genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 22991 2011-10-04 20:06:23Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "landscape_type.h"
00026 #include "querystring_gui.h"
00027 #include "town.h"
00028 #include "thread/thread.h"
00029 #include "settings_func.h"
00030 #include "core/geometry_func.hpp"
00031 #include "core/random_func.hpp"
00032 
00033 #include "table/strings.h"
00034 #include "table/sprites.h"
00035 
00039 enum GenenerateLandscapeWindowMode {
00040   GLWM_GENERATE,  
00041   GLWM_HEIGHTMAP, 
00042   GLWM_SCENARIO,  
00043 };
00044 
00045 extern void SwitchToMode(SwitchMode new_mode);
00046 extern void MakeNewgameSettingsLive();
00047 
00052 void SetNewLandscapeType(byte landscape)
00053 {
00054   _settings_newgame.game_creation.landscape = landscape;
00055   InvalidateWindowClassesData(WC_SELECT_GAME);
00056   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00057 }
00058 
00060 enum GenerateLandscapeWindowWidgets {
00061   GLAND_TEMPERATE,          
00062   GLAND_ARCTIC,             
00063   GLAND_TROPICAL,           
00064   GLAND_TOYLAND,            
00065 
00066   GLAND_MAPSIZE_X_PULLDOWN, 
00067   GLAND_MAPSIZE_Y_PULLDOWN, 
00068 
00069   GLAND_TOWN_PULLDOWN,      
00070   GLAND_INDUSTRY_PULLDOWN,  
00071 
00072   GLAND_RANDOM_EDITBOX,     
00073   GLAND_RANDOM_BUTTON,      
00074 
00075   GLAND_GENERATE_BUTTON,    
00076 
00077   GLAND_START_DATE_DOWN,    
00078   GLAND_START_DATE_TEXT,    
00079   GLAND_START_DATE_UP,      
00080 
00081   GLAND_SNOW_LEVEL_DOWN,    
00082   GLAND_SNOW_LEVEL_TEXT,    
00083   GLAND_SNOW_LEVEL_UP,      
00084 
00085   GLAND_TREE_PULLDOWN,      
00086   GLAND_LANDSCAPE_PULLDOWN, 
00087 
00088   GLAND_HEIGHTMAP_NAME_TEXT,         
00089   GLAND_HEIGHTMAP_SIZE_TEXT,         
00090   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00091 
00092   GLAND_TERRAIN_PULLDOWN,    
00093   GLAND_WATER_PULLDOWN,      
00094   GLAND_SMOOTHNESS_PULLDOWN, 
00095   GLAND_VARIETY_PULLDOWN,    
00096 
00097   GLAND_BORDERS_RANDOM,      
00098   GLAND_WATER_NW,            
00099   GLAND_WATER_NE,            
00100   GLAND_WATER_SE,            
00101   GLAND_WATER_SW,            
00102 };
00103 
00105 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00106   NWidget(NWID_HORIZONTAL),
00107     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00108     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00109   EndContainer(),
00110   NWidget(WWT_PANEL, COLOUR_BROWN),
00111     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00112     /* Landscape selection. */
00113     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00114       NWidget(NWID_SPACER), SetFill(1, 0),
00115       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00116       NWidget(NWID_SPACER), SetFill(1, 0),
00117       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00118       NWidget(NWID_SPACER), SetFill(1, 0),
00119       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00120       NWidget(NWID_SPACER), SetFill(1, 0),
00121       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00122       NWidget(NWID_SPACER), SetFill(1, 0),
00123     EndContainer(),
00124     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00125     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00126       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00127         /* Left column with labels. */
00128         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00129           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00138         EndContainer(),
00139         /* Widgets at the right of the labels. */
00140         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00141           /* Mapsize X * Y. */
00142           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00143             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00144             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00145             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00146           EndContainer(),
00147           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00148           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00151           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00152           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155         EndContainer(),
00156       EndContainer(),
00157       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00158         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00159           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00160             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00164           EndContainer(),
00165           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00166             /* Starting date. */
00167             NWidget(NWID_HORIZONTAL),
00168               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00169               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00170               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00171             EndContainer(),
00172             /* Snow line. */
00173             NWidget(NWID_HORIZONTAL),
00174               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00175               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00176               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00177             EndContainer(),
00178             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00179             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00180           EndContainer(),
00181         EndContainer(),
00182         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00183         NWidget(NWID_SPACER), SetFill(1, 1),
00184         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00185       EndContainer(),
00186     EndContainer(),
00187     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00188     /* Map borders buttons for each edge. */
00189     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00190       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00191         NWidget(NWID_SPACER), SetFill(1, 1),
00192         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00193       EndContainer(),
00194       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00195       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00196       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00197         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00198         NWidget(NWID_SPACER), SetFill(1, 1),
00199       EndContainer(),
00200     EndContainer(),
00201     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00202       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00203         NWidget(NWID_SPACER), SetFill(1, 1),
00204         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00205       EndContainer(),
00206       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00207       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00208       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00209         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00210         NWidget(NWID_SPACER), SetFill(1, 1),
00211       EndContainer(),
00212     EndContainer(),
00213     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00214   EndContainer(),
00215 };
00216 
00218 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00219   /* Window header. */
00220   NWidget(NWID_HORIZONTAL),
00221     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00222     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00223   EndContainer(),
00224   NWidget(WWT_PANEL, COLOUR_BROWN),
00225     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00226     /* Landscape selection. */
00227     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00228       NWidget(NWID_SPACER), SetFill(1, 0),
00229       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00230       NWidget(NWID_SPACER), SetFill(1, 0),
00231       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00232       NWidget(NWID_SPACER), SetFill(1, 0),
00233       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00234       NWidget(NWID_SPACER), SetFill(1, 0),
00235       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00236       NWidget(NWID_SPACER), SetFill(1, 0),
00237     EndContainer(),
00238     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00239     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00240       /* Labels at the left side. */
00241       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00242         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00243         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00244         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00245         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00246         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00249       EndContainer(),
00250       /* Widgets at the right of the labels. */
00251       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00252         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00253         NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
00254           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00255             /* Mapsize X * Y. */
00256             NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00257               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00258               NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00259               NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00260             EndContainer(),
00261             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00262             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00263             NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00264             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00265             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00266           EndContainer(),
00267           NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00268             NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00269               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00270                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00271                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00272                 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00273               EndContainer(),
00274               NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00275                 NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00276                 NWidget(NWID_HORIZONTAL),
00277                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00278                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00279                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00280                 EndContainer(),
00281                 NWidget(NWID_HORIZONTAL),
00282                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00283                   NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00284                   NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00285                 EndContainer(),
00286               EndContainer(),
00287             EndContainer(),
00288             NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00289             NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00290           EndContainer(),
00291         EndContainer(),
00292       EndContainer(),
00293     EndContainer(),
00294     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00295   EndContainer(),
00296 };
00297 
00298 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00299 {
00300   DeleteAllNonVitalWindows();
00301 
00302   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00303   MakeNewgameSettingsLive();
00304   ResetGRFConfig(true);
00305 
00306   SndPlayFx(SND_15_BEEP);
00307   switch (mode) {
00308     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00309     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00310     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00311     default: NOT_REACHED();
00312   }
00313 }
00314 
00315 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00316 {
00317   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00318 }
00319 
00320 static DropDownList *BuildMapsizeDropDown()
00321 {
00322   DropDownList *list = new DropDownList();
00323 
00324   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00325     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00326     item->SetParam(0, 1 << i);
00327     list->push_back(item);
00328   }
00329 
00330   return list;
00331 }
00332 
00333 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00334 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00335 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00336 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00337 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00338 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00339 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00340 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00341 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00342 
00343 assert_compile(lengthof(_num_inds) == ID_END + 1);
00344 
00345 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00346   uint widget_id;
00347   uint x;
00348   uint y;
00349   char name[64];
00350   GenenerateLandscapeWindowMode mode;
00351 
00352   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00353   {
00354     this->InitNested(desc, number);
00355 
00356     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00357 
00358     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00359     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00360     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00361     this->caption = STR_NULL;
00362     this->afilter = CS_NUMERAL;
00363 
00364     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00365 
00366     /* Disable town, industry and trees in SE */
00367     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00368     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00369     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00370 
00371     this->OnInvalidateData();
00372   }
00373 
00374 
00375   virtual void SetStringParameters(int widget) const
00376   {
00377     switch (widget) {
00378       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00379       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00380       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00381       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00382 
00383       case GLAND_TOWN_PULLDOWN:
00384         if (_game_mode == GM_EDITOR) {
00385           SetDParam(0, STR_DISASTERS_OFF);
00386         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00387           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00388           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00389         } else {
00390           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00391         }
00392         break;
00393 
00394       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
00395       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00396       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00397       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00398 
00399       case GLAND_WATER_PULLDOWN:
00400         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00401           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00402           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00403         } else {
00404           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00405         }
00406         break;
00407 
00408       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00409       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00410       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00411       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00412       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00413       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00414       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00415       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00416 
00417       case GLAND_HEIGHTMAP_SIZE_TEXT:
00418         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00419           SetDParam(0, this->y);
00420           SetDParam(1, this->x);
00421         } else {
00422           SetDParam(0, this->x);
00423           SetDParam(1, this->y);
00424         }
00425         break;
00426     }
00427   }
00428 
00434   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00435   {
00436     if (!gui_scope) return;
00437     /* Update the climate buttons */
00438     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00439     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00440     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00441     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00442 
00443     /* You can't select smoothness / non-water borders if not terragenesis */
00444     if (mode == GLWM_GENERATE) {
00445       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00446       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00447       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00448       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00449           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00450 
00451       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00452 
00453       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00454       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00455       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00456       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00457 
00458       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00459           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00460     }
00461 
00462     /* Disable snowline if not arctic */
00463     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00464 
00465     /* Update availability of decreasing / increasing start date and snow level */
00466     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00467     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00468     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00469     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00470 
00471     /* Do not allow a custom sea level with the original land generator. */
00472     if (_settings_newgame.game_creation.land_generator == 0 &&
00473         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00474       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00475     }
00476 
00477   }
00478 
00479   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00480   {
00481     const StringID *strs = NULL;
00482     switch (widget) {
00483       case GLAND_START_DATE_TEXT:
00484         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00485         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00486         break;
00487 
00488       case GLAND_MAPSIZE_X_PULLDOWN:
00489       case GLAND_MAPSIZE_Y_PULLDOWN:
00490         SetDParam(0, MAX_MAP_SIZE);
00491         *size = GetStringBoundingBox(STR_JUST_INT);
00492         break;
00493 
00494       case GLAND_SNOW_LEVEL_TEXT:
00495         SetDParam(0, MAX_TILE_HEIGHT);
00496         *size = GetStringBoundingBox(STR_JUST_INT);
00497         break;
00498 
00499       case GLAND_HEIGHTMAP_SIZE_TEXT:
00500         SetDParam(0, this->x);
00501         SetDParam(1, this->y);
00502         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00503         break;
00504 
00505       case GLAND_TOWN_PULLDOWN:
00506         strs = _num_towns;
00507         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00508         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00509         break;
00510 
00511       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00512       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00513       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00514       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00515       case GLAND_WATER_PULLDOWN:
00516         strs = _sea_lakes;
00517         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00518         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00519         break;
00520 
00521       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00522       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00523       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00524       case GLAND_BORDERS_RANDOM:
00525         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00526         break;
00527 
00528       case GLAND_WATER_NE:
00529       case GLAND_WATER_NW:
00530       case GLAND_WATER_SE:
00531       case GLAND_WATER_SW:
00532         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00533         break;
00534 
00535       case GLAND_HEIGHTMAP_NAME_TEXT:
00536         size->width = 0;
00537         break;
00538 
00539       default:
00540         return;
00541     }
00542     if (strs != NULL) {
00543       while (*strs != INVALID_STRING_ID) {
00544         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00545       }
00546     }
00547     size->width += padding.width;
00548     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00549   }
00550 
00551   virtual void DrawWidget(const Rect &r, int widget) const
00552   {
00553     switch (widget) {
00554       case GLAND_HEIGHTMAP_NAME_TEXT: {
00555         DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
00556         break;
00557       }
00558     }
00559   }
00560 
00561   virtual void OnPaint()
00562   {
00563     this->DrawWidgets();
00564     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00565   }
00566 
00567   virtual void OnClick(Point pt, int widget, int click_count)
00568   {
00569     switch (widget) {
00570       case GLAND_TEMPERATE:
00571       case GLAND_ARCTIC:
00572       case GLAND_TROPICAL:
00573       case GLAND_TOYLAND:
00574         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00575         break;
00576 
00577       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00578         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00579         break;
00580 
00581       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00582         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00583         break;
00584 
00585       case GLAND_TOWN_PULLDOWN: // Number of towns
00586         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00587         break;
00588 
00589       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00590         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00591         break;
00592 
00593       case GLAND_RANDOM_BUTTON: // Random seed
00594         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00595         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00596         UpdateTextBufferSize(&this->text);
00597         this->SetDirty();
00598         break;
00599 
00600       case GLAND_GENERATE_BUTTON: { // Generate
00601         /* Get rotated map size. */
00602         uint map_x;
00603         uint map_y;
00604         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00605           map_x = this->y;
00606           map_y = this->x;
00607         } else {
00608           map_x = this->x;
00609           map_y = this->y;
00610         }
00611         if (mode == GLWM_HEIGHTMAP &&
00612             (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00613             map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00614             map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00615             map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00616           ShowQuery(
00617             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00618             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00619             this,
00620             LandscapeGenerationCallback);
00621         } else {
00622           StartGeneratingLandscape(mode);
00623         }
00624         break;
00625       }
00626 
00627       case GLAND_START_DATE_DOWN:
00628       case GLAND_START_DATE_UP: // Year buttons
00629         /* Don't allow too fast scrolling */
00630         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00631           this->HandleButtonClick(widget);
00632 
00633           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00634           this->InvalidateData();
00635         }
00636         _left_button_clicked = false;
00637         break;
00638 
00639       case GLAND_START_DATE_TEXT: // Year text
00640         this->widget_id = GLAND_START_DATE_TEXT;
00641         SetDParam(0, _settings_newgame.game_creation.starting_year);
00642         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00643         break;
00644 
00645       case GLAND_SNOW_LEVEL_DOWN:
00646       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00647         /* Don't allow too fast scrolling */
00648         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00649           this->HandleButtonClick(widget);
00650 
00651           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00652           this->InvalidateData();
00653         }
00654         _left_button_clicked = false;
00655         break;
00656 
00657       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00658         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00659         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00660         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00661         break;
00662 
00663       case GLAND_TREE_PULLDOWN: // Tree placer
00664         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00665         break;
00666 
00667       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00668         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00669         break;
00670 
00671       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00672         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00673         break;
00674 
00675       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00676         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00677         break;
00678 
00679       case GLAND_WATER_PULLDOWN: { // Water quantity
00680         uint32 hidden_mask = 0;
00681         /* Disable custom water level when the original map generator is active. */
00682         if (_settings_newgame.game_creation.land_generator == 0) {
00683           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00684         }
00685         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00686         break;
00687       }
00688 
00689       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00690         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00691         break;
00692 
00693       case GLAND_VARIETY_PULLDOWN: // Map variety
00694         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00695         break;
00696 
00697       /* Freetype map borders */
00698       case GLAND_WATER_NW:
00699         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00700         this->InvalidateData();
00701         break;
00702 
00703       case GLAND_WATER_NE:
00704         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00705         this->InvalidateData();
00706         break;
00707 
00708       case GLAND_WATER_SE:
00709         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00710         this->InvalidateData();
00711         break;
00712 
00713       case GLAND_WATER_SW:
00714         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00715         this->InvalidateData();
00716         break;
00717 
00718       case GLAND_BORDERS_RANDOM:
00719         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00720         this->InvalidateData();
00721         break;
00722     }
00723   }
00724 
00725   virtual void OnTimeout()
00726   {
00727     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00728     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00729       if (this->IsWidgetLowered(*widget)) {
00730         this->RaiseWidget(*widget);
00731         this->SetWidgetDirty(*widget);
00732       }
00733     }
00734   }
00735 
00736   virtual void OnMouseLoop()
00737   {
00738     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00739   }
00740 
00741   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00742   {
00743     EventState state = ES_NOT_HANDLED;
00744     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00745     /* the seed is unsigned, therefore atoi cannot be used.
00746      * As UINT32_MAX is a 'magic' value (use random seed) it
00747      * should not be possible to be entered into the input
00748      * field; the generate seed button can be used instead. */
00749     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00750     return state;
00751   }
00752 
00753   virtual void OnDropdownSelect(int widget, int index)
00754   {
00755     switch (widget) {
00756       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00757       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00758       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00759       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00760       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00761       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00762       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00763 
00764       case GLAND_TOWN_PULLDOWN:
00765         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00766           this->widget_id = widget;
00767           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00768           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00769         }
00770         IConsoleSetSetting("difficulty.number_towns", index);
00771         break;
00772 
00773       case GLAND_INDUSTRY_PULLDOWN:
00774         IConsoleSetSetting("difficulty.industry_density", index);
00775         break;
00776 
00777       case GLAND_TERRAIN_PULLDOWN: {
00778         GameMode old_gm = _game_mode;
00779         _game_mode = GM_MENU;
00780         IConsoleSetSetting("difficulty.terrain_type", index);
00781         _game_mode = old_gm;
00782         break;
00783       }
00784 
00785       case GLAND_WATER_PULLDOWN: {
00786         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00787           this->widget_id = widget;
00788           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00789           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE);
00790         }
00791         GameMode old_gm = _game_mode;
00792         _game_mode = GM_MENU;
00793         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00794         _game_mode = old_gm;
00795         break;
00796       }
00797     }
00798     this->InvalidateData();
00799   }
00800 
00801   virtual void OnQueryTextFinished(char *str)
00802   {
00803     /* Was 'cancel' pressed? */
00804     if (str == NULL) return;
00805 
00806     int32 value;
00807     if (!StrEmpty(str)) {
00808       value = atoi(str);
00809     } else {
00810       /* An empty string means revert to the default */
00811       switch (this->widget_id) {
00812         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00813         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00814         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00815         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00816         default: NOT_REACHED();
00817       }
00818     }
00819 
00820     switch (this->widget_id) {
00821       case GLAND_START_DATE_TEXT:
00822         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00823         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00824         break;
00825 
00826       case GLAND_SNOW_LEVEL_TEXT:
00827         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00828         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00829         break;
00830 
00831       case GLAND_TOWN_PULLDOWN:
00832         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00833         break;
00834 
00835       case GLAND_WATER_PULLDOWN:
00836         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00837         break;
00838     }
00839 
00840     this->InvalidateData();
00841   }
00842 };
00843 
00844 static const WindowDesc _generate_landscape_desc(
00845   WDP_CENTER, 0, 0,
00846   WC_GENERATE_LANDSCAPE, WC_NONE,
00847   0,
00848   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00849 );
00850 
00851 static const WindowDesc _heightmap_load_desc(
00852   WDP_CENTER, 0, 0,
00853   WC_GENERATE_LANDSCAPE, WC_NONE,
00854   0,
00855   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00856 );
00857 
00858 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00859 {
00860   uint x = 0;
00861   uint y = 0;
00862 
00863   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00864 
00865   /* Always give a new seed if not editor */
00866   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00867 
00868   if (mode == GLWM_HEIGHTMAP) {
00869     /* If the function returns negative, it means there was a problem loading the heightmap */
00870     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00871   }
00872 
00873   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00874 
00875   if (mode == GLWM_HEIGHTMAP) {
00876     w->x = x;
00877     w->y = y;
00878     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00879   }
00880 
00881   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00882 }
00883 
00884 void ShowGenerateLandscape()
00885 {
00886   _ShowGenerateLandscape(GLWM_GENERATE);
00887 }
00888 
00889 void ShowHeightmapLoad()
00890 {
00891   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00892 }
00893 
00894 void StartScenarioEditor()
00895 {
00896   StartGeneratingLandscape(GLWM_SCENARIO);
00897 }
00898 
00899 void StartNewGameWithoutGUI(uint seed)
00900 {
00901   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00902   _settings_newgame.game_creation.generation_seed = seed;
00903 
00904   StartGeneratingLandscape(GLWM_GENERATE);
00905 }
00906 
00908 enum CreateScenarioWindowWidgets {
00909   CSCEN_TEMPERATE,              
00910   CSCEN_ARCTIC,                 
00911   CSCEN_TROPICAL,               
00912   CSCEN_TOYLAND,                
00913   CSCEN_EMPTY_WORLD,            
00914   CSCEN_RANDOM_WORLD,           
00915   CSCEN_MAPSIZE_X_PULLDOWN,     
00916   CSCEN_MAPSIZE_Y_PULLDOWN,     
00917   CSCEN_START_DATE_DOWN,        
00918   CSCEN_START_DATE_TEXT,        
00919   CSCEN_START_DATE_UP,          
00920   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00921   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00922   CSCEN_FLAT_LAND_HEIGHT_UP     
00923 };
00924 
00925 
00926 struct CreateScenarioWindow : public Window
00927 {
00928   uint widget_id;
00929 
00930   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00931   {
00932     this->InitNested(desc, window_number);
00933     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00934   }
00935 
00936   virtual void SetStringParameters(int widget) const
00937   {
00938     switch (widget) {
00939       case CSCEN_START_DATE_TEXT:
00940         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00941         break;
00942 
00943       case CSCEN_MAPSIZE_X_PULLDOWN:
00944         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00945         break;
00946 
00947       case CSCEN_MAPSIZE_Y_PULLDOWN:
00948         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00949         break;
00950 
00951       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00952         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00953         break;
00954     }
00955   }
00956 
00957   virtual void OnPaint()
00958   {
00959     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00960     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00961     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00962     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00963 
00964     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00965     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00966     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00967     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00968 
00969     this->DrawWidgets();
00970   }
00971 
00972   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00973   {
00974     StringID str = STR_JUST_INT;
00975     switch (widget) {
00976       case CSCEN_START_DATE_TEXT:
00977         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00978         str = STR_BLACK_DATE_LONG;
00979         break;
00980 
00981       case CSCEN_MAPSIZE_X_PULLDOWN:
00982       case CSCEN_MAPSIZE_Y_PULLDOWN:
00983         SetDParam(0, MAX_MAP_SIZE);
00984         break;
00985 
00986       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00987         SetDParam(0, MAX_TILE_HEIGHT);
00988         break;
00989 
00990       default:
00991         return;
00992     }
00993     *size = GetStringBoundingBox(str);
00994     size->width += padding.width;
00995     size->height += padding.height;
00996   }
00997 
00998   virtual void OnClick(Point pt, int widget, int click_count)
00999   {
01000     switch (widget) {
01001       case CSCEN_TEMPERATE:
01002       case CSCEN_ARCTIC:
01003       case CSCEN_TROPICAL:
01004       case CSCEN_TOYLAND:
01005         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01006         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
01007         break;
01008 
01009       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
01010         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01011         break;
01012 
01013       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01014         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01015         break;
01016 
01017       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01018         StartGeneratingLandscape(GLWM_SCENARIO);
01019         break;
01020 
01021       case CSCEN_RANDOM_WORLD: // Generate
01022         ShowGenerateLandscape();
01023         break;
01024 
01025       case CSCEN_START_DATE_DOWN:
01026       case CSCEN_START_DATE_UP: // Year buttons
01027         /* Don't allow too fast scrolling */
01028         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01029           this->HandleButtonClick(widget);
01030           this->SetDirty();
01031 
01032           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01033         }
01034         _left_button_clicked = false;
01035         break;
01036 
01037       case CSCEN_START_DATE_TEXT: // Year text
01038         this->widget_id = CSCEN_START_DATE_TEXT;
01039         SetDParam(0, _settings_newgame.game_creation.starting_year);
01040         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
01041         break;
01042 
01043       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01044       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01045         /* Don't allow too fast scrolling */
01046         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01047           this->HandleButtonClick(widget);
01048           this->SetDirty();
01049 
01050           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01051         }
01052         _left_button_clicked = false;
01053         break;
01054 
01055       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01056         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01057         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01058         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
01059         break;
01060     }
01061   }
01062 
01063   virtual void OnTimeout()
01064   {
01065     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01066     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01067       if (this->IsWidgetLowered(*widget)) {
01068         this->RaiseWidget(*widget);
01069         this->SetWidgetDirty(*widget);
01070       }
01071     }
01072   }
01073 
01074   virtual void OnDropdownSelect(int widget, int index)
01075   {
01076     switch (widget) {
01077       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01078       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01079     }
01080     this->SetDirty();
01081   }
01082 
01083   virtual void OnQueryTextFinished(char *str)
01084   {
01085     if (!StrEmpty(str)) {
01086       int32 value = atoi(str);
01087 
01088       switch (this->widget_id) {
01089         case CSCEN_START_DATE_TEXT:
01090           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01091           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01092           break;
01093 
01094         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01095           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01096           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01097           break;
01098       }
01099 
01100       this->SetDirty();
01101     }
01102   }
01103 };
01104 
01105 static const NWidgetPart _nested_create_scenario_widgets[] = {
01106   NWidget(NWID_HORIZONTAL),
01107     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01108     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01109   EndContainer(),
01110   NWidget(WWT_PANEL, COLOUR_BROWN),
01111     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01112     /* Landscape style selection. */
01113     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01114       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01115       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01117       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01118     EndContainer(),
01119     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01120       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01121       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01122         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01123         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01124       EndContainer(),
01125       /* Labels + setting drop-downs */
01126       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01127         /* Map size. */
01128         NWidget(NWID_HORIZONTAL),
01129           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01130           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01131           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01133           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01134         EndContainer(),
01135         /* Date. */
01136         NWidget(NWID_HORIZONTAL),
01137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01138           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01139           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01140           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01141           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01142         EndContainer(),
01143         /* Flat map height. */
01144         NWidget(NWID_HORIZONTAL),
01145           NWidget(WWT_TEXT, COLOUR_ORANGE),
01146                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01147           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01148           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01149           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01150           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01151         EndContainer(),
01152       EndContainer(),
01153     EndContainer(),
01154   EndContainer(),
01155 };
01156 
01157 static const WindowDesc _create_scenario_desc(
01158   WDP_CENTER, 0, 0,
01159   WC_GENERATE_LANDSCAPE, WC_NONE,
01160   WDF_UNCLICK_BUTTONS,
01161   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01162 );
01163 
01164 void ShowCreateScenario()
01165 {
01166   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01167   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01168 }
01169 
01170 enum GenerationProgressWindowWidgets {
01171   GPWW_PROGRESS_BAR,
01172   GPWW_PROGRESS_TEXT,
01173   GPWW_ABORT,
01174 };
01175 
01176 static const NWidgetPart _nested_generate_progress_widgets[] = {
01177   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01178   NWidget(WWT_PANEL, COLOUR_GREY),
01179     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01180       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01181         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01182         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01183         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01184       EndContainer(),
01185     EndContainer(),
01186   EndContainer(),
01187 };
01188 
01189 
01190 static const WindowDesc _generate_progress_desc(
01191   WDP_CENTER, 0, 0,
01192   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01193   WDF_UNCLICK_BUTTONS,
01194   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01195 );
01196 
01197 struct GenWorldStatus {
01198   uint percent;
01199   StringID cls;
01200   uint current;
01201   uint total;
01202   int timer;
01203 };
01204 
01205 static GenWorldStatus _gws;
01206 
01207 static const StringID _generation_class_table[]  = {
01208   STR_GENERATION_WORLD_GENERATION,
01209   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01210   STR_GENERATION_CLEARING_TILES,
01211   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01212   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01213   STR_GENERATION_OBJECT_GENERATION,
01214   STR_GENERATION_TREE_GENERATION,
01215   STR_GENERATION_SETTINGUP_GAME,
01216   STR_GENERATION_PREPARING_TILELOOP,
01217   STR_GENERATION_PREPARING_GAME
01218 };
01219 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01220 
01221 
01222 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01223 {
01224   if (confirmed) {
01225     AbortGeneratingWorld();
01226   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01227     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01228   }
01229 }
01230 
01231 struct GenerateProgressWindow : public Window {
01232 
01233   GenerateProgressWindow() : Window()
01234   {
01235     this->InitNested(&_generate_progress_desc);
01236   }
01237 
01238   virtual void OnClick(Point pt, int widget, int click_count)
01239   {
01240     switch (widget) {
01241       case GPWW_ABORT:
01242         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01243         ShowQuery(
01244           STR_GENERATION_ABORT_CAPTION,
01245           STR_GENERATION_ABORT_MESSAGE,
01246           this,
01247           AbortGeneratingWorldCallback
01248         );
01249         break;
01250     }
01251   }
01252 
01253   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01254   {
01255     switch (widget) {
01256       case GPWW_PROGRESS_BAR: {
01257         SetDParam(0, 100);
01258         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01259         /* We need some spacing for the 'border' */
01260         size->height += 8;
01261         size->width += 8;
01262         break;
01263       }
01264 
01265       case GPWW_PROGRESS_TEXT:
01266         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01267           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01268         }
01269         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01270         break;
01271     }
01272   }
01273 
01274   virtual void DrawWidget(const Rect &r, int widget) const
01275   {
01276     switch (widget) {
01277       case GPWW_PROGRESS_BAR:
01278         /* Draw the % complete with a bar and a text */
01279         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01280         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01281         SetDParam(0, _gws.percent);
01282         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01283         break;
01284 
01285       case GPWW_PROGRESS_TEXT:
01286         /* Tell which class we are generating */
01287         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01288 
01289         /* And say where we are in that class */
01290         SetDParam(0, _gws.current);
01291         SetDParam(1, _gws.total);
01292         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01293     }
01294   }
01295 };
01296 
01300 void PrepareGenerateWorldProgress()
01301 {
01302   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01303   _gws.current = 0;
01304   _gws.total   = 0;
01305   _gws.percent = 0;
01306   _gws.timer   = 0; // Forces to paint the progress window immediately
01307 }
01308 
01312 void ShowGenerateWorldProgress()
01313 {
01314   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01315   new GenerateProgressWindow();
01316 }
01317 
01318 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01319 {
01320   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01321 
01322   assert(cls < GWP_CLASS_COUNT);
01323 
01324   /* Do not run this function if we aren't in a thread */
01325   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01326 
01327   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01328 
01329   if (total == 0) {
01330     assert(_gws.cls == _generation_class_table[cls]);
01331     _gws.current += progress;
01332     assert(_gws.current <= _gws.total);
01333   } else {
01334     _gws.cls     = _generation_class_table[cls];
01335     _gws.current = progress;
01336     _gws.total   = total;
01337     _gws.percent = percent_table[cls];
01338   }
01339 
01340   /* Don't update the screen too often. So update it once in every once in a while... */
01341   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
01342 
01343   /* Percentage is about the number of completed tasks, so 'current - 1' */
01344   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01345 
01346   if (_network_dedicated) {
01347     static uint last_percent = 0;
01348 
01349     /* Never display 0% */
01350     if (_gws.percent == 0) return;
01351     /* Reset if percent is lower than the last recorded */
01352     if (_gws.percent < last_percent) last_percent = 0;
01353     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01354     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01355     /* Never show steps smaller than 2%, even if it is a mod 5% */
01356     if (_gws.percent <= last_percent + 2) return;
01357 
01358     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01359     last_percent = _gws.percent;
01360 
01361     /* Don't continue as dedicated never has a thread running */
01362     return;
01363   }
01364 
01365   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01366   MarkWholeScreenDirty();
01367 
01368   /* Release the rights to the map generator, and acquire the rights to the
01369    * paint thread. The 'other' thread already has the paint thread rights so
01370    * this ensures us that we are waiting until the paint thread is done
01371    * before we reacquire the mapgen rights */
01372   _genworld_mapgen_mutex->EndCritical();
01373   _genworld_paint_mutex->BeginCritical();
01374   _genworld_mapgen_mutex->BeginCritical();
01375   _genworld_paint_mutex->EndCritical();
01376 
01377   _gws.timer = _realtime_tick;
01378 }
01379 
01388 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01389 {
01390   if (total == 0) return;
01391 
01392   _SetGeneratingWorldProgress(cls, 0, total);
01393 }
01394 
01402 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01403 {
01404   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01405   _SetGeneratingWorldProgress(cls, 1, 0);
01406 }