00001
00002
00003
00004
00005
00006
00007
00008
00009
00042 #ifndef GFX_FUNC_H
00043 #define GFX_FUNC_H
00044
00045 #include "gfx_type.h"
00046 #include "strings_type.h"
00047
00048 void GameLoop();
00049
00050 void CreateConsole();
00051
00052 extern byte _dirkeys;
00053 extern bool _fullscreen;
00054 extern CursorVars _cursor;
00055 extern bool _ctrl_pressed;
00056 extern bool _shift_pressed;
00057 extern byte _fast_forward;
00058
00059 extern bool _left_button_down;
00060 extern bool _left_button_clicked;
00061 extern bool _right_button_down;
00062 extern bool _right_button_clicked;
00063
00064 extern DrawPixelInfo _screen;
00065 extern bool _screen_disable_anim;
00066
00067 extern int _pal_first_dirty;
00068 extern int _pal_count_dirty;
00069 extern int _num_resolutions;
00070 extern Dimension _resolutions[32];
00071 extern Dimension _cur_resolution;
00072 extern Colour _cur_palette[256];
00073
00074 void HandleKeypress(uint32 key);
00075 void HandleCtrlChanged();
00076 void HandleMouseEvents();
00077 void CSleep(int milliseconds);
00078 void UpdateWindows();
00079
00080 void DrawMouseCursor();
00081 void ScreenSizeChanged();
00082 void GameSizeChanged();
00083 void UndrawMouseCursor();
00084
00085 enum {
00086
00087 DRAW_STRING_BUFFER = 2048,
00088 };
00089
00090 void RedrawScreenRect(int left, int top, int right, int bottom);
00091 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
00092
00093 Dimension GetSpriteSize(SpriteID sprid);
00094 void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
00095
00097 enum StringAlignment {
00098 SA_LEFT,
00099 SA_CENTER,
00100 SA_RIGHT,
00101 SA_MASK = 3,
00102 SA_FORCE = 4,
00103 SA_STRIP = 8,
00104 };
00105 DECLARE_ENUM_AS_BIT_SET(StringAlignment);
00106
00107 int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
00108 int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
00109 int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
00110
00111 void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
00112
00113 void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
00114 void GfxDrawLine(int left, int top, int right, int bottom, int colour);
00115 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
00116
00117 Dimension GetStringBoundingBox(const char *str);
00118 Dimension GetStringBoundingBox(StringID strid);
00119 uint32 FormatStringLinebreaks(char *str, const char *last, int maxw);
00120 int GetStringHeight(StringID str, int maxw);
00121 Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
00122 void LoadStringWidthTable();
00123
00129 void DrawDirtyBlocks();
00130
00136 void SetDirtyBlocks(int left, int top, int right, int bottom);
00137
00143 void MarkWholeScreenDirty();
00144
00145 void GfxInitPalettes();
00146
00147 bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
00148
00149
00150 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
00151
00152 void SetMouseCursor(CursorID cursor, PaletteID pal);
00153 void SetAnimatedMouseCursor(const AnimCursor *table);
00154 void CursorTick();
00155 bool ChangeResInGame(int w, int h);
00156 void SortResolutions(int count);
00157 bool ToggleFullScreen(bool fs);
00158
00159
00160 extern FontSize _cur_fontsize;
00161
00162 byte GetCharacterWidth(FontSize size, uint32 key);
00163 byte GetDigitWidth(FontSize size = FS_NORMAL);
00164
00170 static inline byte GetCharacterHeight(FontSize size)
00171 {
00172 assert(size < FS_END);
00173 extern int _font_height[FS_END];
00174 return _font_height[size];
00175 }
00176
00178 #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
00179
00181 #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
00182
00184 #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
00185
00186 extern DrawPixelInfo *_cur_dpi;
00187
00192 extern byte _colour_gradient[COLOUR_END][8];
00193
00194 extern PaletteType _use_palette;
00195 extern bool _palette_remap_grf[];
00196 extern const byte *_palette_remap;
00197 extern const byte *_palette_reverse_remap;
00198
00199 #endif