Implementation of the console hooks.
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Defines |
#define | DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) |
#define | DEF_CONSOLE_HOOK(function) static bool function() |
Functions |
static void | IConsoleHelp (const char *str) |
| DEF_CONSOLE_CMD (ConResetEngines) |
| DEF_CONSOLE_CMD (ConScrollToTile) |
void | BuildFileList () |
void | SetFiosType (const byte fiostype) |
| DEF_CONSOLE_CMD (ConSave) |
| DEF_CONSOLE_CMD (ConSaveConfig) |
static const FiosItem * | GetFiosItem (const char *file) |
| DEF_CONSOLE_CMD (ConLoad) |
| DEF_CONSOLE_CMD (ConRemove) |
| DEF_CONSOLE_CMD (ConListFiles) |
| DEF_CONSOLE_CMD (ConChangeDirectory) |
| DEF_CONSOLE_CMD (ConPrintWorkingDirectory) |
| DEF_CONSOLE_CMD (ConClearBuffer) |
| DEF_CONSOLE_CMD (ConExec) |
| DEF_CONSOLE_CMD (ConReturn) |
bool | CloseConsoleLogIfActive () |
| DEF_CONSOLE_CMD (ConScript) |
| DEF_CONSOLE_CMD (ConEcho) |
| DEF_CONSOLE_CMD (ConEchoC) |
| DEF_CONSOLE_CMD (ConNewGame) |
void | SwitchToMode (SwitchMode new_mode) |
| DEF_CONSOLE_CMD (ConRestart) |
| DEF_CONSOLE_CMD (ConListAI) |
| DEF_CONSOLE_CMD (ConStartAI) |
| DEF_CONSOLE_CMD (ConReloadAI) |
| DEF_CONSOLE_CMD (ConStopAI) |
| DEF_CONSOLE_CMD (ConRescanAI) |
| DEF_CONSOLE_CMD (ConGetSeed) |
| DEF_CONSOLE_CMD (ConGetDate) |
| DEF_CONSOLE_CMD (ConAlias) |
| DEF_CONSOLE_CMD (ConScreenShot) |
| DEF_CONSOLE_CMD (ConInfoVar) |
| DEF_CONSOLE_CMD (ConInfoCmd) |
| DEF_CONSOLE_CMD (ConDebugLevel) |
| DEF_CONSOLE_CMD (ConExit) |
| DEF_CONSOLE_CMD (ConPart) |
| DEF_CONSOLE_CMD (ConHelp) |
| DEF_CONSOLE_CMD (ConListCommands) |
| DEF_CONSOLE_CMD (ConListVariables) |
| DEF_CONSOLE_CMD (ConListAliases) |
| DEF_CONSOLE_CMD (ConSetting) |
| DEF_CONSOLE_CMD (ConSettingNewgame) |
| DEF_CONSOLE_CMD (ConListSettings) |
| DEF_CONSOLE_CMD (ConListDumpVariables) |
| DEF_CONSOLE_CMD (ConGamelogPrint) |
void | IConsoleStdLibRegister () |
Variables |
static FILE * | _script_file |
static bool | _script_running |
Implementation of the console hooks.