#include "gfx_type.h"
Go to the source code of this file.
Data Structures | |
struct | Sprite |
Data structure describing a sprite. More... | |
Functions | |
void * | GetRawSprite (SpriteID sprite, SpriteType type) |
bool | SpriteExists (SpriteID sprite) |
static const Sprite * | GetSprite (SpriteID sprite, SpriteType type) |
static const byte * | GetNonSprite (SpriteID sprite, SpriteType type) |
void | GfxInitSpriteMem () |
void | IncreaseSpriteLRU () |
bool | LoadNextSprite (int load_index, byte file_index, uint file_sprite_id) |
bool | SkipSpriteData (byte type, uint16 num) |
Skip the given amount of sprite graphics data. | |
void | DupSprite (SpriteID old_spr, SpriteID new_spr) |
Variables | |
uint | _sprite_cache_size |
Definition in file spritecache.h.
bool SkipSpriteData | ( | byte | type, | |
uint16 | num | |||
) |
Skip the given amount of sprite graphics data.
type | the type of sprite (compressed etc) | |
num | the amount of sprites to skip |
Definition at line 90 of file spritecache.cpp.
Referenced by ReadSpriteHeaderSkipData().