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00012 #ifndef TOWN_MAP_H
00013 #define TOWN_MAP_H
00014
00015 #include "road_map.h"
00016 #include "house.h"
00017
00024 static inline TownID GetTownIndex(TileIndex t)
00025 {
00026 assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
00027 return _m[t].m2;
00028 }
00029
00036 static inline void SetTownIndex(TileIndex t, TownID index)
00037 {
00038 assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
00039 _m[t].m2 = index;
00040 }
00041
00049 static inline HouseID GetCleanHouseType(TileIndex t)
00050 {
00051 assert(IsTileType(t, MP_HOUSE));
00052 return _m[t].m4 | (GB(_m[t].m3, 6, 1) << 8);
00053 }
00054
00061 static inline HouseID GetHouseType(TileIndex t)
00062 {
00063 return GetTranslatedHouseID(GetCleanHouseType(t));
00064 }
00065
00072 static inline void SetHouseType(TileIndex t, HouseID house_id)
00073 {
00074 assert(IsTileType(t, MP_HOUSE));
00075 _m[t].m4 = GB(house_id, 0, 8);
00076 SB(_m[t].m3, 6, 1, GB(house_id, 8, 1));
00077 }
00078
00084 static inline bool LiftHasDestination(TileIndex t)
00085 {
00086 return HasBit(_me[t].m7, 0);
00087 }
00088
00095 static inline void SetLiftDestination(TileIndex t, byte dest)
00096 {
00097 SetBit(_me[t].m7, 0);
00098 SB(_me[t].m7, 1, 3, dest);
00099 }
00100
00106 static inline byte GetLiftDestination(TileIndex t)
00107 {
00108 return GB(_me[t].m7, 1, 3);
00109 }
00110
00117 static inline void HaltLift(TileIndex t)
00118 {
00119 SB(_me[t].m7, 0, 4, 0);
00120 }
00121
00127 static inline byte GetLiftPosition(TileIndex t)
00128 {
00129 return GB(_m[t].m6, 2, 6);
00130 }
00131
00137 static inline void SetLiftPosition(TileIndex t, byte pos)
00138 {
00139 SB(_m[t].m6, 2, 6, pos);
00140 }
00141
00148 static inline byte GetHouseAnimationFrame(TileIndex t)
00149 {
00150 assert(IsTileType(t, MP_HOUSE));
00151 return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
00152 }
00153
00160 static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
00161 {
00162 assert(IsTileType(t, MP_HOUSE));
00163 SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
00164 SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
00165 }
00166
00172 static inline bool IsHouseCompleted(TileIndex t)
00173 {
00174 assert(IsTileType(t, MP_HOUSE));
00175 return HasBit(_m[t].m3, 7);
00176 }
00177
00183 static inline void SetHouseCompleted(TileIndex t, bool status)
00184 {
00185 assert(IsTileType(t, MP_HOUSE));
00186 SB(_m[t].m3, 7, 1, !!status);
00187 }
00188
00199 static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
00200 {
00201 assert(IsTileType(t, MP_CLEAR));
00202
00203 SetTileType(t, MP_HOUSE);
00204 _m[t].m1 = random_bits;
00205 _m[t].m2 = tid;
00206 _m[t].m3 = 0;
00207 SetHouseType(t, type);
00208 SetHouseCompleted(t, stage == TOWN_HOUSE_COMPLETED);
00209 _m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter);
00210 SetHouseAnimationFrame(t, 0);
00211 _me[t].m7 = HouseSpec::Get(type)->processing_time;
00212 }
00213
00235 static inline byte GetHouseBuildingStage(TileIndex t)
00236 {
00237 assert(IsTileType(t, MP_HOUSE));
00238 return IsHouseCompleted(t) ? (byte)TOWN_HOUSE_COMPLETED : GB(_m[t].m5, 3, 2);
00239 }
00240
00247 static inline byte GetHouseConstructionTick(TileIndex t)
00248 {
00249 assert(IsTileType(t, MP_HOUSE));
00250 return IsHouseCompleted(t) ? 0 : GB(_m[t].m5, 0, 3);
00251 }
00252
00260 static inline void IncHouseConstructionTick(TileIndex t)
00261 {
00262 assert(IsTileType(t, MP_HOUSE));
00263 AB(_m[t].m5, 0, 5, 1);
00264
00265 if (GB(_m[t].m5, 3, 2) == TOWN_HOUSE_COMPLETED) {
00266
00267
00268 SetHouseCompleted(t, true);
00269 }
00270 }
00271
00278 static inline void ResetHouseAge(TileIndex t)
00279 {
00280 assert(IsTileType(t, MP_HOUSE) && IsHouseCompleted(t));
00281 _m[t].m5 = 0;
00282 }
00283
00289 static inline void IncrementHouseAge(TileIndex t)
00290 {
00291 assert(IsTileType(t, MP_HOUSE));
00292 if (IsHouseCompleted(t) && _m[t].m5 < 0xFF) _m[t].m5++;
00293 }
00294
00301 static inline Year GetHouseAge(TileIndex t)
00302 {
00303 assert(IsTileType(t, MP_HOUSE));
00304 return IsHouseCompleted(t) ? _m[t].m5 : 0;
00305 }
00306
00314 static inline void SetHouseRandomBits(TileIndex t, byte random)
00315 {
00316 assert(IsTileType(t, MP_HOUSE));
00317 _m[t].m1 = random;
00318 }
00319
00327 static inline byte GetHouseRandomBits(TileIndex t)
00328 {
00329 assert(IsTileType(t, MP_HOUSE));
00330 return _m[t].m1;
00331 }
00332
00340 static inline void SetHouseTriggers(TileIndex t, byte triggers)
00341 {
00342 assert(IsTileType(t, MP_HOUSE));
00343 SB(_m[t].m3, 0, 5, triggers);
00344 }
00345
00353 static inline byte GetHouseTriggers(TileIndex t)
00354 {
00355 assert(IsTileType(t, MP_HOUSE));
00356 return GB(_m[t].m3, 0, 5);
00357 }
00358
00365 static inline byte GetHouseProcessingTime(TileIndex t)
00366 {
00367 assert(IsTileType(t, MP_HOUSE));
00368 return _me[t].m7;
00369 }
00370
00377 static inline void SetHouseProcessingTime(TileIndex t, byte time)
00378 {
00379 assert(IsTileType(t, MP_HOUSE));
00380 _me[t].m7 = time;
00381 }
00382
00388 static inline void DecHouseProcessingTime(TileIndex t)
00389 {
00390 assert(IsTileType(t, MP_HOUSE));
00391 _me[t].m7--;
00392 }
00393
00394 #endif