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00012 #include "../stdafx.h"
00013 #include "../newgrf_house.h"
00014 #include "../town.h"
00015 #include "../landscape.h"
00016
00017 #include "saveload.h"
00018 #include "newgrf_sl.h"
00019
00028 void UpdateHousesAndTowns()
00029 {
00030 Town *town;
00031 InitializeBuildingCounts();
00032
00033
00034 FOR_ALL_TOWNS(town) {
00035 town->population = 0;
00036 town->num_houses = 0;
00037 }
00038
00039 for (TileIndex t = 0; t < MapSize(); t++) {
00040 if (!IsTileType(t, MP_HOUSE)) continue;
00041
00042 HouseID house_id = GetCleanHouseType(t);
00043 if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
00044
00045
00046 house_id = _house_mngr.GetSubstituteID(house_id);
00047 SetHouseType(t, house_id);
00048 }
00049 }
00050
00051
00052 for (TileIndex t = 0; t < MapSize(); t++) {
00053 if (!IsTileType(t, MP_HOUSE)) continue;
00054
00055 HouseID house_type = GetCleanHouseType(t);
00056 TileIndex north_tile = t + GetHouseNorthPart(house_type);
00057 if (t == north_tile) {
00058 const HouseSpec *hs = HouseSpec::Get(house_type);
00059 bool valid_house = true;
00060 if (hs->building_flags & TILE_SIZE_2x1) {
00061 TileIndex tile = t + TileDiffXY(1, 0);
00062 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00063 } else if (hs->building_flags & TILE_SIZE_1x2) {
00064 TileIndex tile = t + TileDiffXY(0, 1);
00065 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00066 } else if (hs->building_flags & TILE_SIZE_2x2) {
00067 TileIndex tile = t + TileDiffXY(0, 1);
00068 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00069 tile = t + TileDiffXY(1, 0);
00070 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
00071 tile = t + TileDiffXY(1, 1);
00072 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
00073 }
00074
00075
00076
00077 if (!valid_house) DoClearSquare(t);
00078 } else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
00079
00080
00081 DoClearSquare(t);
00082 }
00083 }
00084
00085 for (TileIndex t = 0; t < MapSize(); t++) {
00086 if (!IsTileType(t, MP_HOUSE)) continue;
00087
00088 HouseID house_id = GetCleanHouseType(t);
00089 town = Town::GetByTile(t);
00090 IncreaseBuildingCount(town, house_id);
00091 if (IsHouseCompleted(t)) town->population += HouseSpec::Get(house_id)->population;
00092
00093
00094 if (GetHouseNorthPart(house_id) == 0) town->num_houses++;
00095 }
00096
00097
00098 FOR_ALL_TOWNS(town) {
00099 UpdateTownRadius(town);
00100 }
00101 }
00102
00104 static const SaveLoad _town_desc[] = {
00105 SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
00106 SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
00107
00108 SLE_CONDNULL(2, 0, 2),
00109 SLE_CONDNULL(4, 3, 84),
00110 SLE_CONDNULL(2, 0, 91),
00111
00112 SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
00113 SLE_VAR(Town, townnametype, SLE_UINT16),
00114 SLE_VAR(Town, townnameparts, SLE_UINT32),
00115 SLE_CONDSTR(Town, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00116
00117 SLE_VAR(Town, flags, SLE_UINT8),
00118 SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
00119 SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION),
00120
00121 SLE_CONDNULL(1, 0, 1),
00122
00123 SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
00124 SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION),
00125 SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103),
00126 SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION),
00127
00128 SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103),
00129 SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION),
00130
00131 SLE_CONDVAR(Town, max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00132 SLE_CONDVAR(Town, max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00133 SLE_CONDVAR(Town, new_max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00134 SLE_CONDVAR(Town, new_max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00135 SLE_CONDVAR(Town, act_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00136 SLE_CONDVAR(Town, act_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00137 SLE_CONDVAR(Town, new_act_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00138 SLE_CONDVAR(Town, new_act_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00139
00140 SLE_CONDVAR(Town, max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
00141 SLE_CONDVAR(Town, max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
00142 SLE_CONDVAR(Town, new_max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
00143 SLE_CONDVAR(Town, new_max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
00144 SLE_CONDVAR(Town, act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
00145 SLE_CONDVAR(Town, act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
00146 SLE_CONDVAR(Town, new_act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
00147 SLE_CONDVAR(Town, new_act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
00148
00149 SLE_VAR(Town, pct_pass_transported, SLE_UINT8),
00150 SLE_VAR(Town, pct_mail_transported, SLE_UINT8),
00151
00152 SLE_VAR(Town, act_food, SLE_UINT16),
00153 SLE_VAR(Town, act_water, SLE_UINT16),
00154 SLE_VAR(Town, new_act_food, SLE_UINT16),
00155 SLE_VAR(Town, new_act_water, SLE_UINT16),
00156
00157 SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
00158 SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
00159 SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53),
00160
00161 SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
00162 SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
00163 SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
00164
00165 SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
00166 SLE_VAR(Town, road_build_months, SLE_UINT8),
00167
00168 SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
00169 SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
00170
00171 SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
00172 SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
00173
00174
00175 SLE_CONDNULL(30, 2, SL_MAX_VERSION),
00176
00177 SLE_END()
00178 };
00179
00180 static void Save_HIDS()
00181 {
00182 Save_NewGRFMapping(_house_mngr);
00183 }
00184
00185 static void Load_HIDS()
00186 {
00187 Load_NewGRFMapping(_house_mngr);
00188 }
00189
00190 static void Save_TOWN()
00191 {
00192 Town *t;
00193
00194 FOR_ALL_TOWNS(t) {
00195 SlSetArrayIndex(t->index);
00196 SlObject(t, _town_desc);
00197 }
00198 }
00199
00200 static void Load_TOWN()
00201 {
00202 int index;
00203
00204 while ((index = SlIterateArray()) != -1) {
00205 Town *t = new (index) Town();
00206 SlObject(t, _town_desc);
00207
00208 if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
00209 SlErrorCorrupt("Invalid town name generator");
00210 }
00211 }
00212 }
00213
00214 extern const ChunkHandler _town_chunk_handlers[] = {
00215 { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
00216 { 'CITY', Save_TOWN, Load_TOWN, NULL, NULL, CH_ARRAY | CH_LAST},
00217 };