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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_base.h"
00016 #include "train.h"
00017 #include "landscape.h"
00018 #include "viewport_func.h"
00019 #include "command_func.h"
00020 #include "town.h"
00021 #include "news_func.h"
00022 #include "variables.h"
00023 #include "cheat_type.h"
00024 #include "genworld.h"
00025 #include "tree_map.h"
00026 #include "newgrf.h"
00027 #include "newgrf_cargo.h"
00028 #include "newgrf_commons.h"
00029 #include "newgrf_industries.h"
00030 #include "newgrf_industrytiles.h"
00031 #include "autoslope.h"
00032 #include "water.h"
00033 #include "strings_func.h"
00034 #include "functions.h"
00035 #include "window_func.h"
00036 #include "date_func.h"
00037 #include "vehicle_func.h"
00038 #include "sound_func.h"
00039 #include "animated_tile_func.h"
00040 #include "effectvehicle_func.h"
00041 #include "effectvehicle_base.h"
00042 #include "ai/ai.hpp"
00043 #include "core/pool_func.hpp"
00044 #include "subsidy_func.h"
00045
00046 #include "table/strings.h"
00047 #include "table/industry_land.h"
00048 #include "table/build_industry.h"
00049
00050 IndustryPool _industry_pool("Industry");
00051 INSTANTIATE_POOL_METHODS(Industry)
00052
00053 void ShowIndustryViewWindow(int industry);
00054 void BuildOilRig(TileIndex tile);
00055
00056 static byte _industry_sound_ctr;
00057 static TileIndex _industry_sound_tile;
00058
00059 uint16 _industry_counts[NUM_INDUSTRYTYPES];
00060
00061 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
00062 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
00063
00068 void ResetIndustries()
00069 {
00070 memset(&_industry_specs, 0, sizeof(_industry_specs));
00071 memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
00072
00073
00074 for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
00075 _industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
00076 HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
00077 }
00078
00079 memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
00080 memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
00081
00082
00083 _industile_mngr.ResetOverride();
00084 _industry_mngr.ResetOverride();
00085 }
00086
00095 IndustryType GetIndustryType(TileIndex tile)
00096 {
00097 assert(IsTileType(tile, MP_INDUSTRY));
00098
00099 const Industry *ind = Industry::GetByTile(tile);
00100 assert(ind != NULL);
00101 return ind->type;
00102 }
00103
00112 const IndustrySpec *GetIndustrySpec(IndustryType thistype)
00113 {
00114 assert(thistype < NUM_INDUSTRYTYPES);
00115 return &_industry_specs[thistype];
00116 }
00117
00126 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
00127 {
00128 assert(gfx < INVALID_INDUSTRYTILE);
00129 return &_industry_tile_specs[gfx];
00130 }
00131
00132 Industry::~Industry()
00133 {
00134 if (CleaningPool()) return;
00135
00136
00137
00138 if (this->location.w == 0) return;
00139
00140 TILE_AREA_LOOP(tile_cur, this->location) {
00141 if (IsTileType(tile_cur, MP_INDUSTRY)) {
00142 if (GetIndustryIndex(tile_cur) == this->index) {
00143
00144 MakeWaterKeepingClass(tile_cur, OWNER_NONE);
00145
00146
00147
00148 DeleteAnimatedTile(tile_cur);
00149
00150 MarkTileDirtyByTile(tile_cur);
00151 }
00152 } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
00153 DeleteOilRig(tile_cur);
00154 }
00155 }
00156
00157 if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
00158
00159 TILE_LOOP(tile_cur, 42, 42, this->location.tile - TileDiffXY(21, 21)) {
00160 tile_cur = TILE_MASK(tile_cur);
00161 if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
00162 GetIndustryIndexOfField(tile_cur) == this->index) {
00163 SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
00164 }
00165 }
00166 }
00167
00168
00169 ReleaseDisastersTargetingIndustry(this->index);
00170
00171 DecIndustryTypeCount(this->type);
00172
00173 DeleteIndustryNews(this->index);
00174 DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
00175
00176 DeleteSubsidyWith(ST_INDUSTRY, this->index);
00177 CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
00178 }
00179
00184 void Industry::PostDestructor(size_t index)
00185 {
00186 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
00187 Station::RecomputeIndustriesNearForAll();
00188 }
00189
00190
00195 Industry *Industry::GetRandom()
00196 {
00197 if (Industry::GetNumItems() == 0) return NULL;
00198 int num = RandomRange((uint16)Industry::GetNumItems());
00199 size_t index = MAX_UVALUE(size_t);
00200
00201 while (num >= 0) {
00202 num--;
00203 index++;
00204
00205
00206 while (!Industry::IsValidID(index)) {
00207 index++;
00208 assert(index < Industry::GetPoolSize());
00209 }
00210 }
00211
00212 return Industry::Get(index);
00213 }
00214
00215
00216 static void IndustryDrawSugarMine(const TileInfo *ti)
00217 {
00218 const DrawIndustryAnimationStruct *d;
00219
00220 if (!IsIndustryCompleted(ti->tile)) return;
00221
00222 d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
00223
00224 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
00225
00226 if (d->image_2 != 0) {
00227 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
00228 }
00229
00230 if (d->image_3 != 0) {
00231 AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
00232 _drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
00233 }
00234 }
00235
00236 static void IndustryDrawToffeeQuarry(const TileInfo *ti)
00237 {
00238 uint8 x = 0;
00239
00240 if (IsIndustryCompleted(ti->tile)) {
00241 x = _industry_anim_offs_toffee[GetIndustryAnimationState(ti->tile)];
00242 if (x == 0xFF)
00243 x = 0;
00244 }
00245
00246 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
00247 AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
00248 }
00249
00250 static void IndustryDrawBubbleGenerator( const TileInfo *ti)
00251 {
00252 if (IsIndustryCompleted(ti->tile)) {
00253 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetIndustryAnimationState(ti->tile)]);
00254 } else {
00255 AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
00256 }
00257 }
00258
00259 static void IndustryDrawToyFactory(const TileInfo *ti)
00260 {
00261 const DrawIndustryAnimationStruct *d;
00262
00263 d = &_industry_anim_offs_toys[GetIndustryAnimationState(ti->tile)];
00264
00265 if (d->image_1 != 0xFF) {
00266 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
00267 }
00268
00269 if (d->image_2 != 0xFF) {
00270 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
00271 }
00272
00273 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
00274 AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
00275 }
00276
00277 static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
00278 {
00279 if (IsIndustryCompleted(ti->tile)) {
00280 uint8 image = GetIndustryAnimationState(ti->tile);
00281
00282 if (image != 0 && image < 7) {
00283 AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
00284 PAL_NONE,
00285 _coal_plant_sparks[image - 1].x,
00286 _coal_plant_sparks[image - 1].y
00287 );
00288 }
00289 }
00290 }
00291
00292 typedef void IndustryDrawTileProc(const TileInfo *ti);
00293 static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
00294 IndustryDrawSugarMine,
00295 IndustryDrawToffeeQuarry,
00296 IndustryDrawBubbleGenerator,
00297 IndustryDrawToyFactory,
00298 IndustryDrawCoalPlantSparks,
00299 };
00300
00301 static void DrawTile_Industry(TileInfo *ti)
00302 {
00303 IndustryGfx gfx = GetIndustryGfx(ti->tile);
00304 Industry *ind = Industry::GetByTile(ti->tile);
00305 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00306 const DrawBuildingsTileStruct *dits;
00307
00308
00309 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00310
00311
00312
00313
00314 if (indts->grf_prop.spritegroup != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
00315 return;
00316 } else {
00317
00318
00319 if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
00320 gfx = indts->grf_prop.subst_id;
00321
00322 indts = GetIndustryTileSpec(gfx);
00323 }
00324 }
00325 }
00326
00327 dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
00328 GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
00329 GetIndustryConstructionStage(ti->tile))];
00330
00331 SpriteID image = dits->ground.sprite;
00332
00333
00334 if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
00335
00336
00337
00338 if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
00339 DrawWaterClassGround(ti);
00340 } else {
00341 DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
00342 }
00343
00344
00345 if (IsInvisibilitySet(TO_INDUSTRIES)) return;
00346
00347
00348 image = dits->building.sprite;
00349 if (image != 0) {
00350 AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
00351 ti->x + dits->subtile_x,
00352 ti->y + dits->subtile_y,
00353 dits->width,
00354 dits->height,
00355 dits->dz,
00356 ti->z,
00357 IsTransparencySet(TO_INDUSTRIES));
00358
00359 if (IsTransparencySet(TO_INDUSTRIES)) return;
00360 }
00361
00362 {
00363 int proc = dits->draw_proc - 1;
00364 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
00365 }
00366 }
00367
00368 static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
00369 {
00370 return GetTileMaxZ(tile);
00371 }
00372
00373 static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
00374 {
00375 IndustryGfx gfx = GetIndustryGfx(tile);
00376
00377
00378
00379
00380
00381 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00382 const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
00383 if (indts->grf_prop.spritegroup != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00384 uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
00385 if (callback_res == 0) return FOUNDATION_NONE;
00386 }
00387 }
00388 return FlatteningFoundation(tileh);
00389 }
00390
00391 static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
00392 {
00393 IndustryGfx gfx = GetIndustryGfx(tile);
00394 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00395
00396
00397 CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
00398 uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
00399
00400
00401 const CargoID *accepts_cargo = itspec->accepts_cargo;
00402 const uint8 *cargo_acceptance = itspec->acceptance;
00403
00404 if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
00405 uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
00406 if (res != CALLBACK_FAILED) {
00407 accepts_cargo = raw_accepts_cargo;
00408 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
00409 }
00410 }
00411
00412 if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
00413 uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
00414 if (res != CALLBACK_FAILED) {
00415 cargo_acceptance = raw_cargo_acceptance;
00416 for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
00417 }
00418 }
00419
00420 const Industry *ind = Industry::GetByTile(tile);
00421 for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
00422 CargoID a = accepts_cargo[i];
00423 if (a == CT_INVALID || cargo_acceptance[i] == 0) continue;
00424
00425
00426 acceptance[a] += cargo_acceptance[i];
00427
00428
00429 if (HasBit(*always_accepted, a)) continue;
00430
00431 bool accepts = false;
00432 for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
00433
00434 if (ind->accepts_cargo[cargo_index] == a) {
00435 accepts = true;
00436 break;
00437 }
00438 }
00439
00440 if (accepts) continue;
00441
00442
00443 SetBit(*always_accepted, a);
00444 }
00445 }
00446
00447 static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
00448 {
00449 const Industry *i = Industry::GetByTile(tile);
00450 const IndustrySpec *is = GetIndustrySpec(i->type);
00451
00452 td->owner[0] = i->owner;
00453 td->str = is->name;
00454 if (!IsIndustryCompleted(tile)) {
00455 SetDParamX(td->dparam, 0, td->str);
00456 td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
00457 }
00458
00459 if (is->grf_prop.grffile != NULL) {
00460 td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->name;
00461 }
00462 }
00463
00464 static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
00465 {
00466 Industry *i = Industry::GetByTile(tile);
00467 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00468
00469
00470
00471
00472
00473
00474 if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
00475 !_cheats.magic_bulldozer.value) ||
00476 ((flags & DC_AUTO) != 0) ||
00477 (_current_company == OWNER_WATER &&
00478 ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
00479 HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
00480 SetDParam(1, indspec->name);
00481 return_cmd_error(flags & DC_AUTO ? STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
00482 }
00483
00484 if (flags & DC_EXEC) {
00485 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
00486 delete i;
00487 }
00488 return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
00489 }
00490
00491 static void TransportIndustryGoods(TileIndex tile)
00492 {
00493 Industry *i = Industry::GetByTile(tile);
00494 const IndustrySpec *indspec = GetIndustrySpec(i->type);
00495 bool moved_cargo = false;
00496
00497 StationFinder stations(i->location);
00498
00499 for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
00500 uint cw = min(i->produced_cargo_waiting[j], 255);
00501 if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
00502 i->produced_cargo_waiting[j] -= cw;
00503
00504
00505 if (_economy.fluct <= 0) cw = (cw + 1) / 2;
00506
00507 i->this_month_production[j] += cw;
00508
00509 uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, stations.GetStations());
00510 i->this_month_transported[j] += am;
00511
00512 moved_cargo |= (am != 0);
00513 }
00514 }
00515
00516 if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
00517 uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
00518
00519 if (newgfx != INDUSTRYTILE_NOANIM) {
00520 ResetIndustryConstructionStage(tile);
00521 SetIndustryCompleted(tile, true);
00522 SetIndustryGfx(tile, newgfx);
00523 MarkTileDirtyByTile(tile);
00524 }
00525 }
00526 }
00527
00528
00529 static void AnimateTile_Industry(TileIndex tile)
00530 {
00531 byte m;
00532 IndustryGfx gfx = GetIndustryGfx(tile);
00533
00534 if (GetIndustryTileSpec(gfx)->animation_info != 0xFFFF) {
00535 AnimateNewIndustryTile(tile);
00536 return;
00537 }
00538
00539 switch (gfx) {
00540 case GFX_SUGAR_MINE_SIEVE:
00541 if ((_tick_counter & 1) == 0) {
00542 m = GetIndustryAnimationState(tile) + 1;
00543
00544 switch (m & 7) {
00545 case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
00546 case 6: SndPlayTileFx(SND_29_RIP, tile); break;
00547 }
00548
00549 if (m >= 96) {
00550 m = 0;
00551 DeleteAnimatedTile(tile);
00552 }
00553 SetIndustryAnimationState(tile, m);
00554
00555 MarkTileDirtyByTile(tile);
00556 }
00557 break;
00558
00559 case GFX_TOFFEE_QUARY:
00560 if ((_tick_counter & 3) == 0) {
00561 m = GetIndustryAnimationState(tile);
00562
00563 if (_industry_anim_offs_toffee[m] == 0xFF) {
00564 SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
00565 }
00566
00567 if (++m >= 70) {
00568 m = 0;
00569 DeleteAnimatedTile(tile);
00570 }
00571 SetIndustryAnimationState(tile, m);
00572
00573 MarkTileDirtyByTile(tile);
00574 }
00575 break;
00576
00577 case GFX_BUBBLE_CATCHER:
00578 if ((_tick_counter & 1) == 0) {
00579 m = GetIndustryAnimationState(tile);
00580
00581 if (++m >= 40) {
00582 m = 0;
00583 DeleteAnimatedTile(tile);
00584 }
00585 SetIndustryAnimationState(tile, m);
00586
00587 MarkTileDirtyByTile(tile);
00588 }
00589 break;
00590
00591
00592 case GFX_POWERPLANT_SPARKS:
00593 if ((_tick_counter & 3) == 0) {
00594 m = GetIndustryAnimationState(tile);
00595 if (m == 6) {
00596 SetIndustryAnimationState(tile, 0);
00597 DeleteAnimatedTile(tile);
00598 } else {
00599 SetIndustryAnimationState(tile, m + 1);
00600 MarkTileDirtyByTile(tile);
00601 }
00602 }
00603 break;
00604
00605 case GFX_TOY_FACTORY:
00606 if ((_tick_counter & 1) == 0) {
00607 m = GetIndustryAnimationState(tile) + 1;
00608
00609 switch (m) {
00610 case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
00611 case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
00612 case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
00613 default:
00614 if (m >= 50) {
00615 int n = GetIndustryAnimationLoop(tile) + 1;
00616 m = 0;
00617 if (n >= 8) {
00618 n = 0;
00619 DeleteAnimatedTile(tile);
00620 }
00621 SetIndustryAnimationLoop(tile, n);
00622 }
00623 }
00624
00625 SetIndustryAnimationState(tile, m);
00626 MarkTileDirtyByTile(tile);
00627 }
00628 break;
00629
00630 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00631 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00632 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00633 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00634 if ((_tick_counter & 3) == 0) {
00635 IndustryGfx gfx = GetIndustryGfx(tile);
00636
00637 gfx = (gfx < 155) ? gfx + 1 : 148;
00638 SetIndustryGfx(tile, gfx);
00639 MarkTileDirtyByTile(tile);
00640 }
00641 break;
00642
00643 case GFX_OILWELL_ANIMATED_1:
00644 case GFX_OILWELL_ANIMATED_2:
00645 case GFX_OILWELL_ANIMATED_3:
00646 if ((_tick_counter & 7) == 0) {
00647 bool b = Chance16(1, 7);
00648 IndustryGfx gfx = GetIndustryGfx(tile);
00649
00650 m = GetIndustryAnimationState(tile) + 1;
00651 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
00652 SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
00653 SetIndustryConstructionStage(tile, 3);
00654 DeleteAnimatedTile(tile);
00655 } else {
00656 SetIndustryAnimationState(tile, m);
00657 SetIndustryGfx(tile, gfx);
00658 MarkTileDirtyByTile(tile);
00659 }
00660 }
00661 break;
00662
00663 case GFX_COAL_MINE_TOWER_ANIMATED:
00664 case GFX_COPPER_MINE_TOWER_ANIMATED:
00665 case GFX_GOLD_MINE_TOWER_ANIMATED: {
00666 int state = _tick_counter & 0x7FF;
00667
00668 if ((state -= 0x400) < 0)
00669 return;
00670
00671 if (state < 0x1A0) {
00672 if (state < 0x20 || state >= 0x180) {
00673 m = GetIndustryAnimationState(tile);
00674 if (!(m & 0x40)) {
00675 SetIndustryAnimationState(tile, m | 0x40);
00676 SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
00677 }
00678 if (state & 7)
00679 return;
00680 } else {
00681 if (state & 3)
00682 return;
00683 }
00684 m = (GetIndustryAnimationState(tile) + 1) | 0x40;
00685 if (m > 0xC2) m = 0xC0;
00686 SetIndustryAnimationState(tile, m);
00687 MarkTileDirtyByTile(tile);
00688 } else if (state >= 0x200 && state < 0x3A0) {
00689 int i;
00690 i = (state < 0x220 || state >= 0x380) ? 7 : 3;
00691 if (state & i)
00692 return;
00693
00694 m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
00695 if (m < 0x80) m = 0x82;
00696 SetIndustryAnimationState(tile, m);
00697 MarkTileDirtyByTile(tile);
00698 }
00699 } break;
00700 }
00701 }
00702
00703 static void CreateChimneySmoke(TileIndex tile)
00704 {
00705 uint x = TileX(tile) * TILE_SIZE;
00706 uint y = TileY(tile) * TILE_SIZE;
00707 uint z = GetTileMaxZ(tile);
00708
00709 CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
00710 }
00711
00712 static void MakeIndustryTileBigger(TileIndex tile)
00713 {
00714 byte cnt = GetIndustryConstructionCounter(tile) + 1;
00715 byte stage;
00716
00717 if (cnt != 4) {
00718 SetIndustryConstructionCounter(tile, cnt);
00719 return;
00720 }
00721
00722 stage = GetIndustryConstructionStage(tile) + 1;
00723 SetIndustryConstructionCounter(tile, 0);
00724 SetIndustryConstructionStage(tile, stage);
00725 StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
00726 if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
00727
00728 MarkTileDirtyByTile(tile);
00729
00730 if (!IsIndustryCompleted(tile)) return;
00731
00732 IndustryGfx gfx = GetIndustryGfx(tile);
00733 if (gfx >= NEW_INDUSTRYTILEOFFSET) {
00734
00735 return;
00736 }
00737
00738 switch (gfx) {
00739 case GFX_POWERPLANT_CHIMNEY:
00740 CreateChimneySmoke(tile);
00741 break;
00742
00743 case GFX_OILRIG_1: {
00744
00745
00746
00747
00748 TileIndex other = tile + TileDiffXY(0, 1);
00749
00750 if (IsTileType(other, MP_INDUSTRY) &&
00751 GetIndustryGfx(other) == GFX_OILRIG_1 &&
00752 GetIndustryIndex(tile) == GetIndustryIndex(other)) {
00753 BuildOilRig(tile);
00754 }
00755 } break;
00756
00757 case GFX_TOY_FACTORY:
00758 case GFX_BUBBLE_CATCHER:
00759 case GFX_TOFFEE_QUARY:
00760 SetIndustryAnimationState(tile, 0);
00761 SetIndustryAnimationLoop(tile, 0);
00762 break;
00763
00764 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
00765 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
00766 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
00767 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
00768 AddAnimatedTile(tile);
00769 break;
00770 }
00771 }
00772
00773 static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
00774 {
00775 static const int8 _bubble_spawn_location[3][4] = {
00776 { 11, 0, -4, -14 },
00777 { -4, -10, -4, 1 },
00778 { 49, 59, 60, 65 },
00779 };
00780
00781 SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
00782
00783 int dir = Random() & 3;
00784
00785 EffectVehicle *v = CreateEffectVehicleAbove(
00786 TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
00787 TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
00788 _bubble_spawn_location[2][dir],
00789 EV_BUBBLE
00790 );
00791
00792 if (v != NULL) v->animation_substate = dir;
00793 }
00794
00795 static void TileLoop_Industry(TileIndex tile)
00796 {
00797 IndustryGfx newgfx;
00798 IndustryGfx gfx;
00799
00800 if (IsIndustryTileOnWater(tile)) TileLoop_Water(tile);
00801
00802 TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
00803
00804 if (!IsIndustryCompleted(tile)) {
00805 MakeIndustryTileBigger(tile);
00806 return;
00807 }
00808
00809 if (_game_mode == GM_EDITOR) return;
00810
00811 TransportIndustryGoods(tile);
00812
00813 if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
00814
00815 newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
00816 if (newgfx != INDUSTRYTILE_NOANIM) {
00817 ResetIndustryConstructionStage(tile);
00818 SetIndustryGfx(tile, newgfx);
00819 MarkTileDirtyByTile(tile);
00820 return;
00821 }
00822
00823 gfx = GetIndustryGfx(tile);
00824
00825 switch (gfx) {
00826 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
00827 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
00828 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
00829 if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
00830 switch (gfx) {
00831 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
00832 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
00833 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
00834 }
00835 SetIndustryGfx(tile, gfx);
00836 SetIndustryAnimationState(tile, 0x80);
00837 AddAnimatedTile(tile);
00838 }
00839 break;
00840
00841 case GFX_OILWELL_NOT_ANIMATED:
00842 if (Chance16(1, 6)) {
00843 SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
00844 SetIndustryAnimationState(tile, 0);
00845 AddAnimatedTile(tile);
00846 }
00847 break;
00848
00849 case GFX_COAL_MINE_TOWER_ANIMATED:
00850 case GFX_COPPER_MINE_TOWER_ANIMATED:
00851 case GFX_GOLD_MINE_TOWER_ANIMATED:
00852 if (!(_tick_counter & 0x400)) {
00853 switch (gfx) {
00854 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
00855 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
00856 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
00857 }
00858 SetIndustryGfx(tile, gfx);
00859 SetIndustryCompleted(tile, true);
00860 SetIndustryConstructionStage(tile, 3);
00861 DeleteAnimatedTile(tile);
00862 }
00863 break;
00864
00865 case GFX_POWERPLANT_SPARKS:
00866 if (Chance16(1, 3)) {
00867 SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
00868 AddAnimatedTile(tile);
00869 }
00870 break;
00871
00872 case GFX_COPPER_MINE_CHIMNEY:
00873 CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
00874 break;
00875
00876
00877 case GFX_TOY_FACTORY: {
00878 Industry *i = Industry::GetByTile(tile);
00879 if (i->was_cargo_delivered) {
00880 i->was_cargo_delivered = false;
00881 SetIndustryAnimationLoop(tile, 0);
00882 AddAnimatedTile(tile);
00883 }
00884 }
00885 break;
00886
00887 case GFX_BUBBLE_GENERATOR:
00888 TileLoopIndustry_BubbleGenerator(tile);
00889 break;
00890
00891 case GFX_TOFFEE_QUARY:
00892 AddAnimatedTile(tile);
00893 break;
00894
00895 case GFX_SUGAR_MINE_SIEVE:
00896 if (Chance16(1, 3)) AddAnimatedTile(tile);
00897 break;
00898 }
00899 }
00900
00901 static bool ClickTile_Industry(TileIndex tile)
00902 {
00903 ShowIndustryViewWindow(GetIndustryIndex(tile));
00904 return true;
00905 }
00906
00907 static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00908 {
00909 return 0;
00910 }
00911
00912 static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
00913 {
00914
00915 Industry *i = Industry::GetByTile(tile);
00916 if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
00917 }
00918
00919 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
00920
00921 static bool IsBadFarmFieldTile(TileIndex tile)
00922 {
00923 switch (GetTileType(tile)) {
00924 case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00925 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00926 default: return true;
00927 }
00928 }
00929
00930 static bool IsBadFarmFieldTile2(TileIndex tile)
00931 {
00932 switch (GetTileType(tile)) {
00933 case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
00934 case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
00935 default: return true;
00936 }
00937 }
00938
00939 static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
00940 {
00941 do {
00942 tile = TILE_MASK(tile);
00943
00944 if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
00945 byte or_ = type;
00946
00947 if (or_ == 1 && Chance16(1, 7)) or_ = 2;
00948
00949 if (direction == AXIS_X) {
00950 SetFenceSE(tile, or_);
00951 } else {
00952 SetFenceSW(tile, or_);
00953 }
00954 }
00955
00956 tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
00957 } while (--size);
00958 }
00959
00960 static void PlantFarmField(TileIndex tile, IndustryID industry)
00961 {
00962 uint size_x, size_y;
00963 uint32 r;
00964 uint count;
00965 uint counter;
00966 uint field_type;
00967 int type;
00968
00969 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
00970 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine())
00971 return;
00972 }
00973
00974
00975 r = (Random() & 0x303) + 0x404;
00976 if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
00977 size_x = GB(r, 0, 8);
00978 size_y = GB(r, 8, 8);
00979
00980
00981 tile -= TileDiffXY(size_x / 2, size_y / 2);
00982
00983 if (TileX(tile) + size_x >= MapSizeX() || TileY(tile) + size_y >= MapSizeY()) return;
00984
00985
00986 count = 0;
00987 TILE_LOOP(cur_tile, size_x, size_y, tile) {
00988 assert(cur_tile < MapSize());
00989 count += IsBadFarmFieldTile(cur_tile);
00990 }
00991 if (count * 2 >= size_x * size_y) return;
00992
00993
00994 r = Random();
00995 counter = GB(r, 5, 3);
00996 field_type = GB(r, 8, 8) * 9 >> 8;
00997
00998
00999 TILE_LOOP(cur_tile, size_x, size_y, tile) {
01000 assert(cur_tile < MapSize());
01001 if (!IsBadFarmFieldTile2(cur_tile)) {
01002 MakeField(cur_tile, field_type, industry);
01003 SetClearCounter(cur_tile, counter);
01004 MarkTileDirtyByTile(cur_tile);
01005 }
01006 }
01007
01008 type = 3;
01009 if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
01010 type = _plantfarmfield_type[Random() & 0xF];
01011 }
01012
01013 SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
01014 SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
01015 SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
01016 SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
01017 }
01018
01019 void PlantRandomFarmField(const Industry *i)
01020 {
01021 int x = i->location.w / 2 + Random() % 31 - 16;
01022 int y = i->location.h / 2 + Random() % 31 - 16;
01023
01024 TileIndex tile = TileAddWrap(i->location.tile, x, y);
01025
01026 if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
01027 }
01028
01035 static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
01036 {
01037 if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) {
01038 CompanyID old_company = _current_company;
01039
01040
01041 _current_company = OWNER_NONE;
01042 _industry_sound_ctr = 1;
01043 _industry_sound_tile = tile;
01044 SndPlayTileFx(SND_38_CHAINSAW, tile);
01045
01046 DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
01047
01048 _current_company = old_company;
01049 return true;
01050 }
01051 return false;
01052 }
01053
01058 static void ChopLumberMillTrees(Industry *i)
01059 {
01060 TileIndex tile = i->location.tile;
01061
01062 if (!IsIndustryCompleted(tile)) return;
01063
01064 if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL))
01065 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45);
01066 }
01067
01068 static void ProduceIndustryGoods(Industry *i)
01069 {
01070 uint32 r;
01071 uint num;
01072 const IndustrySpec *indsp = GetIndustrySpec(i->type);
01073
01074
01075 if ((i->counter & 0x3F) == 0) {
01076 if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
01077 SndPlayTileFx(
01078 (SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
01079 i->location.tile);
01080 }
01081 }
01082
01083 i->counter--;
01084
01085
01086 if ((i->counter & 0xFF) == 0) {
01087 if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
01088
01089 IndustryBehaviour indbehav = indsp->behaviour;
01090 i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
01091 i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
01092
01093 if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
01094 bool plant;
01095 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01096 plant = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile) != 0);
01097 } else {
01098 plant = Chance16(1, 8);
01099 }
01100
01101 if (plant) PlantRandomFarmField(i);
01102 }
01103 if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
01104 bool cut = ((i->counter & 0x1FF) == 0);
01105 if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
01106 cut = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, 0, 1, i, i->type, i->location.tile) != 0);
01107 }
01108
01109 if (cut) ChopLumberMillTrees(i);
01110 }
01111
01112 TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
01113 StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
01114 }
01115 }
01116
01117 void OnTick_Industry()
01118 {
01119 Industry *i;
01120
01121 if (_industry_sound_ctr != 0) {
01122 _industry_sound_ctr++;
01123
01124 if (_industry_sound_ctr == 75) {
01125 SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
01126 } else if (_industry_sound_ctr == 160) {
01127 _industry_sound_ctr = 0;
01128 SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
01129 }
01130 }
01131
01132 if (_game_mode == GM_EDITOR) return;
01133
01134 FOR_ALL_INDUSTRIES(i) {
01135 ProduceIndustryGoods(i);
01136 }
01137 }
01138
01143 static bool CheckNewIndustry_NULL(TileIndex tile)
01144 {
01145 return true;
01146 }
01147
01152 static bool CheckNewIndustry_Forest(TileIndex tile)
01153 {
01154 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01155 if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
01156 _error_message = STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED;
01157 return false;
01158 }
01159 }
01160 return true;
01161 }
01162
01167 static bool CheckNewIndustry_OilRefinery(TileIndex tile)
01168 {
01169 if (_game_mode == GM_EDITOR) return true;
01170 if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
01171
01172 _error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
01173 return false;
01174 }
01175
01176 extern bool _ignore_restrictions;
01177
01182 static bool CheckNewIndustry_OilRig(TileIndex tile)
01183 {
01184 if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
01185 if (TileHeight(tile) == 0 &&
01186 DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
01187
01188 _error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
01189 return false;
01190 }
01191
01196 static bool CheckNewIndustry_Farm(TileIndex tile)
01197 {
01198 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
01199 if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
01200 _error_message = STR_ERROR_SITE_UNSUITABLE;
01201 return false;
01202 }
01203 }
01204 return true;
01205 }
01206
01211 static bool CheckNewIndustry_Plantation(TileIndex tile)
01212 {
01213 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
01214 _error_message = STR_ERROR_SITE_UNSUITABLE;
01215 return false;
01216 }
01217
01218 return true;
01219 }
01220
01225 static bool CheckNewIndustry_Water(TileIndex tile)
01226 {
01227 if (GetTropicZone(tile) != TROPICZONE_DESERT) {
01228 _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT;
01229 return false;
01230 }
01231
01232 return true;
01233 }
01234
01239 static bool CheckNewIndustry_Lumbermill(TileIndex tile)
01240 {
01241 if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
01242 _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
01243 return false;
01244 }
01245 return true;
01246 }
01247
01252 static bool CheckNewIndustry_BubbleGen(TileIndex tile)
01253 {
01254 if (GetTileZ(tile) > TILE_HEIGHT * 4) {
01255 _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS;
01256 return false;
01257 }
01258 return true;
01259 }
01260
01265 typedef bool CheckNewIndustryProc(TileIndex tile);
01266
01268 static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
01269 CheckNewIndustry_NULL,
01270 CheckNewIndustry_Forest,
01271 CheckNewIndustry_OilRefinery,
01272 CheckNewIndustry_Farm,
01273 CheckNewIndustry_Plantation,
01274 CheckNewIndustry_Water,
01275 CheckNewIndustry_Lumbermill,
01276 CheckNewIndustry_BubbleGen,
01277 CheckNewIndustry_OilRig,
01278 };
01279
01286 static const Town *FindTownForIndustry(TileIndex tile, int type)
01287 {
01288 const Town *t;
01289 const Industry *i;
01290
01291 t = ClosestTownFromTile(tile, UINT_MAX);
01292
01293 if (_settings_game.economy.multiple_industry_per_town) return t;
01294
01295 FOR_ALL_INDUSTRIES(i) {
01296 if (i->type == (byte)type &&
01297 i->town == t) {
01298 _error_message = STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN;
01299 return NULL;
01300 }
01301 }
01302
01303 return t;
01304 }
01305
01306 bool IsSlopeRefused(Slope current, Slope refused)
01307 {
01308 if (IsSteepSlope(current)) return true;
01309 if (current != SLOPE_FLAT) {
01310 if (IsSteepSlope(refused)) return true;
01311
01312 Slope t = ComplementSlope(current);
01313
01314 if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
01315 if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
01316 if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
01317 if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
01318 }
01319
01320 return false;
01321 }
01322
01323 static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, bool *custom_shape_check = NULL)
01324 {
01325 _error_message = STR_ERROR_SITE_UNSUITABLE;
01326 bool refused_slope = false;
01327 bool custom_shape = false;
01328
01329 do {
01330 IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
01331 TileIndex cur_tile = TileAddWrap(tile, it->ti.x, it->ti.y);
01332
01333 if (!IsValidTile(cur_tile)) {
01334 return false;
01335 }
01336
01337 if (gfx == GFX_WATERTILE_SPECIALCHECK) {
01338 if (!IsTileType(cur_tile, MP_WATER) ||
01339 GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
01340 return false;
01341 }
01342 } else {
01343 if (!EnsureNoVehicleOnGround(cur_tile)) return false;
01344 if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
01345
01346 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
01347
01348 IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
01349
01350
01351 if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
01352
01353 if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
01354 custom_shape = true;
01355 if (!PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index)) return false;
01356 } else {
01357 Slope tileh = GetTileSlope(cur_tile, NULL);
01358 refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
01359 }
01360
01361 if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) ||
01362 ((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) {
01363 if (!IsTileType(cur_tile, MP_HOUSE)) {
01364 _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS;
01365 return false;
01366 }
01367
01368
01369 CompanyID old_company = _current_company;
01370 _current_company = OWNER_TOWN;
01371 bool not_clearable = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed();
01372 _current_company = old_company;
01373
01374 if (not_clearable) return false;
01375 } else {
01376
01377 bool not_clearable = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR).Failed();
01378
01379 if (not_clearable) return false;
01380 }
01381 }
01382 } while ((++it)->ti.x != -0x80);
01383
01384 if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
01385
01386
01387
01388
01389 return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
01390 }
01391
01392 static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
01393 {
01394 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
01395 _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200;
01396 return false;
01397 }
01398
01399 if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
01400 _error_message = STR_ERROR_SITE_UNSUITABLE;
01401 return false;
01402 }
01403
01404 return true;
01405 }
01406
01407 static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
01408 {
01409 int size_x, size_y;
01410 uint curh;
01411
01412 size_x = 2;
01413 size_y = 2;
01414
01415
01416 if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
01417
01418 tile += TileDiffXY(-1, -1);
01419 TILE_LOOP(tile_walk, size_x, size_y, tile) {
01420 curh = TileHeight(tile_walk);
01421
01422 if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
01423 return false;
01424
01425
01426 if (internal != 0 && Delta(curh, height) > 1) return false;
01427
01428
01429
01430
01431 if (internal == 0 && curh != height) {
01432 if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
01433 return false;
01434 }
01435 }
01436
01437 return true;
01438 }
01439
01444 static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
01445 {
01446 const int MKEND = -0x80;
01447 int max_x = 0;
01448 int max_y = 0;
01449 TileIndex cur_tile;
01450 uint size_x, size_y;
01451 uint h, curh;
01452
01453
01454 do {
01455 if (it->gfx == 0xFF) continue;
01456 if (it->ti.x > max_x) max_x = it->ti.x;
01457 if (it->ti.y > max_y) max_y = it->ti.y;
01458 } while ((++it)->ti.x != MKEND);
01459
01460
01461 h = TileHeight(tile);
01462
01463 if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
01464
01465
01466 cur_tile = tile + TileDiffXY(-1, -1);
01467 size_x = max_x + 4;
01468 size_y = max_y + 4;
01469
01470
01471 if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
01472
01473
01474
01475 CompanyID old_company = _current_company;
01476 _current_company = OWNER_TOWN;
01477
01478 TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
01479 curh = TileHeight(tile_walk);
01480 if (curh != h) {
01481
01482
01483 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
01484 _current_company = old_company;
01485 return false;
01486 }
01487
01488
01489 if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
01490 _current_company = old_company;
01491 return false;
01492 }
01493 }
01494 }
01495
01496 if (flags & DC_EXEC) {
01497
01498 TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
01499 curh = TileHeight(tile_walk);
01500 while (curh != h) {
01501
01502
01503
01504 DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
01505 curh += (curh > h) ? -1 : 1;
01506 }
01507 }
01508 }
01509
01510 _current_company = old_company;
01511 return true;
01512 }
01513
01514
01515 static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type)
01516 {
01517 const IndustrySpec *indspec = GetIndustrySpec(type);
01518 const Industry *i;
01519
01520 if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry())
01521
01522 return true;
01523
01524 FOR_ALL_INDUSTRIES(i) {
01525
01526 bool in_low_distance = DistanceMax(tile, i->location.tile) <= 14;
01527
01528
01529 if (in_low_distance &&
01530 !indspec->IsRawIndustry() &&
01531 indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
01532
01533 _game_mode != GM_EDITOR ||
01534 !_settings_game.economy.same_industry_close ||
01535 !_settings_game.economy.multiple_industry_per_town)) {
01536 _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE;
01537 return false;
01538 }
01539
01540
01541 if ((i->type == indspec->conflicting[0] ||
01542 i->type == indspec->conflicting[1] ||
01543 i->type == indspec->conflicting[2]) &&
01544 in_low_distance) {
01545 _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE;
01546 return false;
01547 }
01548 }
01549 return true;
01550 }
01551
01555 enum ProductionLevels {
01556 PRODLEVEL_CLOSURE = 0x00,
01557 PRODLEVEL_MINIMUM = 0x04,
01558 PRODLEVEL_DEFAULT = 0x10,
01559 PRODLEVEL_MAXIMUM = 0x80,
01560 };
01561
01562 static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner, Owner founder)
01563 {
01564 const IndustrySpec *indspec = GetIndustrySpec(type);
01565 uint32 r;
01566 uint j;
01567
01568 i->location = TileArea(tile, 1, 1);
01569 i->type = type;
01570 IncIndustryTypeCount(type);
01571
01572 i->produced_cargo[0] = indspec->produced_cargo[0];
01573 i->produced_cargo[1] = indspec->produced_cargo[1];
01574 i->accepts_cargo[0] = indspec->accepts_cargo[0];
01575 i->accepts_cargo[1] = indspec->accepts_cargo[1];
01576 i->accepts_cargo[2] = indspec->accepts_cargo[2];
01577 i->production_rate[0] = indspec->production_rate[0];
01578 i->production_rate[1] = indspec->production_rate[1];
01579
01580
01581 if (_settings_game.economy.smooth_economy &&
01582 !(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
01583 !(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE))
01584 ) {
01585 i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
01586 i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
01587 }
01588
01589 i->town = t;
01590 i->owner = owner;
01591
01592 r = Random();
01593 i->random_colour = GB(r, 0, 4);
01594 i->counter = GB(r, 4, 12);
01595 i->random = GB(r, 16, 16);
01596 i->produced_cargo_waiting[0] = 0;
01597 i->produced_cargo_waiting[1] = 0;
01598 i->incoming_cargo_waiting[0] = 0;
01599 i->incoming_cargo_waiting[1] = 0;
01600 i->incoming_cargo_waiting[2] = 0;
01601 i->this_month_production[0] = 0;
01602 i->this_month_production[1] = 0;
01603 i->this_month_transported[0] = 0;
01604 i->this_month_transported[1] = 0;
01605 i->last_month_pct_transported[0] = 0;
01606 i->last_month_pct_transported[1] = 0;
01607 i->last_month_transported[0] = 0;
01608 i->last_month_transported[1] = 0;
01609 i->was_cargo_delivered = false;
01610 i->last_prod_year = _cur_year;
01611 i->last_month_production[0] = i->production_rate[0] * 8;
01612 i->last_month_production[1] = i->production_rate[1] * 8;
01613 i->founder = founder;
01614
01615 if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
01616 uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
01617 if (res != CALLBACK_FAILED) i->random_colour = GB(res, 0, 4);
01618 }
01619
01620 if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
01621 for (j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
01622 for (j = 0; j < lengthof(i->accepts_cargo); j++) {
01623 uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01624 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01625 i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01626 }
01627 }
01628
01629 if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
01630 for (j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
01631 for (j = 0; j < lengthof(i->produced_cargo); j++) {
01632 uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
01633 if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
01634 i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
01635 }
01636 }
01637
01638 i->construction_date = _date;
01639 i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
01640 (_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
01641
01642
01643
01644
01645 i->selected_layout = layout + 1;
01646
01647 if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
01648
01649 i->prod_level = PRODLEVEL_DEFAULT;
01650
01651 do {
01652 TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
01653
01654 if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
01655 i->location.Add(cur_tile);
01656
01657 WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
01658
01659 DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
01660
01661 MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
01662
01663 if (_generating_world) {
01664 SetIndustryConstructionCounter(cur_tile, 3);
01665 SetIndustryConstructionStage(cur_tile, 2);
01666 }
01667
01668
01669 IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
01670 const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
01671 if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
01672 }
01673 } while ((++it)->ti.x != -0x80);
01674
01675 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
01676 for (j = 0; j != 50; j++) PlantRandomFarmField(i);
01677 }
01678 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
01679
01680 Station::RecomputeIndustriesNearForAll();
01681 }
01682
01693 static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
01694 {
01695 assert(itspec_index < indspec->num_table);
01696 const IndustryTileTable *it = indspec->table[itspec_index];
01697 bool custom_shape_check = false;
01698
01699 if (!CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, &custom_shape_check)) return NULL;
01700
01701 if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
01702 if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed)) return NULL;
01703 } else {
01704 if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
01705 }
01706
01707 if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
01708 if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
01709
01710 const Town *t = FindTownForIndustry(tile, type);
01711 if (t == NULL) return NULL;
01712
01713 if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
01714
01715 if (!Industry::CanAllocateItem()) return NULL;
01716
01717 if (flags & DC_EXEC) {
01718 Industry *i = new Industry(tile);
01719 if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, it, type);
01720 DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder);
01721
01722 return i;
01723 }
01724
01725
01726
01727 return (Industry *)-1;
01728 }
01729
01740 CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01741 {
01742 IndustryType it = GB(p1, 0, 8);
01743 if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
01744
01745 const IndustrySpec *indspec = GetIndustrySpec(it);
01746
01747
01748 if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
01749
01750
01751
01752 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
01753 return CMD_ERROR;
01754 }
01755
01756 const Industry *ind = NULL;
01757 if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
01758 if (flags & DC_EXEC) {
01759
01760 CompanyID founder = _current_company;
01761 _current_company = OWNER_TOWN;
01762
01763
01764
01765 if (Random() <= indspec->prospecting_chance) {
01766 for (int i = 0; i < 5000; i++) {
01767
01768
01769
01770 tile = RandomTile();
01771 ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
01772 if (ind != NULL) {
01773 break;
01774 }
01775 }
01776 }
01777 _current_company = founder;
01778 }
01779 } else {
01780 int count = indspec->num_table;
01781 const IndustryTileTable * const *itt = indspec->table;
01782 int num = GB(p1, 8, 8);
01783 if (num >= count) return CMD_ERROR;
01784
01785 _error_message = STR_ERROR_SITE_UNSUITABLE;
01786 do {
01787 if (--count < 0) return CMD_ERROR;
01788 if (--num < 0) num = indspec->num_table - 1;
01789 } while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, it));
01790
01791 ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
01792 if (ind == NULL) return CMD_ERROR;
01793 }
01794
01795 if ((flags & DC_EXEC) && _game_mode != GM_EDITOR && ind != NULL) {
01796 SetDParam(0, indspec->name);
01797 if (indspec->new_industry_text > STR_LAST_STRINGID) {
01798 SetDParam(1, STR_TOWN_NAME);
01799 SetDParam(2, ind->town->index);
01800 } else {
01801 SetDParam(1, ind->town->index);
01802 }
01803 AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
01804 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
01805 }
01806
01807 return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
01808 }
01809
01810
01811 static Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
01812 {
01813 const IndustrySpec *indspec = GetIndustrySpec(type);
01814
01815 uint32 seed = Random();
01816 return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
01817 }
01818
01825 static uint32 GetScaledIndustryProbability(IndustryType it, bool *force_at_least_one)
01826 {
01827 const IndustrySpec *ind_spc = GetIndustrySpec(it);
01828 uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16;
01829 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
01830 !CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) || _settings_game.difficulty.number_industries == 0) {
01831 *force_at_least_one = false;
01832 return 0;
01833 } else {
01834
01835
01836 chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
01837
01838 *force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION);
01839 return chance;
01840 }
01841 }
01842
01844 static const byte _numof_industry_table[]= {
01845 0,
01846 10,
01847 25,
01848 55,
01849 80,
01850 };
01851
01857 static void PlaceInitialIndustry(IndustryType type, bool try_hard)
01858 {
01859 CompanyID old_company = _current_company;
01860 _current_company = OWNER_NONE;
01861
01862 IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
01863
01864 for (uint i = 0; i < (try_hard ? 10000u : 2000u); i++) {
01865 if (CreateNewIndustry(RandomTile(), type) != NULL) break;
01866 }
01867
01868 _current_company = old_company;
01869 }
01870
01875 void GenerateIndustries()
01876 {
01877 assert(_settings_game.difficulty.number_industries < lengthof(_numof_industry_table));
01878 uint total_amount = ScaleByMapSize(_numof_industry_table[_settings_game.difficulty.number_industries]);
01879
01880
01881 if (total_amount == 0) return;
01882
01883 uint32 industry_probs[NUM_INDUSTRYTYPES];
01884 bool force_at_least_one[NUM_INDUSTRYTYPES];
01885 uint32 total_prob = 0;
01886 uint num_forced = 0;
01887
01888 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
01889 industry_probs[it] = GetScaledIndustryProbability(it, force_at_least_one + it);
01890 total_prob += industry_probs[it];
01891 if (force_at_least_one[it]) num_forced++;
01892 }
01893
01894 if (total_prob == 0 || total_amount < num_forced) {
01895
01896 total_amount = num_forced;
01897 }
01898
01899 SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);
01900
01901
01902 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
01903 if (force_at_least_one[it]) {
01904 assert(total_amount > 0);
01905 total_amount--;
01906 PlaceInitialIndustry(it, true);
01907 }
01908 }
01909
01910
01911 for (uint i = 0; i < total_amount; i++) {
01912 uint32 r = RandomRange(total_prob);
01913 IndustryType it = 0;
01914 while (it < NUM_INDUSTRYTYPES && r >= industry_probs[it]) {
01915 r -= industry_probs[it];
01916 it++;
01917 }
01918 assert(it < NUM_INDUSTRYTYPES && industry_probs[it] > 0);
01919 PlaceInitialIndustry(it, false);
01920 }
01921 }
01922
01923 static void UpdateIndustryStatistics(Industry *i)
01924 {
01925 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
01926 if (i->produced_cargo[j] != CT_INVALID) {
01927 byte pct = 0;
01928 if (i->this_month_production[j] != 0) {
01929 i->last_prod_year = _cur_year;
01930 pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
01931 }
01932 i->last_month_pct_transported[j] = pct;
01933
01934 i->last_month_production[j] = i->this_month_production[j];
01935 i->this_month_production[j] = 0;
01936
01937 i->last_month_transported[j] = i->this_month_transported[j];
01938 i->this_month_transported[j] = 0;
01939 }
01940 }
01941 }
01942
01944 struct ProbabilityHelper {
01945 uint16 prob;
01946 IndustryType ind;
01947 };
01948
01952 static void MaybeNewIndustry()
01953 {
01954 Industry *ind;
01955 IndustryType rndtype, j;
01956 const IndustrySpec *ind_spc;
01957 uint num = 0;
01958 ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES];
01959 uint16 probability_max = 0;
01960
01961
01962 for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
01963 ind_spc = GetIndustrySpec(j);
01964 byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
01965
01966 if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0) continue;
01967
01968
01969
01970 if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) {
01971 probability_max += chance;
01972
01973 cumulative_probs[num].ind = j;
01974 cumulative_probs[num++].prob = probability_max;
01975 }
01976 }
01977
01978
01979 if (probability_max == 0) return;
01980
01981
01982 rndtype = RandomRange(probability_max);
01983 for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
01984
01985 if (cumulative_probs[j].prob >= rndtype) break;
01986 }
01987
01988 ind_spc = GetIndustrySpec(cumulative_probs[j].ind);
01989
01990 if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return;
01991 if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return;
01992
01993
01994 num = 2000;
01995 for (;;) {
01996 ind = CreateNewIndustry(RandomTile(), cumulative_probs[j].ind);
01997 if (ind != NULL) break;
01998 if (--num == 0) return;
01999 }
02000
02001 SetDParam(0, ind_spc->name);
02002 if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
02003 SetDParam(1, STR_TOWN_NAME);
02004 SetDParam(2, ind->town->index);
02005 } else {
02006 SetDParam(1, ind->town->index);
02007 }
02008 AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
02009 AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
02010 }
02011
02020 static bool CheckIndustryCloseDownProtection(IndustryType type)
02021 {
02022 const IndustrySpec *indspec = GetIndustrySpec(type);
02023
02024
02025 if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
02026 return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
02027 }
02028
02038 static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
02039 {
02040 const IndustrySpec *indspec = GetIndustrySpec(ind->type);
02041
02042
02043 for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
02044 if (ind->accepts_cargo[j] == CT_INVALID) continue;
02045 if (cargo == ind->accepts_cargo[j]) {
02046 if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) {
02047 uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
02048 0, GetReverseCargoTranslation(cargo, indspec->grf_prop.grffile),
02049 ind, ind->type, ind->location.tile);
02050 if (res == 0) continue;
02051 }
02052 *c_accepts = true;
02053 break;
02054 }
02055 }
02056
02057
02058 for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
02059 if (ind->produced_cargo[j] == CT_INVALID) continue;
02060 if (cargo == ind->produced_cargo[j]) {
02061 *c_produces = true;
02062 break;
02063 }
02064 }
02065 }
02066
02080 static int WhoCanServiceIndustry(Industry *ind)
02081 {
02082
02083 StationList stations;
02084 FindStationsAroundTiles(ind->location, &stations);
02085
02086 if (stations.Length() == 0) return 0;
02087
02088 const Vehicle *v;
02089 int result = 0;
02090 FOR_ALL_VEHICLES(v) {
02091
02092 if (v->owner != _local_company && result != 0) continue;
02093
02094
02095 bool c_accepts = false;
02096 bool c_produces = false;
02097 if (v->type == VEH_TRAIN && Train::From(v)->IsFrontEngine()) {
02098 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
02099 CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
02100 }
02101 } else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
02102 CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
02103 } else {
02104 continue;
02105 }
02106 if (!c_accepts && !c_produces) continue;
02107
02108
02109
02110
02111
02112 const Order *o;
02113 FOR_VEHICLE_ORDERS(v, o) {
02114 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
02115
02116 Station *st = Station::Get(o->GetDestination());
02117 assert(st != NULL);
02118
02119
02120 if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
02121
02122 if (stations.Contains(st)) {
02123 if (v->owner == _local_company) return 2;
02124 result = 1;
02125 }
02126 }
02127 }
02128 }
02129 return result;
02130 }
02131
02139 static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
02140 {
02141 NewsSubtype ns;
02142
02143 switch (WhoCanServiceIndustry(ind)) {
02144 case 0: ns = NS_INDUSTRY_NOBODY; break;
02145 case 1: ns = NS_INDUSTRY_OTHER; break;
02146 case 2: ns = NS_INDUSTRY_COMPANY; break;
02147 default: NOT_REACHED();
02148 }
02149 SetDParam(2, abs(percent));
02150 SetDParam(0, CargoSpec::Get(type)->name);
02151 SetDParam(1, ind->index);
02152 AddIndustryNewsItem(
02153 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
02154 ns,
02155 ind->index
02156 );
02157 }
02158
02159 enum {
02160 PERCENT_TRANSPORTED_60 = 153,
02161 PERCENT_TRANSPORTED_80 = 204,
02162 };
02163
02168 static void ChangeIndustryProduction(Industry *i, bool monthly)
02169 {
02170 StringID str = STR_NULL;
02171 bool closeit = false;
02172 const IndustrySpec *indspec = GetIndustrySpec(i->type);
02173 bool standard = false;
02174 bool suppress_message = false;
02175 bool recalculate_multipliers = false;
02176
02177 bool smooth_economy = _settings_game.economy.smooth_economy &&
02178 !(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) &&
02179 !(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE));
02180 byte div = 0;
02181 byte mul = 0;
02182 int8 increment = 0;
02183
02184 bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
02185 if (callback_enabled) {
02186 uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
02187 if (res != CALLBACK_FAILED) {
02188 suppress_message = HasBit(res, 7);
02189
02190 if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
02191 res = GB(res, 0, 4);
02192 switch (res) {
02193 default: NOT_REACHED();
02194 case 0x0: break;
02195 case 0x1: div = 1; break;
02196 case 0x2: mul = 1; break;
02197 case 0x3: closeit = true; break;
02198 case 0x4: standard = true; break;
02199 case 0x5: case 0x6: case 0x7:
02200 case 0x8: div = res - 0x3; break;
02201 case 0x9: case 0xA: case 0xB:
02202 case 0xC: mul = res - 0x7; break;
02203 case 0xD:
02204 case 0xE:
02205 increment = res == 0x0D ? -1 : 1;
02206 break;
02207 case 0xF:
02208 i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02209 recalculate_multipliers = true;
02210 break;
02211 }
02212 }
02213 } else {
02214 if (monthly != smooth_economy) return;
02215 if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
02216 }
02217
02218 if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
02219
02220 bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
02221
02222 if (smooth_economy) {
02223 closeit = true;
02224 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
02225 if (i->produced_cargo[j] == CT_INVALID) continue;
02226 uint32 r = Random();
02227 int old_prod, new_prod, percent;
02228
02229 int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
02230
02231 new_prod = old_prod = i->production_rate[j];
02232
02233
02234
02235 if (only_decrease) {
02236 mult = -1;
02237
02238
02239 } else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
02240 mult *= -1;
02241 }
02242
02243
02244
02245 if (Chance16I(1, 22, r >> 16)) {
02246 new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
02247 }
02248
02249
02250 new_prod = Clamp(new_prod, 1, 255);
02251
02252 if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1)
02253 new_prod = Clamp(new_prod, 0, 16);
02254
02255
02256 if (new_prod == old_prod && old_prod > 1) {
02257 closeit = false;
02258 continue;
02259 }
02260
02261 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
02262 i->production_rate[j] = new_prod;
02263
02264
02265 if (new_prod > 1) closeit = false;
02266
02267 if (abs(percent) >= 10) {
02268 ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
02269 }
02270 }
02271 } else {
02272 if (only_decrease || Chance16(1, 3)) {
02273
02274 if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
02275 mul = 1;
02276 } else {
02277 div = 1;
02278 }
02279 }
02280 }
02281 }
02282
02283 if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
02284 if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
02285 closeit = true;
02286 }
02287 }
02288
02289
02290 while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
02291 i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
02292 recalculate_multipliers = true;
02293 if (str == STR_NULL) str = indspec->production_up_text;
02294 }
02295
02296
02297 while (div-- != 0 && !closeit) {
02298 if (i->prod_level == PRODLEVEL_MINIMUM) {
02299 closeit = true;
02300 } else {
02301 i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM);
02302 recalculate_multipliers = true;
02303 if (str == STR_NULL) str = indspec->production_down_text;
02304 }
02305 }
02306
02307
02308 if (increment != 0) {
02309 if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
02310 closeit = true;
02311 } else {
02312 i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
02313 recalculate_multipliers = true;
02314 }
02315 }
02316
02317
02318
02319 if (recalculate_multipliers) {
02320
02321 i->production_rate[0] = min((indspec->production_rate[0] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
02322 i->production_rate[1] = min((indspec->production_rate[1] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
02323 }
02324
02325
02326 if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
02327 i->prod_level = PRODLEVEL_CLOSURE;
02328 str = indspec->closure_text;
02329 }
02330
02331 if (!suppress_message && str != STR_NULL) {
02332 NewsSubtype ns;
02333
02334 if (closeit) {
02335 ns = NS_INDUSTRY_CLOSE;
02336 AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
02337 } else {
02338 switch (WhoCanServiceIndustry(i)) {
02339 case 0: ns = NS_INDUSTRY_NOBODY; break;
02340 case 1: ns = NS_INDUSTRY_OTHER; break;
02341 case 2: ns = NS_INDUSTRY_COMPANY; break;
02342 default: NOT_REACHED();
02343 }
02344 }
02345
02346 if (str > STR_LAST_STRINGID) {
02347 SetDParam(0, STR_TOWN_NAME);
02348 SetDParam(1, i->town->index);
02349 SetDParam(2, indspec->name);
02350 } else if (closeit) {
02351 SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
02352 SetDParam(1, i->town->index);
02353 SetDParam(2, indspec->name);
02354 } else {
02355 SetDParam(0, i->index);
02356 }
02357
02358 AddNewsItem(str,
02359 ns,
02360 closeit ? NR_TILE : NR_INDUSTRY,
02361 closeit ? i->location.tile + TileDiffXY(1, 1) : i->index);
02362 }
02363 }
02364
02370 void IndustryDailyLoop()
02371 {
02372 _economy.industry_daily_change_counter += _economy.industry_daily_increment;
02373
02374
02375
02376
02377 uint16 change_loop = _economy.industry_daily_change_counter >> 16;
02378
02379
02380 _economy.industry_daily_change_counter &= 0xFFFF;
02381
02382 if (change_loop == 0) {
02383 return;
02384 }
02385
02386 CompanyID old_company = _current_company;
02387 _current_company = OWNER_NONE;
02388
02389
02390 for (uint16 j = 0; j < change_loop; j++) {
02391
02392 if (Chance16(3, 100)) {
02393 MaybeNewIndustry();
02394 } else {
02395 Industry *i = Industry::GetRandom();
02396 if (i != NULL) {
02397 ChangeIndustryProduction(i, false);
02398 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02399 }
02400 }
02401 }
02402
02403 _current_company = old_company;
02404
02405
02406 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02407 }
02408
02409 void IndustryMonthlyLoop()
02410 {
02411 Industry *i;
02412 CompanyID old_company = _current_company;
02413 _current_company = OWNER_NONE;
02414
02415 FOR_ALL_INDUSTRIES(i) {
02416 UpdateIndustryStatistics(i);
02417 if (i->prod_level == PRODLEVEL_CLOSURE) {
02418 delete i;
02419 } else {
02420 ChangeIndustryProduction(i, true);
02421 SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
02422 }
02423 }
02424
02425 _current_company = old_company;
02426
02427
02428 InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
02429 }
02430
02431
02432 void InitializeIndustries()
02433 {
02434 _industry_pool.CleanPool();
02435
02436 ResetIndustryCounts();
02437 _industry_sound_tile = 0;
02438 }
02439
02440 bool IndustrySpec::IsRawIndustry() const
02441 {
02442
02443 return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
02444 (this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
02445 }
02446
02447 Money IndustrySpec::GetConstructionCost() const
02448 {
02449
02450 return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
02451 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
02452 }
02453
02454 Money IndustrySpec::GetRemovalCost() const
02455 {
02456 return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
02457 }
02458
02459 static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
02460 {
02461 if (AutoslopeEnabled()) {
02462
02463
02464
02465
02466
02467
02468 Slope tileh_old = GetTileSlope(tile, NULL);
02469
02470 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
02471 const IndustryGfx gfx = GetIndustryGfx(tile);
02472 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
02473
02474
02475 if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
02476
02477 uint16 res = GetIndustryTileCallback(CBID_INDUSTRY_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
02478 if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02479 } else {
02480
02481 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
02482 }
02483 }
02484 }
02485 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
02486 }
02487
02488 extern const TileTypeProcs _tile_type_industry_procs = {
02489 DrawTile_Industry,
02490 GetSlopeZ_Industry,
02491 ClearTile_Industry,
02492 AddAcceptedCargo_Industry,
02493 GetTileDesc_Industry,
02494 GetTileTrackStatus_Industry,
02495 ClickTile_Industry,
02496 AnimateTile_Industry,
02497 TileLoop_Industry,
02498 ChangeTileOwner_Industry,
02499 NULL,
02500 NULL,
02501 GetFoundation_Industry,
02502 TerraformTile_Industry,
02503 };