#include <roadveh.h>
Public Member Functions | |
RoadVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~RoadVehicle () |
We want to 'destruct' the right class. | |
const char * | GetTypeString () const |
void | MarkDirty () |
void | UpdateDeltaXY (Direction direction) |
ExpensesType | GetExpenseType (bool income) const |
bool | IsPrimaryVehicle () const |
SpriteID | GetImage (Direction direction) const |
int | GetDisplaySpeed () const |
int | GetDisplayMaxSpeed () const |
Money | GetRunningCost () const |
int | GetDisplayImageWidth (Point *offset=NULL) const |
Get the width of a road vehicle image in the GUI. | |
bool | IsInDepot () const |
bool | IsStoppedInDepot () const |
bool | Tick () |
void | OnNewDay () |
uint | Crash (bool flooded=false) |
Trackdir | GetVehicleTrackdir () const |
TileIndex | GetOrderStationLocation (StationID station) |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
bool | IsBus () const |
Check whether a roadvehicle is a bus. | |
FORCEINLINE bool | IsRoadVehFront () const |
Check if vehicle is a front engine. | |
FORCEINLINE void | SetRoadVehFront () |
Set front engine state. | |
FORCEINLINE bool | IsArticulatedPart () const |
Check if vehicl is an articulated part of an engine. | |
FORCEINLINE void | SetArticulatedPart () |
Set a vehicle to be an articulated part. | |
FORCEINLINE bool | HasArticulatedPart () const |
Check if an engine has an articulated part. | |
Data Fields | |
RoadVehicleCache | rcache |
Cache of often used calculated values. | |
byte | state |
byte | frame |
uint16 | blocked_ctr |
byte | overtaking |
byte | overtaking_ctr |
uint16 | crashed_ctr |
byte | reverse_ctr |
RoadType | roadtype |
RoadTypes | compatible_roadtypes |
Definition at line 92 of file roadveh.h.
virtual RoadVehicle::~RoadVehicle | ( | ) | [inline, virtual] |
int RoadVehicle::GetDisplayImageWidth | ( | Point * | offset = NULL |
) | const |
Get the width of a road vehicle image in the GUI.
offset | Additional offset for positioning the sprite; set to NULL if not needed |
Definition at line 103 of file roadveh_cmd.cpp.
References RoadVehicleCache::cached_veh_length, rcache, Point::x, and Point::y.
Referenced by DrawRoadVehImage().
bool RoadVehicle::IsBus | ( | ) | const |
Check whether a roadvehicle is a bus.
Definition at line 92 of file roadveh_cmd.cpp.
References CC_PASSENGERS, IsCargoInClass(), and IsRoadVehFront().
Referenced by CmdCloneOrder(), and RoadFindPathToDest().
FORCEINLINE bool RoadVehicle::IsRoadVehFront | ( | ) | const [inline] |
Check if vehicle is a front engine.
Definition at line 135 of file roadveh.h.
Referenced by AfterLoadVehicles(), DisasterTick_Ufo(), and IsBus().
FORCEINLINE bool RoadVehicle::IsArticulatedPart | ( | ) | const [inline] |
Check if vehicl is an articulated part of an engine.
Definition at line 146 of file roadveh.h.
Referenced by HasArticulatedPart().
FORCEINLINE bool RoadVehicle::HasArticulatedPart | ( | ) | const [inline] |
Check if an engine has an articulated part.
Definition at line 157 of file roadveh.h.
References IsArticulatedPart(), and SpecializedVehicle< RoadVehicle, VEH_ROAD >::Next().
Referenced by CheckConsistencyOfArticulatedVehicle(), CmdCloneVehicle(), DrawRoadVehDetails(), RoadStop::Enter(), IsArticulatedVehicleCarryingDifferentCargos(), and RoadFindPathToDest().
byte RoadVehicle::state |
Definition at line 94 of file roadveh.h.
Referenced by CmdBuildRoadVeh(), CmdTurnRoadVeh(), RoadStop::Enter(), FindVehiclesInRoadStop(), and RoadStop::Leave().