SaveLoadFormat Struct Reference

The format for a reader/writer type of a savegame. More...


Data Fields

const char * name
 name of the compressor/decompressor (debug-only)
uint32 tag
 the 4-letter tag by which it is identified in the savegame
bool(* init_read )(byte compression)
 function executed upon initalization of the loader
ReaderProc * reader
 function that loads the data from the file
void(* uninit_read )()
 function executed when reading is finished
bool(* init_write )(byte compression)
 function executed upon intialization of the saver
WriterProc * writer
 function that saves the data to the file
void(* uninit_write )()
 function executed when writing is done
byte min_compression
 the minimum compression level of this format
byte default_compression
 the default compression level of this format
byte max_compression
 the maximum compression level of this format


Detailed Description

The format for a reader/writer type of a savegame.

Definition at line 1605 of file saveload.cpp.


The documentation for this struct was generated from the following file:

Generated on Thu Feb 4 17:21:00 2010 for OpenTTD by  doxygen 1.5.6