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00012 #ifndef NETWORK_INTERNAL_H
00013 #define NETWORK_INTERNAL_H
00014
00015 #include "network_func.h"
00016 #include "core/tcp_game.h"
00017
00018 #include "../command_type.h"
00019
00020 #ifdef ENABLE_NETWORK
00021
00022 #ifdef RANDOM_DEBUG
00023
00032 #define ENABLE_NETWORK_SYNC_EVERY_FRAME
00033
00038 #define NETWORK_SEND_DOUBLE_SEED
00039 #endif
00040
00041 enum MapPacket {
00042 MAP_PACKET_START,
00043 MAP_PACKET_NORMAL,
00044 MAP_PACKET_END,
00045 };
00046
00047
00048 enum NetworkJoinStatus {
00049 NETWORK_JOIN_STATUS_CONNECTING,
00050 NETWORK_JOIN_STATUS_AUTHORIZING,
00051 NETWORK_JOIN_STATUS_WAITING,
00052 NETWORK_JOIN_STATUS_DOWNLOADING,
00053 NETWORK_JOIN_STATUS_PROCESSING,
00054 NETWORK_JOIN_STATUS_REGISTERING,
00055
00056 NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
00057 NETWORK_JOIN_STATUS_END,
00058 };
00059
00061 enum NetworkLanguage {
00062 NETLANG_ANY = 0,
00063 NETLANG_ENGLISH,
00064 NETLANG_GERMAN,
00065 NETLANG_FRENCH,
00066 NETLANG_BRAZILIAN,
00067 NETLANG_BULGARIAN,
00068 NETLANG_CHINESE,
00069 NETLANG_CZECH,
00070 NETLANG_DANISH,
00071 NETLANG_DUTCH,
00072 NETLANG_ESPERANTO,
00073 NETLANG_FINNISH,
00074 NETLANG_HUNGARIAN,
00075 NETLANG_ICELANDIC,
00076 NETLANG_ITALIAN,
00077 NETLANG_JAPANESE,
00078 NETLANG_KOREAN,
00079 NETLANG_LITHUANIAN,
00080 NETLANG_NORWEGIAN,
00081 NETLANG_POLISH,
00082 NETLANG_PORTUGUESE,
00083 NETLANG_ROMANIAN,
00084 NETLANG_RUSSIAN,
00085 NETLANG_SLOVAK,
00086 NETLANG_SLOVENIAN,
00087 NETLANG_SPANISH,
00088 NETLANG_SWEDISH,
00089 NETLANG_TURKISH,
00090 NETLANG_UKRAINIAN,
00091 NETLANG_AFRIKAANS,
00092 NETLANG_CROATIAN,
00093 NETLANG_CATALAN,
00094 NETLANG_ESTONIAN,
00095 NETLANG_GALICIAN,
00096 NETLANG_GREEK,
00097 NETLANG_LATVIAN,
00098 NETLANG_COUNT
00099 };
00100
00101 extern uint32 _frame_counter_server;
00102 extern uint32 _frame_counter_max;
00103 extern uint32 _frame_counter;
00104
00105 extern uint32 _last_sync_frame;
00106
00107
00108 extern NetworkAddressList _broadcast_list;
00109
00110 extern uint32 _sync_seed_1;
00111 #ifdef NETWORK_SEND_DOUBLE_SEED
00112 extern uint32 _sync_seed_2;
00113 #endif
00114 extern uint32 _sync_frame;
00115 extern bool _network_first_time;
00116
00117 extern NetworkJoinStatus _network_join_status;
00118 extern uint8 _network_join_waiting;
00119 extern uint32 _network_join_bytes;
00120 extern uint32 _network_join_bytes_total;
00121
00122 extern uint8 _network_reconnect;
00123
00124 extern bool _network_udp_server;
00125 extern uint16 _network_udp_broadcast;
00126
00127 extern uint8 _network_advertise_retries;
00128
00129 extern CompanyMask _network_company_passworded;
00130
00131 void NetworkTCPQueryServer(NetworkAddress address);
00132
00133 void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
00134 void NetworkAddServer(const char *b);
00135 void NetworkRebuildHostList();
00136 void UpdateNetworkGameWindow(bool unselect);
00137
00138 bool IsNetworkCompatibleVersion(const char *version);
00139
00140
00144 struct CommandPacket : CommandContainer {
00145 CommandPacket *next;
00146 CompanyByte company;
00147 uint32 frame;
00148 bool my_cmd;
00149 };
00150
00151 void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs = NULL);
00152 void NetworkExecuteLocalCommandQueue();
00153 void NetworkFreeLocalCommandQueue();
00154
00155
00156 NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus status);
00157 void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
00158 void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
00159 uint NetworkCalculateLag(const NetworkClientSocket *cs);
00160 byte NetworkGetCurrentLanguageIndex();
00161 NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
00162 StringID GetNetworkErrorMsg(NetworkErrorCode err);
00163 bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
00164
00165
00166 #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
00167 #define DEF_CLIENT_SEND_COMMAND(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command()
00168 #define DEF_CLIENT_SEND_COMMAND_PARAM(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command
00169 #define DEF_SERVER_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
00170 #define DEF_SERVER_SEND_COMMAND(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
00171 #define DEF_SERVER_SEND_COMMAND_PARAM(type) NetworkRecvStatus NetworkPacketSend_ ## type ## _command
00172
00173 #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
00174 #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
00175
00176 #endif
00177 #endif