ai_config.hpp

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00001 /* $Id: ai_config.hpp 19430 2010-03-15 22:52:39Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef AI_CONFIG_HPP
00013 #define AI_CONFIG_HPP
00014 #ifdef ENABLE_AI
00015 
00016 #include <map>
00017 #include "ai_info.hpp"
00018 #include "../core/string_compare_type.hpp"
00019 #include "../company_type.h"
00020 
00021 class AIConfig {
00022 private:
00023   typedef std::map<const char *, int, StringCompare> SettingValueList;
00024 
00025 public:
00026   AIConfig() :
00027     name(NULL),
00028     version(-1),
00029     info(NULL),
00030     config_list(NULL),
00031     is_random_ai(false)
00032   {}
00033   AIConfig(const AIConfig *config);
00034   ~AIConfig();
00035 
00044   void ChangeAI(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
00045 
00052   bool ResetInfo();
00053 
00057   class AIInfo *GetInfo() const;
00058 
00062   const AIConfigItemList *GetConfigList();
00063 
00064   /* Where to get the config from, either default (depends on current game
00065    * mode) or force either newgame or normal */
00066   enum AISettingSource {
00067     AISS_DEFAULT,       
00068     AISS_FORCE_NEWGAME, 
00069     AISS_FORCE_GAME,    
00070   };
00071 
00075   static AIConfig *GetConfig(CompanyID company, AISettingSource source = AISS_DEFAULT);
00076 
00084   int GetSetting(const char *name) const;
00085 
00089   void SetSetting(const char *name, int value);
00090 
00094   void ResetSettings();
00095 
00099   void AddRandomDeviation();
00100 
00104   bool HasAI() const;
00105 
00109   bool IsRandomAI() const;
00110 
00114   const char *GetName() const;
00115 
00119   int GetVersion() const;
00120 
00125   void StringToSettings(const char *value);
00126 
00131   void SettingsToString(char *string, size_t size) const;
00132 
00133 private:
00134   const char *name;
00135   int version;
00136   class AIInfo *info;
00137   SettingValueList settings;
00138   AIConfigItemList *config_list;
00139   bool is_random_ai;
00140 };
00141 
00142 #endif /* ENABLE_AI */
00143 #endif /* AI_CONFIG_HPP */

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