00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "landscape.h"
00015 #include "newgrf_industrytiles.h"
00016 #include "newgrf_sound.h"
00017 #include "industry.h"
00018 #include "town.h"
00019 #include "command_func.h"
00020 #include "water.h"
00021 #include "newgrf_animation_base.h"
00022
00023 #include "table/strings.h"
00024
00034 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
00035 {
00036 if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets);
00037 bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
00038
00039 return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
00040 }
00041
00053 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
00054 {
00055 byte x = TileX(tile) - TileX(ind_tile);
00056 byte y = TileY(tile) - TileY(ind_tile);
00057
00058 return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
00059 }
00060
00061 uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
00062 {
00063 switch (variable) {
00064
00065 case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
00066
00067
00068 case 0x41: return GetTerrainType(this->tile);
00069
00070
00071 case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
00072
00073
00074 case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
00075
00076
00077 case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
00078
00079
00080 case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
00081 this->industry == NULL ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
00082
00083
00084 case 0x61: {
00085 TileIndex tile = GetNearbyTile(parameter, this->tile);
00086 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
00087 return GetAnimationFrame(tile);
00088 }
00089 return UINT_MAX;
00090 }
00091
00092
00093 case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
00094 }
00095
00096 DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
00097
00098 *available = false;
00099 return UINT_MAX;
00100 }
00101
00102 uint32 IndustryTileScopeResolver::GetRandomBits() const
00103 {
00104 assert(this->industry != NULL && IsValidTile(this->tile));
00105 assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
00106
00107 return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
00108 }
00109
00110 uint32 IndustryTileScopeResolver::GetTriggers() const
00111 {
00112 assert(this->industry != NULL && IsValidTile(this->tile));
00113 assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
00114 if (this->industry->index == INVALID_INDUSTRY) return 0;
00115 return GetIndustryTriggers(this->tile);
00116 }
00117
00118 void IndustryTileScopeResolver::SetTriggers(int triggers) const
00119 {
00120 assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY && IsValidTile(this->tile) && IsTileType(this->tile, MP_INDUSTRY));
00121 SetIndustryTriggers(this->tile, triggers);
00122 }
00123
00129 static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
00130 {
00131 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
00132 return (its != NULL) ? its->grf_prop.grffile : NULL;
00133 }
00134
00144 IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
00145 CallbackID callback, uint32 callback_param1, uint32 callback_param2)
00146 : ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
00147 indtile_scope(*this, indus, tile),
00148 ind_scope(*this, tile, indus, indus->type)
00149 {
00150 this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
00151 }
00152
00159 IndustryTileScopeResolver::IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile) : ScopeResolver(ro)
00160 {
00161 this->industry = industry;
00162 this->tile = tile;
00163 }
00164
00165 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
00166 {
00167 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
00168
00169 SpriteID image = dts->ground.sprite;
00170 PaletteID pal = dts->ground.pal;
00171
00172 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
00173 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
00174
00175 if (GB(image, 0, SPRITE_WIDTH) != 0) {
00176
00177
00178 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00179 DrawWaterClassGround(ti);
00180 } else {
00181 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
00182 }
00183 }
00184
00185 DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
00186 }
00187
00188 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
00189 {
00190 assert(industry != NULL && IsValidTile(tile));
00191 assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00192
00193 IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
00194 return object.ResolveCallback();
00195 }
00196
00197 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
00198 {
00199 if (ti->tileh != SLOPE_FLAT) {
00200 bool draw_old_one = true;
00201 if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00202
00203 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
00204 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
00205 }
00206
00207 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
00208 }
00209
00210 IndustryTileResolverObject object(gfx, ti->tile, i);
00211
00212 const SpriteGroup *group = object.Resolve();
00213 if (group == NULL || group->type != SGT_TILELAYOUT) return false;
00214
00215
00216 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
00217 byte stage = GetIndustryConstructionStage(ti->tile);
00218 IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
00219 return true;
00220 }
00221
00222 extern bool IsSlopeRefused(Slope current, Slope refused);
00223
00237 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
00238 {
00239 Industry ind;
00240 ind.index = INVALID_INDUSTRY;
00241 ind.location.tile = ind_base_tile;
00242 ind.location.w = 0;
00243 ind.type = type;
00244 ind.random = initial_random_bits;
00245 ind.founder = founder;
00246
00247 uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
00248 if (callback_res == CALLBACK_FAILED) {
00249 if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
00250 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00251 }
00252 if (its->grf_prop.grffile->grf_version < 7) {
00253 if (callback_res != 0) return CommandCost();
00254 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00255 }
00256
00257 return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
00258 }
00259
00260
00261 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
00262 {
00263 return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
00264 }
00265
00267 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
00268 static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
00269 static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
00270
00271 static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
00272 static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
00273 };
00274
00275 void AnimateNewIndustryTile(TileIndex tile)
00276 {
00277 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00278 if (itspec == NULL) return;
00279
00280 IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
00281 }
00282
00283 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
00284 {
00285 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00286
00287 if (!HasBit(itspec->animation.triggers, iat)) return false;
00288
00289 IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
00290 return true;
00291 }
00292
00293 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
00294 {
00295 bool ret = true;
00296 uint32 random = Random();
00297 TILE_AREA_LOOP(tile, ind->location) {
00298 if (ind->TileBelongsToIndustry(tile)) {
00299 if (StartStopIndustryTileAnimation(tile, iat, random)) {
00300 SB(random, 0, 16, Random());
00301 } else {
00302 ret = false;
00303 }
00304 }
00305 }
00306
00307 return ret;
00308 }
00309
00317 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
00318 {
00319 assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
00320
00321 IndustryGfx gfx = GetIndustryGfx(tile);
00322 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00323
00324 if (itspec->grf_prop.spritegroup[0] == NULL) return;
00325
00326 IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
00327 object.trigger = trigger;
00328
00329 const SpriteGroup *group = object.Resolve();
00330 if (group == NULL) return;
00331
00332 byte new_random_bits = Random();
00333 byte random_bits = GetIndustryRandomBits(tile);
00334 random_bits &= ~object.reseed[VSG_SCOPE_SELF];
00335 random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
00336 SetIndustryRandomBits(tile, random_bits);
00337 MarkTileDirtyByTile(tile);
00338
00339 reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
00340 }
00341
00347 static void DoReseedIndustry(Industry *ind, uint32 reseed)
00348 {
00349 if (reseed == 0 || ind == NULL) return;
00350
00351 uint16 random_bits = Random();
00352 ind->random &= reseed;
00353 ind->random |= random_bits & reseed;
00354 }
00355
00361 void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
00362 {
00363 uint32 reseed_industry = 0;
00364 Industry *ind = Industry::GetByTile(tile);
00365 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00366 DoReseedIndustry(ind, reseed_industry);
00367 }
00368
00374 void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
00375 {
00376 uint32 reseed_industry = 0;
00377 TILE_AREA_LOOP(tile, ind->location) {
00378 if (ind->TileBelongsToIndustry(tile)) {
00379 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00380 }
00381 }
00382 DoReseedIndustry(ind, reseed_industry);
00383 }
00384