#include "vehicle_type.h"
#include "track_type.h"
#include "cargo_type.h"
#include "direction_type.h"
#include "gfx_type.h"
#include "command_type.h"
#include "date_type.h"
#include "company_base.h"
#include "company_type.h"
#include "core/pool_type.hpp"
#include "order_base.h"
#include "cargopacket.h"
#include "texteff.hpp"
#include "group_type.h"
#include "engine_type.h"
#include "order_func.h"
#include "transport_type.h"
Go to the source code of this file.
Data Structures | |
struct | VehicleCache |
Cached oftenly queried (NewGRF) values. More... | |
struct | Vehicle |
struct | SpecializedVehicle< T, Type > |
Class defining several overloaded accessors so we don't have to cast vehicle types that often. More... | |
struct | DisasterVehicle |
Disasters, like submarines, skyrangers and their shadows, belong to this class. More... | |
struct | FreeUnitIDGenerator |
Generates sequence of free UnitID numbers. More... | |
Defines | |
#define | FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start) |
#define | FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0) |
#define | FOR_ALL_VEHICLES_OF_TYPE(name, var) FOR_ALL_ITEMS_FROM(name, vehicle_index, var, 0) if (var->type == name::EXPECTED_TYPE) |
#define | FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var) |
Typedefs | |
typedef Pool< Vehicle, VehicleID, 512, 64000 > | VehiclePool |
Enumerations | |
enum | VehStatus { VS_HIDDEN = 0x01, VS_STOPPED = 0x02, VS_UNCLICKABLE = 0x04, VS_DEFPAL = 0x08, VS_TRAIN_SLOWING = 0x10, VS_SHADOW = 0x20, VS_AIRCRAFT_BROKEN = 0x40, VS_CRASHED = 0x80 } |
enum | VehicleFlags { VF_LOADING_FINISHED, VF_CARGO_UNLOADING, VF_BUILT_AS_PROTOTYPE, VF_TIMETABLE_STARTED, VF_AUTOFILL_TIMETABLE, VF_AUTOFILL_PRES_WAIT_TIME } |
Functions | |
const SaveLoad * | GetVehicleDescription (VehicleType vt) |
Make it possible to make the saveload tables "friends" of other classes. | |
bool | LoadOldVehicle (LoadgameState *ls, int num) |
bool | AfterLoadGame () |
void | FixOldVehicles () |
Variables | |
VehiclePool | _vehicle_pool |
static const int32 | INVALID_COORD = 0x7fffffff |
Definition in file vehicle_base.h.
enum VehicleFlags |
Definition at line 44 of file vehicle_base.h.
const SaveLoad* GetVehicleDescription | ( | VehicleType | vt | ) |
Make it possible to make the saveload tables "friends" of other classes.
vt | the vehicle type. Can be VEH_END for the common vehicle description data |
Saving and loading the current order of vehicles.
The vehicles have a cargo list (and we want that saved).
vt | the vehicle type. Can be VEH_END for the common vehicle description data |
Save and load of vehicles
Definition at line 401 of file vehicle_sl.cpp.
References VEH_AIRCRAFT, VEH_DISASTER, VEH_EFFECT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by Load_VEHS(), and Save_VEHS().