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00012 #include "stdafx.h"
00013 #include "ship.h"
00014 #include "landscape.h"
00015 #include "timetable.h"
00016 #include "command_func.h"
00017 #include "news_func.h"
00018 #include "company_func.h"
00019 #include "pathfinder/npf/npf_func.h"
00020 #include "depot_base.h"
00021 #include "station_base.h"
00022 #include "vehicle_gui.h"
00023 #include "newgrf_engine.h"
00024 #include "pathfinder/yapf/yapf.h"
00025 #include "newgrf_sound.h"
00026 #include "spritecache.h"
00027 #include "strings_func.h"
00028 #include "functions.h"
00029 #include "window_func.h"
00030 #include "date_func.h"
00031 #include "vehicle_func.h"
00032 #include "sound_func.h"
00033 #include "autoreplace_gui.h"
00034 #include "gfx_func.h"
00035 #include "effectvehicle_func.h"
00036 #include "ai/ai.hpp"
00037 #include "pathfinder/opf/opf_ship.h"
00038 #include "landscape_type.h"
00039
00040 #include "table/strings.h"
00041 #include "table/sprites.h"
00042
00043 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
00044
00045 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
00046 {
00047 return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
00048 }
00049
00050 static SpriteID GetShipIcon(EngineID engine)
00051 {
00052 const Engine *e = Engine::Get(engine);
00053 uint8 spritenum = e->u.ship.image_index;
00054
00055 if (is_custom_sprite(spritenum)) {
00056 SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
00057 if (sprite != 0) return sprite;
00058
00059 spritenum = e->original_image_index;
00060 }
00061
00062 return DIR_W + _ship_sprites[spritenum];
00063 }
00064
00065 void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal)
00066 {
00067 SpriteID sprite = GetShipIcon(engine);
00068 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00069 preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs);
00070 DrawSprite(sprite, pal, preferred_x, y);
00071 }
00072
00078 void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
00079 {
00080 const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
00081
00082 width = spr->width;
00083 height = spr->height;
00084 }
00085
00086 SpriteID Ship::GetImage(Direction direction) const
00087 {
00088 uint8 spritenum = this->spritenum;
00089
00090 if (is_custom_sprite(spritenum)) {
00091 SpriteID sprite = GetCustomVehicleSprite(this, direction);
00092 if (sprite != 0) return sprite;
00093
00094 spritenum = Engine::Get(this->engine_type)->original_image_index;
00095 }
00096
00097 return _ship_sprites[spritenum] + direction;
00098 }
00099
00100 static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
00101 {
00102
00103 const Depot *depot;
00104 const Depot *best_depot = NULL;
00105
00106
00107
00108
00109
00110 uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
00111
00112 FOR_ALL_DEPOTS(depot) {
00113 TileIndex tile = depot->xy;
00114 if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
00115 uint dist = DistanceManhattan(tile, v->tile);
00116 if (dist < best_dist) {
00117 best_dist = dist;
00118 best_depot = depot;
00119 }
00120 }
00121 }
00122
00123 return best_depot;
00124 }
00125
00126 static void CheckIfShipNeedsService(Vehicle *v)
00127 {
00128 if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
00129 if (v->IsInDepot()) {
00130 VehicleServiceInDepot(v);
00131 return;
00132 }
00133
00134 uint max_distance;
00135 switch (_settings_game.pf.pathfinder_for_ships) {
00136 case VPF_OPF: max_distance = 12; break;
00137 case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
00138 case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
00139 default: NOT_REACHED();
00140 }
00141
00142 const Depot *depot = FindClosestShipDepot(v, max_distance);
00143
00144 if (depot == NULL) {
00145 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
00146 v->current_order.MakeDummy();
00147 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
00148 }
00149 return;
00150 }
00151
00152 v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
00153 v->dest_tile = depot->xy;
00154 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
00155 }
00156
00157 Money Ship::GetRunningCost() const
00158 {
00159 const Engine *e = Engine::Get(this->engine_type);
00160 uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
00161 return GetPrice(PR_RUNNING_SHIP, cost_factor, e->grffile);
00162 }
00163
00164 void Ship::OnNewDay()
00165 {
00166 if ((++this->day_counter & 7) == 0)
00167 DecreaseVehicleValue(this);
00168
00169 CheckVehicleBreakdown(this);
00170 AgeVehicle(this);
00171 CheckIfShipNeedsService(this);
00172
00173 CheckOrders(this);
00174
00175 if (this->running_ticks == 0) return;
00176
00177 CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
00178
00179 this->profit_this_year -= cost.GetCost();
00180 this->running_ticks = 0;
00181
00182 SubtractMoneyFromCompanyFract(this->owner, cost);
00183
00184 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
00185
00186 SetWindowClassesDirty(WC_SHIPS_LIST);
00187 }
00188
00189 Trackdir Ship::GetVehicleTrackdir() const
00190 {
00191 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
00192
00193 if (this->IsInDepot()) {
00194
00195 return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
00196 }
00197
00198 if (this->state == TRACK_BIT_WORMHOLE) {
00199
00200 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
00201 }
00202
00203 return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
00204 }
00205
00206 static void HandleBrokenShip(Vehicle *v)
00207 {
00208 if (v->breakdown_ctr != 1) {
00209 v->breakdown_ctr = 1;
00210 v->cur_speed = 0;
00211
00212 if (v->breakdowns_since_last_service != 255)
00213 v->breakdowns_since_last_service++;
00214
00215 v->MarkDirty();
00216 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
00217 SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
00218
00219 if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
00220 SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
00221 SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
00222 }
00223
00224 if (!(v->vehstatus & VS_HIDDEN)) {
00225 EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
00226 if (u != NULL) u->animation_state = v->breakdown_delay * 2;
00227 }
00228 }
00229
00230 if (!(v->tick_counter & 1)) {
00231 if (!--v->breakdown_delay) {
00232 v->breakdown_ctr = 0;
00233 v->MarkDirty();
00234 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
00235 }
00236 }
00237 }
00238
00239 void Ship::MarkDirty()
00240 {
00241 this->UpdateViewport(false, false);
00242 }
00243
00244 static void PlayShipSound(const Vehicle *v)
00245 {
00246 if (!PlayVehicleSound(v, VSE_START)) {
00247 SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
00248 }
00249 }
00250
00251 void Ship::PlayLeaveStationSound() const
00252 {
00253 PlayShipSound(this);
00254 }
00255
00256 TileIndex Ship::GetOrderStationLocation(StationID station)
00257 {
00258 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
00259
00260 const Station *st = Station::Get(station);
00261 if (st->dock_tile != INVALID_TILE) {
00262 return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
00263 } else {
00264 this->IncrementOrderIndex();
00265 return 0;
00266 }
00267 }
00268
00269 void Ship::UpdateDeltaXY(Direction direction)
00270 {
00271 #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
00272 static const uint32 _delta_xy_table[8] = {
00273 MKIT( 6, 6, -3, -3),
00274 MKIT( 6, 32, -3, -16),
00275 MKIT( 6, 6, -3, -3),
00276 MKIT(32, 6, -16, -3),
00277 MKIT( 6, 6, -3, -3),
00278 MKIT( 6, 32, -3, -16),
00279 MKIT( 6, 6, -3, -3),
00280 MKIT(32, 6, -16, -3),
00281 };
00282 #undef MKIT
00283
00284 uint32 x = _delta_xy_table[direction];
00285 this->x_offs = GB(x, 0, 8);
00286 this->y_offs = GB(x, 8, 8);
00287 this->x_extent = GB(x, 16, 8);
00288 this->y_extent = GB(x, 24, 8);
00289 this->z_extent = 6;
00290 }
00291
00292 void RecalcShipStuff(Vehicle *v)
00293 {
00294 v->UpdateViewport(false, true);
00295 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
00296 }
00297
00298 static const TileIndexDiffC _ship_leave_depot_offs[] = {
00299 {-1, 0},
00300 { 0, -1}
00301 };
00302
00303 static void CheckShipLeaveDepot(Ship *v)
00304 {
00305 if (!v->IsInDepot()) return;
00306
00307 TileIndex tile = v->tile;
00308 Axis axis = GetShipDepotAxis(tile);
00309
00310
00311 if (DiagdirReachesTracks((DiagDirection)axis) & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
00312 v->direction = ReverseDir(AxisToDirection(axis));
00313
00314 } else if (DiagdirReachesTracks((DiagDirection)(axis + 2)) & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
00315 v->direction = AxisToDirection(axis);
00316 } else {
00317 return;
00318 }
00319
00320 v->state = AxisToTrackBits(axis);
00321 v->vehstatus &= ~VS_HIDDEN;
00322
00323 v->cur_speed = 0;
00324 RecalcShipStuff(v);
00325
00326 PlayShipSound(v);
00327 VehicleServiceInDepot(v);
00328 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
00329 SetWindowClassesDirty(WC_SHIPS_LIST);
00330 }
00331
00332 static bool ShipAccelerate(Vehicle *v)
00333 {
00334 uint spd;
00335 byte t;
00336
00337 spd = min(v->cur_speed + 1, GetVehicleProperty(v, PROP_SHIP_SPEED, v->max_speed));
00338
00339
00340 if (spd != v->cur_speed) {
00341 v->cur_speed = spd;
00342 if (_settings_client.gui.vehicle_speed)
00343 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
00344 }
00345
00346
00347 if (!(v->direction & 1)) spd = spd * 3 / 4;
00348
00349 if (spd == 0) return false;
00350 if ((byte)++spd == 0) return true;
00351
00352 v->progress = (t = v->progress) - (byte)spd;
00353
00354 return (t < v->progress);
00355 }
00356
00357 static void ShipArrivesAt(const Vehicle *v, Station *st)
00358 {
00359
00360 if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
00361 st->had_vehicle_of_type |= HVOT_SHIP;
00362
00363 SetDParam(0, st->index);
00364 AddVehicleNewsItem(
00365 STR_NEWS_FIRST_SHIP_ARRIVAL,
00366 (v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
00367 v->index,
00368 st->index
00369 );
00370 AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
00371 }
00372 }
00373
00374
00378 static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
00379 {
00380 assert(IsValidDiagDirection(enterdir));
00381
00382 switch (_settings_game.pf.pathfinder_for_ships) {
00383 case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
00384 case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
00385 case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
00386 default: NOT_REACHED();
00387 }
00388 }
00389
00390 static const Direction _new_vehicle_direction_table[] = {
00391 DIR_N , DIR_NW, DIR_W , INVALID_DIR,
00392 DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
00393 DIR_E , DIR_SE, DIR_S
00394 };
00395
00396 static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
00397 {
00398 uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
00399 TileX(new_tile) - TileX(old_tile) + 1;
00400 assert(offs < 11 && offs != 3 && offs != 7);
00401 return _new_vehicle_direction_table[offs];
00402 }
00403
00404 static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
00405 {
00406 uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
00407 assert(offs < 11 && offs != 3 && offs != 7);
00408 return _new_vehicle_direction_table[offs];
00409 }
00410
00411 static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
00412 {
00413 return GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
00414 }
00415
00416 static const byte _ship_subcoord[4][6][3] = {
00417 {
00418 {15, 8, 1},
00419 { 0, 0, 0},
00420 { 0, 0, 0},
00421 {15, 8, 2},
00422 {15, 7, 0},
00423 { 0, 0, 0},
00424 },
00425 {
00426 { 0, 0, 0},
00427 { 8, 0, 3},
00428 { 7, 0, 2},
00429 { 0, 0, 0},
00430 { 8, 0, 4},
00431 { 0, 0, 0},
00432 },
00433 {
00434 { 0, 8, 5},
00435 { 0, 0, 0},
00436 { 0, 7, 6},
00437 { 0, 0, 0},
00438 { 0, 0, 0},
00439 { 0, 8, 4},
00440 },
00441 {
00442 { 0, 0, 0},
00443 { 8, 15, 7},
00444 { 0, 0, 0},
00445 { 8, 15, 6},
00446 { 0, 0, 0},
00447 { 7, 15, 0},
00448 }
00449 };
00450
00451 static void ShipController(Ship *v)
00452 {
00453 uint32 r;
00454 const byte *b;
00455 Direction dir;
00456 Track track;
00457 TrackBits tracks;
00458
00459 v->tick_counter++;
00460 v->current_order_time++;
00461
00462 if (v->breakdown_ctr != 0) {
00463 if (v->breakdown_ctr <= 2) {
00464 HandleBrokenShip(v);
00465 return;
00466 }
00467 if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
00468 }
00469
00470 if (v->vehstatus & VS_STOPPED) return;
00471
00472 ProcessOrders(v);
00473 v->HandleLoading();
00474
00475 if (v->current_order.IsType(OT_LOADING)) return;
00476
00477 CheckShipLeaveDepot(v);
00478
00479 if (!ShipAccelerate(v)) return;
00480
00481 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
00482 if (v->state != TRACK_BIT_WORMHOLE) {
00483
00484 if (gp.old_tile == gp.new_tile) {
00485
00486 if (v->IsInDepot()) {
00487 gp.x = v->x_pos;
00488 gp.y = v->y_pos;
00489 } else {
00490
00491 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
00492 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
00493
00494
00495
00496 if (v->current_order.IsType(OT_LEAVESTATION)) {
00497 v->current_order.Free();
00498 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
00499 } else if (v->dest_tile != 0) {
00500
00501 if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
00502 DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
00503
00504
00505 UpdateVehicleTimetable(v, true);
00506 v->IncrementOrderIndex();
00507 v->current_order.MakeDummy();
00508 } else {
00509
00510 if (v->dest_tile == gp.new_tile) {
00511 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
00512 if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
00513 VehicleEnterDepot(v);
00514 return;
00515 }
00516 } else if (v->current_order.IsType(OT_GOTO_STATION)) {
00517 v->last_station_visited = v->current_order.GetDestination();
00518
00519
00520 Station *st = Station::Get(v->current_order.GetDestination());
00521 if (st->facilities & FACIL_DOCK) {
00522 ShipArrivesAt(v, st);
00523 v->BeginLoading();
00524 } else {
00525 v->current_order.MakeLeaveStation();
00526 v->IncrementOrderIndex();
00527 }
00528 }
00529 }
00530 }
00531 }
00532 }
00533 } else {
00534 DiagDirection diagdir;
00535
00536 if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
00537 goto reverse_direction;
00538 }
00539
00540 dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
00541 assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
00542 diagdir = DirToDiagDir(dir);
00543 tracks = GetAvailShipTracks(gp.new_tile, diagdir);
00544 if (tracks == TRACK_BIT_NONE) goto reverse_direction;
00545
00546
00547 track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
00548 if (track == INVALID_TRACK) goto reverse_direction;
00549
00550 b = _ship_subcoord[diagdir][track];
00551
00552 gp.x = (gp.x & ~0xF) | b[0];
00553 gp.y = (gp.y & ~0xF) | b[1];
00554
00555
00556 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
00557 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
00558
00559 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
00560 v->tile = gp.new_tile;
00561 v->state = TrackToTrackBits(track);
00562 }
00563
00564 v->direction = (Direction)b[2];
00565 }
00566 } else {
00567
00568 if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
00569 v->x_pos = gp.x;
00570 v->y_pos = gp.y;
00571 VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
00572 return;
00573 }
00574 }
00575
00576
00577 dir = ShipGetNewDirection(v, gp.x, gp.y);
00578 v->x_pos = gp.x;
00579 v->y_pos = gp.y;
00580 v->z_pos = GetSlopeZ(gp.x, gp.y);
00581
00582 getout:
00583 v->UpdateViewport(true, true);
00584 return;
00585
00586 reverse_direction:
00587 dir = ReverseDir(v->direction);
00588 v->direction = dir;
00589 goto getout;
00590 }
00591
00592 bool Ship::Tick()
00593 {
00594 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
00595
00596 ShipController(this);
00597
00598 return true;
00599 }
00600
00609 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
00610 {
00611 UnitID unit_num;
00612
00613 if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_ERROR_SHIP_NOT_AVAILABLE);
00614
00615 const Engine *e = Engine::Get(p1);
00616 CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
00617
00618
00619 if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
00620
00621 if (flags & DC_QUERY_COST) return value;
00622
00623
00624
00625 if (!IsShipDepotTile(tile)) return CMD_ERROR;
00626 if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
00627
00628 unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
00629
00630 if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships)
00631 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
00632
00633 if (flags & DC_EXEC) {
00634 int x;
00635 int y;
00636
00637 const ShipVehicleInfo *svi = &e->u.ship;
00638
00639 Ship *v = new Ship();
00640 v->unitnumber = unit_num;
00641
00642 v->owner = _current_company;
00643 v->tile = tile;
00644 x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
00645 y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
00646 v->x_pos = x;
00647 v->y_pos = y;
00648 v->z_pos = GetSlopeZ(x, y);
00649
00650 v->running_ticks = 0;
00651
00652 v->UpdateDeltaXY(v->direction);
00653 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
00654
00655 v->spritenum = svi->image_index;
00656 v->cargo_type = e->GetDefaultCargoType();
00657 v->cargo_subtype = 0;
00658 v->cargo_cap = svi->capacity;
00659 v->value = value.GetCost();
00660
00661 v->last_station_visited = INVALID_STATION;
00662 v->max_speed = svi->max_speed;
00663 v->engine_type = p1;
00664
00665 v->reliability = e->reliability;
00666 v->reliability_spd_dec = e->reliability_spd_dec;
00667 v->max_age = e->GetLifeLengthInDays();
00668 _new_vehicle_id = v->index;
00669
00670 v->name = NULL;
00671 v->state = TRACK_BIT_DEPOT;
00672
00673 v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_ships;
00674 v->date_of_last_service = _date;
00675 v->build_year = _cur_year;
00676 v->cur_image = SPR_IMG_QUERY;
00677 v->random_bits = VehicleRandomBits();
00678
00679 v->vehicle_flags = 0;
00680 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
00681
00682 v->InvalidateNewGRFCacheOfChain();
00683
00684 v->cargo_cap = GetVehicleCapacity(v);
00685
00686 v->InvalidateNewGRFCacheOfChain();
00687
00688 VehicleMove(v, false);
00689
00690 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
00691 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
00692 SetWindowDirty(WC_COMPANY, v->owner);
00693 if (IsLocalCompany())
00694 InvalidateAutoreplaceWindow(v->engine_type, v->group_id);
00695
00696 Company::Get(_current_company)->num_engines[p1]++;
00697 }
00698
00699 return value;
00700 }
00701
00710 CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
00711 {
00712 Ship *v = Ship::GetIfValid(p1);
00713 if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
00714
00715 if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE);
00716
00717 if (!v->IsStoppedInDepot()) {
00718 return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
00719 }
00720
00721 CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
00722
00723 if (flags & DC_EXEC) {
00724 delete v;
00725 }
00726
00727 return ret;
00728 }
00729
00730 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
00731 {
00732 const Depot *depot = FindClosestShipDepot(this, 0);
00733
00734 if (depot == NULL) return false;
00735
00736 if (location != NULL) *location = depot->xy;
00737 if (destination != NULL) *destination = depot->index;
00738
00739 return true;
00740 }
00741
00752 CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
00753 {
00754 if (p2 & DEPOT_MASS_SEND) {
00755
00756 if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
00757 return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
00758 }
00759
00760 Ship *v = Ship::GetIfValid(p1);
00761 if (v == NULL) return CMD_ERROR;
00762
00763 return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
00764 }
00765
00766
00778 CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
00779 {
00780 CargoID new_cid = GB(p2, 0, 8);
00781 byte new_subtype = GB(p2, 8, 8);
00782
00783 Ship *v = Ship::GetIfValid(p1);
00784
00785 if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
00786 if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
00787 if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE);
00788
00789
00790 if (new_cid >= NUM_CARGO) return CMD_ERROR;
00791
00792 CommandCost cost = RefitVehicle(v, true, new_cid, new_subtype, flags);
00793
00794 if (flags & DC_EXEC) {
00795 v->colourmap = PAL_NONE;
00796 SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
00797 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
00798 InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
00799 }
00800 v->InvalidateNewGRFCacheOfChain();
00801
00802 return cost;
00803
00804 }