tunnel_map.h
Go to the documentation of this file.00001
00002
00005 #ifndef TUNNEL_MAP_H
00006 #define TUNNEL_MAP_H
00007
00008 #include "direction_func.h"
00009 #include "rail_type.h"
00010 #include "road_type.h"
00011 #include "transport_type.h"
00012 #include "road_map.h"
00013
00014
00021 static inline bool IsTunnel(TileIndex t)
00022 {
00023 assert(IsTileType(t, MP_TUNNELBRIDGE));
00024 return !HasBit(_m[t].m5, 7);
00025 }
00026
00032 static inline bool IsTunnelTile(TileIndex t)
00033 {
00034 return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
00035 }
00036
00037 TileIndex GetOtherTunnelEnd(TileIndex);
00038 bool IsTunnelInWay(TileIndex, uint z);
00039 bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);
00040
00048 static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
00049 {
00050 SetTileType(t, MP_TUNNELBRIDGE);
00051 SetTileOwner(t, o);
00052 _m[t].m2 = 0;
00053 _m[t].m3 = 0;
00054 _m[t].m4 = 0;
00055 _m[t].m5 = TRANSPORT_ROAD << 2 | d;
00056 SB(_m[t].m6, 2, 4, 0);
00057 _me[t].m7 = 0;
00058 SetRoadOwner(t, ROADTYPE_ROAD, o);
00059 if (o != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, o);
00060 SetRoadTypes(t, r);
00061 }
00062
00070 static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
00071 {
00072 SetTileType(t, MP_TUNNELBRIDGE);
00073 SetTileOwner(t, o);
00074 _m[t].m2 = 0;
00075 _m[t].m3 = r;
00076 _m[t].m4 = 0;
00077 _m[t].m5 = TRANSPORT_RAIL << 2 | d;
00078 SB(_m[t].m6, 2, 4, 0);
00079 _me[t].m7 = 0;
00080 }
00081
00082 #endif