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00012 #include "stdafx.h"
00013 #include "aircraft.h"
00014 #include "vehicle_gui.h"
00015 #include "newgrf_engine.h"
00016 #include "strings_func.h"
00017 #include "vehicle_func.h"
00018 #include "window_gui.h"
00019 #include "spritecache.h"
00020
00021 #include "table/sprites.h"
00022 #include "table/strings.h"
00023
00032 void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
00033 {
00034 int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0;
00035 Money feeder_share = 0;
00036
00037 for (const Aircraft *u = v; u != NULL; u = u->Next()) {
00038 if (u->IsNormalAircraft()) {
00039 SetDParam(0, u->engine_type);
00040 SetDParam(1, u->build_year);
00041 SetDParam(2, u->value);
00042 DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
00043
00044 SetDParam(0, u->cargo_type);
00045 SetDParam(1, u->cargo_cap);
00046 SetDParam(2, u->Next()->cargo_type);
00047 SetDParam(3, u->Next()->cargo_cap);
00048 SetDParam(4, GetCargoSubtypeText(u));
00049 DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
00050 }
00051
00052 if (u->cargo_cap != 0) {
00053 uint cargo_count = u->cargo.Count();
00054
00055 y_offset += FONT_HEIGHT_NORMAL + 1;
00056 if (cargo_count != 0) {
00057
00058 SetDParam(0, u->cargo_type);
00059 SetDParam(1, cargo_count);
00060 SetDParam(2, u->cargo.Source());
00061 DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM);
00062 feeder_share += u->cargo.FeederShare();
00063 }
00064 }
00065 }
00066
00067 SetDParam(0, feeder_share);
00068 DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
00069 }
00070
00071
00080 void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
00081 {
00082 bool rtl = _dynlang.text_dir == TD_RTL;
00083
00084 SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
00085 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00086
00087 int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
00088 bool helicopter = v->subtype == AIR_HELICOPTER;
00089
00090 PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
00091 DrawSprite(sprite, pal, x, y + 10);
00092 if (helicopter) {
00093 const Aircraft *a = Aircraft::From(v);
00094 SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
00095 if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
00096 DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
00097 }
00098 if (v->index == selection) {
00099 x += real_sprite->x_offs;
00100 y += real_sprite->y_offs + 10 - (helicopter ? 5 : 0);
00101 DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY);
00102 }
00103 }