intro_gui.cpp

Go to the documentation of this file.
00001 /* $Id: intro_gui.cpp 19087 2010-02-10 20:20:18Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "window_func.h"
00024 #include "fios.h"
00025 #include "functions.h"
00026 #include "ai/ai_gui.hpp"
00027 #include "gfx_func.h"
00028 #include "core/geometry_func.hpp"
00029 
00030 #include "table/strings.h"
00031 #include "table/sprites.h"
00032 
00033 static inline void SetNewLandscapeType(byte landscape)
00034 {
00035   _settings_newgame.game_creation.landscape = landscape;
00036   SetWindowClassesDirty(WC_SELECT_GAME);
00037 }
00038 
00039 enum SelectGameIntroWidgets {
00040   SGI_GENERATE_GAME,
00041   SGI_LOAD_GAME,
00042   SGI_PLAY_SCENARIO,
00043   SGI_PLAY_HEIGHTMAP,
00044   SGI_EDIT_SCENARIO,
00045   SGI_PLAY_NETWORK,
00046   SGI_TEMPERATE_LANDSCAPE,
00047   SGI_ARCTIC_LANDSCAPE,
00048   SGI_TROPIC_LANDSCAPE,
00049   SGI_TOYLAND_LANDSCAPE,
00050   SGI_OPTIONS,
00051   SGI_DIFFICULTIES,
00052   SGI_SETTINGS_OPTIONS,
00053   SGI_GRF_SETTINGS,
00054   SGI_CONTENT_DOWNLOAD,
00055   SGI_AI_SETTINGS,
00056   SGI_EXIT,
00057 };
00058 
00059 struct SelectGameWindow : public Window {
00060 
00061   SelectGameWindow(const WindowDesc *desc) : Window()
00062   {
00063     this->InitNested(desc);
00064     this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00065     this->SetLandscapeButtons();
00066   }
00067 
00068   void SetLandscapeButtons()
00069   {
00070     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00071     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00072     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00073     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00074   }
00075 
00076   virtual void OnPaint()
00077   {
00078     this->DrawWidgets();
00079   }
00080 
00081   virtual void SetStringParameters(int widget) const
00082   {
00083     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00084   }
00085 
00086   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00087   {
00088     if (widget != SGI_DIFFICULTIES) return;
00089 
00090     Dimension textdim = {0, 0};
00091     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00092       SetDParam(0, i);
00093       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00094     }
00095     textdim.width += padding.width;
00096     textdim.height += padding.height;
00097     *size = maxdim(*size, textdim);
00098   }
00099 
00100   virtual void OnClick(Point pt, int widget, int click_count)
00101   {
00102 #ifdef ENABLE_NETWORK
00103     /* Do not create a network server when you (just) have closed one of the game
00104      * creation/load windows for the network server. */
00105     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00106 #endif /* ENABLE_NETWORK */
00107 
00108     switch (widget) {
00109       case SGI_GENERATE_GAME:
00110         if (_ctrl_pressed) {
00111           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00112         } else {
00113           ShowGenerateLandscape();
00114         }
00115         break;
00116 
00117       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00118       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00119       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00120       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00121 
00122       case SGI_PLAY_NETWORK:
00123         if (!_network_available) {
00124           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00125         } else {
00126           ShowNetworkGameWindow();
00127         }
00128         break;
00129 
00130       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00131       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00132         this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00133         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00134         this->SetLandscapeButtons();
00135         break;
00136 
00137       case SGI_OPTIONS:         ShowGameOptions(); break;
00138       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00139       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00140       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00141       case SGI_CONTENT_DOWNLOAD:
00142         if (!_network_available) {
00143           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00144         } else {
00145           ShowNetworkContentListWindow();
00146         }
00147         break;
00148       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00149       case SGI_EXIT:            HandleExitGameRequest(); break;
00150     }
00151   }
00152 };
00153 
00154 static const NWidgetPart _nested_select_game_widgets[] = {
00155   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00156   NWidget(WWT_PANEL, COLOUR_BROWN),
00157   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00158 
00159   /* 'generate game' and 'load game' buttons */
00160   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00161     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00162               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00163     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00164               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00165   EndContainer(),
00166 
00167   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00168 
00169   /* 'play scenario' and 'play heightmap' buttons */
00170   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00171     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00172               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00173     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00174               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00175   EndContainer(),
00176 
00177   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00178 
00179   /* 'edit scenario' and 'play multiplayer' buttons */
00180   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00181     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00182               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00183     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00184               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00185   EndContainer(),
00186 
00187   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00188 
00189   /* climate selection buttons */
00190   NWidget(NWID_HORIZONTAL),
00191     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00192     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00193               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00194     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00195     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00196               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00197     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00198     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00199               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00200     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00201     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00202               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00203     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00204   EndContainer(),
00205 
00206   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00207 
00208   /* 'game options' and 'difficulty options' buttons */
00209   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00210     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00211               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00212     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00213               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00214   EndContainer(),
00215 
00216   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00217 
00218   /* 'advanced settings' and 'newgrf settings' buttons */
00219   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00220     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00221               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00222     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00223               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00224   EndContainer(),
00225 
00226   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00227 
00228   /* 'online content' and 'ai settings' buttons */
00229   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00230     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00231               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00232     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00233               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00234   EndContainer(),
00235 
00236   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00237 
00238   /* 'exit program' button */
00239   NWidget(NWID_HORIZONTAL),
00240     NWidget(NWID_SPACER), SetFill(1, 0),
00241     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00242               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00243     NWidget(NWID_SPACER), SetFill(1, 0),
00244   EndContainer(),
00245 
00246   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00247 
00248   EndContainer(),
00249 };
00250 
00251 static const WindowDesc _select_game_desc(
00252   WDP_CENTER, 0, 0,
00253   WC_SELECT_GAME, WC_NONE,
00254   WDF_UNCLICK_BUTTONS,
00255   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00256 );
00257 
00258 void ShowSelectGameWindow()
00259 {
00260   new SelectGameWindow(&_select_game_desc);
00261 }
00262 
00263 static void AskExitGameCallback(Window *w, bool confirmed)
00264 {
00265   if (confirmed) _exit_game = true;
00266 }
00267 
00268 void AskExitGame()
00269 {
00270 #if defined(_WIN32)
00271     SetDParam(0, STR_OSNAME_WINDOWS);
00272 #elif defined(__APPLE__)
00273     SetDParam(0, STR_OSNAME_OSX);
00274 #elif defined(__BEOS__)
00275     SetDParam(0, STR_OSNAME_BEOS);
00276 #elif defined(__HAIKU__)
00277     SetDParam(0, STR_OSNAME_HAIKU);
00278 #elif defined(__MORPHOS__)
00279     SetDParam(0, STR_OSNAME_MORPHOS);
00280 #elif defined(__AMIGA__)
00281     SetDParam(0, STR_OSNAME_AMIGAOS);
00282 #elif defined(__OS2__)
00283     SetDParam(0, STR_OSNAME_OS2);
00284 #elif defined(SUNOS)
00285     SetDParam(0, STR_OSNAME_SUNOS);
00286 #elif defined(DOS)
00287     SetDParam(0, STR_OSNAME_DOS);
00288 #else
00289     SetDParam(0, STR_OSNAME_UNIX);
00290 #endif
00291   ShowQuery(
00292     STR_QUIT_CAPTION,
00293     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00294     NULL,
00295     AskExitGameCallback
00296   );
00297 }
00298 
00299 
00300 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00301 {
00302   if (confirmed) _switch_mode = SM_MENU;
00303 }
00304 
00305 void AskExitToGameMenu()
00306 {
00307   ShowQuery(
00308     STR_ABANDON_GAME_CAPTION,
00309     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00310     NULL,
00311     AskExitToGameMenuCallback
00312   );
00313 }

Generated on Wed Feb 17 23:06:47 2010 for OpenTTD by  doxygen 1.6.1