Functions related to effect vehicles. More...
#include "vehicle_type.h"
Go to the source code of this file.
Enumerations | |
enum | EffectVehicleType { EV_CHIMNEY_SMOKE = 0, EV_STEAM_SMOKE = 1, EV_DIESEL_SMOKE = 2, EV_ELECTRIC_SPARK = 3, EV_SMOKE = 4, EV_EXPLOSION_LARGE = 5, EV_BREAKDOWN_SMOKE = 6, EV_EXPLOSION_SMALL = 7, EV_BULLDOZER = 8, EV_BUBBLE = 9 } |
Effect vehicle types. | |
Functions | |
EffectVehicle * | CreateEffectVehicle (int x, int y, int z, EffectVehicleType type) |
EffectVehicle * | CreateEffectVehicleAbove (int x, int y, int z, EffectVehicleType type) |
EffectVehicle * | CreateEffectVehicleRel (const Vehicle *v, int x, int y, int z, EffectVehicleType type) |
Functions related to effect vehicles.
Definition in file effectvehicle_func.h.