selected ? 15 : 0);
00224       GfxFillRect(x + 1, y + 2 + offset,  x +  9, y + 6 + offset, indsp->map_colour);
00225     }
00226 
00227     if (this->selected_type == INVALID_INDUSTRYTYPE) {
00228       DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
00229       return;
00230     }
00231 
00232     if (_game_mode != GM_EDITOR) {
00233       SetDParam(0, indsp->GetConstructionCost());
00234       DrawStringTruncated(x_str, y_str, STR_482F_COST, TC_FROMSTRING, max_width);
00235       y_str += 11;
00236     }
00237 
00238     /* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
00239     StringID str = STR_4827_REQUIRES;
00240     byte p = 0;
00241     SetDParam(0, STR_00D0_NOTHING);
00242     SetDParam(1, STR_EMPTY);
00243     for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
00244       if (indsp->accepts_cargo[j] == CT_INVALID) continue;
00245       if (p > 0) str++;
00246       SetDParam(p++, GetCargo(indsp->accepts_cargo[j])->name);
00247       SetDParam(p++, GetCargoSuffix(j, CST_FUND, NULL, this->selected_type, indsp));
00248     }
00249     DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
00250     y_str += 11;
00251 
00252     /* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
00253     str = STR_4827_PRODUCES;
00254     p = 0;
00255     SetDParam(0, STR_00D0_NOTHING);
00256     SetDParam(1, STR_EMPTY);
00257     for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
00258       if (indsp->produced_cargo[j] == CT_INVALID) continue;
00259       if (p > 0) str++;
00260       SetDParam(p++, GetCargo(indsp->produced_cargo[j])->name);
00261       SetDParam(p++, GetCargoSuffix(j + 3, CST_FUND, NULL, this->selected_type, indsp));
00262     }
00263     DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
00264     y_str += 11;
00265 
00266     /* Get the additional purchase info text, if it has not already been */
00267     if (this->text[this->selected_index] == STR_NULL) {   // Have i been called already?
00268       if (HasBit(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) {          // No. Can it be called?
00269         uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, this->selected_type, INVALID_TILE);
00270         if (callback_res != CALLBACK_FAILED) {  // Did it failed?
00271           StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res);  // No. here's the new string
00272           this->text[this->selected_index] = newtxt;   // Store it for further usage
00273         }
00274       }
00275     }
00276 
00277     /* Draw the Additional purchase text, provided by newgrf callback, if any.
00278      * Otherwhise, will print Nothing */
00279     str = this->text[this->selected_index];
00280     if (str != STR_NULL && str != STR_UNDEFINED) {
00281       SetDParam(0, str);
00282       DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40);
00283     }
00284   }
00285 
00286   virtual void OnDoubleClick(Point pt, int widget)
00287   {
00288     if (widget != DPIW_MATRIX_WIDGET) return;
00289     this->OnClick(pt, DPIW_FUND_WIDGET);
00290   }
00291 
00292   virtual void OnClick(Point pt, int widget)
00293   {
00294     switch (widget) {
00295       case DPIW_MATRIX_WIDGET: {
00296         const IndustrySpec *indsp;
00297         int y = (pt.y - this->widget[DPIW_MATRIX_WIDGET].top) / 13 + this->vscroll.pos ;
00298 
00299         if (y >= 0 && y < count) { // Is it within the boundaries of available data?
00300           this->selected_index = y;
00301           this->selected_type = this->index[y];
00302           indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
00303 
00304           this->SetDirty();
00305 
00306           if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
00307               this->selected_type == INVALID_INDUSTRYTYPE) {
00308             /* Reset the button state if going to prospecting or "build many industries" */
00309             this->RaiseButtons();
00310             ResetObjectToPlace();
00311           }
00312         }
00313       } break;
00314 
00315       case DPIW_FUND_WIDGET: {
00316         if (this->selected_type == INVALID_INDUSTRYTYPE) {
00317           this->HandleButtonClick(DPIW_FUND_WIDGET);
00318 
00319           if (GetNumTowns() == 0) {
00320             ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
00321           } else {
00322             extern void GenerateIndustries();
00323             _generating_world = true;
00324             GenerateIndustries();
00325             _generating_world = false;
00326           }
00327         } else if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
00328           DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
00329           this->HandleButtonClick(DPIW_FUND_WIDGET);
00330         } else {
00331           HandlePlacePushButton(this, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, VHM_RECT, NULL);
00332         }
00333       } break;
00334     }
00335   }
00336 
00337   virtual void OnResize(Point new_size, Point delta)
00338   {
00339     /* Adjust the number of items in the matrix depending of the rezise */
00340     this->vscroll.cap  += delta.y / (int)this->resize.step_height;
00341     this->widget[DPIW_MATRIX_WIDGET].data = (this->vscroll.cap << 8) + 1;
00342   }
00343 
00344   virtual void OnPlaceObject(Point pt, TileIndex tile)
00345   {
00346     bool success = true;
00347     /* We do not need to protect ourselves against "Random Many Industries" in this mode */
00348     const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
00349     uint32 seed = InteractiveRandom();
00350 
00351     if (_game_mode == GM_EDITOR) {
00352       /* Show error if no town exists at all */
00353       if (GetNumTowns() == 0) {
00354         SetDParam(0, indsp->name);
00355         ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, pt.x, pt.y);
00356         return;
00357       }
00358 
00359       _current_company = OWNER_NONE;
00360       _generating_world = true;
00361       _ignore_restrictions = true;
00362       success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
00363       if (!success) {
00364         SetDParam(0, indsp->name);
00365         ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, pt.x, pt.y);
00366       }
00367 
00368       _ignore_restrictions = false;
00369       _generating_world = false;
00370     } else {
00371       success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
00372     }
00373 
00374     /* If an industry has been built, just reset the cursor and the system */
00375     if (success && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
00376   }
00377 
00378   virtual void OnTick()
00379   {
00380     if (_pause_game != 0) return;
00381     if (!this->timer_enabled) return;
00382     if (--this->callback_timer == 0) {
00383       /* We have just passed another day.
00384        * See if we need to update availability of currently selected industry */
00385       this->callback_timer = DAY_TICKS; // restart counter
00386 
00387       const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
00388 
00389       if (indsp->enabled) {
00390         bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
00391 
00392         /* Only if result does match the previous state would it require a redraw. */
00393         if (call_back_result != this->enabled[this->selected_index]) {
00394           this->enabled[this->selected_index] = call_back_result;
00395           this->SetDirty();
00396         }
00397       }
00398     }
00399   }
00400 
00401   virtual void OnTimeout()
00402   {
00403     this->RaiseButtons();
00404   }
00405 
00406   virtual void OnPlaceObjectAbort()
00407   {
00408     this->RaiseButtons();
00409   }
00410 
00411   virtual void OnInvalidateData(int data = 0)
00412   {
00413     this->SetupArrays();
00414     this->SetDirty();
00415   }
00416 };
00417 
00418 void ShowBuildIndustryWindow()
00419 {
00420   if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
00421   if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return;
00422   new BuildIndustryWindow();
00423 }
00424 
00425 static void UpdateIndustryProduction(Industry *i);
00426 
00427 static inline bool IsProductionMinimum(const Industry *i, int pt)
00428 {
00429   return i->production_rate[pt] == 0;
00430 }
00431 
00432 static inline bool IsProductionMaximum(const Industry *i, int pt)
00433 {
00434   return i->production_rate[pt] >= 255;
00435 }
00436 
00437 static inline bool IsProductionAlterable(const Industry *i)
00438 {
00439   return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
00440       (i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES));
00441 }
00442 
00444 enum IndustryViewWidgets {
00445   IVW_CLOSEBOX = 0,
00446   IVW_CAPTION,
00447   IVW_STICKY,
00448   IVW_BACKGROUND,
00449   IVW_VIEWPORT,
00450   IVW_INFO,
00451   IVW_GOTO,
00452   IVW_SPACER,
00453   IVW_RESIZE,
00454 };
00455 
00456 class IndustryViewWindow : public Window
00457 {
00458   byte editbox_line;        
00459   byte clicked_line;        
00460   byte clicked_button;      
00461   byte production_offset_y; 
00462 
00463 public:
00464   IndustryViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00465   {
00466     this->flags4 |= WF_DISABLE_VP_SCROLL;
00467     this->editbox_line = 0;
00468     this->clicked_line = 0;
00469     this->clicked_button = 0;
00470     InitializeWindowViewport(this, 3, 17, 254, 86, GetIndustry(window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY);
00471     this->FindWindowPlacementAndResize(desc);
00472   }
00473 
00474   virtual void OnPaint()
00475   {
00476     Industry *i = GetIndustry(this->window_number);
00477     const IndustrySpec *ind = GetIndustrySpec(i->type);
00478     int y = this->widget[IVW_INFO].top + 1;
00479     bool first = true;
00480     bool has_accept = false;
00481 
00482     SetDParam(0, this->window_number);
00483     this->DrawWidgets();
00484 
00485     if (HasBit(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) {
00486       for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00487         if (i->accepts_cargo[j] == CT_INVALID) continue;
00488         has_accept = true;
00489         if (first) {
00490           DrawStringTruncated(2, y, STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING, TC_FROMSTRING, this->widget[IVW_INFO].right - 2);
00491           y += 10;
00492           first = false;
00493         }
00494         SetDParam(0, i->accepts_cargo[j]);
00495         SetDParam(1, i->incoming_cargo_waiting[j]);
00496         SetDParam(2, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
00497         DrawStringTruncated(4, y, STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO, TC_FROMSTRING, this->widget[IVW_INFO].right - 4);
00498         y += 10;
00499       }
00500     } else {
00501       StringID str = STR_4827_REQUIRES;
00502       byte p = 0;
00503       for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00504         if (i->accepts_cargo[j] == CT_INVALID) continue;
00505         has_accept = true;
00506         if (p > 0) str++;
00507         SetDParam(p++, GetCargo(i->accepts_cargo[j])->name);
00508         SetDParam(p++, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
00509       }
00510       if (has_accept) {
00511         DrawStringTruncated(2, y, str, TC_FROMSTRING, this->widget[IVW_INFO].right - 2);
00512         y += 10;
00513       }
00514     }
00515 
00516     first = true;
00517     for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00518       if (i->produced_cargo[j] == CT_INVALID) continue;
00519       if (first) {
00520         if (has_accept) y += 10;
00521         DrawStringTruncated(2, y, STR_482A_PRODUCTION_LAST_MONTH, TC_FROMSTRING, this->widget[IVW_INFO].right - 2);
00522         y += 10;
00523         this->production_offset_y = y;
00524         first = false;
00525       }
00526 
00527       SetDParam(0, i->produced_cargo[j]);
00528       SetDParam(1, i->last_month_production[j]);
00529       SetDParam(2, GetCargoSuffix(j + 3, CST_VIEW, i, i->type, ind));
00530 
00531       SetDParam(3, i->last_month_pct_transported[j] * 100 >> 8);
00532       uint x = 4 + (IsProductionAlterable(i) ? 30 : 0);
00533       DrawStringTruncated(x, y, STR_482B_TRANSPORTED, TC_FROMSTRING, this->widget[IVW_INFO].right - x);
00534       /* Let's put out those buttons.. */
00535       if (IsProductionAlterable(i)) {
00536         DrawArrowButtons(5, y, COLOUR_YELLOW, (this->clicked_line == j + 1) ? this->clicked_button : 0,
00537             !IsProductionMinimum(i, j), !IsProductionMaximum(i, j));
00538       }
00539       y += 10;
00540     }
00541 
00542     /* Get the extra message for the GUI */
00543     if (HasBit(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) {
00544       uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy);
00545       if (callback_res != CALLBACK_FAILED) {
00546         StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res);
00547         if (message != STR_NULL && message != STR_UNDEFINED) {
00548           const Widget *wi = &this->widget[IVW_INFO];
00549           y += 10;
00550 
00551           PrepareTextRefStackUsage(6);
00552           /* Use all the available space left from where we stand up to the end of the window */
00553           y += DrawStringMultiLine(2, y, message, wi->right - wi->left - 4, -1);
00554           StopTextRefStackUsage();
00555         }
00556       }
00557     }
00558 
00559     if (y > this->widget[IVW_INFO].bottom) {
00560       this->SetDirty();
00561       ResizeWindowForWidget(this, IVW_INFO, 0, y - this->widget[IVW_INFO].top);
00562       this->SetDirty();
00563       return;
00564     }
00565 
00566     this->DrawViewport();
00567   }
00568 
00569   virtual void OnClick(Point pt, int widget)
00570   {
00571     Industry *i;
00572 
00573     switch (widget) {
00574       case IVW_INFO: {
00575         int line, x;
00576 
00577         i = GetIndustry(this->window_number);
00578 
00579         /* We should work if needed.. */
00580         if (!IsProductionAlterable(i)) return;
00581         x = pt.x;
00582         line = (pt.y - this->production_offset_y) / 10;
00583         if (pt.y >= this->production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) {
00584           if (IsInsideMM(x, 5, 25) ) {
00585             /* Clicked buttons, decrease or increase production */
00586             if (x < 15) {
00587               if (IsProductionMinimum(i, line)) return;
00588               i->production_rate[line] = max(i->production_rate[line] / 2, 0);
00589             } else {
00590               /* a zero production industry is unlikely to give anything but zero, so push it a little bit */
00591               int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2;
00592               if (IsProductionMaximum(i, line)) return;
00593               i->production_rate[line] = minu(new_prod, 255);
00594             }
00595 
00596             UpdateIndustryProduction(i);
00597             this->SetDirty();
00598             this->flags4 |= WF_TIMEOUT_BEGIN;
00599             this->clicked_line = line + 1;
00600             this->clicked_button = (x < 15 ? 1 : 2);
00601           } else if (IsInsideMM(x, 34, 160)) {
00602             /* clicked the text */
00603             this->editbox_line = line;
00604             SetDParam(0, i->production_rate[line] * 8);
00605             ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, this, CS_ALPHANUMERAL, QSF_NONE);
00606           }
00607         }
00608       } break;
00609 
00610       case IVW_GOTO:
00611         i = GetIndustry(this->window_number);
00612         if (_ctrl_pressed) {
00613           ShowExtraViewPortWindow(i->xy + TileDiffXY(1, 1));
00614         } else {
00615           ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1));
00616         }
00617         break;
00618     }
00619   }
00620 
00621   virtual void OnTimeout()
00622   {
00623     this->clicked_line = 0;
00624     this->clicked_button = 0;
00625     this->SetDirty();
00626   }
00627 
00628   virtual void OnResize(Point new_size, Point delta)
00629   {
00630     this->viewport->width            += delta.x;
00631     this->viewport->height           += delta.y;
00632     this->viewport->virtual_width    += delta.x;
00633     this->viewport->virtual_height   += delta.y;
00634     this->viewport->dest_scrollpos_x -= delta.x;
00635     this->viewport->dest_scrollpos_y -= delta.y;
00636     UpdateViewportPosition(this);
00637   }
00638 
00639   virtual void OnQueryTextFinished(char *str)
00640   {
00641     if (StrEmpty(str)) return;
00642 
00643     Industry *i = GetIndustry(this->window_number);
00644     int line = this->editbox_line;
00645 
00646     i->production_rate[line] = ClampU(atoi(str) / 8, 0, 255);
00647     UpdateIndustryProduction(i);
00648     this->SetDirty();
00649   }
00650 };
00651 
00652 static void UpdateIndustryProduction(Industry *i)
00653 {
00654   for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00655     if (i->produced_cargo[j] != CT_INVALID) {
00656       i->last_month_production[j] = 8 * i->production_rate[j];
00657     }
00658   }
00659 }
00660 
00662 static const Widget _industry_view_widgets[] = {
00663 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_CREAM,     0,    10,     0,    13, STR_00C5,          STR_018B_CLOSE_WINDOW},            // IVW_CLOSEBOX
00664 {    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_CREAM,    11,   247,     0,    13, STR_4801,          STR_018C_WINDOW_TITLE_DRAG_THIS},  // IVW_CAPTION
00665 {  WWT_STICKYBOX,     RESIZE_LR,  COLOUR_CREAM,   248,   259,     0,    13, 0x0,               STR_STICKY_BUTTON},                // IVW_STICKY
00666 {      WWT_PANEL,     RESIZE_RB,  COLOUR_CREAM,     0,   259,    14,   105, 0x0,               STR_NULL},                         // IVW_BACKGROUND
00667 {      WWT_INSET,     RESIZE_RB,  COLOUR_CREAM,     2,   257,    16,   103, 0x0,               STR_NULL},                         // IVW_VIEWPORT
00668 {      WWT_PANEL,    RESIZE_RTB,  COLOUR_CREAM,     0,   259,   106,   107, 0x0,               STR_NULL},                         // IVW_INFO
00669 { WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_CREAM,     0,   129,   108,   119, STR_00E4_LOCATION, STR_482C_CENTER_THE_MAIN_VIEW_ON}, // IVW_GOTO
00670 {      WWT_PANEL,    RESIZE_RTB,  COLOUR_CREAM,   130,   247,   108,   119, 0x0,               STR_NULL},                         // IVW_SPACER
00671 {  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_CREAM,   248,   259,   108,   119, 0x0,               STR_RESIZE_BUTTON},                // IVW_RESIZE
00672 {   WIDGETS_END},
00673 };
00674 
00676 static const WindowDesc _industry_view_desc(
00677   WDP_AUTO, WDP_AUTO, 260, 120, 260, 120,
00678   WC_INDUSTRY_VIEW, WC_NONE,
00679   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
00680   _industry_view_widgets
00681 );
00682 
00683 void ShowIndustryViewWindow(int industry)
00684 {
00685   AllocateWindowDescFront<IndustryViewWindow>(&_industry_view_desc, industry);
00686 }
00687 
00689 enum IndustryDirectoryWidgets {
00690   IDW_CLOSEBOX = 0,
00691   IDW_CAPTION,
00692   IDW_STICKY,
00693   IDW_DROPDOWN_ORDER,
00694   IDW_DROPDOWN_CRITERIA,
00695   IDW_SPACER,
00696   IDW_INDUSTRY_LIST,
00697   IDW_SCROLLBAR,
00698   IDW_RESIZE,
00699 };
00700 
00702 static const Widget _industry_directory_widgets[] = {
00703 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_BROWN,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},             // IDW_CLOSEBOX
00704 {    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_BROWN,    11,   415,     0,    13, STR_INDUSTRYDIR_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},   // IDW_CAPTION
00705 {  WWT_STICKYBOX,     RESIZE_LR,  COLOUR_BROWN,   416,   427,     0,    13, 0x0,                     STR_STICKY_BUTTON},                 // IDW_STICKY
00706 
00707 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_BROWN,     0,    80,    14,    25, STR_SORT_BY,             STR_SORT_ORDER_TIP},                // IDW_DROPDOWN_ORDER
00708 {   WWT_DROPDOWN,   RESIZE_NONE,  COLOUR_BROWN,    81,   243,    14,    25, 0x0,                     STR_SORT_CRITERIA_TIP},             // IDW_DROPDOWN_CRITERIA
00709 {      WWT_PANEL,  RESIZE_RIGHT,  COLOUR_BROWN,   244,   415,    14,    25, 0x0,                     STR_NULL},                          // IDW_SPACER
00710 
00711 {      WWT_PANEL,     RESIZE_RB,  COLOUR_BROWN,     0,   415,    26,   189, 0x0,                     STR_INDUSTRYDIR_LIST_CAPTION},      // IDW_INDUSRTY_LIST
00712 {  WWT_SCROLLBAR,    RESIZE_LRB,  COLOUR_BROWN,   416,   427,    14,   177, 0x0,                     STR_0190_SCROLL_BAR_SCROLLS_LIST},  // IDW_SCROLLBAR
00713 {  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_BROWN,   416,   427,   178,   189, 0x0,                     STR_RESIZE_BUTTON},                 // IDW_RESIZE
00714 {   WIDGETS_END},
00715 };
00716 
00717 typedef GUIList<const Industry*> GUIIndustryList;
00718 
00719 
00723 class IndustryDirectoryWindow : public Window {
00724 protected:
00725   /* Runtime saved values */
00726   static Listing last_sorting;
00727   static const Industry *last_industry;
00728 
00729   /* Constants for sorting stations */
00730   static const StringID sorter_names[];
00731   static GUIIndustryList::SortFunction * const sorter_funcs[];
00732 
00733   GUIIndustryList industries;
00734 
00736   void BuildIndustriesList()
00737   {
00738     if (!this->industries.NeedRebuild()) return;
00739 
00740     this->industries.Clear();
00741 
00742     DEBUG(misc, 3, "Building industry list");
00743 
00744     const Industry *i;
00745     FOR_ALL_INDUSTRIES(i) {
00746       *this->industries.Append() = i;
00747     }
00748 
00749     this->industries.Compact();
00750     this->industries.RebuildDone();
00751   }
00752 
00760   static inline int GetCargoTransportedPercentsIfValid(const Industry *i, uint id)
00761   {
00762     assert(id < lengthof(i->produced_cargo));
00763 
00764     if (i->produced_cargo[id] == CT_INVALID) return 101;
00765     return i->last_month_pct_transported[id] * 100 >> 8;
00766   }
00767 
00775   static int GetCargoTransportedSortValue(const Industry *i)
00776   {
00777     int p1 = GetCargoTransportedPercentsIfValid(i, 0);
00778     int p2 = GetCargoTransportedPercentsIfValid(i, 1);
00779 
00780     if (p1 > p2) Swap(p1, p2); // lower value has higher priority
00781 
00782     return (p1 << 8) + p2;
00783   }
00784 
00786   static int CDECL IndustryNameSorter(const Industry * const *a, const Industry * const *b)
00787   {
00788     static char buf_cache[96];
00789     static char buf[96];
00790 
00791     SetDParam(0, (*a)->town->index);
00792     GetString(buf, STR_TOWN, lastof(buf));
00793 
00794     if (*b != last_industry) {
00795       last_industry = *b;
00796       SetDParam(0, (*b)->town->index);
00797       GetString(buf_cache, STR_TOWN, lastof(buf_cache));
00798     }
00799 
00800     return strcmp(buf, buf_cache);
00801   }
00802 
00804   static int CDECL IndustryTypeSorter(const Industry * const *a, const Industry * const *b)
00805   {
00806     int r = (*a)->type - (*b)->type;
00807     return (r == 0) ? IndustryNameSorter(a, b) : r;
00808   }
00809 
00811   static int CDECL IndustryProductionSorter(const Industry * const *a, const Industry * const *b)
00812   {
00813     int r = 0;
00814 
00815     if ((*a)->produced_cargo[0] == CT_INVALID) {
00816       if ((*b)->produced_cargo[0] != CT_INVALID) return -1;
00817     } else {
00818       if ((*b)->produced_cargo[0] == CT_INVALID) return 1;
00819 
00820       r = ((*a)->last_month_production[0] + (*a)->last_month_production[1]) -
00821           ((*b)->last_month_production[0] + (*b)->last_month_production[1]);
00822     }
00823 
00824     return (r == 0) ? IndustryNameSorter(a, b) : r;
00825   }
00826 
00828   static int CDECL IndustryTransportedCargoSorter(const Industry * const *a, const Industry * const *b)
00829   {
00830     int r = GetCargoTransportedSortValue(*a) - GetCargoTransportedSortValue(*b);
00831     return (r == 0) ? IndustryNameSorter(a, b) : r;
00832   }
00833 
00835   void SortIndustriesList()
00836   {
00837     if (!this->industries.Sort()) return;
00838 
00839     /* Reset name sorter sort cache */
00840     this->last_industry = NULL;
00841 
00842     /* Set the modified widget dirty */
00843     this->InvalidateWidget(IDW_INDUSTRY_LIST);
00844   }
00845 
00846 public:
00847   IndustryDirectoryWindow(const WindowDesc *desc, WindowNumber number) : Window(desc, number)
00848   {
00849     this->vscroll.cap = 16;
00850     this->resize.height = this->height - 6 * 10; // minimum 10 items
00851     this->resize.step_height = 10;
00852     this->FindWindowPlacementAndResize(desc);
00853 
00854     this->industries.SetListing(this->last_sorting);
00855     this->industries.SetSortFuncs(this->sorter_funcs);
00856     this->industries.ForceRebuild();
00857     this->industries.NeedResort();
00858     this->SortIndustriesList();
00859 
00860     this->widget[IDW_DROPDOWN_CRITERIA].data = this->sorter_names[this->industries.SortType()];
00861   }
00862 
00863   ~IndustryDirectoryWindow()
00864   {
00865     this->last_sorting = this->industries.GetListing();
00866   }
00867 
00868   virtual void OnPaint()
00869   {
00870     BuildIndustriesList();
00871     SortIndustriesList();
00872 
00873     SetVScrollCount(this, this->industries.Length());
00874 
00875     this->DrawWidgets();
00876     this->DrawSortButtonState(IDW_DROPDOWN_ORDER, this->industries.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00877 
00878     int max = min(this->vscroll.pos + this->vscroll.cap, this->industries.Length());
00879     int y = 28; // start of the list-widget
00880 
00881     for (int n = this->vscroll.pos; n < max; ++n) {
00882       const Industry *i = this->industries[n];
00883       const IndustrySpec *indsp = GetIndustrySpec(i->type);
00884       byte p = 0;
00885 
00886       /* Industry name */
00887       SetDParam(p++, i->index);
00888 
00889       /* Industry productions */
00890       for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00891         if (i->produced_cargo[j] == CT_INVALID) continue;
00892         SetDParam(p++, i->produced_cargo[j]);
00893         SetDParam(p++, i->last_month_production[j]);
00894         SetDParam(p++, GetCargoSuffix(j + 3, CST_DIR, (Industry*)i, i->type, indsp));
00895       }
00896 
00897       /* Transported productions */
00898       for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00899         if (i->produced_cargo[j] == CT_INVALID) continue;
00900         SetDParam(p++, i->last_month_pct_transported[j] * 100 >> 8);
00901       }
00902 
00903       /* Drawing the right string */
00904       StringID str = STR_INDUSTRYDIR_ITEM_NOPROD;
00905       if (p != 1) str = (p == 5) ? STR_INDUSTRYDIR_ITEM : STR_INDUSTRYDIR_ITEM_TWO;
00906       DrawStringTruncated(4, y, str, TC_FROMSTRING, this->widget[IDW_INDUSTRY_LIST].right - 4);
00907 
00908       y += 10;
00909     }
00910   }
00911 
00912   virtual void OnClick(Point pt, int widget)
00913   {
00914     switch (widget) {
00915       case IDW_DROPDOWN_ORDER:
00916         this->industries.ToggleSortOrder();
00917         this->SetDirty();
00918         break;
00919 
00920       case IDW_DROPDOWN_CRITERIA:
00921         ShowDropDownMenu(this, this->sorter_names, this->industries.SortType(), IDW_DROPDOWN_CRITERIA, 0, 0);
00922         break;
00923 
00924       case IDW_INDUSTRY_LIST: {
00925         int y = (pt.y - 28) / 10;
00926         uint16 p;
00927 
00928         if (!IsInsideMM(y, 0, this->vscroll.cap)) return;
00929         p = y + this->vscroll.pos;
00930         if (p < this->industries.Length()) {
00931           if (_ctrl_pressed) {
00932             ShowExtraViewPortWindow(this->industries[p]->xy);
00933           } else {
00934             ScrollMainWindowToTile(this->industries[p]->xy);
00935           }
00936         }
00937       } break;
00938     }
00939   }
00940 
00941   virtual void OnDropdownSelect(int widget, int index)
00942   {
00943     if (this->industries.SortType() != index) {
00944       this->industries.SetSortType(index);
00945       this->widget[IDW_DROPDOWN_CRITERIA].data = this->sorter_names[this->industries.SortType()];
00946       this->SetDirty();
00947     }
00948   }
00949 
00950   virtual void OnResize(Point new_size, Point delta)
00951   {
00952     this->vscroll.cap += delta.y / 10;
00953   }
00954 
00955   virtual void OnInvalidateData(int data)
00956   {
00957     if (data == 0) {
00958       this->industries.ForceRebuild();
00959     } else {
00960       this->industries.ForceResort();
00961     }
00962     this->InvalidateWidget(IDW_INDUSTRY_LIST);
00963   }
00964 };
00965 
00966 Listing IndustryDirectoryWindow::last_sorting = {false, 0};
00967 const Industry *IndustryDirectoryWindow::last_industry = NULL;
00968 
00969 /* Availible station sorting functions */
00970 GUIIndustryList::SortFunction * const IndustryDirectoryWindow::sorter_funcs[] = {
00971   &IndustryNameSorter,
00972   &IndustryTypeSorter,
00973   &IndustryProductionSorter,
00974   &IndustryTransportedCargoSorter
00975 };
00976 
00977 /* Names of the sorting functions */
00978 const StringID IndustryDirectoryWindow::sorter_names[] = {
00979   STR_SORT_BY_DROPDOWN_NAME,
00980   STR_SORT_BY_TYPE,
00981   STR_SORT_BY_PRODUCTION,
00982   STR_SORT_BY_TRANSPORTED,
00983   INVALID_STRING_ID
00984 };
00985 
00986 
00988 static const WindowDesc _industry_directory_desc(
00989   WDP_AUTO, WDP_AUTO, 428, 190, 428, 190,
00990   WC_INDUSTRY_DIRECTORY, WC_NONE,
00991   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
00992   _industry_directory_widgets
00993 );
00994 
00995 void ShowIndustryDirectory()
00996 {
00997   AllocateWindowDescFront<IndustryDirectoryWindow>(&_industry_directory_desc, 0);
00998 }

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