00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "gui.h"
00021 #include "sound_func.h"
00022 #include "window_func.h"
00023
00024 #include "base_media_base.h"
00025 #include "saveload/saveload.h"
00026 #include "company_func.h"
00027 #include "command_func.h"
00028 #include "news_func.h"
00029 #include "fios.h"
00030 #include "aircraft.h"
00031 #include "roadveh.h"
00032 #include "train.h"
00033 #include "ship.h"
00034 #include "console_func.h"
00035 #include "screenshot.h"
00036 #include "network/network.h"
00037 #include "network/network_func.h"
00038 #include "signs_base.h"
00039 #include "ai/ai.hpp"
00040 #include "ai/ai_config.hpp"
00041 #include "settings_func.h"
00042 #include "genworld.h"
00043 #include "group.h"
00044 #include "strings_func.h"
00045 #include "date_func.h"
00046 #include "vehicle_func.h"
00047 #include "gamelog.h"
00048 #include "animated_tile_func.h"
00049 #include "roadstop_base.h"
00050 #include "elrail_func.h"
00051 #include "rev.h"
00052 #include "highscore.h"
00053 #include "thread/thread.h"
00054 #include "station_base.h"
00055 #include "crashlog.h"
00056 #include "engine_func.h"
00057 #include "core/random_func.hpp"
00058 #include "rail_gui.h"
00059 #include "core/backup_type.hpp"
00060 #include "hotkeys.h"
00061 #include "newgrf.h"
00062
00063
00064 #include "town.h"
00065 #include "industry.h"
00066
00067 #include <stdarg.h>
00068
00069 #include "table/strings.h"
00070
00071 StringID _switch_mode_errorstr;
00072
00073 void CallLandscapeTick();
00074 void IncreaseDate();
00075 void DoPaletteAnimations();
00076 void MusicLoop();
00077 void ResetMusic();
00078 void CallWindowTickEvent();
00079
00080 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00081 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00082 extern void ShowOSErrorBox(const char *buf, bool system);
00083 extern char *_config_file;
00084
00090 void CDECL usererror(const char *s, ...)
00091 {
00092 va_list va;
00093 char buf[512];
00094
00095 va_start(va, s);
00096 vsnprintf(buf, lengthof(buf), s, va);
00097 va_end(va);
00098
00099 ShowOSErrorBox(buf, false);
00100 if (_video_driver != NULL) _video_driver->Stop();
00101
00102 exit(1);
00103 }
00104
00110 void CDECL error(const char *s, ...)
00111 {
00112 va_list va;
00113 char buf[512];
00114
00115 va_start(va, s);
00116 vsnprintf(buf, lengthof(buf), s, va);
00117 va_end(va);
00118
00119 ShowOSErrorBox(buf, true);
00120
00121
00122 CrashLog::SetErrorMessage(buf);
00123 abort();
00124 }
00125
00130 void CDECL ShowInfoF(const char *str, ...)
00131 {
00132 va_list va;
00133 char buf[1024];
00134 va_start(va, str);
00135 vsnprintf(buf, lengthof(buf), str, va);
00136 va_end(va);
00137 ShowInfo(buf);
00138 }
00139
00143 static void ShowHelp()
00144 {
00145 char buf[8192];
00146 char *p = buf;
00147
00148 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00149 p = strecpy(p,
00150 "\n"
00151 "\n"
00152 "Command line options:\n"
00153 " -v drv = Set video driver (see below)\n"
00154 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00155 " -m drv = Set music driver (see below)\n"
00156 " -b drv = Set the blitter to use (see below)\n"
00157 " -r res = Set resolution (for instance 800x600)\n"
00158 " -h = Display this help text\n"
00159 " -t year = Set starting year\n"
00160 " -d [[fac=]lvl[,...]]= Debug mode\n"
00161 " -e = Start Editor\n"
00162 " -g [savegame] = Start new/save game immediately\n"
00163 " -G seed = Set random seed\n"
00164 #if defined(ENABLE_NETWORK)
00165 " -n [ip:port#company]= Start networkgame\n"
00166 " -p password = Password to join server\n"
00167 " -P password = Password to join company\n"
00168 " -D [ip][:port] = Start dedicated server\n"
00169 " -l ip[:port] = Redirect DEBUG()\n"
00170 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00171 " -f = Fork into the background (dedicated only)\n"
00172 #endif
00173 #endif
00174 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00175 " (defines default setting when adding newgrfs)\n"
00176 " Default value (2) lets OpenTTD use the palette\n"
00177 " specified in graphics set file (see below)\n"
00178 " -I graphics_set = Force the graphics set (see below)\n"
00179 " -S sounds_set = Force the sounds set (see below)\n"
00180 " -M music_set = Force the music set (see below)\n"
00181 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00182 " -x = Do not automatically save to config file on exit\n"
00183 "\n",
00184 lastof(buf)
00185 );
00186
00187
00188 p = BaseGraphics::GetSetsList(p, lastof(buf));
00189
00190
00191 p = BaseSounds::GetSetsList(p, lastof(buf));
00192
00193
00194 p = BaseMusic::GetSetsList(p, lastof(buf));
00195
00196
00197 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00198
00199
00200 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00201
00202
00203 TarScanner::DoScan();
00204 AI::Initialize();
00205 p = AI::GetConsoleList(p, lastof(buf), true);
00206 AI::Uninitialize(true);
00207
00208
00209
00210 #if !defined(WIN32) && !defined(WIN64)
00211 printf("%s\n", buf);
00212 #else
00213 ShowInfo(buf);
00214 #endif
00215 }
00216
00217
00218 struct MyGetOptData {
00219 char *opt;
00220 int numleft;
00221 char **argv;
00222 const char *options;
00223 char *cont;
00224
00225 MyGetOptData(int argc, char **argv, const char *options)
00226 {
00227 opt = NULL;
00228 numleft = argc;
00229 this->argv = argv;
00230 this->options = options;
00231 cont = NULL;
00232 }
00233 };
00234
00235 static int MyGetOpt(MyGetOptData *md)
00236 {
00237 char *s = md->cont;
00238 if (s != NULL) {
00239 goto md_continue_here;
00240 }
00241
00242 for (;;) {
00243 if (--md->numleft < 0) return -1;
00244
00245 s = *md->argv++;
00246 if (*s == '-') {
00247 md_continue_here:;
00248 s++;
00249 if (*s != 0) {
00250 const char *r;
00251
00252 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00253
00254 return -2;
00255 }
00256 if (r[1] == ':') {
00257 char *t;
00258
00259 if (!*(t = s + 1)) {
00260
00261 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00262
00263 if (r[2] != ':') return -2;
00264 md->numleft++;
00265 t = NULL;
00266 } else {
00267 md->argv++;
00268 }
00269 }
00270 md->opt = t;
00271 md->cont = NULL;
00272 return *s;
00273 }
00274 md->opt = NULL;
00275 md->cont = s;
00276 return *s;
00277 }
00278 } else {
00279
00280 return -2;
00281 }
00282 }
00283 }
00284
00291 static void ParseResolution(Dimension *res, const char *s)
00292 {
00293 const char *t = strchr(s, 'x');
00294 if (t == NULL) {
00295 ShowInfoF("Invalid resolution '%s'", s);
00296 return;
00297 }
00298
00299 res->width = max(strtoul(s, NULL, 0), 64UL);
00300 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00301 }
00302
00303
00308 static void ShutdownGame()
00309 {
00310 IConsoleFree();
00311
00312 if (_network_available) NetworkShutDown();
00313
00314 DriverFactoryBase::ShutdownDrivers();
00315
00316 UnInitWindowSystem();
00317
00318
00319 AI::Uninitialize(false);
00320
00321
00322 GamelogReset();
00323 _town_pool.CleanPool();
00324 _industry_pool.CleanPool();
00325 _station_pool.CleanPool();
00326 _roadstop_pool.CleanPool();
00327 _vehicle_pool.CleanPool();
00328 _sign_pool.CleanPool();
00329 _order_pool.CleanPool();
00330 _group_pool.CleanPool();
00331 _cargopacket_pool.CleanPool();
00332 _engine_pool.CleanPool();
00333 _company_pool.CleanPool();
00334
00335 #ifdef ENABLE_NETWORK
00336 free(_config_file);
00337 #endif
00338
00339 ResetNewGRFData();
00340
00341
00342 FioCloseAll();
00343 }
00344
00345 static void LoadIntroGame()
00346 {
00347 _game_mode = GM_MENU;
00348
00349 ResetGRFConfig(false);
00350
00351
00352 ResetWindowSystem();
00353 SetupColoursAndInitialWindow();
00354
00355
00356 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00357 GenerateWorld(GWM_EMPTY, 64, 64);
00358 WaitTillGeneratedWorld();
00359 SetLocalCompany(COMPANY_SPECTATOR);
00360 } else {
00361 SetLocalCompany(COMPANY_FIRST);
00362 }
00363
00364 _pause_mode = PM_UNPAUSED;
00365 _cursor.fix_at = false;
00366
00367 CheckForMissingSprites();
00368 CheckForMissingGlyphsInLoadedLanguagePack();
00369
00370
00371 if (_music_driver->IsSongPlaying()) ResetMusic();
00372 }
00373
00374 void MakeNewgameSettingsLive()
00375 {
00376 #ifdef ENABLE_AI
00377 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00378 if (_settings_game.ai_config[c] != NULL) {
00379 delete _settings_game.ai_config[c];
00380 }
00381 }
00382 #endif
00383
00384
00385
00386 _settings_game = _settings_newgame;
00387 _old_vds = _settings_client.company.vehicle;
00388
00389 #ifdef ENABLE_AI
00390 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00391 _settings_game.ai_config[c] = NULL;
00392 if (_settings_newgame.ai_config[c] != NULL) {
00393 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00394 }
00395 }
00396 #endif
00397 }
00398
00399 #if defined(UNIX) && !defined(__MORPHOS__)
00400 extern void DedicatedFork();
00401 #endif
00402
00403 int ttd_main(int argc, char *argv[])
00404 {
00405 int i;
00406 const char *optformat;
00407 char *musicdriver = NULL;
00408 char *sounddriver = NULL;
00409 char *videodriver = NULL;
00410 char *blitter = NULL;
00411 char *graphics_set = NULL;
00412 char *sounds_set = NULL;
00413 char *music_set = NULL;
00414 Dimension resolution = {0, 0};
00415 Year startyear = INVALID_YEAR;
00416 uint generation_seed = GENERATE_NEW_SEED;
00417 bool save_config = true;
00418 #if defined(ENABLE_NETWORK)
00419 bool dedicated = false;
00420 bool network = false;
00421 char *network_conn = NULL;
00422 char *debuglog_conn = NULL;
00423 char *dedicated_host = NULL;
00424 uint16 dedicated_port = 0;
00425 char *join_server_password = NULL;
00426 char *join_company_password = NULL;
00427
00428 extern bool _dedicated_forks;
00429 _dedicated_forks = false;
00430 #endif
00431
00432 _game_mode = GM_MENU;
00433 _switch_mode = SM_MENU;
00434 _switch_mode_errorstr = INVALID_STRING_ID;
00435 _config_file = NULL;
00436
00437
00438
00439
00440
00441 optformat = "m:s:v:b:hD::n::ei::I:S:M:t:d::r:g::G:c:xl:p:P:"
00442 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00443 "f"
00444 #endif
00445 ;
00446
00447 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00448
00449 while ((i = MyGetOpt(&mgo)) != -1) {
00450 switch (i) {
00451 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00452 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00453 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00454 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00455 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00456 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00457 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00458 #if defined(ENABLE_NETWORK)
00459 case 'D':
00460 free(musicdriver);
00461 free(sounddriver);
00462 free(videodriver);
00463 free(blitter);
00464 musicdriver = strdup("null");
00465 sounddriver = strdup("null");
00466 videodriver = strdup("dedicated");
00467 blitter = strdup("null");
00468 dedicated = true;
00469 SetDebugString("net=6");
00470 if (mgo.opt != NULL) {
00471
00472
00473 const char *temp = NULL;
00474 const char *port = NULL;
00475 ParseConnectionString(&temp, &port, mgo.opt);
00476 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00477 if (port != NULL) dedicated_port = atoi(port);
00478 }
00479 break;
00480 case 'f': _dedicated_forks = true; break;
00481 case 'n':
00482 network = true;
00483 network_conn = mgo.opt;
00484 break;
00485 case 'l':
00486 debuglog_conn = mgo.opt;
00487 break;
00488 case 'p':
00489 join_server_password = mgo.opt;
00490 break;
00491 case 'P':
00492 join_company_password = mgo.opt;
00493 break;
00494 #endif
00495 case 'r': ParseResolution(&resolution, mgo.opt); break;
00496 case 't': startyear = atoi(mgo.opt); break;
00497 case 'd': {
00498 #if defined(WIN32)
00499 CreateConsole();
00500 #endif
00501 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00502 break;
00503 }
00504 case 'e': _switch_mode = SM_EDITOR; break;
00505 case 'i':
00506
00507 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00508 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00509 if (_use_palette <= MAX_PAL) break;
00510 }
00511 usererror("Valid value for '-i' is 0, 1 or 2");
00512 case 'g':
00513 if (mgo.opt != NULL) {
00514 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00515 _switch_mode = SM_LOAD;
00516 _file_to_saveload.mode = SL_LOAD;
00517
00518
00519 const char *t = strrchr(_file_to_saveload.name, '.');
00520 if (t != NULL) {
00521 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00522 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00523 }
00524
00525 break;
00526 }
00527
00528 _switch_mode = SM_NEWGAME;
00529
00530 if (generation_seed == GENERATE_NEW_SEED) {
00531 generation_seed = InteractiveRandom();
00532 }
00533 break;
00534 case 'G': generation_seed = atoi(mgo.opt); break;
00535 case 'c': _config_file = strdup(mgo.opt); break;
00536 case 'x': save_config = false; break;
00537 case -2:
00538 case 'h':
00539
00540
00541
00542 DeterminePaths(argv[0]);
00543 BaseGraphics::FindSets();
00544 BaseSounds::FindSets();
00545 BaseMusic::FindSets();
00546 ShowHelp();
00547 return 0;
00548 }
00549 }
00550
00551 #if defined(WINCE) && defined(_DEBUG)
00552
00553 SetDebugString("4");
00554 #endif
00555
00556 DeterminePaths(argv[0]);
00557 BaseGraphics::FindSets();
00558 BaseSounds::FindSets();
00559 BaseMusic::FindSets();
00560
00561 #if defined(ENABLE_NETWORK) && defined(UNIX) && !defined(__MORPHOS__)
00562
00563 if (_dedicated_forks) DedicatedFork();
00564 #endif
00565
00566 TarScanner::DoScan();
00567 AI::Initialize();
00568 LoadFromConfig();
00569 AI::Uninitialize(true);
00570 CheckConfig();
00571 LoadFromHighScore();
00572 LoadHotkeysFromConfig();
00573
00574 if (resolution.width != 0) { _cur_resolution = resolution; }
00575 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00576 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00577
00578
00579
00580
00581
00582
00583
00584 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00585 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00586
00587 #if defined(ENABLE_NETWORK)
00588 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00589 if (dedicated_host) {
00590 _network_bind_list.Clear();
00591 *_network_bind_list.Append() = strdup(dedicated_host);
00592 }
00593 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00594 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00595 #endif
00596
00597
00598 InitializeLanguagePacks();
00599
00600
00601 InitializeScreenshotFormats();
00602
00603
00604 InitFreeType();
00605
00606
00607 InitWindowSystem();
00608
00609
00610
00611
00612 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00613 if (!BaseSounds::SetSet(sounds_set)) {
00614 StrEmpty(sounds_set) ?
00615 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00616 usererror("Failed to select requested sounds set '%s'", sounds_set);
00617 }
00618 free(sounds_set);
00619
00620 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00621 if (!BaseGraphics::SetSet(graphics_set)) {
00622 StrEmpty(graphics_set) ?
00623 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
00624 usererror("Failed to select requested graphics set '%s'", graphics_set);
00625 }
00626 free(graphics_set);
00627
00628 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00629 if (!BaseMusic::SetSet(music_set)) {
00630 StrEmpty(music_set) ?
00631 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00632 usererror("Failed to select requested music set '%s'", music_set);
00633 }
00634 free(music_set);
00635
00636
00637 GfxInitPalettes();
00638
00639 DEBUG(misc, 1, "Loading blitter...");
00640 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00641 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00642 StrEmpty(blitter) ?
00643 usererror("Failed to autoprobe blitter") :
00644 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00645 }
00646 free(blitter);
00647
00648 DEBUG(driver, 1, "Loading drivers...");
00649
00650 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00651 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00652 if (_sound_driver == NULL) {
00653 StrEmpty(sounddriver) ?
00654 usererror("Failed to autoprobe sound driver") :
00655 usererror("Failed to select requested sound driver '%s'", sounddriver);
00656 }
00657 free(sounddriver);
00658
00659 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00660 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00661 if (_video_driver == NULL) {
00662 StrEmpty(videodriver) ?
00663 usererror("Failed to autoprobe video driver") :
00664 usererror("Failed to select requested video driver '%s'", videodriver);
00665 }
00666 free(videodriver);
00667
00668 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00669 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00670 if (_music_driver == NULL) {
00671 StrEmpty(musicdriver) ?
00672 usererror("Failed to autoprobe music driver") :
00673 usererror("Failed to select requested music driver '%s'", musicdriver);
00674 }
00675 free(musicdriver);
00676
00677
00678 _screen.zoom = ZOOM_LVL_NORMAL;
00679
00680
00681 _music_driver->SetVolume(_msf.music_vol);
00682
00683 NetworkStartUp();
00684
00685 #if defined(ENABLE_NETWORK)
00686 if (debuglog_conn != NULL && _network_available) {
00687 const char *not_used = NULL;
00688 const char *port = NULL;
00689 uint16 rport;
00690
00691 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00692
00693 ParseConnectionString(¬_used, &port, debuglog_conn);
00694 if (port != NULL) rport = atoi(port);
00695
00696 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00697 }
00698 #endif
00699
00700 ScanNewGRFFiles();
00701
00702 ResetGRFConfig(false);
00703
00704
00705 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00706
00707
00708 IConsoleInit();
00709 _cursor.in_window = true;
00710 InitializeGUI();
00711 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00712
00713
00714 _genworld_paint_mutex->BeginCritical();
00715 _genworld_mapgen_mutex->BeginCritical();
00716
00717 GenerateWorld(GWM_EMPTY, 64, 64);
00718 WaitTillGeneratedWorld();
00719
00720 CheckForMissingGlyphsInLoadedLanguagePack();
00721
00722 #ifdef ENABLE_NETWORK
00723 if (network && _network_available) {
00724 if (network_conn != NULL) {
00725 const char *port = NULL;
00726 const char *company = NULL;
00727 uint16 rport = NETWORK_DEFAULT_PORT;
00728 CompanyID join_as = COMPANY_NEW_COMPANY;
00729
00730 ParseConnectionString(&company, &port, network_conn);
00731
00732 if (company != NULL) {
00733 join_as = (CompanyID)atoi(company);
00734
00735 if (join_as != COMPANY_SPECTATOR) {
00736 join_as--;
00737 if (join_as >= MAX_COMPANIES) return false;
00738 }
00739 }
00740 if (port != NULL) rport = atoi(port);
00741
00742 LoadIntroGame();
00743 _switch_mode = SM_NONE;
00744 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00745 }
00746 }
00747 #endif
00748
00749 _video_driver->MainLoop();
00750
00751 WaitTillSaved();
00752
00753
00754 if (save_config) {
00755 SaveToConfig();
00756 SaveHotkeysToConfig();
00757 SaveToHighScore();
00758 }
00759
00760
00761 ShutdownGame();
00762
00763 free(const_cast<char *>(BaseGraphics::ini_set));
00764 free(const_cast<char *>(BaseSounds::ini_set));
00765 free(const_cast<char *>(BaseMusic::ini_set));
00766 free(_ini_musicdriver);
00767 free(_ini_sounddriver);
00768 free(_ini_videodriver);
00769 free(_ini_blitter);
00770
00771 return 0;
00772 }
00773
00774 void HandleExitGameRequest()
00775 {
00776 if (_game_mode == GM_MENU) {
00777 _exit_game = true;
00778 } else if (_settings_client.gui.autosave_on_exit) {
00779 DoExitSave();
00780 _exit_game = true;
00781 } else {
00782 AskExitGame();
00783 }
00784 }
00785
00786 static void MakeNewGameDone()
00787 {
00788 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00789
00790
00791 if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00792 SetLocalCompany(COMPANY_SPECTATOR);
00793 IConsoleCmdExec("exec scripts/game_start.scr 0");
00794 return;
00795 }
00796
00797
00798 DoStartupNewCompany(false);
00799
00800 Company *c = Company::Get(COMPANY_FIRST);
00801 c->settings = _settings_client.company;
00802
00803 IConsoleCmdExec("exec scripts/game_start.scr 0");
00804
00805 SetLocalCompany(COMPANY_FIRST);
00806
00807 InitializeRailGUI();
00808
00809 #ifdef ENABLE_NETWORK
00810
00811
00812 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00813 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00814 }
00815 #endif
00816
00817 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00818
00819 MarkWholeScreenDirty();
00820 }
00821
00822 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00823 {
00824 _game_mode = GM_NORMAL;
00825
00826 ResetGRFConfig(true);
00827
00828 GenerateWorldSetCallback(&MakeNewGameDone);
00829 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00830 }
00831
00832 static void MakeNewEditorWorldDone()
00833 {
00834 SetLocalCompany(OWNER_NONE);
00835 }
00836
00837 static void MakeNewEditorWorld()
00838 {
00839 _game_mode = GM_EDITOR;
00840
00841 ResetGRFConfig(true);
00842
00843 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00844 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00845 }
00846
00857 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00858 {
00859 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00860 GameMode ogm = _game_mode;
00861
00862 _game_mode = newgm;
00863
00864 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00865 case SL_OK: return true;
00866
00867 case SL_REINIT:
00868 #ifdef ENABLE_NETWORK
00869 if (_network_dedicated) {
00870
00871
00872
00873
00874
00875
00876 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00877 MakeNewGame(false, true);
00878 return false;
00879 }
00880 if (_network_server) {
00881
00882 NetworkDisconnect();
00883 }
00884 #endif
00885
00886 switch (ogm) {
00887 default:
00888 case GM_MENU: LoadIntroGame(); break;
00889 case GM_EDITOR: MakeNewEditorWorld(); break;
00890 }
00891 return false;
00892
00893 default:
00894 _game_mode = ogm;
00895 return false;
00896 }
00897 }
00898
00899 void SwitchToMode(SwitchMode new_mode)
00900 {
00901 #ifdef ENABLE_NETWORK
00902
00903 if (new_mode != SM_SAVE) {
00904
00905 if (_networking) {
00906 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00907 NetworkReboot();
00908 } else {
00909 NetworkDisconnect();
00910 }
00911 }
00912
00913
00914 if (_is_network_server) {
00915
00916 if (new_mode != SM_MENU) {
00917
00918 if (_settings_client.network.reload_cfg) {
00919 LoadFromConfig();
00920 MakeNewgameSettingsLive();
00921 ResetGRFConfig(false);
00922 }
00923 NetworkServerStart();
00924 } else {
00925
00926 _is_network_server = false;
00927 }
00928 }
00929 }
00930 #endif
00931
00932 if (new_mode != SM_SAVE) AI::KillAll();
00933
00934 switch (new_mode) {
00935 case SM_EDITOR:
00936 MakeNewEditorWorld();
00937 break;
00938
00939 case SM_RESTARTGAME:
00940 case SM_NEWGAME:
00941 #ifdef ENABLE_NETWORK
00942 if (_network_server) {
00943 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00944 }
00945 #endif
00946 MakeNewGame(false, new_mode == SM_NEWGAME);
00947 break;
00948
00949 case SM_LOAD: {
00950 ResetGRFConfig(true);
00951 ResetWindowSystem();
00952
00953 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
00954 SetDParamStr(0, GetSaveLoadErrorString());
00955 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
00956 } else {
00957 if (_saveload_mode == SLD_LOAD_SCENARIO) {
00958 StartupEngines();
00959 }
00960
00961
00962 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
00963
00964 IConsoleCmdExec("exec scripts/game_start.scr 0");
00965
00966 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00967 #ifdef ENABLE_NETWORK
00968 if (_network_server) {
00969 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
00970 }
00971 #endif
00972 }
00973 break;
00974 }
00975
00976 case SM_START_HEIGHTMAP:
00977 #ifdef ENABLE_NETWORK
00978 if (_network_server) {
00979 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
00980 }
00981 #endif
00982 MakeNewGame(true, true);
00983 break;
00984
00985 case SM_LOAD_HEIGHTMAP:
00986 SetLocalCompany(OWNER_NONE);
00987
00988 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00989 MarkWholeScreenDirty();
00990 break;
00991
00992 case SM_LOAD_SCENARIO: {
00993 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
00994 SetLocalCompany(OWNER_NONE);
00995 _settings_newgame.game_creation.starting_year = _cur_year;
00996
00997 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00998 } else {
00999 SetDParamStr(0, GetSaveLoadErrorString());
01000 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01001 }
01002 break;
01003 }
01004
01005 case SM_MENU:
01006 LoadIntroGame();
01007 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01008 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01009 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01010 }
01011 break;
01012
01013 case SM_SAVE:
01014
01015 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01016 SetDParamStr(0, GetSaveLoadErrorString());
01017 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01018 } else {
01019 DeleteWindowById(WC_SAVELOAD, 0);
01020 }
01021 break;
01022
01023 case SM_GENRANDLAND:
01024 SetLocalCompany(OWNER_NONE);
01025 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01026
01027 MarkWholeScreenDirty();
01028 break;
01029
01030 default: NOT_REACHED();
01031 }
01032
01033 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01034 ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
01035 _switch_mode_errorstr = INVALID_STRING_ID;
01036 }
01037 }
01038
01039
01046 static void CheckCaches()
01047 {
01048
01049
01050 if (_debug_desync_level <= 1) return;
01051
01052
01053 const RoadStop *rs;
01054 FOR_ALL_ROADSTOPS(rs) {
01055 if (IsStandardRoadStopTile(rs->xy)) continue;
01056
01057 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01058 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01059 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01060 }
01061
01062 Vehicle *v;
01063 FOR_ALL_VEHICLES(v) {
01064 extern void FillNewGRFVehicleCache(const Vehicle *v);
01065 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01066
01067 uint length = 0;
01068 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01069
01070 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01071 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01072 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01073 TrainCache *tra_cache = CallocT<TrainCache>(length);
01074
01075 length = 0;
01076 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01077 FillNewGRFVehicleCache(u);
01078 grf_cache[length] = u->grf_cache;
01079 veh_cache[length] = u->vcache;
01080 switch (u->type) {
01081 case VEH_TRAIN:
01082 gro_cache[length] = Train::From(u)->gcache;
01083 tra_cache[length] = Train::From(u)->tcache;
01084 break;
01085 case VEH_ROAD:
01086 gro_cache[length] = RoadVehicle::From(u)->gcache;
01087 break;
01088 default:
01089 break;
01090 }
01091 length++;
01092 }
01093
01094 switch (v->type) {
01095 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01096 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01097 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01098 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01099 default: break;
01100 }
01101
01102 length = 0;
01103 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01104 FillNewGRFVehicleCache(u);
01105 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01106 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01107 }
01108 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01109 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01110 }
01111 switch (u->type) {
01112 case VEH_TRAIN:
01113 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01114 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01115 }
01116 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01117 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01118 }
01119 break;
01120 case VEH_ROAD:
01121 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01122 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01123 }
01124 break;
01125 default:
01126 break;
01127 }
01128 length++;
01129 }
01130
01131 free(grf_cache);
01132 free(veh_cache);
01133 free(gro_cache);
01134 free(tra_cache);
01135 }
01136
01137
01138 FOR_ALL_VEHICLES(v) {
01139 byte buff[sizeof(VehicleCargoList)];
01140 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01141 v->cargo.InvalidateCache();
01142 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01143 }
01144
01145 Station *st;
01146 FOR_ALL_STATIONS(st) {
01147 for (CargoID c = 0; c < NUM_CARGO; c++) {
01148 byte buff[sizeof(StationCargoList)];
01149 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01150 st->goods[c].cargo.InvalidateCache();
01151 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01152 }
01153 }
01154 }
01155
01161 void StateGameLoop()
01162 {
01163
01164 if (_pause_mode != PM_UNPAUSED) {
01165 UpdateLandscapingLimits();
01166 CallWindowTickEvent();
01167 return;
01168 }
01169 if (IsGeneratingWorld()) return;
01170
01171 ClearStorageChanges(false);
01172
01173 if (_game_mode == GM_EDITOR) {
01174 RunTileLoop();
01175 CallVehicleTicks();
01176 CallLandscapeTick();
01177 ClearStorageChanges(true);
01178 UpdateLandscapingLimits();
01179
01180 CallWindowTickEvent();
01181 NewsLoop();
01182 } else {
01183 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01184
01185 char name[MAX_PATH];
01186 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01187 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01188 }
01189
01190 CheckCaches();
01191
01192
01193
01194 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01195
01196 AnimateAnimatedTiles();
01197 IncreaseDate();
01198 RunTileLoop();
01199 CallVehicleTicks();
01200 CallLandscapeTick();
01201 ClearStorageChanges(true);
01202
01203 AI::GameLoop();
01204 UpdateLandscapingLimits();
01205
01206 CallWindowTickEvent();
01207 NewsLoop();
01208 cur_company.Restore();
01209 }
01210
01211 assert(IsLocalCompany());
01212 }
01213
01218 static void DoAutosave()
01219 {
01220 char buf[MAX_PATH];
01221
01222 #if defined(PSP)
01223
01224 if (_networking) return;
01225 #endif
01226
01227 if (_settings_client.gui.keep_all_autosave) {
01228 GenerateDefaultSaveName(buf, lastof(buf));
01229 strecat(buf, ".sav", lastof(buf));
01230 } else {
01231 static int _autosave_ctr = 0;
01232
01233
01234 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01235
01236 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01237 }
01238
01239 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01240 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01241 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01242 }
01243 }
01244
01245 void GameLoop()
01246 {
01247 ProcessAsyncSaveFinish();
01248
01249
01250 if (_do_autosave) {
01251 _do_autosave = false;
01252 DoAutosave();
01253 SetWindowDirty(WC_STATUS_BAR, 0);
01254 }
01255
01256
01257 if (_switch_mode != SM_NONE) {
01258 SwitchToMode(_switch_mode);
01259 _switch_mode = SM_NONE;
01260 }
01261
01262 IncreaseSpriteLRU();
01263 InteractiveRandom();
01264
01265 extern int _caret_timer;
01266 _caret_timer += 3;
01267 CursorTick();
01268
01269 #ifdef ENABLE_NETWORK
01270
01271 if (_network_available) NetworkUDPGameLoop();
01272
01273 if (_networking && !IsGeneratingWorld()) {
01274
01275 NetworkGameLoop();
01276 } else {
01277 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01278
01279
01280 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01281 }
01282
01283 StateGameLoop();
01284 }
01285
01286
01287 static uint check_message = 0;
01288 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01289 check_message = 0;
01290 NetworkChatMessageLoop();
01291 }
01292 #else
01293 StateGameLoop();
01294 #endif
01295
01296 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01297
01298 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01299
01300 InputLoop();
01301
01302 _sound_driver->MainLoop();
01303 MusicLoop();
01304 }