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00012 #include "../stdafx.h"
00013 #include "../waypoint_base.h"
00014 #include "../newgrf_station.h"
00015 #include "../vehicle_base.h"
00016 #include "../town.h"
00017 #include "../newgrf.h"
00018
00019 #include "table/strings.h"
00020
00021 #include "saveload_internal.h"
00022
00024 struct OldWaypoint {
00025 size_t index;
00026 TileIndex xy;
00027 TownID town_index;
00028 Town *town;
00029 uint16 town_cn;
00030 StringID string_id;
00031 char *name;
00032 uint8 delete_ctr;
00033 Date build_date;
00034 uint8 localidx;
00035 uint32 grfid;
00036 const StationSpec *spec;
00037 OwnerByte owner;
00038
00039 size_t new_index;
00040 };
00041
00043 static SmallVector<OldWaypoint, 16> _old_waypoints;
00044
00049 static void UpdateWaypointOrder(Order *o)
00050 {
00051 if (!o->IsType(OT_GOTO_WAYPOINT)) return;
00052
00053 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
00054 if (wp->index != o->GetDestination()) continue;
00055
00056 o->SetDestination((DestinationID)wp->new_index);
00057 return;
00058 }
00059 }
00060
00065 void MoveWaypointsToBaseStations()
00066 {
00067
00068
00069
00070
00071 if (CheckSavegameVersion(17)) {
00072 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
00073 if (wp->delete_ctr == 0 && HasBit(_m[wp->xy].m3, 4)) {
00074 wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);
00075 }
00076 }
00077 } else {
00078
00079
00080 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
00081 for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
00082 const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
00083 if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) {
00084 wp->spec = statspec;
00085 break;
00086 }
00087 }
00088 }
00089 }
00090
00091
00092 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
00093 Waypoint *new_wp = new Waypoint(wp->xy);
00094 new_wp->town = wp->town;
00095 new_wp->town_cn = wp->town_cn;
00096 new_wp->name = wp->name;
00097 new_wp->delete_ctr = 0;
00098 new_wp->build_date = wp->build_date;
00099 new_wp->owner = wp->owner;
00100
00101 new_wp->string_id = STR_SV_STNAME_WAYPOINT;
00102
00103 TileIndex t = wp->xy;
00104 if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 && _m[t].m2 == wp->index) {
00105
00106 bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4);
00107
00108
00109 MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
00110 new_wp->facilities |= FACIL_TRAIN;
00111 new_wp->owner = GetTileOwner(t);
00112
00113 SetRailStationReservation(t, reserved);
00114
00115 if (wp->spec != NULL) {
00116 SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
00117 }
00118 new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
00119 }
00120
00121 wp->new_index = new_wp->index;
00122 }
00123
00124
00125 OrderList *ol;
00126 FOR_ALL_ORDER_LISTS(ol) {
00127 if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;
00128
00129 for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
00130 }
00131
00132 Vehicle *v;
00133 FOR_ALL_VEHICLES(v) {
00134 if (v->type != VEH_TRAIN) continue;
00135
00136 UpdateWaypointOrder(&v->current_order);
00137 }
00138
00139 _old_waypoints.Reset();
00140 }
00141
00142 static const SaveLoad _old_waypoint_desc[] = {
00143 SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
00144 SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
00145 SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121),
00146 SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
00147 SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
00148 SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
00149 SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83),
00150 SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00151 SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
00152
00153 SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
00154 SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
00155 SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
00156 SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
00157 SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
00158
00159 SLE_END()
00160 };
00161
00162 static void Load_WAYP()
00163 {
00164
00165 _old_waypoints.Clear();
00166
00167 int index;
00168
00169 while ((index = SlIterateArray()) != -1) {
00170 OldWaypoint *wp = _old_waypoints.Append();
00171 memset(wp, 0, sizeof(*wp));
00172
00173 wp->index = index;
00174 SlObject(wp, _old_waypoint_desc);
00175 }
00176 }
00177
00178 static void Ptrs_WAYP()
00179 {
00180 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
00181 SlObject(wp, _old_waypoint_desc);
00182
00183 if (CheckSavegameVersion(12)) {
00184 wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
00185 wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
00186 } else if (CheckSavegameVersion(122)) {
00187
00188 wp->town = Town::Get(wp->town_index);
00189 }
00190 if (CheckSavegameVersion(84)) {
00191 wp->name = CopyFromOldName(wp->string_id);
00192 }
00193 }
00194 }
00195
00196 extern const ChunkHandler _waypoint_chunk_handlers[] = {
00197 { 'CHKP', NULL, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST},
00198 };