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00012 #include "../stdafx.h"
00013 #include "../zoom_func.h"
00014 #include "../settings_type.h"
00015 #include "32bpp_optimized.hpp"
00016
00018 static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
00019
00027 template <BlitterMode mode>
00028 inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00029 {
00030 const SpriteData *src = (const SpriteData *)bp->sprite;
00031
00032
00033
00034 const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00035
00036
00037
00038 const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
00039
00040
00041 for (uint i = bp->skip_top; i != 0; i--) {
00042 src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00043 src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
00044 }
00045
00046
00047 Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
00048
00049
00050 const byte *remap = bp->remap;
00051
00052 for (int y = 0; y < bp->height; y++) {
00053
00054 Colour *dst_ln = dst + bp->pitch;
00055
00056
00057 const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00058 src_px++;
00059
00060
00061 const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
00062 src_n += 2;
00063
00064
00065 Colour *dst_end = dst + bp->skip_left;
00066
00067
00068 uint n;
00069
00070 while (dst < dst_end) {
00071 n = *src_n++;
00072
00073 if (src_px->a == 0) {
00074 dst += n;
00075 src_px ++;
00076 src_n++;
00077 } else {
00078 if (dst + n > dst_end) {
00079 uint d = dst_end - dst;
00080 src_px += d;
00081 src_n += d;
00082
00083 dst = dst_end - bp->skip_left;
00084 dst_end = dst + bp->width;
00085
00086 n = min<uint>(n - d, (uint)bp->width);
00087 goto draw;
00088 }
00089 dst += n;
00090 src_px += n;
00091 src_n += n;
00092 }
00093 }
00094
00095 dst -= bp->skip_left;
00096 dst_end -= bp->skip_left;
00097
00098 dst_end += bp->width;
00099
00100 while (dst < dst_end) {
00101 n = min<uint>(*src_n++, (uint)(dst_end - dst));
00102
00103 if (src_px->a == 0) {
00104 dst += n;
00105 src_px++;
00106 src_n++;
00107 continue;
00108 }
00109
00110 draw:;
00111
00112 switch (mode) {
00113 case BM_COLOUR_REMAP:
00114 if (src_px->a == 255) {
00115 do {
00116 uint m = *src_n;
00117
00118 if (m == 0) {
00119 *dst = src_px->data;
00120 } else {
00121 uint r = remap[GB(m, 0, 8)];
00122 if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
00123 }
00124 dst++;
00125 src_px++;
00126 src_n++;
00127 } while (--n != 0);
00128 } else {
00129 do {
00130 uint m = *src_n;
00131 if (m == 0) {
00132 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00133 } else {
00134 uint r = remap[GB(m, 0, 8)];
00135 if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
00136 }
00137 dst++;
00138 src_px++;
00139 src_n++;
00140 } while (--n != 0);
00141 }
00142 break;
00143
00144 case BM_CRASH_REMAP:
00145 if (src_px->a == 255) {
00146 do {
00147 uint m = *src_n;
00148 if (m == 0) {
00149 uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
00150 *dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
00151 } else {
00152 uint r = remap[GB(m, 0, 8)];
00153 if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
00154 }
00155 dst++;
00156 src_px++;
00157 src_n++;
00158 } while (--n != 0);
00159 } else {
00160 do {
00161 uint m = *src_n;
00162 if (m == 0) {
00163 if (src_px->a != 0) {
00164 uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
00165 *dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
00166 }
00167 } else {
00168 uint r = remap[GB(m, 0, 8)];
00169 if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
00170 }
00171 dst++;
00172 src_px++;
00173 src_n++;
00174 } while (--n != 0);
00175 }
00176 break;
00177
00178 case BM_TRANSPARENT:
00179
00180
00181
00182
00183
00184 src_n += n;
00185 if (src_px->a == 255) {
00186 src_px += n;
00187 do {
00188 *dst = MakeTransparent(*dst, 3, 4);
00189 dst++;
00190 } while (--n != 0);
00191 } else {
00192 do {
00193 *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00194 dst++;
00195 src_px++;
00196 } while (--n != 0);
00197 }
00198 break;
00199
00200 default:
00201 if (src_px->a == 255) {
00202
00203 src_n += n;
00204 do {
00205 *dst = src_px->data;
00206 dst++;
00207 src_px++;
00208 } while (--n != 0);
00209 } else {
00210 src_n += n;
00211 do {
00212 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00213 dst++;
00214 src_px++;
00215 } while (--n != 0);
00216 }
00217 break;
00218 }
00219 }
00220
00221 dst = dst_ln;
00222 src_px = src_px_ln;
00223 src_n = src_n_ln;
00224 }
00225 }
00226
00234 void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00235 {
00236 switch (mode) {
00237 default: NOT_REACHED();
00238 case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
00239 case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00240 case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
00241 case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
00242 }
00243 }
00244
00245 Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
00246 {
00247
00248
00249
00250 Colour *dst_px_orig[ZOOM_LVL_COUNT];
00251
00252
00253
00254
00255
00256
00257
00258 uint16 *dst_n_orig[ZOOM_LVL_COUNT];
00259
00260
00261 uint32 lengths[ZOOM_LVL_COUNT][2];
00262
00263 ZoomLevel zoom_min;
00264 ZoomLevel zoom_max;
00265
00266 if (sprite->type == ST_FONT) {
00267 zoom_min = ZOOM_LVL_NORMAL;
00268 zoom_max = ZOOM_LVL_NORMAL;
00269 } else {
00270 zoom_min = _settings_client.gui.zoom_min;
00271 zoom_max = _settings_client.gui.zoom_max;
00272 if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_MAX;
00273 }
00274
00275 for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
00276 const SpriteLoader::Sprite *src_orig = &sprite[z];
00277
00278 uint size = src_orig->height * src_orig->width;
00279
00280 dst_px_orig[z] = CallocT<Colour>(size + src_orig->height * 2);
00281 dst_n_orig[z] = CallocT<uint16>(size * 2 + src_orig->height * 4 * 2);
00282
00283 uint32 *dst_px_ln = (uint32 *)dst_px_orig[z];
00284 uint32 *dst_n_ln = (uint32 *)dst_n_orig[z];
00285
00286 const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *)src_orig->data;
00287
00288 for (uint y = src_orig->height; y > 0; y--) {
00289 Colour *dst_px = (Colour *)(dst_px_ln + 1);
00290 uint16 *dst_n = (uint16 *)(dst_n_ln + 1);
00291
00292 uint16 *dst_len = dst_n++;
00293
00294 uint last = 3;
00295 int len = 0;
00296
00297 for (uint x = src_orig->width; x > 0; x--) {
00298 uint8 a = src->a;
00299 uint t = a > 0 && a < 255 ? 1 : a;
00300
00301 if (last != t || len == 65535) {
00302 if (last != 3) {
00303 *dst_len = len;
00304 dst_len = dst_n++;
00305 }
00306 len = 0;
00307 }
00308
00309 last = t;
00310 len++;
00311
00312 if (a != 0) {
00313 dst_px->a = a;
00314 *dst_n = src->m;
00315 if (src->m != 0) {
00316
00317 uint8 rgb_max = max(src->r, max(src->g, src->b));
00318
00319
00320 if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
00321 *dst_n |= rgb_max << 8;
00322
00323
00324 Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
00325 dst_px->r = colour.r;
00326 dst_px->g = colour.g;
00327 dst_px->b = colour.b;
00328 } else {
00329 dst_px->r = src->r;
00330 dst_px->g = src->g;
00331 dst_px->b = src->b;
00332 }
00333 dst_px++;
00334 dst_n++;
00335 } else if (len == 1) {
00336 dst_px++;
00337 *dst_n = src->m;
00338 dst_n++;
00339 }
00340
00341 src++;
00342 }
00343
00344 if (last != 3) {
00345 *dst_len = len;
00346 }
00347
00348 dst_px = (Colour *)AlignPtr(dst_px, 4);
00349 dst_n = (uint16 *)AlignPtr(dst_n, 4);
00350
00351 *dst_px_ln = (uint8 *)dst_px - (uint8 *)dst_px_ln;
00352 *dst_n_ln = (uint8 *)dst_n - (uint8 *)dst_n_ln;
00353
00354 dst_px_ln = (uint32 *)dst_px;
00355 dst_n_ln = (uint32 *)dst_n;
00356 }
00357
00358 lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z];
00359 lengths[z][1] = (byte *)dst_n_ln - (byte *)dst_n_orig[z];
00360 }
00361
00362 uint len = 0;
00363 for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
00364 len += lengths[z][0] + lengths[z][1];
00365 }
00366
00367 Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
00368
00369 dest_sprite->height = sprite->height;
00370 dest_sprite->width = sprite->width;
00371 dest_sprite->x_offs = sprite->x_offs;
00372 dest_sprite->y_offs = sprite->y_offs;
00373
00374 SpriteData *dst = (SpriteData *)dest_sprite->data;
00375 memset(dst, 0, sizeof(*dst));
00376
00377 for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
00378 dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];
00379 dst->offset[z][1] = lengths[z][0] + dst->offset[z][0];
00380
00381 memcpy(dst->data + dst->offset[z][0], dst_px_orig[z], lengths[z][0]);
00382 memcpy(dst->data + dst->offset[z][1], dst_n_orig[z], lengths[z][1]);
00383
00384 free(dst_px_orig[z]);
00385 free(dst_n_orig[z]);
00386 }
00387
00388 return dest_sprite;
00389 }