town_sl.cpp File Reference

Code handling saving and loading of towns and houses. More...

#include "../stdafx.h"
#include "../newgrf_house.h"
#include "../newgrf_commons.h"
#include "../town.h"
#include "saveload.h"

Go to the source code of this file.

Functions

void UpdateHousesAndTowns ()
 Check and update town and house values.
static void Save_HOUSEIDS ()
static void Load_HOUSEIDS ()
static void Save_TOWN ()
static void Load_TOWN ()

Variables

static const SaveLoad _town_desc []
 Save and load of towns.
static const SaveLoad _house_id_mapping_desc []
const ChunkHandler _town_chunk_handlers []


Detailed Description

Code handling saving and loading of towns and houses.

Definition in file town_sl.cpp.


Function Documentation

void UpdateHousesAndTowns (  ) 

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 27 of file town_sl.cpp.

References GetHouseNorthPart(), GetHouseType(), IncreaseBuildingCount(), IsHouseCompleted(), IsTileType(), MapSize(), MP_HOUSE, and SetHouseType().

Referenced by ReloadNewGRFData().


Variable Documentation

const SaveLoad _house_id_mapping_desc[] [static]

Initial value:

 {
  SLE_VAR(EntityIDMapping, grfid,         SLE_UINT32),
  SLE_VAR(EntityIDMapping, entity_id,     SLE_UINT8),
  SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),

}

Definition at line 144 of file town_sl.cpp.

const ChunkHandler _town_chunk_handlers[]

Initial value:

 {
  { 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, NULL, CH_ARRAY },
  { 'CITY', Save_TOWN,     Load_TOWN,     NULL, CH_ARRAY | CH_LAST},
}

const SaveLoad _town_desc[] [static]

Save and load of towns.

Definition at line 66 of file town_sl.cpp.


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